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/cvs/deliantra/Deliantra-Client/DC/UI.pm
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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.19 by root, Sat Apr 8 14:04:14 2006 UTC vs.
Revision 1.31 by elmex, Sun Apr 9 00:43:11 2006 UTC

39 $self->{x} = $x; 39 $self->{x} = $x;
40 $self->{y} = $y; 40 $self->{y} = $y;
41 $self->{z} = $z if defined $z; 41 $self->{z} = $z if defined $z;
42} 42}
43 43
44sub needs_redraw {
45 0
46}
47
44sub size_request { 48sub size_request {
45 die "size_request is abtract"; 49 die "size_request is abtract";
46} 50}
47 51
48sub focus_in { 52sub focus_in {
110 114
111sub size_request { $_[0]->{child}->size_request if $_[0]->{child} } 115sub size_request { $_[0]->{child}->size_request if $_[0]->{child} }
112 116
113sub _draw { die "Containers can't be drawn!" } 117sub _draw { die "Containers can't be drawn!" }
114 118
115package Crossfire::Client::Widget::Frame; 119package Crossfire::Client::Widget::Window;
116 120
117our @ISA = Crossfire::Client::Widget::Container::; 121our @ISA = Crossfire::Client::Widget::Container::;
118 122
119use SDL::OpenGL; 123use SDL::OpenGL;
124
125sub add {
126 my ($self, $chld) = @_;
127 $self->SUPER::add ($chld);
128 $self->render_chld; #TODO: Move this to the size_request event propably?
129}
130
131sub render_chld {
132 my ($self) = @_;
133 my $chld = $self->get;
134 my ($w, $h) = $self->size_request;
135
136 $self->{texture} =
137 Crossfire::Client::Texture->new_from_opengl (
138 $w, $h, sub { $chld->draw }
139 );
140 $self->{texture}->upload;
141}
120 142
121sub size_request { 143sub size_request {
122 my ($self) = @_; 144 my ($self) = @_;
123 my $chld = $self->get 145 my $chld = $self->get
124 or return (0, 0); 146 or return (0, 0);
147 $chld->size_request
148}
149
150sub _draw {
151 my ($self) = @_;
152
153 my ($w, $h) = $self->size_request;#TODO# use width/height of texture
154
155 my $tex = $self->{texture}
156 or return;
157
158 glEnable GL_BLEND;
159 glEnable GL_TEXTURE_2D;
160 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
161 glBindTexture GL_TEXTURE_2D, $tex->{name};
162
163 glColor 1, 0, 1;
164
165 glBegin GL_QUADS;
166 glTexCoord 0, 0; glVertex 0, 0;
167 glTexCoord 0, 1; glVertex 0, $h;
168 glTexCoord 1, 1; glVertex $w, $h;
169 glTexCoord 1, 0; glVertex $w, 0;
170 glEnd;
171
172 glDisable GL_BLEND;
173 glDisable GL_TEXTURE_2D;
174}
175
176package Crossfire::Client::Widget::Frame;
177
178our @ISA = Crossfire::Client::Widget::Container::;
179
180use SDL::OpenGL;
181
182sub size_request {
183 my ($self) = @_;
184 my $chld = $self->get
185 or return (0, 0);
186
187 $chld->move (2, 2);
188
125 map { $_ + 4 } $chld->size_request; 189 map { $_ + 4 } $chld->size_request;
126} 190}
127 191
128sub _draw { 192sub _draw {
129 my ($self) = @_; 193 my ($self) = @_;
130 194
131 my $chld = $self->get; 195 my $chld = $self->get;
132 196
133 my ($w, $h) = $chld->size_request; 197 my ($w, $h) = $chld->size_request;
134 198
135 glColor 1, 0, 0;
136 glBegin GL_QUADS; 199 glBegin GL_QUADS;
200 glColor 0, 0, 0;
137 glTexCoord 0, 0; glVertex 0 , 0; 201 glTexCoord 0, 0; glVertex 0 , 0;
138 glTexCoord 0, 1; glVertex 0 , $h + 4; 202 glTexCoord 0, 1; glVertex 0 , $h + 4;
139 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 203 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
140 glTexCoord 1, 0; glVertex $w + 4 , 0; 204 glTexCoord 1, 0; glVertex $w + 4 , 0;
141 glEnd; 205 glEnd;
142 206
143 glPushMatrix;
144 glTranslate (2, 2, 0);
145 $chld->_draw; 207 $chld->draw;
146 glPopMatrix;
147} 208}
209
210package Crossfire::Client::Widget::FancyFrame;
211
212our @ISA = Crossfire::Client::Widget::Frame::;
213
214use SDL::OpenGL;
215
216#TODO: implement themed frame
148 217
149package Crossfire::Client::Widget::Table; 218package Crossfire::Client::Widget::Table;
150 219
151our @ISA = Crossfire::Client::Widget::Container::; 220our @ISA = Crossfire::Client::Widget::Container::;
152 221
212 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 281 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
213 my $x = 0; 282 my $x = 0;
214 283
215 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { 284 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) {
216 285
217 glPushMatrix;
218 glTranslate ($x, $y, 0);
219 my $c = $self->{childs}->[$yi]->[$xi]; 286 my $c = $self->{childs}->[$yi]->[$xi];
287 if ($c) {
288 $c->move ($x, $y, 0); #TODO: Move to size_request
220 $c->_draw if $c; 289 $c->draw if $c;
221 glPopMatrix; 290 }
222 291
223 $x += $self->max_col_width ($xi); 292 $x += $self->max_col_width ($xi);
224 } 293 }
225 294
226 $y += $self->max_row_height ($yi); 295 $y += $self->max_row_height ($yi);
254sub _draw { 323sub _draw {
255 my ($self) = @_; 324 my ($self) = @_;
256 325
257 my ($x, $y); 326 my ($x, $y);
258 for (@{$self->{childs} || []}) { 327 for (@{$self->{childs} || []}) {
259 glPushMatrix; 328 $_->move (0, $y, 0); #TODO: move to size_request
260 glTranslate (0, $y, 0);
261 $_->_draw; 329 $_->draw;
262 glPopMatrix;
263 my ($w, $h) = $_->size_request; 330 my ($w, $h) = $_->size_request;
264 $y += $h; 331 $y += $h;
265 } 332 }
266} 333}
267 334
270our @ISA = Crossfire::Client::Widget::; 337our @ISA = Crossfire::Client::Widget::;
271 338
272use SDL::OpenGL; 339use SDL::OpenGL;
273 340
274sub new { 341sub new {
275 my ($class, $x, $y, $z, $ttf, $text) = @_; 342 my ($class, $x, $y, $z, $height, $text) = @_;
276 343
277 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, ttf => $ttf); 344 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
278 345
279 $self->set_text ($text); 346 $self->set_text ($text);
280 347
281 $self 348 $self
282} 349}
283 350
284sub set_text { 351sub set_text {
285 my ($self, $text) = @_; 352 my ($self, $text) = @_;
353
354 $self->{text} = $text;
355
286 $self->{texture} = new_from_ttf Crossfire::Client::Texture $self->{ttf}, $self->{text} = $text; 356 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
287} 357}
288 358
289sub get_text { 359sub get_text {
290 my ($self, $text) = @_; 360 my ($self, $text) = @_;
361
291 $self->{text} 362 $self->{text}
292} 363}
293 364
294sub size_request { 365sub size_request {
295 my ($self) = @_; 366 my ($self) = @_;
305 376
306 my $tex = $self->{texture}; 377 my $tex = $self->{texture};
307 378
308 glEnable GL_BLEND; 379 glEnable GL_BLEND;
309 glEnable GL_TEXTURE_2D; 380 glEnable GL_TEXTURE_2D;
381 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
310 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 382 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
311 glBindTexture GL_TEXTURE_2D, $tex->{name}; 383 glBindTexture GL_TEXTURE_2D, $tex->{name};
312 384
313 glColor 1, 1, 1; 385 glColor 1, 1, 1, 0.8;
314 386
315 glBegin GL_QUADS; 387 glBegin GL_QUADS;
316 glTexCoord 0, 0; glVertex 0 , 0; 388 glTexCoord 0, 0; glVertex 0 , 0;
317 glTexCoord 0, 1; glVertex 0 , $tex->{height}; 389 glTexCoord 0, 1; glVertex 0 , $tex->{height};
318 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; 390 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
321 393
322 glDisable GL_BLEND; 394 glDisable GL_BLEND;
323 glDisable GL_TEXTURE_2D; 395 glDisable GL_TEXTURE_2D;
324} 396}
325 397
398package Crossfire::Client::Widget::TextEntry;
399
400our @ISA = Crossfire::Client::Widget::Label::;
401
402use SDL;
403use SDL::OpenGL;
404
405sub key_down {
406 my ($self, $ev) = @_;
407
408 my $mod = $ev->key_mod;
409 my $sym = $ev->key_sym;
410
411 $ev->set_unicode (1);
412 my $uni = $ev->key_unicode;
413
414 my $text = $self->get_text;
415
416 if ($sym == SDLK_BACKSPACE) {
417 substr $text, -1, 1, '';
418
419 } elsif ($uni) {
420 $text .= chr $uni;
421 }
422 $self->set_text ($text);
423}
424
425
426# XXX: TextView isn't neccessary with pango multiline text rendering
326package Crossfire::Client::Widget::TextView; 427package Crossfire::Client::Widget::TextView;
327 428
328use strict; 429use strict;
329 430
330our @ISA = qw/Crossfire::Client::Widget/; 431our @ISA = qw/Crossfire::Client::Widget/;
331 432
332use SDL::OpenGL; 433use SDL::OpenGL;
333use SDL::OpenGL::Constants; 434use SDL::OpenGL::Constants;
435
436sub new {
437 my ($class, $text, $h) = @_;
438 my $self = $class->SUPER::new ();
439
440 $self->{txt_height} = $h;
441 @{$self->{lines}} = split /\r?\n/, $text;
442
443 for (split /\r?\n/, $text) {
444 $self->add_line ($_);
445 }
446 $self
447}
448
449#sub render_lines {
450# my ($self) = @_;
451#
452# $self->{txt_lines} = [];
453#
454# for (@{$self->{lines}}) {
455# push @{$self->{txt_lines}},
456# new_from_ttf Crossfire::Client::Texture $self->{ttf}, $_;
457# }
458#}
334 459
335sub add_line { 460sub add_line {
336 my ($self, $line) = @_; 461 my ($self, $line) = @_;
337 push @{$self->{lines}}, $line; 462 push @{$self->{lines}}, $line;
338}
339 463
464 push @{$self->{txt_lines}},
465 new_from_text Crossfire::Client::Texture $line, $self->{txt_height};
466}
467
468sub size_request {
469 my ($self) = @_;
470
471 my $w = 0;
472 my $h = 0;
473
474 for (@{$self->{txt_lines}}) {
475 if ($w < $_->{width}) { $w = $_->{width} }
476 $h += $_->{height};
477 }
478
479 return ($w, $h);
480}
481
340sub _draw { 482sub draw_line {
341 my ($self) = @_; 483 my ($self, $tex, $y) = @_;
342 484
485 glBindTexture GL_TEXTURE_2D, $tex->{name};
486
487 glColor 1, 0, 1;
488
489 glBegin GL_QUADS;
490 glTexCoord 0, 0; glVertex 0 , $y;
491 glTexCoord 0, 1; glVertex 0 , $y + $tex->{height};
492 glTexCoord 1, 1; glVertex $tex->{width}, $y + $tex->{height};
493 glTexCoord 1, 0; glVertex $tex->{width}, $y;
494 glEnd;
495}
496
497sub _draw {
498 my ($self) = @_;
499
500 glEnable GL_BLEND;
501 glEnable GL_TEXTURE_2D;
502 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;#DECAL;
503
504 my $l = 0;
505 for (@{$self->{txt_lines}}) {
506 $self->draw_line ($_, $l);
507 $l += $_->{height};
508 }
509
510 glDisable GL_BLEND;
511 glDisable GL_TEXTURE_2D;
343} 512}
344 513
345package Crossfire::Client::Widget::MapWidget; 514package Crossfire::Client::Widget::MapWidget;
346 515
347use strict; 516use strict;
348 517
349our @ISA = qw/Crossfire::Client::Widget/; 518use List::Util qw(min max);
350 519
351use SDL; 520use SDL;
352use SDL::OpenGL; 521use SDL::OpenGL;
353use SDL::OpenGL::Constants; 522use SDL::OpenGL::Constants;
523
524our @ISA = Crossfire::Client::Widget::;
354 525
355sub key_down { 526sub key_down {
356 print "MAPKEYDOWN\n"; 527 print "MAPKEYDOWN\n";
357} 528}
358 529
359sub key_up { 530sub key_up {
360} 531}
361 532
362sub _draw { 533sub _draw {
534 my ($self) = @_;
535
536 my $mx = $::CONN->{mapx};
537 my $my = $::CONN->{mapy};
538
539 my $map = $::CONN->{map};
540
541 my ($xofs, $yofs);
542
543 my $sw = 1 + int $::WIDTH / 32;
544 my $sh = 1 + int $::HEIGHT / 32;
545
546 if ($::CONN->{mapw} > $sw) {
547 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
548 } else {
549 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
550 }
551
552 if ($::CONN->{maph} > $sh) {
553 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
554 } else {
555 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
556 }
557
363 glEnable GL_TEXTURE_2D; 558 glEnable GL_TEXTURE_2D;
364 glEnable GL_BLEND; 559 glEnable GL_BLEND;
365 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 560 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
366 561
367 my $map = $::CONN->{map}; 562 for my $x (0 .. $sw - 1) {
368
369 for my $x (0 .. $::CONN->{mapw} - 1) {
370 for my $y (0 .. $::CONN->{maph} - 1) { 563 for my $y (0 .. $sh - 1) {
371 564
372 my $cell = $map->[$x][$y] 565 my $cell = $map->[$x + $xofs][$y + $yofs]
373 or next; 566 or next;
374 567
375 my $darkness = $cell->[3] * (1 / 255); 568 my $darkness = $cell->[0] * (1 / 255);
569 if ($darkness < 0) {
570 glColor 0.3, 0.3, 0.3;
571 } else {
376 glColor $darkness, $darkness, $darkness; 572 glColor $darkness, $darkness, $darkness;
573 }
377 574
378 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { 575 for my $num (grep $_, @$cell[1,2,3]) {
379 my $tex = $::CONN->{face}[$num]{texture} || next; 576 my $tex = $::CONN->{face}[$num]{texture} || next;
380 577
381 glBindTexture GL_TEXTURE_2D, $tex->{name}; 578 glBindTexture GL_TEXTURE_2D, $tex->{name};
382 579
383 my $w = $tex->{width}; 580 my $w = $tex->{width};

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