1 | package Client::Widget; |
1 | package Crossfire::Client::Widget; |
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2 | |
2 | use strict; |
3 | use strict; |
3 | |
4 | |
4 | our $FOCUS; # the widget with current focus |
5 | our $FOCUS; # the widget with current focus |
5 | our %ACTIVE_WIDGETS; |
6 | our %ACTIVE_WIDGETS; |
6 | |
7 | |
… | |
… | |
18 | } |
19 | } |
19 | |
20 | |
20 | sub activate { |
21 | sub activate { |
21 | $ACTIVE_WIDGETS{$_[0]} = $_[0]; |
22 | $ACTIVE_WIDGETS{$_[0]} = $_[0]; |
22 | } |
23 | } |
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24 | |
23 | sub deactivate { |
25 | sub deactivate { |
24 | delete $ACTIVE_WIDGETS{$_[0]}; |
26 | delete $ACTIVE_WIDGETS{$_[0]}; |
25 | } |
27 | } |
26 | |
28 | |
27 | sub focus_in { |
29 | sub focus_in { |
28 | my ($widget) = @_; |
30 | my ($widget) = @_; |
29 | $FOCUS = $widget; |
31 | $FOCUS = $widget; |
30 | } |
32 | } |
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33 | |
31 | sub focus_out { |
34 | sub focus_out { |
32 | my ($widget) = @_; |
35 | my ($widget) = @_; |
33 | } |
36 | } |
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37 | |
34 | sub key_down { |
38 | sub key_down { |
35 | my ($widget, $sdlev) = @_; |
39 | my ($widget, $sdlev) = @_; |
36 | } |
40 | } |
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41 | |
37 | sub key_up { |
42 | sub key_up { |
38 | my ($widget, $sdlev) = @_; |
43 | my ($widget, $sdlev) = @_; |
39 | } |
44 | } |
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45 | |
40 | sub button_down { |
46 | sub button_down { |
41 | my ($widget, $sdlev) = @_; |
47 | my ($widget, $sdlev) = @_; |
42 | } |
48 | } |
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49 | |
43 | sub button_up { |
50 | sub button_up { |
44 | my ($widget, $sdlev) = @_; |
51 | my ($widget, $sdlev) = @_; |
45 | } |
52 | } |
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53 | |
46 | sub draw { |
54 | sub draw { |
47 | my ($widget) = @_; |
55 | my ($widget) = @_; |
48 | } |
56 | } |
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57 | |
49 | sub bbox { |
58 | sub bbox { |
50 | my ($widget) = @_; |
59 | my ($widget) = @_; |
51 | } |
60 | } |
52 | |
61 | |
53 | package Client::TextView; |
62 | package Crossfire::Client::Widget::TextView; |
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63 | |
54 | use strict; |
64 | use strict; |
55 | our @ISA = qw/Client::Widget/; |
65 | our @ISA = qw/Crossfire::Client::Widget/; |
56 | |
66 | |
57 | use SDL::OpenGL; |
67 | use SDL::OpenGL; |
58 | use SDL::OpenGL::Constants; |
68 | use SDL::OpenGL::Constants; |
59 | |
69 | |
60 | sub add_line { |
70 | sub add_line { |
… | |
… | |
65 | sub draw { |
75 | sub draw { |
66 | my ($self) = @_; |
76 | my ($self) = @_; |
67 | |
77 | |
68 | } |
78 | } |
69 | |
79 | |
70 | package Client::MapWidget; |
80 | package Crossfire::Client::Widget::MapWidget; |
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81 | |
71 | use strict; |
82 | use strict; |
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83 | |
72 | our @ISA = qw/Client::Widget/; |
84 | our @ISA = qw/Crossfire::Client::Widget/; |
73 | |
85 | |
74 | use SDL::OpenGL; |
86 | use SDL::OpenGL; |
75 | use SDL::OpenGL::Constants; |
87 | use SDL::OpenGL::Constants; |
76 | |
88 | |
77 | sub key_down { |
89 | sub key_down { |
… | |
… | |
95 | |
107 | |
96 | my $darkness = $cell->[3] * (1 / 255); |
108 | my $darkness = $cell->[3] * (1 / 255); |
97 | glColor $darkness, $darkness, $darkness; |
109 | glColor $darkness, $darkness, $darkness; |
98 | |
110 | |
99 | for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
111 | for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
100 | my $tex = $::CONN->{face}[$num]{texture} || 0; |
112 | my $tex = $::CONN->{face}[$num]{texture} || next; |
101 | |
113 | |
102 | glBindTexture GL_TEXTURE_2D, $tex; |
114 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
103 | |
115 | |
104 | glBegin GL_QUADS; |
116 | glBegin GL_QUADS; |
105 | glTexCoord 0, 0; glVertex $x, $y; |
117 | glTexCoord 0, 0; glVertex $x, $y; |
106 | glTexCoord 0, 1; glVertex $x, $y + 1; |
118 | glTexCoord 0, 1; glVertex $x, $y + 1; |
107 | glTexCoord 1, 1; glVertex $x + 1, $y + 1; |
119 | glTexCoord 1, 1; glVertex $x + 1, $y + 1; |
… | |
… | |
114 | glDisable GL_TEXTURE_2D; |
126 | glDisable GL_TEXTURE_2D; |
115 | glDisable GL_BLEND; |
127 | glDisable GL_BLEND; |
116 | } |
128 | } |
117 | |
129 | |
118 | 1; |
130 | 1; |
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131 | |