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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.43 by root, Sun Apr 9 22:12:11 2006 UTC vs.
Revision 1.56 by root, Mon Apr 10 22:16:34 2006 UTC

7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10use Crossfire::Client; 10use Crossfire::Client;
11 11
12our $FOCUS; # the widget with current focus 12our ($FOCUS, $HOVER, $GRAB); # various widgets
13
14our $TOPLEVEL;
15our $BUTTON_STATE;
13 16
14# class methods for events 17# class methods for events
15sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 18sub feed_sdl_key_down_event {
16sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 19 $FOCUS->key_down ($_[0]) if $FOCUS;
20}
21
22sub feed_sdl_key_up_event {
23 $FOCUS->key_up ($_[0]) if $FOCUS;
24}
25
17sub feed_sdl_button_down_event { } 26sub feed_sdl_button_down_event {
27 my ($ev) = @_;
28 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
29
30 if (!$BUTTON_STATE) {
31 my $widget = $TOPLEVEL->find_widget ($x, $y);
32
33 $GRAB = $widget;
34 $GRAB->update if $GRAB;
35 }
36
37 $BUTTON_STATE |= 1 << ($ev->button - 1);
38
39 $GRAB->button_down ($ev) if $GRAB;
40}
41
18sub feed_sdl_button_up_event { } 42sub feed_sdl_button_up_event {
43 my ($ev) = @_;
44 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
45
46 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
47
48 $BUTTON_STATE &= ~(1 << ($ev->button - 1));
49
50 if (!$BUTTON_STATE) {
51 my $grab = $GRAB; undef $GRAB;
52 $grab->update if $grab;
53 $GRAB->update if $GRAB;
54 }
55}
56
57sub feed_sdl_motion_event {
58 my ($ev) = @_;
59 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
60
61 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
62
63 if ($widget != $HOVER) {
64 my $hover = $HOVER; $HOVER = $widget;
65
66 $hover->update if $hover;
67 $HOVER->update if $HOVER;
68 }
69
70 $HOVER->mouse_motion ($ev) if $HOVER;
71}
19 72
20sub new { 73sub new {
21 my $class = shift; 74 my $class = shift;
22 75
23 bless { @_ }, $class 76 bless { @_ }, $class
45 $self->{w} = $w; 98 $self->{w} = $w;
46 $self->{h} = $h; 99 $self->{h} = $h;
47} 100}
48 101
49sub focus_in { 102sub focus_in {
50 my ($widget) = @_; 103 my ($self) = @_;
51 $FOCUS = $widget; 104
105 my $focus = $FOCUS; $FOCUS = $self;
106 $focus->update if $focus;
107 $FOCUS->update;
52} 108}
53 109
54sub focus_out { 110sub focus_out {
55 my ($widget) = @_; 111 my ($self) = @_;
56}
57 112
58sub key_down { 113 return unless $FOCUS == $self;
59 my ($widget, $sdlev) = @_;
60}
61 114
62sub key_up { 115 my $focus = $FOCUS; undef $FOCUS;
63 my ($widget, $sdlev) = @_; 116 $focus->update if $focus; #?
64} 117}
65 118
119sub mouse_motion { }
120sub button_up { }
66sub button_down { 121sub button_down { }
67 my ($widget, $sdlev) = @_; 122sub key_down { }
68} 123sub key_up { }
69 124
70sub button_up {
71 my ($widget, $sdlev) = @_;
72}
73
74sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} } 125sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} }
75sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} } 126sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} }
76sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 127sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} }
77sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 128sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} }
78sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 129sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} }
79 130
80sub draw { 131sub draw {
81 my ($self) = @_; 132 my ($self) = @_;
82 133
83 glPushMatrix; 134 glPushMatrix;
84 glTranslate $self->{x}, $self->{y}, 0; 135 glTranslate $self->{x}, $self->{y}, 0;
85 $self->_draw; 136 $self->_draw;
137 if ($self == $HOVER) {
138 glColor 1, 1, 1, 0.4;
139 glEnable GL_BLEND;
140 glBegin GL_QUADS;
141 glVertex 0 , 0;
142 glVertex $self->{w}, 0;
143 glVertex $self->{w}, $self->{h};
144 glVertex 0 , $self->{h};
145 glEnd;
146 glDisable GL_BLEND;
147 }
86 glPopMatrix; 148 glPopMatrix;
87} 149}
88 150
89sub _draw { 151sub _draw {
90 my ($self) = @_; 152 my ($self) = @_;
177} 239}
178 240
179sub find_widget { 241sub find_widget {
180 my ($self, $x, $y) = @_; 242 my ($self, $x, $y) = @_;
181 243
244 $x -= $self->{x};
245 $y -= $self->{y};
246
182 my $res; 247 my $res;
183 248
184 for (@{ $self->{children} }) { 249 for (reverse @{ $self->{children} }) {
185 $res = $_->find_widget ($x, $y) 250 $res = $_->find_widget ($x, $y)
186 and return $res; 251 and return $res;
187 } 252 }
188 253
189 () 254 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
190} 255}
191 256
192sub _draw { 257sub _draw {
193 my ($self) = @_; 258 my ($self) = @_;
194 259
211 my ($self, $w, $h) = @_; 276 my ($self, $w, $h) = @_;
212 277
213 $self->SUPER::size_allocate ($w, $h); 278 $self->SUPER::size_allocate ($w, $h);
214 $self->{children}[0]->size_allocate ($w, $h) 279 $self->{children}[0]->size_allocate ($w, $h)
215 if $self->{children}[0] 280 if $self->{children}[0]
216}
217
218#############################################################################
219
220package Crossfire::Client::Widget::Toplevel;
221
222our @ISA = Crossfire::Client::Widget::Container::;
223
224sub update {
225 my ($self) = @_;
226
227 ::refresh ();
228}
229
230sub add {
231 my ($self, $widget) = @_;
232
233 $self->SUPER::add ($widget);
234
235 $widget->size_allocate ($widget->size_request);
236} 281}
237 282
238############################################################################# 283#############################################################################
239 284
240package Crossfire::Client::Widget::Window; 285package Crossfire::Client::Widget::Window;
287 or return; 332 or return;
288 333
289 glEnable GL_BLEND; 334 glEnable GL_BLEND;
290 glEnable GL_TEXTURE_2D; 335 glEnable GL_TEXTURE_2D;
291 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 336 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
292 glBindTexture GL_TEXTURE_2D, $tex->{name};
293 337
294 glBegin GL_QUADS; 338 $tex->draw_quad (0, 0, $w, $h);
295 glTexCoord 0, 0; glVertex 0, 0;
296 glTexCoord 0, 1; glVertex 0, $h;
297 glTexCoord 1, 1; glVertex $w, $h;
298 glTexCoord 1, 0; glVertex $w, 0;
299 glEnd;
300 339
301 glDisable GL_BLEND; 340 glDisable GL_BLEND;
302 glDisable GL_TEXTURE_2D; 341 glDisable GL_TEXTURE_2D;
303} 342}
304 343
337 376
338 my ($w, $h) = $chld->size_request; 377 my ($w, $h) = $chld->size_request;
339 378
340 glBegin GL_QUADS; 379 glBegin GL_QUADS;
341 glColor 0, 0, 0; 380 glColor 0, 0, 0;
342 glTexCoord 0, 0; glVertex 0 , 0; 381 glVertex 0 , 0;
343 glTexCoord 0, 1; glVertex 0 , $h + 4; 382 glVertex 0 , $h + 4;
344 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 383 glVertex $w + 4 , $h + 4;
345 glTexCoord 1, 0; glVertex $w + 4 , 0; 384 glVertex $w + 4 , 0;
346 glEnd; 385 glEnd;
347 386
348 $chld->draw; 387 $chld->draw;
349} 388}
350 389
400 glEnable GL_TEXTURE_2D; 439 glEnable GL_TEXTURE_2D;
401 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 440 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
402 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 441 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
403 442
404 my $top = $tex[1]; 443 my $top = $tex[1];
405 glBindTexture GL_TEXTURE_2D, $top->{name}; 444 $top->draw_quad (0, 0, $w, $top->{height});
406
407 glBegin GL_QUADS;
408 glTexCoord 0, 0; glVertex 0 , 0;
409 glTexCoord 0, 1; glVertex 0 , $top->{height};
410 glTexCoord 1, 1; glVertex $w , $top->{height};
411 glTexCoord 1, 0; glVertex $w , 0;
412 glEnd;
413 445
414 my $left = $tex[3]; 446 my $left = $tex[3];
415 glBindTexture GL_TEXTURE_2D, $left->{name}; 447 $left->draw_quad (0, $top->{height}, $left->{width}, $ch);
416
417 glBegin GL_QUADS;
418 glTexCoord 0, 0; glVertex 0 , $top->{height};
419 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
420 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
421 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
422 glEnd;
423 448
424 my $right = $tex[2]; 449 my $right = $tex[2];
425 glBindTexture GL_TEXTURE_2D, $right->{name}; 450 $right->draw_quad ($w - $right->{width}, $top->{height}, $right->{width}, $ch);
426
427 glBegin GL_QUADS;
428 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
429 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
430 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
431 glTexCoord 1, 0; glVertex $w , $top->{height};
432 glEnd;
433 451
434 my $bottom = $tex[4]; 452 my $bottom = $tex[4];
435 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 453 $bottom->draw_quad (0, $h - $bottom->{height}, $w, $bottom->{height});
436
437 glBegin GL_QUADS;
438 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
439 glTexCoord 0, 1; glVertex 0 , $h;
440 glTexCoord 1, 1; glVertex $w , $h;
441 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
442 glEnd;
443 454
444 my $bg = $tex[0]; 455 my $bg = $tex[0];
445 glBindTexture GL_TEXTURE_2D, $bg->{name}; 456 glBindTexture GL_TEXTURE_2D, $bg->{name};
446 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 457 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
447 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 458 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
448 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 459 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
449 460
450 my $rep_x = $cw / $bg->{width}; 461 my $rep_x = $cw / $bg->{width};
451 my $rep_y = $ch / $bg->{height}; 462 my $rep_y = $ch / $bg->{height};
452 463
453 glBegin GL_QUADS; 464 $bg->draw_quad ($left->{width}, $top->{height}, $cw, $ch);
454 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
455 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
456 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
457 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
458 glEnd;
459 465
460 glDisable GL_BLEND; 466 glDisable GL_BLEND;
461 glDisable GL_TEXTURE_2D; 467 glDisable GL_TEXTURE_2D;
462 468
463 $self->child->draw; 469 $self->child->draw;
620use SDL::OpenGL; 626use SDL::OpenGL;
621 627
622sub new { 628sub new {
623 my ($class, $x, $y, $z, $height, $text) = @_; 629 my ($class, $x, $y, $z, $height, $text) = @_;
624 630
631 $height ||= $::FONTSIZE;
632
625 # TODO: color, and make height, xyz etc. optional 633 # TODO: color, and make height, xyz etc. optional
626 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); 634 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
627 635
628 $self->set_text ($text); 636 $self->set_text ($text);
629 637
646} 654}
647 655
648sub size_request { 656sub size_request {
649 my ($self) = @_; 657 my ($self) = @_;
650 658
651 ( 659 if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack
660 (
652 $self->{texture}{width}, 661 $self->{texture}{width},
653 $self->{texture}{height}, 662 $self->{texture}{height},
663 )
664 } else {
665 my ($w, $h, $data) = Crossfire::Client::font_render "Yy", $self->{height};
666
667 ($w, $h)
654 ) 668 }
669
655} 670}
656 671
657sub _draw { 672sub _draw {
658 my ($self) = @_; 673 my ($self) = @_;
659 674
661 676
662 glEnable GL_BLEND; 677 glEnable GL_BLEND;
663 glEnable GL_TEXTURE_2D; 678 glEnable GL_TEXTURE_2D;
664 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 679 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
665 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 680 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
666 glBindTexture GL_TEXTURE_2D, $tex->{name};
667 681
668 glColor 1, 0, 0, 1; # TODO color 682 glColor 1, 0, 0, 1; # TODO color
669 683
670 glBegin GL_QUADS; 684 $tex->draw_quad (0, 0);
671 glTexCoord 0, 0; glVertex 0 , 0;
672 glTexCoord 0, 1; glVertex 0 , $tex->{height};
673 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
674 glTexCoord 1, 0; glVertex $tex->{width}, 0;
675 glEnd;
676 685
677 glDisable GL_BLEND; 686 glDisable GL_BLEND;
678 glDisable GL_TEXTURE_2D; 687 glDisable GL_TEXTURE_2D;
679} 688}
680 689
681############################################################################# 690#############################################################################
682 691
683package Crossfire::Client::Widget::TextEntry; 692package Crossfire::Client::Widget::Entry;
684 693
685our @ISA = Crossfire::Client::Widget::Label::; 694our @ISA = Crossfire::Client::Widget::Label::;
686 695
687use SDL; 696use SDL;
688use SDL::OpenGL; 697use SDL::OpenGL;
691 my ($self, $ev) = @_; 700 my ($self, $ev) = @_;
692 701
693 my $mod = $ev->key_mod; 702 my $mod = $ev->key_mod;
694 my $sym = $ev->key_sym; 703 my $sym = $ev->key_sym;
695 704
696 $ev->set_unicode (1);
697 my $uni = $ev->key_unicode; 705 my $uni = $ev->key_unicode;
698 706
699 my $text = $self->get_text; 707 my $text = $self->get_text;
700 708
701 if ($sym == SDLK_BACKSPACE) { 709 if ($sym == SDLK_BACKSPACE) {
702 substr $text, -1, 1, ''; 710 substr $text, -1, 1, '';
703
704 } elsif ($uni) { 711 } elsif ($uni) {
705 $text .= chr $uni; 712 $text .= chr $uni;
713 print "$uni <$text>\n";#d#
706 } 714 }
715
707 $self->set_text ($text); 716 $self->set_text ($text);
717}
718
719sub button_down {
720 my ($self, $ev) = @_;
721
722 $self->focus_in;
723}
724
725sub _draw {
726 my ($self) = @_;
727
728 if ($FOCUS == $self) {
729 glColor 1, 1, 1;
730 } else {
731 glColor 0.7, 0.7, 0.7;
732 }
733
734 glBegin GL_QUADS;
735 glVertex 0 , 0;
736 glVertex 0 , $self->{h} - 1;
737 glVertex $self->{w} - 1, $self->{h} - 1;
738 glVertex $self->{w} - 1, 0;
739 glEnd;
740
741 $self->SUPER::_draw;
708} 742}
709 743
710############################################################################# 744#############################################################################
711 745
712package Crossfire::Client::Widget::MapWidget; 746package Crossfire::Client::Widget::MapWidget;
727 761
728sub key_up { 762sub key_up {
729} 763}
730 764
731sub size_request { 765sub size_request {
732 766 (
733} 767 1 + int $::WIDTH / 32,
734 768 1 + int $::HEIGHT / 32,
735sub size_allocate { 769 )
736} 770}
737 771
738sub _draw { 772sub _draw {
739 my ($self) = @_; 773 my ($self) = @_;
740 774
773 my $cell = $map->[$x + $xofs][$y + $yofs] 807 my $cell = $map->[$x + $xofs][$y + $yofs]
774 or next; 808 or next;
775 809
776 my $darkness = $cell->[0] * (1 / 255); 810 my $darkness = $cell->[0] * (1 / 255);
777 if ($darkness < 0) { 811 if ($darkness < 0) {
778 $darkness = 0.15; 812 $darkness = $cell->[1] ? 0.1 : 0;
779 } 813 }
780 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255; 814 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
781 815
782 for my $num (grep $_, @$cell[1,2,3]) { 816 for my $num (grep $_, @$cell[1,2,3]) {
783 my $tex = $::CONN->{face}[$num]{texture} || next; 817 my $tex = $::CONN->{face}[$num]{texture} || next;
784 818
785 glBindTexture GL_TEXTURE_2D, $tex->{name};
786
787 my $w = $tex->{width}; 819 my $w = $tex->{width};
788 my $h = $tex->{height}; 820 my $h = $tex->{height};
789 821
790 my $px = ($x + 1) * 32 - $w; 822 my $px = ($x + 1) * 32 - $w;
791 my $py = ($y + 1) * 32 - $h; 823 my $py = ($y + 1) * 32 - $h;
792 824
793 glBegin GL_QUADS; 825 $tex->draw_quad ($px, $py, $w, $h);
794 glTexCoord 0, 0; glVertex $px , $py;
795 glTexCoord 0, 1; glVertex $px , $py + $h;
796 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
797 glTexCoord 1, 0; glVertex $px + $w, $py;
798 glEnd;
799 } 826 }
800 } 827 }
801 } 828 }
802 829
803# if (1) { # higher quality darkness 830# if (1) { # higher quality darkness
812 839
813 $lighting = new Crossfire::Client::Texture 840 $lighting = new Crossfire::Client::Texture
814 width => $sw4, 841 width => $sw4,
815 height => $sh, 842 height => $sh,
816 data => $lighting, 843 data => $lighting,
817 internalformat => GL_ALPHA4, 844 internalformat => GL_ALPHA,
818 format => GL_ALPHA; 845 format => GL_ALPHA;
819 846
820 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 847 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
821 glColor 0, 0, 0, 0.75; 848 glColor 0.45, 0.45, 0.45, 1;
822 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 849 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
823 glBindTexture GL_TEXTURE_2D, $lighting->{name}; 850 glBindTexture GL_TEXTURE_2D, $lighting->{name};
824 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 851 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
825 glBegin GL_QUADS; 852
826 glTexCoord 0, 0; glVertex 0 , 0; 853 $lighting->draw_quad (0, 0, $sw4 * 32, $sh * 32);
827 glTexCoord 0, 1; glVertex 0 , $sh * 32;
828 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
829 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
830 glEnd;
831 854
832 glDisable GL_TEXTURE_2D; 855 glDisable GL_TEXTURE_2D;
833 glDisable GL_BLEND; 856 glDisable GL_BLEND;
834} 857}
835 858
894 917
895sub moveto { 918sub moveto {
896 my ($self, $x, $y) = @_; 919 my ($self, $x, $y) = @_;
897 920
898 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; 921 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
899 $self->{speed} = 0.2; 922 $self->{speed} = 0.001;
900 $self->{time} = 1; 923 $self->{time} = 1;
901 924
902 ::animation_start $self; 925 ::animation_start $self;
903} 926}
904 927
905sub animate { 928sub animate {
906 my ($self, $interval) = @_; 929 my ($self, $interval) = @_;
930
931 printf "%5.2f\n", 1 / $interval;#d#
907 932
908 $self->{time} -= $interval * $self->{speed}; 933 $self->{time} -= $interval * $self->{speed};
909 if ($self->{time} <= 0) { 934 if ($self->{time} <= 0) {
910 $self->{time} = 0; 935 $self->{time} = 0;
911 ::animation_stop $self; 936 ::animation_stop $self;
919 944
920sub _draw { 945sub _draw {
921 my ($self) = @_; 946 my ($self) = @_;
922 947
923 glPushMatrix; 948 glPushMatrix;
924 glRotate $self->{time} * 10000, 0, 1, 0; 949 glRotate $self->{time} * 1000, 0, 1, 0;
925 $self->{children}[0]->draw; 950 $self->{children}[0]->draw;
926 glPopMatrix; 951 glPopMatrix;
927} 952}
928 953
9291; 954#############################################################################
930 955
956package Crossfire::Client::Widget::Toplevel;
957
958our @ISA = Crossfire::Client::Widget::Container::;
959
960sub size_request {
961 ($::WIDTH, $::HEIGHT)
962}
963
964sub size_allocate {
965 my ($self, $w, $h) = @_;
966
967 $self->SUPER::size_allocate ($w, $h);
968
969 $_->size_allocate ($_->size_request)
970 for @{$self->{children}};
971}
972
973sub update {
974 my ($self) = @_;
975
976 $self->size_allocate ($self->size_request);
977 ::refresh ();
978}
979
980sub add {
981 my ($self, $widget) = @_;
982
983 $self->SUPER::add ($widget);
984
985 $widget->size_allocate ($widget->size_request);
986}
987
988sub draw {
989 my ($self) = @_;
990
991 $self->_draw;
992}
993
994#############################################################################
995
996package Crossfire::Client::Widget;
997
998$TOPLEVEL = new Crossfire::Client::Widget::Toplevel;
999
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1001

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