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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.53 by root, Mon Apr 10 11:56:28 2006 UTC vs.
Revision 1.58 by root, Tue Apr 11 12:21:29 2006 UTC

34 $GRAB->update if $GRAB; 34 $GRAB->update if $GRAB;
35 } 35 }
36 36
37 $BUTTON_STATE |= 1 << ($ev->button - 1); 37 $BUTTON_STATE |= 1 << ($ev->button - 1);
38 38
39 $GRAB->button_down ($ev) if $GRAB; 39 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
40} 40}
41 41
42sub feed_sdl_button_up_event { 42sub feed_sdl_button_up_event {
43 my ($ev) = @_; 43 my ($ev) = @_;
44 my ($x, $y) = ($ev->motion_x, $ev->motion_y); 44 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
45 45
46 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y); 46 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
47 47
48 $BUTTON_STATE &= ~(1 << ($ev->button - 1)); 48 $BUTTON_STATE &= ~(1 << ($ev->button - 1));
49
50 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
49 51
50 if (!$BUTTON_STATE) { 52 if (!$BUTTON_STATE) {
51 my $grab = $GRAB; undef $GRAB; 53 my $grab = $GRAB; undef $GRAB;
52 $grab->update if $grab; 54 $grab->update if $grab;
53 $GRAB->update if $GRAB; 55 $GRAB->update if $GRAB;
65 67
66 $hover->update if $hover; 68 $hover->update if $hover;
67 $HOVER->update if $HOVER; 69 $HOVER->update if $HOVER;
68 } 70 }
69 71
70 $HOVER->mouse_motion ($ev) if $HOVER; 72 $HOVER->mouse_motion ($ev, $HOVER->translate ($x, $y)) if $HOVER;
71} 73}
72 74
73sub new { 75sub new {
74 my $class = shift; 76 my $class = shift;
75 77
95sub size_allocate { 97sub size_allocate {
96 my ($self, $w, $h) = @_; 98 my ($self, $w, $h) = @_;
97 99
98 $self->{w} = $w; 100 $self->{w} = $w;
99 $self->{h} = $h; 101 $self->{h} = $h;
102}
103
104# translate global koordinates to local coordinate system
105sub translate {
106 my ($self, $x, $y) = @_;
107
108 $self->{parent}->translate ($x - $self->{x}, $y - $self->{y});
100} 109}
101 110
102sub focus_in { 111sub focus_in {
103 my ($self) = @_; 112 my ($self) = @_;
104 113
332 or return; 341 or return;
333 342
334 glEnable GL_BLEND; 343 glEnable GL_BLEND;
335 glEnable GL_TEXTURE_2D; 344 glEnable GL_TEXTURE_2D;
336 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 345 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
337 glBindTexture GL_TEXTURE_2D, $tex->{name};
338 346
339 glBegin GL_QUADS; 347 $tex->draw_quad (0, 0, $w, $h);
340 glTexCoord 0, 0; glVertex 0, 0;
341 glTexCoord 0, 1; glVertex 0, $h;
342 glTexCoord 1, 1; glVertex $w, $h;
343 glTexCoord 1, 0; glVertex $w, 0;
344 glEnd;
345 348
346 glDisable GL_BLEND; 349 glDisable GL_BLEND;
347 glDisable GL_TEXTURE_2D; 350 glDisable GL_TEXTURE_2D;
348} 351}
349 352
382 385
383 my ($w, $h) = $chld->size_request; 386 my ($w, $h) = $chld->size_request;
384 387
385 glBegin GL_QUADS; 388 glBegin GL_QUADS;
386 glColor 0, 0, 0; 389 glColor 0, 0, 0;
387 glTexCoord 0, 0; glVertex 0 , 0; 390 glVertex 0 , 0;
388 glTexCoord 0, 1; glVertex 0 , $h + 4; 391 glVertex 0 , $h + 4;
389 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 392 glVertex $w + 4 , $h + 4;
390 glTexCoord 1, 0; glVertex $w + 4 , 0; 393 glVertex $w + 4 , 0;
391 glEnd; 394 glEnd;
392 395
393 $chld->draw; 396 $chld->draw;
394} 397}
395 398
445 glEnable GL_TEXTURE_2D; 448 glEnable GL_TEXTURE_2D;
446 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 449 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
447 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 450 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
448 451
449 my $top = $tex[1]; 452 my $top = $tex[1];
450 glBindTexture GL_TEXTURE_2D, $top->{name}; 453 $top->draw_quad (0, 0, $w, $top->{height});
451
452 glBegin GL_QUADS;
453 glTexCoord 0, 0; glVertex 0 , 0;
454 glTexCoord 0, 1; glVertex 0 , $top->{height};
455 glTexCoord 1, 1; glVertex $w , $top->{height};
456 glTexCoord 1, 0; glVertex $w , 0;
457 glEnd;
458 454
459 my $left = $tex[3]; 455 my $left = $tex[3];
460 glBindTexture GL_TEXTURE_2D, $left->{name}; 456 $left->draw_quad (0, $top->{height}, $left->{width}, $ch);
461
462 glBegin GL_QUADS;
463 glTexCoord 0, 0; glVertex 0 , $top->{height};
464 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
465 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
466 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
467 glEnd;
468 457
469 my $right = $tex[2]; 458 my $right = $tex[2];
470 glBindTexture GL_TEXTURE_2D, $right->{name}; 459 $right->draw_quad ($w - $right->{width}, $top->{height}, $right->{width}, $ch);
471
472 glBegin GL_QUADS;
473 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
474 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
475 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
476 glTexCoord 1, 0; glVertex $w , $top->{height};
477 glEnd;
478 460
479 my $bottom = $tex[4]; 461 my $bottom = $tex[4];
480 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 462 $bottom->draw_quad (0, $h - $bottom->{height}, $w, $bottom->{height});
481
482 glBegin GL_QUADS;
483 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
484 glTexCoord 0, 1; glVertex 0 , $h;
485 glTexCoord 1, 1; glVertex $w , $h;
486 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
487 glEnd;
488 463
489 my $bg = $tex[0]; 464 my $bg = $tex[0];
490 glBindTexture GL_TEXTURE_2D, $bg->{name}; 465 glBindTexture GL_TEXTURE_2D, $bg->{name};
491 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 466 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
492 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 467 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
493 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 468 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
494 469
495 my $rep_x = $cw / $bg->{width}; 470 my $rep_x = $cw / $bg->{width};
496 my $rep_y = $ch / $bg->{height}; 471 my $rep_y = $ch / $bg->{height};
497 472
498 glBegin GL_QUADS; 473 $bg->draw_quad ($left->{width}, $top->{height}, $cw, $ch);
499 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
500 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
501 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
502 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
503 glEnd;
504 474
505 glDisable GL_BLEND; 475 glDisable GL_BLEND;
506 glDisable GL_TEXTURE_2D; 476 glDisable GL_TEXTURE_2D;
507 477
508 $self->child->draw; 478 $self->child->draw;
715 685
716 glEnable GL_BLEND; 686 glEnable GL_BLEND;
717 glEnable GL_TEXTURE_2D; 687 glEnable GL_TEXTURE_2D;
718 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 688 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
719 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 689 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
720 glBindTexture GL_TEXTURE_2D, $tex->{name};
721 690
722 glColor 1, 0, 0, 1; # TODO color 691 glColor 1, 0, 0, 1; # TODO color
723 692
724 glBegin GL_QUADS; 693 $tex->draw_quad (0, 0);
725 glTexCoord 0, 0; glVertex 0 , 0;
726 glTexCoord 0, 1; glVertex 0 , $tex->{height};
727 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
728 glTexCoord 1, 0; glVertex $tex->{width}, 0;
729 glEnd;
730 694
731 glDisable GL_BLEND; 695 glDisable GL_BLEND;
732 glDisable GL_TEXTURE_2D; 696 glDisable GL_TEXTURE_2D;
733} 697}
734 698
753 717
754 if ($sym == SDLK_BACKSPACE) { 718 if ($sym == SDLK_BACKSPACE) {
755 substr $text, -1, 1, ''; 719 substr $text, -1, 1, '';
756 } elsif ($uni) { 720 } elsif ($uni) {
757 $text .= chr $uni; 721 $text .= chr $uni;
758 print "$uni <$text>\n";#d#
759 } 722 }
760 723
761 $self->set_text ($text); 724 $self->set_text ($text);
762} 725}
763 726
764sub button_down { 727sub button_down {
765 my ($self, $ev) = @_; 728 my ($self, $ev) = @_;
766 729
767 $self->focus_in; 730 $self->focus_in;
731}
732
733sub mouse_motion {
734 my ($self, $ev, $x, $y) = @_;
735 printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d#
768} 736}
769 737
770sub _draw { 738sub _draw {
771 my ($self) = @_; 739 my ($self) = @_;
772 740
842 glEnable GL_TEXTURE_2D; 810 glEnable GL_TEXTURE_2D;
843 glEnable GL_BLEND; 811 glEnable GL_BLEND;
844 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 812 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
845 813
846 my $sw4 = ($sw + 3) & ~3; 814 my $sw4 = ($sw + 3) & ~3;
847 my $lighting = "\x00" x ($sw4 * $sh); 815 my $darkness = "\x00" x ($sw4 * $sh);
848 816
849 for my $x (0 .. $sw - 1) { 817 for my $x (0 .. $sw - 1) {
818 my $row = $map->[$x + $xofs];
850 for my $y (0 .. $sh - 1) { 819 for my $y (0 .. $sh - 1) {
851 820
852 my $cell = $map->[$x + $xofs][$y + $yofs] 821 my $cell = $row->[$y + $yofs]
853 or next; 822 or next;
854 823
855 my $darkness = $cell->[0] * (1 / 255); 824 my $dark = $cell->[0];
856 if ($darkness < 0) { 825 if ($dark < 0) {
857 $darkness = $cell->[1] ? 0.2 : 0; 826 substr $darkness, $y * $sw4 + $x, 1, chr 224;
827 } else {
828 substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark;
858 } 829 }
859 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
860 830
861 for my $num (grep $_, @$cell[1,2,3]) { 831 for my $num (grep $_, @$cell[1,2,3]) {
862 my $tex = $::CONN->{face}[$num]{texture} || next; 832 my $tex = $::CONN->{face}[$num]{texture} || next;
863 833
864 glBindTexture GL_TEXTURE_2D, $tex->{name};
865
866 my $w = $tex->{width}; 834 my $w = $tex->{width};
867 my $h = $tex->{height}; 835 my $h = $tex->{height};
868 836
869 my $px = ($x + 1) * 32 - $w; 837 $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h);
870 my $py = ($y + 1) * 32 - $h;
871
872 glBegin GL_QUADS;
873 glTexCoord 0, 0; glVertex $px , $py;
874 glTexCoord 0, 1; glVertex $px , $py + $h;
875 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
876 glTexCoord 1, 0; glVertex $px + $w, $py;
877 glEnd;
878 } 838 }
879 } 839 }
880 } 840 }
881 841
882# if (1) { # higher quality darkness 842# if (1) { # higher quality darkness
887# 847#
888# $lighting = $pb->get_pixels; 848# $lighting = $pb->get_pixels;
889# $lighting =~ s/(.)../$1/gs; 849# $lighting =~ s/(.)../$1/gs;
890# } 850# }
891 851
852 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
853 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
854
892 $lighting = new Crossfire::Client::Texture 855 $darkness = new Crossfire::Client::Texture
893 width => $sw4, 856 width => $sw4,
894 height => $sh, 857 height => $sh,
895 data => $lighting, 858 data => $darkness,
896 internalformat => GL_ALPHA, 859 internalformat => GL_ALPHA,
897 format => GL_ALPHA; 860 format => GL_ALPHA;
898 861
899 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
900 glColor 0.5, 0.5, 0.5, 1; 862 glColor 0.45, 0.45, 0.45, 1;
901 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 863 $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32);
902 glBindTexture GL_TEXTURE_2D, $lighting->{name};
903 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
904 glBegin GL_QUADS;
905 glTexCoord 0, 0; glVertex 0 , 0;
906 glTexCoord 0, 1; glVertex 0 , $sh * 32;
907 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
908 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
909 glEnd;
910 864
911 glDisable GL_TEXTURE_2D; 865 glDisable GL_TEXTURE_2D;
912 glDisable GL_BLEND; 866 glDisable GL_BLEND;
913} 867}
914 868
973 927
974sub moveto { 928sub moveto {
975 my ($self, $x, $y) = @_; 929 my ($self, $x, $y) = @_;
976 930
977 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; 931 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
978 $self->{speed} = 2; 932 $self->{speed} = 0.001;
979 $self->{time} = 1; 933 $self->{time} = 1;
980 934
981 ::animation_start $self; 935 ::animation_start $self;
982} 936}
983 937
1022 976
1023 $_->size_allocate ($_->size_request) 977 $_->size_allocate ($_->size_request)
1024 for @{$self->{children}}; 978 for @{$self->{children}};
1025} 979}
1026 980
981sub translate {
982 my ($self, $x, $y) = @_;
983
984 ($x, $y)
985}
986
1027sub update { 987sub update {
1028 my ($self) = @_; 988 my ($self) = @_;
1029 989
1030 $self->size_allocate ($self->size_request); 990 $self->size_allocate ($self->size_request);
1031 ::refresh (); 991 ::refresh ();

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