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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.40 by root, Sun Apr 9 21:41:11 2006 UTC vs.
Revision 1.48 by root, Sun Apr 9 22:26:09 2006 UTC

5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10our $FOCUS; # the widget with current focus 10use Crossfire::Client;
11 11
12# class methods for events 12# class methods for events
13sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 13sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS }
14sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 14sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS }
15sub feed_sdl_button_down_event { } 15sub feed_sdl_button_down_event { }
16sub feed_sdl_button_up_event { } 16sub feed_sdl_button_up_event { }
17 17
18sub new { 18sub new {
19 my $class = shift; 19 my $class = shift;
44 $self->{h} = $h; 44 $self->{h} = $h;
45} 45}
46 46
47sub focus_in { 47sub focus_in {
48 my ($widget) = @_; 48 my ($widget) = @_;
49 $FOCUS = $widget; 49 $::FOCUS = $widget;
50} 50}
51 51
52sub focus_out { 52sub focus_out {
53 my ($widget) = @_; 53 my ($widget) = @_;
54} 54}
79 my ($self) = @_; 79 my ($self) = @_;
80 80
81 glPushMatrix; 81 glPushMatrix;
82 glTranslate $self->{x}, $self->{y}, 0; 82 glTranslate $self->{x}, $self->{y}, 0;
83 $self->_draw; 83 $self->_draw;
84 if ($self == $::HOVER) {
85 glColor 1, 1, 1, 0.4;
86 glEnable GL_BLEND;
87 glBegin GL_QUADS;
88 glVertex 0, 0;
89 glVertex $self->{w} - 1, 0;
90 glVertex $self->{w} - 1, $self->{h} - 1;
91 glVertex 0, $self->{h} - 1;
92 glEnd;
93 glDisable GL_BLEND;
94 }
84 glPopMatrix; 95 glPopMatrix;
85} 96}
86 97
87sub _draw { 98sub _draw {
88 my ($self) = @_; 99 my ($self) = @_;
160 171
161 @{$self->{children}} = 172 @{$self->{children}} =
162 sort { $a->{z} <=> $b->{z} } 173 sort { $a->{z} <=> $b->{z} }
163 @{$self->{children}}, $chld; 174 @{$self->{children}}, $chld;
164 175
165 $self->size_allocate ($self->{w}, $self->{h}); 176 $self->size_allocate ($self->{w}, $self->{h})
177 if $self->{w}; #TODO: check for "realised state"
166} 178}
167 179
168sub remove { 180sub remove {
169 my ($self, $widget) = @_; 181 my ($self, $widget) = @_;
170 182
174} 186}
175 187
176sub find_widget { 188sub find_widget {
177 my ($self, $x, $y) = @_; 189 my ($self, $x, $y) = @_;
178 190
191 $x -= $self->{x};
192 $y -= $self->{y};
193
179 my $res; 194 my $res;
180 195
181 for (@{ $self->{children} }) { 196 for (reverse @{ $self->{children} }) {
182 $res = $_->find_widget ($x, $y) 197 $res = $_->find_widget ($x, $y)
183 and return $res; 198 and return $res;
184 } 199 }
185 200
186 () 201 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
187}
188
189sub size_request {
190 my ($self) = @_;
191
192 my ($hs, $ws) = (0, 0);
193 for (@{$self->{children} || []}) {
194 my ($w, $h) = $_->size_request;
195 $hs += $h;
196 if ($ws < $w) { $ws = $w }
197 }
198
199 return ($ws, $hs);
200} 202}
201 203
202sub _draw { 204sub _draw {
203 my ($self) = @_; 205 my ($self) = @_;
204 206
217 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 219 $_[0]{children}[0]->size_request if $_[0]{children}[0];
218} 220}
219 221
220sub size_allocate { 222sub size_allocate {
221 my ($self, $w, $h) = @_; 223 my ($self, $w, $h) = @_;
224
222 $self->SUPER::size_allocate ($w, $h); 225 $self->SUPER::size_allocate ($w, $h);
223 $self->{children}[0]->size_allocate ($w, $h) 226 $self->{children}[0]->size_allocate ($w, $h)
224 if $self->{children}[0] 227 if $self->{children}[0]
225} 228}
226 229
234 my ($self) = @_; 237 my ($self) = @_;
235 238
236 ::refresh (); 239 ::refresh ();
237} 240}
238 241
242sub add {
243 my ($self, $widget) = @_;
244
245 $self->SUPER::add ($widget);
246
247 $widget->size_allocate ($widget->size_request);
248}
249
239############################################################################# 250#############################################################################
240 251
241package Crossfire::Client::Widget::Window; 252package Crossfire::Client::Widget::Window;
242 253
243our @ISA = Crossfire::Client::Widget::Bin::; 254our @ISA = Crossfire::Client::Widget::Bin::;
244 255
245use SDL::OpenGL; 256use SDL::OpenGL;
246 257
247sub add { 258sub new {
248 my ($self, $chld) = @_; 259 my ($class, $x, $y, $z, $w, $h) = @_;
249 warn "ADD $chld\n";
250 $self->SUPER::add ($chld);
251 $chld->set_parent ($self);
252}
253 260
254sub remove { 261 my $self = $class->SUPER::new;
255 my ($self) = @_; 262
256 # TODO FIXME: removing a child from a window will crash, see render_chld 263 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
257 # $self->update;
258} 264}
259 265
260sub update { 266sub update {
261 my ($self) = @_; 267 my ($self) = @_;
268
262 $self->render_chld; 269 $self->render_chld;
270 $self->SUPER::update;
263} 271}
264 272
265sub render_chld { 273sub render_chld {
266 my ($self) = @_; 274 my ($self) = @_;
267 my $chld = $self->get;
268 my ($w, $h) = $self->size_request;
269 275
270 require Carp;
271 Carp::cluck "RENDERCHI $w $h";
272 warn "RENDERCHI $w $h\n";
273 $self->{texture} = 276 $self->{texture} =
274 Crossfire::Client::Texture->new_from_opengl ( 277 Crossfire::Client::Texture->new_from_opengl (
275 $w, $h, sub { $chld->draw } 278 $self->{w}, $self->{h}, sub { $self->child->draw }
276 ); 279 );
277 $self->{texture}->upload;
278}
279
280sub size_request {
281 my ($self) = @_;
282 ($self->w, $self->h)
283} 280}
284 281
285sub size_allocate { 282sub size_allocate {
286 my ($self, $w, $h) = @_; 283 my ($self, $w, $h) = @_;
287 284
288 $self->w ($w); 285 $self->{w} = $w;
289 $self->h ($h); 286 $self->{h} = $h;
287
290 $self->get->size_allocate ($w, $h); 288 $self->child->size_allocate ($w, $h);
291 289
292 $self->update; #TODO: Move this to the size_request event propably? 290 $self->render_chld;
293} 291}
294 292
295sub _draw { 293sub _draw {
296 my ($self) = @_; 294 my ($self) = @_;
297 295
334 map { $_ + 4 } $chld->size_request; 332 map { $_ + 4 } $chld->size_request;
335} 333}
336 334
337sub size_allocate { 335sub size_allocate {
338 my ($self, $w, $h) = @_; 336 my ($self, $w, $h) = @_;
339 337
340 $self->w ($w); 338 $self->{w} = $w;
341 $self->h ($h); 339 $self->{h} = $h;
342 340
343 $self->child->size_allocate ($w - 4, $h - 4); 341 $self->child->size_allocate ($w - 4, $h - 4);
344 $self->child->move (2, 2); 342 $self->child->move (2, 2);
345} 343}
346 344
364 362
365############################################################################# 363#############################################################################
366 364
367package Crossfire::Client::Widget::FancyFrame; 365package Crossfire::Client::Widget::FancyFrame;
368 366
369our @ISA = Crossfire::Client::Widget::Frame::; 367our @ISA = Crossfire::Client::Widget::Bin::;
370 368
371use SDL::OpenGL; 369use SDL::OpenGL;
372 370
373sub new { 371my @tex =
374 my ($self, $theme) = @_;
375 $self = $self->SUPER::new;
376
377 $self->{txts} = [
378 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 372 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
379 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png) 373 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
380 ];
381 $self
382}
383 374
384sub size_request { 375sub size_request {
385 my ($self) = @_; 376 my ($self) = @_;
386 377
387 my ($w, $h) = $self->SUPER::size_request; 378 my ($w, $h) = $self->SUPER::size_request;
388 379
389 $h += $self->{txts}->[1]->{height}; 380 $h += $tex[1]->{height};
390 $h += $self->{txts}->[4]->{height}; 381 $h += $tex[4]->{height};
391 $w += $self->{txts}->[2]->{width}; 382 $w += $tex[2]->{width};
392 $w += $self->{txts}->[3]->{width}; 383 $w += $tex[3]->{width};
393 384
394 ($w, $h) 385 ($w, $h)
395} 386}
396 387
397sub size_allocate { 388sub size_allocate {
398 my ($self, $w, $h) = @_; 389 my ($self, $w, $h) = @_;
399 390
400 $self->SUPER::size_allocate ($w, $h); 391 $self->SUPER::size_allocate ($w, $h);
401 392
402 $h -= $self->{txts}->[1]->{height}; 393 $h -= $tex[1]->{height};
403 $h -= $self->{txts}->[4]->{height}; 394 $h -= $tex[4]->{height};
404 $w -= $self->{txts}->[2]->{width}; 395 $w -= $tex[2]->{width};
405 $w -= $self->{txts}->[3]->{width}; 396 $w -= $tex[3]->{width};
406 397
407 $h = $h < 0 ? 0 : $h; 398 $h = $h < 0 ? 0 : $h;
408 $w = $w < 0 ? 0 : $w; 399 $w = $w < 0 ? 0 : $w;
409 warn "CHILD:$w $h\n"; 400
410 $self->child->size_allocate ($w, $h); 401 $self->child->size_allocate ($w, $h);
411 $self->child->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height}); 402 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
412} 403}
413 404
414sub _draw { 405sub _draw {
415 my ($self) = @_; 406 my ($self) = @_;
416 407
417 my ($w, $h) = ($self->w, $self->h); 408 my ($w, $h) = ($self->{w}, $self->{h});
418 my ($cw, $ch) = ($self->child->w, $self->child->h); 409 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
419 410
420 glEnable GL_BLEND; 411 glEnable GL_BLEND;
421 glEnable GL_TEXTURE_2D; 412 glEnable GL_TEXTURE_2D;
422 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 413 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
423 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 414 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
424 415
425 my $top = $self->{txts}->[1]; 416 my $top = $tex[1];
426 glBindTexture GL_TEXTURE_2D, $top->{name}; 417 glBindTexture GL_TEXTURE_2D, $top->{name};
427 418
428 glBegin GL_QUADS; 419 glBegin GL_QUADS;
429 glTexCoord 0, 0; glVertex 0 , 0; 420 glTexCoord 0, 0; glVertex 0 , 0;
430 glTexCoord 0, 1; glVertex 0 , $top->{height}; 421 glTexCoord 0, 1; glVertex 0 , $top->{height};
431 glTexCoord 1, 1; glVertex $w , $top->{height}; 422 glTexCoord 1, 1; glVertex $w , $top->{height};
432 glTexCoord 1, 0; glVertex $w , 0; 423 glTexCoord 1, 0; glVertex $w , 0;
433 glEnd; 424 glEnd;
434 425
435 my $left = $self->{txts}->[3]; 426 my $left = $tex[3];
436 glBindTexture GL_TEXTURE_2D, $left->{name}; 427 glBindTexture GL_TEXTURE_2D, $left->{name};
437 428
438 glBegin GL_QUADS; 429 glBegin GL_QUADS;
439 glTexCoord 0, 0; glVertex 0 , $top->{height}; 430 glTexCoord 0, 0; glVertex 0 , $top->{height};
440 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; 431 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
441 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; 432 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
442 glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; 433 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
443 glEnd; 434 glEnd;
444 435
445 my $right = $self->{txts}->[2]; 436 my $right = $tex[2];
446 glBindTexture GL_TEXTURE_2D, $right->{name}; 437 glBindTexture GL_TEXTURE_2D, $right->{name};
447 438
448 glBegin GL_QUADS; 439 glBegin GL_QUADS;
449 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; 440 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
450 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; 441 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
451 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; 442 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
452 glTexCoord 1, 0; glVertex $w , $top->{height}; 443 glTexCoord 1, 0; glVertex $w , $top->{height};
453 glEnd; 444 glEnd;
454 445
455 my $bottom = $self->{txts}->[4]; 446 my $bottom = $tex[4];
456 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 447 glBindTexture GL_TEXTURE_2D, $bottom->{name};
457 448
458 glBegin GL_QUADS; 449 glBegin GL_QUADS;
459 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; 450 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
460 glTexCoord 0, 1; glVertex 0 , $h; 451 glTexCoord 0, 1; glVertex 0 , $h;
461 glTexCoord 1, 1; glVertex $w , $h; 452 glTexCoord 1, 1; glVertex $w , $h;
462 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; 453 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
463 glEnd; 454 glEnd;
464 455
465 my $bg = $self->{txts}->[0]; 456 my $bg = $tex[0];
466 glBindTexture GL_TEXTURE_2D, $bg->{name}; 457 glBindTexture GL_TEXTURE_2D, $bg->{name};
467 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 458 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
468 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 459 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
469 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 460 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
470 461
577package Crossfire::Client::Widget::VBox; 568package Crossfire::Client::Widget::VBox;
578 569
579our @ISA = Crossfire::Client::Widget::Container::; 570our @ISA = Crossfire::Client::Widget::Container::;
580 571
581use SDL::OpenGL; 572use SDL::OpenGL;
573
574sub size_request {
575 my ($self) = @_;
576
577 my @alloc = map [$_->size_request], @{$self->{children}};
578
579 (
580 (List::Util::max map $_->[0], @alloc),
581 (List::Util::sum map $_->[1], @alloc),
582 )
583}
582 584
583sub size_allocate { 585sub size_allocate {
584 my ($self, $w, $h) = @_; 586 my ($self, $w, $h) = @_;
585 587
586 $self->w ($w); 588 $self->w ($w);
616 } else { 618 } else {
617 my ($cw, $h) = $_->size_request; 619 my ($cw, $h) = $_->size_request;
618 $_->size_allocate ($w, $h); 620 $_->size_allocate ($w, $h);
619 $y += $h; 621 $y += $h;
620 } 622 }
621 }
622}
623
624sub _draw {
625 my ($self) = @_;
626
627 my ($x, $y);
628 for (@{$self->{children} || []}) {
629 $_->draw;
630 $y += $_->h;
631 } 623 }
632} 624}
633 625
634############################################################################# 626#############################################################################
635 627

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