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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.40 by root, Sun Apr 9 21:41:11 2006 UTC vs.
Revision 1.54 by root, Mon Apr 10 11:57:17 2006 UTC

5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10our $FOCUS; # the widget with current focus 10use Crossfire::Client;
11
12our ($FOCUS, $HOVER, $GRAB); # various widgets
13
14our $TOPLEVEL;
15our $BUTTON_STATE;
11 16
12# class methods for events 17# class methods for events
13sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 18sub feed_sdl_key_down_event {
14sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 19 $FOCUS->key_down ($_[0]) if $FOCUS;
20}
21
22sub feed_sdl_key_up_event {
23 $FOCUS->key_up ($_[0]) if $FOCUS;
24}
25
15sub feed_sdl_button_down_event { } 26sub feed_sdl_button_down_event {
27 my ($ev) = @_;
28 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
29
30 if (!$BUTTON_STATE) {
31 my $widget = $TOPLEVEL->find_widget ($x, $y);
32
33 $GRAB = $widget;
34 $GRAB->update if $GRAB;
35 }
36
37 $BUTTON_STATE |= 1 << ($ev->button - 1);
38
39 $GRAB->button_down ($ev) if $GRAB;
40}
41
16sub feed_sdl_button_up_event { } 42sub feed_sdl_button_up_event {
43 my ($ev) = @_;
44 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
45
46 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
47
48 $BUTTON_STATE &= ~(1 << ($ev->button - 1));
49
50 if (!$BUTTON_STATE) {
51 my $grab = $GRAB; undef $GRAB;
52 $grab->update if $grab;
53 $GRAB->update if $GRAB;
54 }
55}
56
57sub feed_sdl_motion_event {
58 my ($ev) = @_;
59 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
60
61 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
62
63 if ($widget != $HOVER) {
64 my $hover = $HOVER; $HOVER = $widget;
65
66 $hover->update if $hover;
67 $HOVER->update if $HOVER;
68 }
69
70 $HOVER->mouse_motion ($ev) if $HOVER;
71}
17 72
18sub new { 73sub new {
19 my $class = shift; 74 my $class = shift;
20 75
21 bless { @_ }, $class 76 bless { @_ }, $class
43 $self->{w} = $w; 98 $self->{w} = $w;
44 $self->{h} = $h; 99 $self->{h} = $h;
45} 100}
46 101
47sub focus_in { 102sub focus_in {
48 my ($widget) = @_; 103 my ($self) = @_;
49 $FOCUS = $widget; 104
105 my $focus = $FOCUS; $FOCUS = $self;
106 $focus->update if $focus;
107 $FOCUS->update;
50} 108}
51 109
52sub focus_out { 110sub focus_out {
53 my ($widget) = @_; 111 my ($self) = @_;
54}
55 112
56sub key_down { 113 return unless $FOCUS == $self;
57 my ($widget, $sdlev) = @_;
58}
59 114
60sub key_up { 115 my $focus = $FOCUS; undef $FOCUS;
61 my ($widget, $sdlev) = @_; 116 $focus->update if $focus; #?
62} 117}
63 118
119sub mouse_motion { }
120sub button_up { }
64sub button_down { 121sub button_down { }
65 my ($widget, $sdlev) = @_; 122sub key_down { }
66} 123sub key_up { }
67 124
68sub button_up {
69 my ($widget, $sdlev) = @_;
70}
71
72sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} } 125sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} }
73sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} } 126sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} }
74sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 127sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} }
75sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 128sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} }
76sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 129sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} }
77 130
78sub draw { 131sub draw {
79 my ($self) = @_; 132 my ($self) = @_;
80 133
81 glPushMatrix; 134 glPushMatrix;
82 glTranslate $self->{x}, $self->{y}, 0; 135 glTranslate $self->{x}, $self->{y}, 0;
83 $self->_draw; 136 $self->_draw;
137 if ($self == $HOVER) {
138 glColor 1, 1, 1, 0.4;
139 glEnable GL_BLEND;
140 glBegin GL_QUADS;
141 glVertex 0 , 0;
142 glVertex $self->{w}, 0;
143 glVertex $self->{w}, $self->{h};
144 glVertex 0 , $self->{h};
145 glEnd;
146 glDisable GL_BLEND;
147 }
84 glPopMatrix; 148 glPopMatrix;
85} 149}
86 150
87sub _draw { 151sub _draw {
88 my ($self) = @_; 152 my ($self) = @_;
160 224
161 @{$self->{children}} = 225 @{$self->{children}} =
162 sort { $a->{z} <=> $b->{z} } 226 sort { $a->{z} <=> $b->{z} }
163 @{$self->{children}}, $chld; 227 @{$self->{children}}, $chld;
164 228
165 $self->size_allocate ($self->{w}, $self->{h}); 229 $self->size_allocate ($self->{w}, $self->{h})
230 if $self->{w}; #TODO: check for "realised state"
166} 231}
167 232
168sub remove { 233sub remove {
169 my ($self, $widget) = @_; 234 my ($self, $widget) = @_;
170 235
174} 239}
175 240
176sub find_widget { 241sub find_widget {
177 my ($self, $x, $y) = @_; 242 my ($self, $x, $y) = @_;
178 243
244 $x -= $self->{x};
245 $y -= $self->{y};
246
179 my $res; 247 my $res;
180 248
181 for (@{ $self->{children} }) { 249 for (reverse @{ $self->{children} }) {
182 $res = $_->find_widget ($x, $y) 250 $res = $_->find_widget ($x, $y)
183 and return $res; 251 and return $res;
184 } 252 }
185 253
186 () 254 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
187}
188
189sub size_request {
190 my ($self) = @_;
191
192 my ($hs, $ws) = (0, 0);
193 for (@{$self->{children} || []}) {
194 my ($w, $h) = $_->size_request;
195 $hs += $h;
196 if ($ws < $w) { $ws = $w }
197 }
198
199 return ($ws, $hs);
200} 255}
201 256
202sub _draw { 257sub _draw {
203 my ($self) = @_; 258 my ($self) = @_;
204 259
217 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 272 $_[0]{children}[0]->size_request if $_[0]{children}[0];
218} 273}
219 274
220sub size_allocate { 275sub size_allocate {
221 my ($self, $w, $h) = @_; 276 my ($self, $w, $h) = @_;
277
222 $self->SUPER::size_allocate ($w, $h); 278 $self->SUPER::size_allocate ($w, $h);
223 $self->{children}[0]->size_allocate ($w, $h) 279 $self->{children}[0]->size_allocate ($w, $h)
224 if $self->{children}[0] 280 if $self->{children}[0]
225} 281}
226 282
227############################################################################# 283#############################################################################
228 284
229package Crossfire::Client::Widget::Toplevel; 285package Crossfire::Client::Widget::Window;
230 286
231our @ISA = Crossfire::Client::Widget::Container::; 287our @ISA = Crossfire::Client::Widget::Bin::;
288
289use SDL::OpenGL;
290
291sub new {
292 my ($class, $x, $y, $z, $w, $h) = @_;
293
294 my $self = $class->SUPER::new;
295
296 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
297}
232 298
233sub update { 299sub update {
234 my ($self) = @_; 300 my ($self) = @_;
235 301
236 ::refresh ();
237}
238
239#############################################################################
240
241package Crossfire::Client::Widget::Window;
242
243our @ISA = Crossfire::Client::Widget::Bin::;
244
245use SDL::OpenGL;
246
247sub add {
248 my ($self, $chld) = @_;
249 warn "ADD $chld\n";
250 $self->SUPER::add ($chld);
251 $chld->set_parent ($self);
252}
253
254sub remove {
255 my ($self) = @_;
256 # TODO FIXME: removing a child from a window will crash, see render_chld
257 # $self->update;
258}
259
260sub update {
261 my ($self) = @_;
262 $self->render_chld; 302 $self->render_chld;
303 $self->SUPER::update;
263} 304}
264 305
265sub render_chld { 306sub render_chld {
266 my ($self) = @_; 307 my ($self) = @_;
267 my $chld = $self->get;
268 my ($w, $h) = $self->size_request;
269 308
270 require Carp;
271 Carp::cluck "RENDERCHI $w $h";
272 warn "RENDERCHI $w $h\n";
273 $self->{texture} = 309 $self->{texture} =
274 Crossfire::Client::Texture->new_from_opengl ( 310 Crossfire::Client::Texture->new_from_opengl (
275 $w, $h, sub { $chld->draw } 311 $self->{w}, $self->{h}, sub { $self->child->draw }
276 ); 312 );
277 $self->{texture}->upload;
278}
279
280sub size_request {
281 my ($self) = @_;
282 ($self->w, $self->h)
283} 313}
284 314
285sub size_allocate { 315sub size_allocate {
286 my ($self, $w, $h) = @_; 316 my ($self, $w, $h) = @_;
287 317
288 $self->w ($w); 318 $self->{w} = $w;
289 $self->h ($h); 319 $self->{h} = $h;
320
290 $self->get->size_allocate ($w, $h); 321 $self->child->size_allocate ($w, $h);
291 322
292 $self->update; #TODO: Move this to the size_request event propably? 323 $self->render_chld;
293} 324}
294 325
295sub _draw { 326sub _draw {
296 my ($self) = @_; 327 my ($self) = @_;
297 328
334 map { $_ + 4 } $chld->size_request; 365 map { $_ + 4 } $chld->size_request;
335} 366}
336 367
337sub size_allocate { 368sub size_allocate {
338 my ($self, $w, $h) = @_; 369 my ($self, $w, $h) = @_;
339 370
340 $self->w ($w); 371 $self->{w} = $w;
341 $self->h ($h); 372 $self->{h} = $h;
342 373
343 $self->child->size_allocate ($w - 4, $h - 4); 374 $self->child->size_allocate ($w - 4, $h - 4);
344 $self->child->move (2, 2); 375 $self->child->move (2, 2);
345} 376}
346 377
364 395
365############################################################################# 396#############################################################################
366 397
367package Crossfire::Client::Widget::FancyFrame; 398package Crossfire::Client::Widget::FancyFrame;
368 399
369our @ISA = Crossfire::Client::Widget::Frame::; 400our @ISA = Crossfire::Client::Widget::Bin::;
370 401
371use SDL::OpenGL; 402use SDL::OpenGL;
372 403
373sub new { 404my @tex =
374 my ($self, $theme) = @_;
375 $self = $self->SUPER::new;
376
377 $self->{txts} = [
378 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 405 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
379 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png) 406 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
380 ];
381 $self
382}
383 407
384sub size_request { 408sub size_request {
385 my ($self) = @_; 409 my ($self) = @_;
386 410
387 my ($w, $h) = $self->SUPER::size_request; 411 my ($w, $h) = $self->SUPER::size_request;
388 412
389 $h += $self->{txts}->[1]->{height}; 413 $h += $tex[1]->{height};
390 $h += $self->{txts}->[4]->{height}; 414 $h += $tex[4]->{height};
391 $w += $self->{txts}->[2]->{width}; 415 $w += $tex[2]->{width};
392 $w += $self->{txts}->[3]->{width}; 416 $w += $tex[3]->{width};
393 417
394 ($w, $h) 418 ($w, $h)
395} 419}
396 420
397sub size_allocate { 421sub size_allocate {
398 my ($self, $w, $h) = @_; 422 my ($self, $w, $h) = @_;
399 423
400 $self->SUPER::size_allocate ($w, $h); 424 $self->SUPER::size_allocate ($w, $h);
401 425
402 $h -= $self->{txts}->[1]->{height}; 426 $h -= $tex[1]->{height};
403 $h -= $self->{txts}->[4]->{height}; 427 $h -= $tex[4]->{height};
404 $w -= $self->{txts}->[2]->{width}; 428 $w -= $tex[2]->{width};
405 $w -= $self->{txts}->[3]->{width}; 429 $w -= $tex[3]->{width};
406 430
407 $h = $h < 0 ? 0 : $h; 431 $h = $h < 0 ? 0 : $h;
408 $w = $w < 0 ? 0 : $w; 432 $w = $w < 0 ? 0 : $w;
409 warn "CHILD:$w $h\n"; 433
410 $self->child->size_allocate ($w, $h); 434 $self->child->size_allocate ($w, $h);
411 $self->child->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height}); 435 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
412} 436}
413 437
414sub _draw { 438sub _draw {
415 my ($self) = @_; 439 my ($self) = @_;
416 440
417 my ($w, $h) = ($self->w, $self->h); 441 my ($w, $h) = ($self->{w}, $self->{h});
418 my ($cw, $ch) = ($self->child->w, $self->child->h); 442 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
419 443
420 glEnable GL_BLEND; 444 glEnable GL_BLEND;
421 glEnable GL_TEXTURE_2D; 445 glEnable GL_TEXTURE_2D;
422 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 446 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
423 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 447 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
424 448
425 my $top = $self->{txts}->[1]; 449 my $top = $tex[1];
426 glBindTexture GL_TEXTURE_2D, $top->{name}; 450 glBindTexture GL_TEXTURE_2D, $top->{name};
427 451
428 glBegin GL_QUADS; 452 glBegin GL_QUADS;
429 glTexCoord 0, 0; glVertex 0 , 0; 453 glTexCoord 0, 0; glVertex 0 , 0;
430 glTexCoord 0, 1; glVertex 0 , $top->{height}; 454 glTexCoord 0, 1; glVertex 0 , $top->{height};
431 glTexCoord 1, 1; glVertex $w , $top->{height}; 455 glTexCoord 1, 1; glVertex $w , $top->{height};
432 glTexCoord 1, 0; glVertex $w , 0; 456 glTexCoord 1, 0; glVertex $w , 0;
433 glEnd; 457 glEnd;
434 458
435 my $left = $self->{txts}->[3]; 459 my $left = $tex[3];
436 glBindTexture GL_TEXTURE_2D, $left->{name}; 460 glBindTexture GL_TEXTURE_2D, $left->{name};
437 461
438 glBegin GL_QUADS; 462 glBegin GL_QUADS;
439 glTexCoord 0, 0; glVertex 0 , $top->{height}; 463 glTexCoord 0, 0; glVertex 0 , $top->{height};
440 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; 464 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
441 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; 465 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
442 glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; 466 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
443 glEnd; 467 glEnd;
444 468
445 my $right = $self->{txts}->[2]; 469 my $right = $tex[2];
446 glBindTexture GL_TEXTURE_2D, $right->{name}; 470 glBindTexture GL_TEXTURE_2D, $right->{name};
447 471
448 glBegin GL_QUADS; 472 glBegin GL_QUADS;
449 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; 473 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
450 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; 474 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
451 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; 475 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
452 glTexCoord 1, 0; glVertex $w , $top->{height}; 476 glTexCoord 1, 0; glVertex $w , $top->{height};
453 glEnd; 477 glEnd;
454 478
455 my $bottom = $self->{txts}->[4]; 479 my $bottom = $tex[4];
456 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 480 glBindTexture GL_TEXTURE_2D, $bottom->{name};
457 481
458 glBegin GL_QUADS; 482 glBegin GL_QUADS;
459 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; 483 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
460 glTexCoord 0, 1; glVertex 0 , $h; 484 glTexCoord 0, 1; glVertex 0 , $h;
461 glTexCoord 1, 1; glVertex $w , $h; 485 glTexCoord 1, 1; glVertex $w , $h;
462 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; 486 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
463 glEnd; 487 glEnd;
464 488
465 my $bg = $self->{txts}->[0]; 489 my $bg = $tex[0];
466 glBindTexture GL_TEXTURE_2D, $bg->{name}; 490 glBindTexture GL_TEXTURE_2D, $bg->{name};
467 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 491 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
468 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 492 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
469 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 493 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
470 494
577package Crossfire::Client::Widget::VBox; 601package Crossfire::Client::Widget::VBox;
578 602
579our @ISA = Crossfire::Client::Widget::Container::; 603our @ISA = Crossfire::Client::Widget::Container::;
580 604
581use SDL::OpenGL; 605use SDL::OpenGL;
606
607sub size_request {
608 my ($self) = @_;
609
610 my @alloc = map [$_->size_request], @{$self->{children}};
611
612 (
613 (List::Util::max map $_->[0], @alloc),
614 (List::Util::sum map $_->[1], @alloc),
615 )
616}
582 617
583sub size_allocate { 618sub size_allocate {
584 my ($self, $w, $h) = @_; 619 my ($self, $w, $h) = @_;
585 620
586 $self->w ($w); 621 $self->w ($w);
619 $y += $h; 654 $y += $h;
620 } 655 }
621 } 656 }
622} 657}
623 658
624sub _draw {
625 my ($self) = @_;
626
627 my ($x, $y);
628 for (@{$self->{children} || []}) {
629 $_->draw;
630 $y += $_->h;
631 }
632}
633
634############################################################################# 659#############################################################################
635 660
636package Crossfire::Client::Widget::Label; 661package Crossfire::Client::Widget::Label;
637 662
638our @ISA = Crossfire::Client::Widget::; 663our @ISA = Crossfire::Client::Widget::;
640use SDL::OpenGL; 665use SDL::OpenGL;
641 666
642sub new { 667sub new {
643 my ($class, $x, $y, $z, $height, $text) = @_; 668 my ($class, $x, $y, $z, $height, $text) = @_;
644 669
670 $height ||= $::FONTSIZE;
671
645 # TODO: color, and make height, xyz etc. optional 672 # TODO: color, and make height, xyz etc. optional
646 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); 673 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
647 674
648 $self->set_text ($text); 675 $self->set_text ($text);
649 676
666} 693}
667 694
668sub size_request { 695sub size_request {
669 my ($self) = @_; 696 my ($self) = @_;
670 697
671 ( 698 if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack
699 (
672 $self->{texture}{width}, 700 $self->{texture}{width},
673 $self->{texture}{height}, 701 $self->{texture}{height},
702 )
703 } else {
704 my ($w, $h, $data) = Crossfire::Client::font_render "Yy", $self->{height};
705
706 ($w, $h)
674 ) 707 }
708
675} 709}
676 710
677sub _draw { 711sub _draw {
678 my ($self) = @_; 712 my ($self) = @_;
679 713
698 glDisable GL_TEXTURE_2D; 732 glDisable GL_TEXTURE_2D;
699} 733}
700 734
701############################################################################# 735#############################################################################
702 736
703package Crossfire::Client::Widget::TextEntry; 737package Crossfire::Client::Widget::Entry;
704 738
705our @ISA = Crossfire::Client::Widget::Label::; 739our @ISA = Crossfire::Client::Widget::Label::;
706 740
707use SDL; 741use SDL;
708use SDL::OpenGL; 742use SDL::OpenGL;
711 my ($self, $ev) = @_; 745 my ($self, $ev) = @_;
712 746
713 my $mod = $ev->key_mod; 747 my $mod = $ev->key_mod;
714 my $sym = $ev->key_sym; 748 my $sym = $ev->key_sym;
715 749
716 $ev->set_unicode (1);
717 my $uni = $ev->key_unicode; 750 my $uni = $ev->key_unicode;
718 751
719 my $text = $self->get_text; 752 my $text = $self->get_text;
720 753
721 if ($sym == SDLK_BACKSPACE) { 754 if ($sym == SDLK_BACKSPACE) {
722 substr $text, -1, 1, ''; 755 substr $text, -1, 1, '';
723
724 } elsif ($uni) { 756 } elsif ($uni) {
725 $text .= chr $uni; 757 $text .= chr $uni;
758 print "$uni <$text>\n";#d#
726 } 759 }
760
727 $self->set_text ($text); 761 $self->set_text ($text);
762}
763
764sub button_down {
765 my ($self, $ev) = @_;
766
767 $self->focus_in;
768}
769
770sub _draw {
771 my ($self) = @_;
772
773 if ($FOCUS == $self) {
774 glColor 1, 1, 1;
775 } else {
776 glColor 0.7, 0.7, 0.7;
777 }
778
779 glBegin GL_QUADS;
780 glVertex 0 , 0;
781 glVertex 0 , $self->{h} - 1;
782 glVertex $self->{w} - 1, $self->{h} - 1;
783 glVertex $self->{w} - 1, 0;
784 glEnd;
785
786 $self->SUPER::_draw;
728} 787}
729 788
730############################################################################# 789#############################################################################
731 790
732package Crossfire::Client::Widget::MapWidget; 791package Crossfire::Client::Widget::MapWidget;
747 806
748sub key_up { 807sub key_up {
749} 808}
750 809
751sub size_request { 810sub size_request {
752 811 (
753} 812 1 + int $::WIDTH / 32,
754 813 1 + int $::HEIGHT / 32,
755sub size_allocate { 814 )
756} 815}
757 816
758sub _draw { 817sub _draw {
759 my ($self) = @_; 818 my ($self) = @_;
760 819
793 my $cell = $map->[$x + $xofs][$y + $yofs] 852 my $cell = $map->[$x + $xofs][$y + $yofs]
794 or next; 853 or next;
795 854
796 my $darkness = $cell->[0] * (1 / 255); 855 my $darkness = $cell->[0] * (1 / 255);
797 if ($darkness < 0) { 856 if ($darkness < 0) {
798 $darkness = 0.15; 857 $darkness = $cell->[1] ? 0.2 : 0;
799 } 858 }
800 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255; 859 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
801 860
802 for my $num (grep $_, @$cell[1,2,3]) { 861 for my $num (grep $_, @$cell[1,2,3]) {
803 my $tex = $::CONN->{face}[$num]{texture} || next; 862 my $tex = $::CONN->{face}[$num]{texture} || next;
832 891
833 $lighting = new Crossfire::Client::Texture 892 $lighting = new Crossfire::Client::Texture
834 width => $sw4, 893 width => $sw4,
835 height => $sh, 894 height => $sh,
836 data => $lighting, 895 data => $lighting,
837 internalformat => GL_ALPHA4, 896 internalformat => GL_ALPHA,
838 format => GL_ALPHA; 897 format => GL_ALPHA;
839 898
840 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 899 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
841 glColor 0, 0, 0, 0.75; 900 glColor 0.7, 0.7, 0.7, 1;
842 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 901 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
843 glBindTexture GL_TEXTURE_2D, $lighting->{name}; 902 glBindTexture GL_TEXTURE_2D, $lighting->{name};
844 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 903 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
845 glBegin GL_QUADS; 904 glBegin GL_QUADS;
846 glTexCoord 0, 0; glVertex 0 , 0; 905 glTexCoord 0, 0; glVertex 0 , 0;
914 973
915sub moveto { 974sub moveto {
916 my ($self, $x, $y) = @_; 975 my ($self, $x, $y) = @_;
917 976
918 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; 977 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
919 $self->{speed} = 0.2; 978 $self->{speed} = 2;
920 $self->{time} = 1; 979 $self->{time} = 1;
921 980
922 ::animation_start $self; 981 ::animation_start $self;
923} 982}
924 983
939 998
940sub _draw { 999sub _draw {
941 my ($self) = @_; 1000 my ($self) = @_;
942 1001
943 glPushMatrix; 1002 glPushMatrix;
944 glRotate $self->{time} * 10000, 0, 1, 0; 1003 glRotate $self->{time} * 1000, 0, 1, 0;
945 $self->{children}[0]->draw; 1004 $self->{children}[0]->draw;
946 glPopMatrix; 1005 glPopMatrix;
947} 1006}
948 1007
9491; 1008#############################################################################
950 1009
1010package Crossfire::Client::Widget::Toplevel;
1011
1012our @ISA = Crossfire::Client::Widget::Container::;
1013
1014sub size_request {
1015 ($::WIDTH, $::HEIGHT)
1016}
1017
1018sub size_allocate {
1019 my ($self, $w, $h) = @_;
1020
1021 $self->SUPER::size_allocate ($w, $h);
1022
1023 $_->size_allocate ($_->size_request)
1024 for @{$self->{children}};
1025}
1026
1027sub update {
1028 my ($self) = @_;
1029
1030 $self->size_allocate ($self->size_request);
1031 ::refresh ();
1032}
1033
1034sub add {
1035 my ($self, $widget) = @_;
1036
1037 $self->SUPER::add ($widget);
1038
1039 $widget->size_allocate ($widget->size_request);
1040}
1041
1042sub draw {
1043 my ($self) = @_;
1044
1045 $self->_draw;
1046}
1047
1048#############################################################################
1049
1050package Crossfire::Client::Widget;
1051
1052$TOPLEVEL = new Crossfire::Client::Widget::Toplevel;
1053
10541
1055

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