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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.40 by root, Sun Apr 9 21:41:11 2006 UTC vs.
Revision 1.43 by root, Sun Apr 9 22:12:11 2006 UTC

4 4
5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9
10use Crossfire::Client;
9 11
10our $FOCUS; # the widget with current focus 12our $FOCUS; # the widget with current focus
11 13
12# class methods for events 14# class methods for events
13sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 15sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
160 162
161 @{$self->{children}} = 163 @{$self->{children}} =
162 sort { $a->{z} <=> $b->{z} } 164 sort { $a->{z} <=> $b->{z} }
163 @{$self->{children}}, $chld; 165 @{$self->{children}}, $chld;
164 166
165 $self->size_allocate ($self->{w}, $self->{h}); 167 $self->size_allocate ($self->{w}, $self->{h})
168 if $self->{w}; #TODO: check for "realised state"
166} 169}
167 170
168sub remove { 171sub remove {
169 my ($self, $widget) = @_; 172 my ($self, $widget) = @_;
170 173
184 } 187 }
185 188
186 () 189 ()
187} 190}
188 191
189sub size_request {
190 my ($self) = @_;
191
192 my ($hs, $ws) = (0, 0);
193 for (@{$self->{children} || []}) {
194 my ($w, $h) = $_->size_request;
195 $hs += $h;
196 if ($ws < $w) { $ws = $w }
197 }
198
199 return ($ws, $hs);
200}
201
202sub _draw { 192sub _draw {
203 my ($self) = @_; 193 my ($self) = @_;
204 194
205 $_->draw for @{$self->{children}}; 195 $_->draw for @{$self->{children}};
206} 196}
217 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 207 $_[0]{children}[0]->size_request if $_[0]{children}[0];
218} 208}
219 209
220sub size_allocate { 210sub size_allocate {
221 my ($self, $w, $h) = @_; 211 my ($self, $w, $h) = @_;
212
222 $self->SUPER::size_allocate ($w, $h); 213 $self->SUPER::size_allocate ($w, $h);
223 $self->{children}[0]->size_allocate ($w, $h) 214 $self->{children}[0]->size_allocate ($w, $h)
224 if $self->{children}[0] 215 if $self->{children}[0]
225} 216}
226 217
234 my ($self) = @_; 225 my ($self) = @_;
235 226
236 ::refresh (); 227 ::refresh ();
237} 228}
238 229
230sub add {
231 my ($self, $widget) = @_;
232
233 $self->SUPER::add ($widget);
234
235 $widget->size_allocate ($widget->size_request);
236}
237
239############################################################################# 238#############################################################################
240 239
241package Crossfire::Client::Widget::Window; 240package Crossfire::Client::Widget::Window;
242 241
243our @ISA = Crossfire::Client::Widget::Bin::; 242our @ISA = Crossfire::Client::Widget::Bin::;
244 243
245use SDL::OpenGL; 244use SDL::OpenGL;
246 245
247sub add { 246sub new {
248 my ($self, $chld) = @_; 247 my ($class, $x, $y, $z, $w, $h) = @_;
249 warn "ADD $chld\n";
250 $self->SUPER::add ($chld);
251 $chld->set_parent ($self);
252}
253 248
254sub remove { 249 my $self = $class->SUPER::new;
255 my ($self) = @_; 250
256 # TODO FIXME: removing a child from a window will crash, see render_chld 251 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
257 # $self->update;
258} 252}
259 253
260sub update { 254sub update {
261 my ($self) = @_; 255 my ($self) = @_;
256
262 $self->render_chld; 257 $self->render_chld;
258 $self->SUPER::update;
263} 259}
264 260
265sub render_chld { 261sub render_chld {
266 my ($self) = @_; 262 my ($self) = @_;
267 my $chld = $self->get;
268 my ($w, $h) = $self->size_request;
269 263
270 require Carp;
271 Carp::cluck "RENDERCHI $w $h";
272 warn "RENDERCHI $w $h\n";
273 $self->{texture} = 264 $self->{texture} =
274 Crossfire::Client::Texture->new_from_opengl ( 265 Crossfire::Client::Texture->new_from_opengl (
275 $w, $h, sub { $chld->draw } 266 $self->{w}, $self->{h}, sub { $self->child->draw }
276 ); 267 );
277 $self->{texture}->upload;
278}
279
280sub size_request {
281 my ($self) = @_;
282 ($self->w, $self->h)
283} 268}
284 269
285sub size_allocate { 270sub size_allocate {
286 my ($self, $w, $h) = @_; 271 my ($self, $w, $h) = @_;
287 272
288 $self->w ($w); 273 $self->{w} = $w;
289 $self->h ($h); 274 $self->{h} = $h;
275
290 $self->get->size_allocate ($w, $h); 276 $self->child->size_allocate ($w, $h);
291 277
292 $self->update; #TODO: Move this to the size_request event propably? 278 $self->render_chld;
293} 279}
294 280
295sub _draw { 281sub _draw {
296 my ($self) = @_; 282 my ($self) = @_;
297 283
334 map { $_ + 4 } $chld->size_request; 320 map { $_ + 4 } $chld->size_request;
335} 321}
336 322
337sub size_allocate { 323sub size_allocate {
338 my ($self, $w, $h) = @_; 324 my ($self, $w, $h) = @_;
339 325
340 $self->w ($w); 326 $self->{w} = $w;
341 $self->h ($h); 327 $self->{h} = $h;
342 328
343 $self->child->size_allocate ($w - 4, $h - 4); 329 $self->child->size_allocate ($w - 4, $h - 4);
344 $self->child->move (2, 2); 330 $self->child->move (2, 2);
345} 331}
346 332
364 350
365############################################################################# 351#############################################################################
366 352
367package Crossfire::Client::Widget::FancyFrame; 353package Crossfire::Client::Widget::FancyFrame;
368 354
369our @ISA = Crossfire::Client::Widget::Frame::; 355our @ISA = Crossfire::Client::Widget::Bin::;
370 356
371use SDL::OpenGL; 357use SDL::OpenGL;
372 358
373sub new { 359my @tex =
374 my ($self, $theme) = @_;
375 $self = $self->SUPER::new;
376
377 $self->{txts} = [
378 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 360 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
379 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png) 361 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
380 ];
381 $self
382}
383 362
384sub size_request { 363sub size_request {
385 my ($self) = @_; 364 my ($self) = @_;
386 365
387 my ($w, $h) = $self->SUPER::size_request; 366 my ($w, $h) = $self->SUPER::size_request;
388 367
389 $h += $self->{txts}->[1]->{height}; 368 $h += $tex[1]->{height};
390 $h += $self->{txts}->[4]->{height}; 369 $h += $tex[4]->{height};
391 $w += $self->{txts}->[2]->{width}; 370 $w += $tex[2]->{width};
392 $w += $self->{txts}->[3]->{width}; 371 $w += $tex[3]->{width};
393 372
394 ($w, $h) 373 ($w, $h)
395} 374}
396 375
397sub size_allocate { 376sub size_allocate {
398 my ($self, $w, $h) = @_; 377 my ($self, $w, $h) = @_;
399 378
400 $self->SUPER::size_allocate ($w, $h); 379 $self->SUPER::size_allocate ($w, $h);
401 380
402 $h -= $self->{txts}->[1]->{height}; 381 $h -= $tex[1]->{height};
403 $h -= $self->{txts}->[4]->{height}; 382 $h -= $tex[4]->{height};
404 $w -= $self->{txts}->[2]->{width}; 383 $w -= $tex[2]->{width};
405 $w -= $self->{txts}->[3]->{width}; 384 $w -= $tex[3]->{width};
406 385
407 $h = $h < 0 ? 0 : $h; 386 $h = $h < 0 ? 0 : $h;
408 $w = $w < 0 ? 0 : $w; 387 $w = $w < 0 ? 0 : $w;
409 warn "CHILD:$w $h\n"; 388
410 $self->child->size_allocate ($w, $h); 389 $self->child->size_allocate ($w, $h);
411 $self->child->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height}); 390 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
412} 391}
413 392
414sub _draw { 393sub _draw {
415 my ($self) = @_; 394 my ($self) = @_;
416 395
417 my ($w, $h) = ($self->w, $self->h); 396 my ($w, $h) = ($self->{w}, $self->{h});
418 my ($cw, $ch) = ($self->child->w, $self->child->h); 397 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
419 398
420 glEnable GL_BLEND; 399 glEnable GL_BLEND;
421 glEnable GL_TEXTURE_2D; 400 glEnable GL_TEXTURE_2D;
422 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 401 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
423 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 402 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
424 403
425 my $top = $self->{txts}->[1]; 404 my $top = $tex[1];
426 glBindTexture GL_TEXTURE_2D, $top->{name}; 405 glBindTexture GL_TEXTURE_2D, $top->{name};
427 406
428 glBegin GL_QUADS; 407 glBegin GL_QUADS;
429 glTexCoord 0, 0; glVertex 0 , 0; 408 glTexCoord 0, 0; glVertex 0 , 0;
430 glTexCoord 0, 1; glVertex 0 , $top->{height}; 409 glTexCoord 0, 1; glVertex 0 , $top->{height};
431 glTexCoord 1, 1; glVertex $w , $top->{height}; 410 glTexCoord 1, 1; glVertex $w , $top->{height};
432 glTexCoord 1, 0; glVertex $w , 0; 411 glTexCoord 1, 0; glVertex $w , 0;
433 glEnd; 412 glEnd;
434 413
435 my $left = $self->{txts}->[3]; 414 my $left = $tex[3];
436 glBindTexture GL_TEXTURE_2D, $left->{name}; 415 glBindTexture GL_TEXTURE_2D, $left->{name};
437 416
438 glBegin GL_QUADS; 417 glBegin GL_QUADS;
439 glTexCoord 0, 0; glVertex 0 , $top->{height}; 418 glTexCoord 0, 0; glVertex 0 , $top->{height};
440 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; 419 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
441 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; 420 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
442 glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; 421 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
443 glEnd; 422 glEnd;
444 423
445 my $right = $self->{txts}->[2]; 424 my $right = $tex[2];
446 glBindTexture GL_TEXTURE_2D, $right->{name}; 425 glBindTexture GL_TEXTURE_2D, $right->{name};
447 426
448 glBegin GL_QUADS; 427 glBegin GL_QUADS;
449 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; 428 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
450 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; 429 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
451 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; 430 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
452 glTexCoord 1, 0; glVertex $w , $top->{height}; 431 glTexCoord 1, 0; glVertex $w , $top->{height};
453 glEnd; 432 glEnd;
454 433
455 my $bottom = $self->{txts}->[4]; 434 my $bottom = $tex[4];
456 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 435 glBindTexture GL_TEXTURE_2D, $bottom->{name};
457 436
458 glBegin GL_QUADS; 437 glBegin GL_QUADS;
459 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; 438 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
460 glTexCoord 0, 1; glVertex 0 , $h; 439 glTexCoord 0, 1; glVertex 0 , $h;
461 glTexCoord 1, 1; glVertex $w , $h; 440 glTexCoord 1, 1; glVertex $w , $h;
462 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; 441 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
463 glEnd; 442 glEnd;
464 443
465 my $bg = $self->{txts}->[0]; 444 my $bg = $tex[0];
466 glBindTexture GL_TEXTURE_2D, $bg->{name}; 445 glBindTexture GL_TEXTURE_2D, $bg->{name};
467 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 446 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
468 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 447 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
469 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 448 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
470 449
577package Crossfire::Client::Widget::VBox; 556package Crossfire::Client::Widget::VBox;
578 557
579our @ISA = Crossfire::Client::Widget::Container::; 558our @ISA = Crossfire::Client::Widget::Container::;
580 559
581use SDL::OpenGL; 560use SDL::OpenGL;
561
562sub size_request {
563 my ($self) = @_;
564
565 my @alloc = map [$_->size_request], @{$self->{children}};
566
567 (
568 (List::Util::max map $_->[0], @alloc),
569 (List::Util::sum map $_->[1], @alloc),
570 )
571}
582 572
583sub size_allocate { 573sub size_allocate {
584 my ($self, $w, $h) = @_; 574 my ($self, $w, $h) = @_;
585 575
586 $self->w ($w); 576 $self->w ($w);
616 } else { 606 } else {
617 my ($cw, $h) = $_->size_request; 607 my ($cw, $h) = $_->size_request;
618 $_->size_allocate ($w, $h); 608 $_->size_allocate ($w, $h);
619 $y += $h; 609 $y += $h;
620 } 610 }
621 }
622}
623
624sub _draw {
625 my ($self) = @_;
626
627 my ($x, $y);
628 for (@{$self->{children} || []}) {
629 $_->draw;
630 $y += $_->h;
631 } 611 }
632} 612}
633 613
634############################################################################# 614#############################################################################
635 615

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