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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.3 by elmex, Fri Apr 7 18:16:51 2006 UTC vs.
Revision 1.23 by root, Sat Apr 8 18:48:34 2006 UTC

1package Client::Widget; 1package Crossfire::Client::Widget;
2
2use strict; 3use strict;
3 4
5use Scalar::Util;
6
7use SDL::OpenGL;
8use SDL::OpenGL::Constants;
9
4our $FOCUS; # the widget with current focus 10our $FOCUS; # the widget with current focus
5our %ACTIVE_WIDGETS; 11our @ACTIVE_WIDGETS;
6 12
7# class methods for events 13# class methods for events
8sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 14sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
9sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 15sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS }
10sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } 16sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS }
11sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } 17sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS }
12 18
13sub new { 19sub new {
14 my $class = shift; 20 my $class = shift;
15 my $self = { @_ }; 21
16 bless $self, $class; 22 bless { @_ }, $class
17 return $self;
18} 23}
19 24
20sub activate { 25sub activate {
21 $ACTIVE_WIDGETS{$_[0]} = $_[0]; 26 push @ACTIVE_WIDGETS, $_[0];
27 Scalar::Util::weaken $ACTIVE_WIDGETS[-1];
22} 28}
29
23sub deactivate { 30sub deactivate {
24 delete $ACTIVE_WIDGETS{$_[0]}; 31 @ACTIVE_WIDGETS =
32 sort { $a->{z} <=> $b->{z} }
33 grep { $_ && $_ != $_[0] }
34 @ACTIVE_WIDGETS;
35}
36
37sub move {
38 my ($self, $x, $y, $z) = @_;
39 $self->{x} = $x;
40 $self->{y} = $y;
41 $self->{z} = $z if defined $z;
42}
43
44sub needs_redraw {
45 0
46}
47
48sub size_request {
49 die "size_request is abtract";
25} 50}
26 51
27sub focus_in { 52sub focus_in {
28 my ($widget) = @_; 53 my ($widget) = @_;
29 $FOCUS = $widget; 54 $FOCUS = $widget;
30} 55}
56
31sub focus_out { 57sub focus_out {
32 my ($widget) = @_; 58 my ($widget) = @_;
33} 59}
60
34sub key_down { 61sub key_down {
35 my ($widget, $sdlev) = @_; 62 my ($widget, $sdlev) = @_;
36} 63}
64
37sub key_up { 65sub key_up {
38 my ($widget, $sdlev) = @_; 66 my ($widget, $sdlev) = @_;
39} 67}
68
40sub button_down { 69sub button_down {
41 my ($widget, $sdlev) = @_; 70 my ($widget, $sdlev) = @_;
42} 71}
72
43sub button_up { 73sub button_up {
44 my ($widget, $sdlev) = @_; 74 my ($widget, $sdlev) = @_;
45} 75}
76
77sub w { $_[0]->{w} }
78sub h { $_[0]->{h} }
79sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
80sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
81sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
82
46sub draw { 83sub draw {
84 my ($self) = @_;
85
86 glPushMatrix;
87 glTranslate $self->{x}, $self->{y}, 0;
88 $self->_draw;
89 glPopMatrix;
90}
91
92sub _draw {
47 my ($widget) = @_; 93 my ($widget) = @_;
48} 94}
95
49sub bbox { 96sub bbox {
50 my ($widget) = @_; 97 my ($widget) = @_;
51} 98}
52 99
53package Client::TextView; 100sub DESTROY {
101 my ($self) = @_;
102
103 $self->deactivate;
104}
105
106package Crossfire::Client::Widget::Container;
107
108our @ISA = Crossfire::Client::Widget::;
109
110use SDL::OpenGL;
111
112sub add { $_[0]->{child} = $_[1] }
113sub get { $_[0]->{child} }
114
115sub size_request { $_[0]->{child}->size_request if $_[0]->{child} }
116
117sub _draw { die "Containers can't be drawn!" }
118
119package Crossfire::Client::Widget::Window;
120
121our @ISA = Crossfire::Client::Widget::Container::;
122
123use SDL::OpenGL;
124
125sub add {
126 my ($self, $chld) = @_;
127 $self->SUPER::add ($chld);
128 $self->render_chld;
129}
130
131sub render_chld {
132 my ($self) = @_;
133 my $chld = $self->get;
134 my ($w, $h) = $self->size_request;
135
136 $self->{texture} =
137 Crossfire::Client::Texture->new_from_opengl (
138 $w, $h, sub { $chld->draw }
139 );
140 $self->{texture}->upload;
141}
142
143sub size_request {
144 my ($self) = @_;
145 my $chld = $self->get
146 or return (0, 0);
147 $chld->size_request
148}
149
150sub _draw {
151 my ($self) = @_;
152
153 my ($w, $h) = $self->size_request;#TODO# use widht/height of texture
154 my $tex = $self->{texture}
155 or return;
156
157 glEnable GL_BLEND;
158 glEnable GL_TEXTURE_2D;
159 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
160 glBindTexture GL_TEXTURE_2D, $tex->{name};
161
162 glColor 1, 1, 1;
163
164 glBegin GL_QUADS;
165 glTexCoord 0, 0; glVertex 0, 0;
166 glTexCoord 0, 1; glVertex 0, $h;
167 glTexCoord 1, 1; glVertex $w, $h;
168 glTexCoord 1, 0; glVertex $w, 0;
169 glEnd;
170
171 glDisable GL_BLEND;
172 glDisable GL_TEXTURE_2D;
173}
174
175package Crossfire::Client::Widget::Frame;
176
177our @ISA = Crossfire::Client::Widget::Container::;
178
179use SDL::OpenGL;
180
181sub size_request {
182 my ($self) = @_;
183 my $chld = $self->get
184 or return (0, 0);
185 map { $_ + 4 } $chld->size_request;
186}
187
188sub _draw {
189 my ($self) = @_;
190
191 my $chld = $self->get;
192
193 my ($w, $h) = $chld->size_request;
194
195 glColor 1, 0, 0;
196 glBegin GL_QUADS;
197 glTexCoord 0, 0; glVertex 0 , 0;
198 glTexCoord 0, 1; glVertex 0 , $h + 4;
199 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
200 glTexCoord 1, 0; glVertex $w + 4 , 0;
201 glEnd;
202
203 glPushMatrix;
204 glTranslate (2, 2, 0);
205 $chld->draw;
206 glPopMatrix;
207}
208
209package Crossfire::Client::Widget::Table;
210
211our @ISA = Crossfire::Client::Widget::Container::;
212
213use SDL::OpenGL;
214
215sub add {
216 my ($self, $x, $y, $chld) = @_;
217 $self->{childs}[$y][$x] = $chld;
218}
219
220sub max_row_height {
221 my ($self, $row) = @_;
222
223 my $hs = 0;
224 for (my $xi = 0; $xi <= $#{$self->{childs}->[$row] || []}; $xi++) {
225 my $c = $self->{childs}->[$row]->[$xi];
226 if ($c) {
227 my ($w, $h) = $c->size_request;
228 if ($hs < $h) { $hs = $h }
229 }
230 }
231 return $hs;
232}
233
234sub max_col_width {
235 my ($self, $col) = @_;
236
237 my $ws = 0;
238 for (my $yi = 0; $yi <= $#{$self->{childs} || []}; $yi++) {
239 my $c = ($self->{childs}->[$yi] || [])->[$col];
240 if ($c) {
241 my ($w, $h) = $c->size_request;
242 if ($ws < $w) { $ws = $w }
243 }
244 }
245 return $ws;
246}
247
248sub size_request {
249 my ($self) = @_;
250
251 my ($hs, $ws) = (0, 0);
252
253 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
254 $hs += $self->max_row_height ($yi);
255 }
256
257 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
258 my $wm = 0;
259 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) {
260 $wm += $self->max_col_width ($xi)
261 }
262 if ($ws < $wm) { $ws = $wm }
263 }
264
265 return ($ws, $hs);
266}
267
268sub _draw {
269 my ($self) = @_;
270
271 my $y = 0;
272 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
273 my $x = 0;
274
275 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) {
276
277 glPushMatrix;
278 glTranslate ($x, $y, 0);#TODO#there must be no translate here, instead the widget must be moved
279 my $c = $self->{childs}->[$yi]->[$xi];
280 $c->draw if $c;
281 glPopMatrix;
282
283 $x += $self->max_col_width ($xi);
284 }
285
286 $y += $self->max_row_height ($yi);
287 }
288}
289
290package Crossfire::Client::Widget::VBox;
291
292our @ISA = Crossfire::Client::Widget::Container::;
293
294use SDL::OpenGL;
295
296sub add {
297 my ($self, $chld) = @_;
298 push @{$self->{childs}}, $chld;
299}
300
301sub size_request {
302 my ($self) = @_;
303
304 my ($hs, $ws) = (0, 0);
305 for (@{$self->{childs} || []}) {
306 my ($w, $h) = $_->size_request;
307 $hs += $h;
308 if ($ws < $w) { $ws = $w }
309 }
310
311 return ($ws, $hs);
312}
313
314sub _draw {
315 my ($self) = @_;
316
317 my ($x, $y);
318 for (@{$self->{childs} || []}) {
319 glPushMatrix;
320 glTranslate (0, $y, 0);# see above TODO
321 $_->draw;
322 glPopMatrix;
323 my ($w, $h) = $_->size_request;
324 $y += $h;
325 }
326}
327
328package Crossfire::Client::Widget::Label;
329
330our @ISA = Crossfire::Client::Widget::;
331
332use SDL::OpenGL;
333
334sub new {
335 my ($class, $x, $y, $z, $ttf, $text) = @_;
336
337 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, ttf => $ttf);
338
339 $self->set_text ($text);
340
341 $self
342}
343
344sub set_text {
345 my ($self, $text) = @_;
346 $self->{texture} = new_from_ttf Crossfire::Client::Texture $self->{ttf}, $self->{text} = $text;
347}
348
349sub get_text {
350 my ($self, $text) = @_;
351 $self->{text}
352}
353
354sub size_request {
355 my ($self) = @_;
356
357 (
358 $self->{texture}{width},
359 $self->{texture}{height},
360 )
361}
362
363sub _draw {
364 my ($self) = @_;
365
366 my $tex = $self->{texture};
367
368 glEnable GL_BLEND;
369 glEnable GL_TEXTURE_2D;
370 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
371 glBindTexture GL_TEXTURE_2D, $tex->{name};
372
373 glColor 1, 1, 1;
374
375 glBegin GL_QUADS;
376 glTexCoord 0, 0; glVertex 0 , 0;
377 glTexCoord 0, 1; glVertex 0 , $tex->{height};
378 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
379 glTexCoord 1, 0; glVertex $tex->{width}, 0;
380 glEnd;
381
382 glDisable GL_BLEND;
383 glDisable GL_TEXTURE_2D;
384}
385
386package Crossfire::Client::Widget::TextView;
387
54use strict; 388use strict;
389
55our @ISA = qw/Client::Widget/; 390our @ISA = qw/Crossfire::Client::Widget/;
56 391
57use SDL::OpenGL; 392use SDL::OpenGL;
58use SDL::OpenGL::Constants; 393use SDL::OpenGL::Constants;
59 394
60sub add_line { 395sub add_line {
61 my ($self, $line) = @_; 396 my ($self, $line) = @_;
62 push @{$self->{lines}}, $line; 397 push @{$self->{lines}}, $line;
63} 398}
64 399
65sub draw { 400sub _draw {
66 my ($self) = @_; 401 my ($self) = @_;
67 402
68} 403}
69 404
70package Client::MapWidget; 405package Crossfire::Client::Widget::MapWidget;
406
71use strict; 407use strict;
408
72our @ISA = qw/Client::Widget/; 409our @ISA = qw/Crossfire::Client::Widget/;
73 410
411use SDL;
74use SDL::OpenGL; 412use SDL::OpenGL;
75use SDL::OpenGL::Constants; 413use SDL::OpenGL::Constants;
76 414
77sub key_down { 415sub key_down {
78 print "MAPKEYDOWN\n"; 416 print "MAPKEYDOWN\n";
79} 417}
80 418
81sub key_up { 419sub key_up {
82} 420}
83 421
84sub draw { 422sub _draw {
423 my ($self) = @_;
424
85 glEnable GL_TEXTURE_2D; 425 glEnable GL_TEXTURE_2D;
86 glEnable GL_BLEND; 426 glEnable GL_BLEND;
427 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
87 428
88 my $map = $::CONN->{map}; 429 my $map = $::CONN->{map};
89 430
90 for my $x (0 .. $::CONN->{mapw} - 1) { 431 for my $x (0 .. int $::WIDTH / 32) {
91 for my $y (0 .. $::CONN->{maph} - 1) { 432 for my $y (0 .. int $::HEIGHT / 32) {
92 433
93 my $cell = $map->[$x][$y] 434 my $cell = $map->[$x + $::CONN->{mapx}]
435 [$y + $::CONN->{mapy}]
94 or next; 436 or next;
95 437
96 my $darkness = $cell->[3] * (1 / 255); 438 my $darkness = $cell->[0] * (1 / 255);
439 if ($darkness < 0) {
440 $darkness = 0.5;
441 }
97 glColor $darkness, $darkness, $darkness; 442 glColor $darkness, $darkness, $darkness;
98 443
99 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { 444 for my $num (grep $_, @$cell[1,2,3]) {
100 my $tex = $::CONN->{face}[$num]{texture} || 0; 445 my $tex = $::CONN->{face}[$num]{texture} || next;
101 446
102 glBindTexture GL_TEXTURE_2D, $tex; 447 glBindTexture GL_TEXTURE_2D, $tex->{name};
448
449 my $w = $tex->{width};
450 my $h = $tex->{height};
451
452 my $px = ($x + 1) * 32 - $w;
453 my $py = ($y + 1) * 32 - $h;
103 454
104 glBegin GL_QUADS; 455 glBegin GL_QUADS;
105 glTexCoord 0, 0; glVertex $x, $y; 456 glTexCoord 0, 0; glVertex $px , $py;
106 glTexCoord 0, 1; glVertex $x, $y + 1; 457 glTexCoord 0, 1; glVertex $px , $py + $h;
107 glTexCoord 1, 1; glVertex $x + 1, $y + 1; 458 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
108 glTexCoord 1, 0; glVertex $x + 1, $y; 459 glTexCoord 1, 0; glVertex $px + $w, $py;
109 glEnd; 460 glEnd;
110 } 461 }
111 } 462 }
112 } 463 }
113 464
114 glDisable GL_TEXTURE_2D; 465 glDisable GL_TEXTURE_2D;
115 glDisable GL_BLEND; 466 glDisable GL_BLEND;
116} 467}
117 468
469my %DIR = (
470 SDLK_KP8, [1, "north"],
471 SDLK_KP9, [2, "northeast"],
472 SDLK_KP6, [3, "east"],
473 SDLK_KP3, [4, "southeast"],
474 SDLK_KP2, [5, "south"],
475 SDLK_KP1, [6, "southwest"],
476 SDLK_KP4, [7, "west"],
477 SDLK_KP7, [8, "northwest"],
478
479 SDLK_UP, [1, "north"],
480 SDLK_RIGHT, [3, "east"],
481 SDLK_DOWN, [5, "south"],
482 SDLK_LEFT, [7, "west"],
483);
484
485sub key_down {
486 my ($self, $ev) = @_;
487
488 my $mod = $ev->key_mod;
489 my $sym = $ev->key_sym;
490
491 if ($sym == SDLK_KP5) {
492 $::CONN->send ("command stay fire");
493 } elsif (exists $DIR{$sym}) {
494 if ($mod & KMOD_SHIFT) {
495 $self->{shft}++;
496 $::CONN->send ("command fire $DIR{$sym}[0]");
497 } elsif ($mod & KMOD_CTRL) {
498 $self->{ctrl}++;
499 $::CONN->send ("command run $DIR{$sym}[0]");
500 } else {
501 $::CONN->send ("command $DIR{$sym}[1]");
502 }
503 }
504}
505
506sub key_up {
507 my ($self, $ev) = @_;
508
509 my $mod = $ev->key_mod;
510 my $sym = $ev->key_sym;
511
512 if (!($mod & KMOD_SHIFT) && delete $self->{shft}) {
513 $::CONN->send ("command fire_stop");
514 }
515 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
516 $::CONN->send ("command run_stop");
517 }
518}
519
1181; 5201;
521

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