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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.40 by root, Sun Apr 9 21:41:11 2006 UTC vs.
Revision 1.47 by root, Sun Apr 9 22:24:43 2006 UTC

5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10our $FOCUS; # the widget with current focus 10use Crossfire::Client;
11 11
12# class methods for events 12# class methods for events
13sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 13sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS }
14sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 14sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS }
15sub feed_sdl_button_down_event { } 15sub feed_sdl_button_down_event { }
16sub feed_sdl_button_up_event { } 16sub feed_sdl_button_up_event { }
17 17
18sub new { 18sub new {
19 my $class = shift; 19 my $class = shift;
44 $self->{h} = $h; 44 $self->{h} = $h;
45} 45}
46 46
47sub focus_in { 47sub focus_in {
48 my ($widget) = @_; 48 my ($widget) = @_;
49 $FOCUS = $widget; 49 $::FOCUS = $widget;
50} 50}
51 51
52sub focus_out { 52sub focus_out {
53 my ($widget) = @_; 53 my ($widget) = @_;
54} 54}
79 my ($self) = @_; 79 my ($self) = @_;
80 80
81 glPushMatrix; 81 glPushMatrix;
82 glTranslate $self->{x}, $self->{y}, 0; 82 glTranslate $self->{x}, $self->{y}, 0;
83 $self->_draw; 83 $self->_draw;
84 if ($self == $::HOVER) {
85 glColor 1, 1, 1, 1;
86 glBegin GL_LINES;
87 glVertex 0, 0;
88 glVertex $self->{w} - 1, 0;
89 glVertex $self->{w} - 1, $self->{h} - 1;
90 glVertex 0, $self->{h} - 1;
91 glVertex 0, 0;
92 glEnd;
93 }
84 glPopMatrix; 94 glPopMatrix;
85} 95}
86 96
87sub _draw { 97sub _draw {
88 my ($self) = @_; 98 my ($self) = @_;
160 170
161 @{$self->{children}} = 171 @{$self->{children}} =
162 sort { $a->{z} <=> $b->{z} } 172 sort { $a->{z} <=> $b->{z} }
163 @{$self->{children}}, $chld; 173 @{$self->{children}}, $chld;
164 174
165 $self->size_allocate ($self->{w}, $self->{h}); 175 $self->size_allocate ($self->{w}, $self->{h})
176 if $self->{w}; #TODO: check for "realised state"
166} 177}
167 178
168sub remove { 179sub remove {
169 my ($self, $widget) = @_; 180 my ($self, $widget) = @_;
170 181
174} 185}
175 186
176sub find_widget { 187sub find_widget {
177 my ($self, $x, $y) = @_; 188 my ($self, $x, $y) = @_;
178 189
190 $x -= $self->{x};
191 $y -= $self->{y};
192
179 my $res; 193 my $res;
180 194
181 for (@{ $self->{children} }) { 195 for (reverse @{ $self->{children} }) {
182 $res = $_->find_widget ($x, $y) 196 $res = $_->find_widget ($x, $y)
183 and return $res; 197 and return $res;
184 } 198 }
185 199
186 () 200 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
187}
188
189sub size_request {
190 my ($self) = @_;
191
192 my ($hs, $ws) = (0, 0);
193 for (@{$self->{children} || []}) {
194 my ($w, $h) = $_->size_request;
195 $hs += $h;
196 if ($ws < $w) { $ws = $w }
197 }
198
199 return ($ws, $hs);
200} 201}
201 202
202sub _draw { 203sub _draw {
203 my ($self) = @_; 204 my ($self) = @_;
204 205
217 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 218 $_[0]{children}[0]->size_request if $_[0]{children}[0];
218} 219}
219 220
220sub size_allocate { 221sub size_allocate {
221 my ($self, $w, $h) = @_; 222 my ($self, $w, $h) = @_;
223
222 $self->SUPER::size_allocate ($w, $h); 224 $self->SUPER::size_allocate ($w, $h);
223 $self->{children}[0]->size_allocate ($w, $h) 225 $self->{children}[0]->size_allocate ($w, $h)
224 if $self->{children}[0] 226 if $self->{children}[0]
225} 227}
226 228
234 my ($self) = @_; 236 my ($self) = @_;
235 237
236 ::refresh (); 238 ::refresh ();
237} 239}
238 240
241sub add {
242 my ($self, $widget) = @_;
243
244 $self->SUPER::add ($widget);
245
246 $widget->size_allocate ($widget->size_request);
247}
248
239############################################################################# 249#############################################################################
240 250
241package Crossfire::Client::Widget::Window; 251package Crossfire::Client::Widget::Window;
242 252
243our @ISA = Crossfire::Client::Widget::Bin::; 253our @ISA = Crossfire::Client::Widget::Bin::;
244 254
245use SDL::OpenGL; 255use SDL::OpenGL;
246 256
247sub add { 257sub new {
248 my ($self, $chld) = @_; 258 my ($class, $x, $y, $z, $w, $h) = @_;
249 warn "ADD $chld\n";
250 $self->SUPER::add ($chld);
251 $chld->set_parent ($self);
252}
253 259
254sub remove { 260 my $self = $class->SUPER::new;
255 my ($self) = @_; 261
256 # TODO FIXME: removing a child from a window will crash, see render_chld 262 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
257 # $self->update;
258} 263}
259 264
260sub update { 265sub update {
261 my ($self) = @_; 266 my ($self) = @_;
267
262 $self->render_chld; 268 $self->render_chld;
269 $self->SUPER::update;
263} 270}
264 271
265sub render_chld { 272sub render_chld {
266 my ($self) = @_; 273 my ($self) = @_;
267 my $chld = $self->get;
268 my ($w, $h) = $self->size_request;
269 274
270 require Carp;
271 Carp::cluck "RENDERCHI $w $h";
272 warn "RENDERCHI $w $h\n";
273 $self->{texture} = 275 $self->{texture} =
274 Crossfire::Client::Texture->new_from_opengl ( 276 Crossfire::Client::Texture->new_from_opengl (
275 $w, $h, sub { $chld->draw } 277 $self->{w}, $self->{h}, sub { $self->child->draw }
276 ); 278 );
277 $self->{texture}->upload;
278}
279
280sub size_request {
281 my ($self) = @_;
282 ($self->w, $self->h)
283} 279}
284 280
285sub size_allocate { 281sub size_allocate {
286 my ($self, $w, $h) = @_; 282 my ($self, $w, $h) = @_;
287 283
288 $self->w ($w); 284 $self->{w} = $w;
289 $self->h ($h); 285 $self->{h} = $h;
286
290 $self->get->size_allocate ($w, $h); 287 $self->child->size_allocate ($w, $h);
291 288
292 $self->update; #TODO: Move this to the size_request event propably? 289 $self->render_chld;
293} 290}
294 291
295sub _draw { 292sub _draw {
296 my ($self) = @_; 293 my ($self) = @_;
297 294
334 map { $_ + 4 } $chld->size_request; 331 map { $_ + 4 } $chld->size_request;
335} 332}
336 333
337sub size_allocate { 334sub size_allocate {
338 my ($self, $w, $h) = @_; 335 my ($self, $w, $h) = @_;
339 336
340 $self->w ($w); 337 $self->{w} = $w;
341 $self->h ($h); 338 $self->{h} = $h;
342 339
343 $self->child->size_allocate ($w - 4, $h - 4); 340 $self->child->size_allocate ($w - 4, $h - 4);
344 $self->child->move (2, 2); 341 $self->child->move (2, 2);
345} 342}
346 343
364 361
365############################################################################# 362#############################################################################
366 363
367package Crossfire::Client::Widget::FancyFrame; 364package Crossfire::Client::Widget::FancyFrame;
368 365
369our @ISA = Crossfire::Client::Widget::Frame::; 366our @ISA = Crossfire::Client::Widget::Bin::;
370 367
371use SDL::OpenGL; 368use SDL::OpenGL;
372 369
373sub new { 370my @tex =
374 my ($self, $theme) = @_;
375 $self = $self->SUPER::new;
376
377 $self->{txts} = [
378 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 371 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
379 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png) 372 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
380 ];
381 $self
382}
383 373
384sub size_request { 374sub size_request {
385 my ($self) = @_; 375 my ($self) = @_;
386 376
387 my ($w, $h) = $self->SUPER::size_request; 377 my ($w, $h) = $self->SUPER::size_request;
388 378
389 $h += $self->{txts}->[1]->{height}; 379 $h += $tex[1]->{height};
390 $h += $self->{txts}->[4]->{height}; 380 $h += $tex[4]->{height};
391 $w += $self->{txts}->[2]->{width}; 381 $w += $tex[2]->{width};
392 $w += $self->{txts}->[3]->{width}; 382 $w += $tex[3]->{width};
393 383
394 ($w, $h) 384 ($w, $h)
395} 385}
396 386
397sub size_allocate { 387sub size_allocate {
398 my ($self, $w, $h) = @_; 388 my ($self, $w, $h) = @_;
399 389
400 $self->SUPER::size_allocate ($w, $h); 390 $self->SUPER::size_allocate ($w, $h);
401 391
402 $h -= $self->{txts}->[1]->{height}; 392 $h -= $tex[1]->{height};
403 $h -= $self->{txts}->[4]->{height}; 393 $h -= $tex[4]->{height};
404 $w -= $self->{txts}->[2]->{width}; 394 $w -= $tex[2]->{width};
405 $w -= $self->{txts}->[3]->{width}; 395 $w -= $tex[3]->{width};
406 396
407 $h = $h < 0 ? 0 : $h; 397 $h = $h < 0 ? 0 : $h;
408 $w = $w < 0 ? 0 : $w; 398 $w = $w < 0 ? 0 : $w;
409 warn "CHILD:$w $h\n"; 399
410 $self->child->size_allocate ($w, $h); 400 $self->child->size_allocate ($w, $h);
411 $self->child->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height}); 401 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
412} 402}
413 403
414sub _draw { 404sub _draw {
415 my ($self) = @_; 405 my ($self) = @_;
416 406
417 my ($w, $h) = ($self->w, $self->h); 407 my ($w, $h) = ($self->{w}, $self->{h});
418 my ($cw, $ch) = ($self->child->w, $self->child->h); 408 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
419 409
420 glEnable GL_BLEND; 410 glEnable GL_BLEND;
421 glEnable GL_TEXTURE_2D; 411 glEnable GL_TEXTURE_2D;
422 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 412 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
423 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 413 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
424 414
425 my $top = $self->{txts}->[1]; 415 my $top = $tex[1];
426 glBindTexture GL_TEXTURE_2D, $top->{name}; 416 glBindTexture GL_TEXTURE_2D, $top->{name};
427 417
428 glBegin GL_QUADS; 418 glBegin GL_QUADS;
429 glTexCoord 0, 0; glVertex 0 , 0; 419 glTexCoord 0, 0; glVertex 0 , 0;
430 glTexCoord 0, 1; glVertex 0 , $top->{height}; 420 glTexCoord 0, 1; glVertex 0 , $top->{height};
431 glTexCoord 1, 1; glVertex $w , $top->{height}; 421 glTexCoord 1, 1; glVertex $w , $top->{height};
432 glTexCoord 1, 0; glVertex $w , 0; 422 glTexCoord 1, 0; glVertex $w , 0;
433 glEnd; 423 glEnd;
434 424
435 my $left = $self->{txts}->[3]; 425 my $left = $tex[3];
436 glBindTexture GL_TEXTURE_2D, $left->{name}; 426 glBindTexture GL_TEXTURE_2D, $left->{name};
437 427
438 glBegin GL_QUADS; 428 glBegin GL_QUADS;
439 glTexCoord 0, 0; glVertex 0 , $top->{height}; 429 glTexCoord 0, 0; glVertex 0 , $top->{height};
440 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; 430 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
441 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; 431 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
442 glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; 432 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
443 glEnd; 433 glEnd;
444 434
445 my $right = $self->{txts}->[2]; 435 my $right = $tex[2];
446 glBindTexture GL_TEXTURE_2D, $right->{name}; 436 glBindTexture GL_TEXTURE_2D, $right->{name};
447 437
448 glBegin GL_QUADS; 438 glBegin GL_QUADS;
449 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; 439 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
450 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; 440 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
451 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; 441 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
452 glTexCoord 1, 0; glVertex $w , $top->{height}; 442 glTexCoord 1, 0; glVertex $w , $top->{height};
453 glEnd; 443 glEnd;
454 444
455 my $bottom = $self->{txts}->[4]; 445 my $bottom = $tex[4];
456 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 446 glBindTexture GL_TEXTURE_2D, $bottom->{name};
457 447
458 glBegin GL_QUADS; 448 glBegin GL_QUADS;
459 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; 449 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
460 glTexCoord 0, 1; glVertex 0 , $h; 450 glTexCoord 0, 1; glVertex 0 , $h;
461 glTexCoord 1, 1; glVertex $w , $h; 451 glTexCoord 1, 1; glVertex $w , $h;
462 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; 452 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
463 glEnd; 453 glEnd;
464 454
465 my $bg = $self->{txts}->[0]; 455 my $bg = $tex[0];
466 glBindTexture GL_TEXTURE_2D, $bg->{name}; 456 glBindTexture GL_TEXTURE_2D, $bg->{name};
467 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 457 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
468 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 458 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
469 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 459 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
470 460
577package Crossfire::Client::Widget::VBox; 567package Crossfire::Client::Widget::VBox;
578 568
579our @ISA = Crossfire::Client::Widget::Container::; 569our @ISA = Crossfire::Client::Widget::Container::;
580 570
581use SDL::OpenGL; 571use SDL::OpenGL;
572
573sub size_request {
574 my ($self) = @_;
575
576 my @alloc = map [$_->size_request], @{$self->{children}};
577
578 (
579 (List::Util::max map $_->[0], @alloc),
580 (List::Util::sum map $_->[1], @alloc),
581 )
582}
582 583
583sub size_allocate { 584sub size_allocate {
584 my ($self, $w, $h) = @_; 585 my ($self, $w, $h) = @_;
585 586
586 $self->w ($w); 587 $self->w ($w);
616 } else { 617 } else {
617 my ($cw, $h) = $_->size_request; 618 my ($cw, $h) = $_->size_request;
618 $_->size_allocate ($w, $h); 619 $_->size_allocate ($w, $h);
619 $y += $h; 620 $y += $h;
620 } 621 }
621 }
622}
623
624sub _draw {
625 my ($self) = @_;
626
627 my ($x, $y);
628 for (@{$self->{children} || []}) {
629 $_->draw;
630 $y += $_->h;
631 } 622 }
632} 623}
633 624
634############################################################################# 625#############################################################################
635 626

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