1 | package Client::Widget; |
1 | package Crossfire::Client::Widget; |
2 | use strict; |
2 | use strict; |
3 | |
3 | |
4 | our $FOCUS; # the widget with current focus |
4 | our $FOCUS; # the widget with current focus |
5 | our %ACTIVE_WIDGETS; |
5 | our %ACTIVE_WIDGETS; |
6 | |
6 | |
… | |
… | |
18 | } |
18 | } |
19 | |
19 | |
20 | sub activate { |
20 | sub activate { |
21 | $ACTIVE_WIDGETS{$_[0]} = $_[0]; |
21 | $ACTIVE_WIDGETS{$_[0]} = $_[0]; |
22 | } |
22 | } |
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23 | |
23 | sub deactivate { |
24 | sub deactivate { |
24 | delete $ACTIVE_WIDGETS{$_[0]}; |
25 | delete $ACTIVE_WIDGETS{$_[0]}; |
25 | } |
26 | } |
26 | |
27 | |
27 | sub focus_in { |
28 | sub focus_in { |
28 | my ($widget) = @_; |
29 | my ($widget) = @_; |
29 | $FOCUS = $widget; |
30 | $FOCUS = $widget; |
30 | } |
31 | } |
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32 | |
31 | sub focus_out { |
33 | sub focus_out { |
32 | my ($widget) = @_; |
34 | my ($widget) = @_; |
33 | } |
35 | } |
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36 | |
34 | sub key_down { |
37 | sub key_down { |
35 | my ($widget, $sdlev) = @_; |
38 | my ($widget, $sdlev) = @_; |
36 | } |
39 | } |
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40 | |
37 | sub key_up { |
41 | sub key_up { |
38 | my ($widget, $sdlev) = @_; |
42 | my ($widget, $sdlev) = @_; |
39 | } |
43 | } |
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44 | |
40 | sub button_down { |
45 | sub button_down { |
41 | my ($widget, $sdlev) = @_; |
46 | my ($widget, $sdlev) = @_; |
42 | } |
47 | } |
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48 | |
43 | sub button_up { |
49 | sub button_up { |
44 | my ($widget, $sdlev) = @_; |
50 | my ($widget, $sdlev) = @_; |
45 | } |
51 | } |
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52 | |
46 | sub draw { |
53 | sub draw { |
47 | my ($widget) = @_; |
54 | my ($widget) = @_; |
48 | } |
55 | } |
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56 | |
49 | sub bbox { |
57 | sub bbox { |
50 | my ($widget) = @_; |
58 | my ($widget) = @_; |
51 | } |
59 | } |
52 | |
60 | |
53 | package Client::TextView; |
61 | package Client::TextView; |
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62 | |
54 | use strict; |
63 | use strict; |
55 | our @ISA = qw/Client::Widget/; |
64 | our @ISA = qw/Client::Widget/; |
56 | |
65 | |
57 | use SDL::OpenGL; |
66 | use SDL::OpenGL; |
58 | use SDL::OpenGL::Constants; |
67 | use SDL::OpenGL::Constants; |
… | |
… | |
66 | my ($self) = @_; |
75 | my ($self) = @_; |
67 | |
76 | |
68 | } |
77 | } |
69 | |
78 | |
70 | package Client::MapWidget; |
79 | package Client::MapWidget; |
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80 | |
71 | use strict; |
81 | use strict; |
72 | our @ISA = qw/Client::Widget/; |
82 | our @ISA = qw/Client::Widget/; |
73 | |
83 | |
74 | use SDL::OpenGL; |
84 | use SDL::OpenGL; |
75 | use SDL::OpenGL::Constants; |
85 | use SDL::OpenGL::Constants; |
… | |
… | |
79 | } |
89 | } |
80 | |
90 | |
81 | sub key_up { |
91 | sub key_up { |
82 | } |
92 | } |
83 | |
93 | |
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94 | my $x; |
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95 | |
84 | sub draw { |
96 | sub draw { |
85 | glEnable GL_TEXTURE_2D; |
97 | glEnable GL_TEXTURE_2D; |
86 | glEnable GL_BLEND; |
98 | glEnable GL_BLEND; |
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99 | |
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100 | glPushMatrix; |
87 | |
101 | |
88 | my $map = $::CONN->{map}; |
102 | my $map = $::CONN->{map}; |
89 | |
103 | |
90 | for my $x (0 .. $::CONN->{mapw} - 1) { |
104 | for my $x (0 .. $::CONN->{mapw} - 1) { |
91 | for my $y (0 .. $::CONN->{maph} - 1) { |
105 | for my $y (0 .. $::CONN->{maph} - 1) { |
… | |
… | |
95 | |
109 | |
96 | my $darkness = $cell->[3] * (1 / 255); |
110 | my $darkness = $cell->[3] * (1 / 255); |
97 | glColor $darkness, $darkness, $darkness; |
111 | glColor $darkness, $darkness, $darkness; |
98 | |
112 | |
99 | for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
113 | for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
100 | my $tex = $::CONN->{face}[$num]{texture} || 0; |
114 | my $tex = $::CONN->{face}[$num]{texture} || next; |
101 | |
115 | |
102 | glBindTexture GL_TEXTURE_2D, $tex; |
116 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
103 | |
117 | |
104 | glBegin GL_QUADS; |
118 | glBegin GL_QUADS; |
105 | glTexCoord 0, 0; glVertex $x, $y; |
119 | glTexCoord 0, 0; glVertex $x, $y; |
106 | glTexCoord 0, 1; glVertex $x, $y + 1; |
120 | glTexCoord 0, 1; glVertex $x, $y + 1; |
107 | glTexCoord 1, 1; glVertex $x + 1, $y + 1; |
121 | glTexCoord 1, 1; glVertex $x + 1, $y + 1; |
… | |
… | |
109 | glEnd; |
123 | glEnd; |
110 | } |
124 | } |
111 | } |
125 | } |
112 | } |
126 | } |
113 | |
127 | |
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128 | glPopMatrix; |
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129 | |
114 | glDisable GL_TEXTURE_2D; |
130 | glDisable GL_TEXTURE_2D; |
115 | glDisable GL_BLEND; |
131 | glDisable GL_BLEND; |
116 | } |
132 | } |
117 | |
133 | |
118 | 1; |
134 | 1; |
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135 | |