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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.53 by root, Mon Apr 10 11:56:28 2006 UTC vs.
Revision 1.65 by root, Tue Apr 11 14:04:27 2006 UTC

1package Crossfire::Client::Widget; 1package CFClient::Widget;
2 2
3use strict; 3use strict;
4 4
5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10use Crossfire::Client; 10use CFClient;
11 11
12our ($FOCUS, $HOVER, $GRAB); # various widgets 12our ($FOCUS, $HOVER, $GRAB); # various widgets
13 13
14our $TOPLEVEL; 14our $TOPLEVEL;
15our $BUTTON_STATE; 15our $BUTTON_STATE;
34 $GRAB->update if $GRAB; 34 $GRAB->update if $GRAB;
35 } 35 }
36 36
37 $BUTTON_STATE |= 1 << ($ev->button - 1); 37 $BUTTON_STATE |= 1 << ($ev->button - 1);
38 38
39 $GRAB->button_down ($ev) if $GRAB; 39 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
40} 40}
41 41
42sub feed_sdl_button_up_event { 42sub feed_sdl_button_up_event {
43 my ($ev) = @_; 43 my ($ev) = @_;
44 my ($x, $y) = ($ev->motion_x, $ev->motion_y); 44 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
45 45
46 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y); 46 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
47 47
48 $BUTTON_STATE &= ~(1 << ($ev->button - 1)); 48 $BUTTON_STATE &= ~(1 << ($ev->button - 1));
49
50 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
49 51
50 if (!$BUTTON_STATE) { 52 if (!$BUTTON_STATE) {
51 my $grab = $GRAB; undef $GRAB; 53 my $grab = $GRAB; undef $GRAB;
52 $grab->update if $grab; 54 $grab->update if $grab;
53 $GRAB->update if $GRAB; 55 $GRAB->update if $GRAB;
65 67
66 $hover->update if $hover; 68 $hover->update if $hover;
67 $HOVER->update if $HOVER; 69 $HOVER->update if $HOVER;
68 } 70 }
69 71
70 $HOVER->mouse_motion ($ev) if $HOVER; 72 $HOVER->mouse_motion ($ev, $HOVER->translate ($x, $y)) if $HOVER;
71} 73}
72 74
73sub new { 75sub new {
74 my $class = shift; 76 my $class = shift;
75 77
76 bless { @_ }, $class 78 bless {
79 x => 0,
80 y => 0,
81 z => 0,
82 @_
83 }, $class
77} 84}
78 85
79sub move { 86sub move {
80 my ($self, $x, $y, $z) = @_; 87 my ($self, $x, $y, $z) = @_;
81 $self->{x} = $x; 88 $self->{x} = $x;
95sub size_allocate { 102sub size_allocate {
96 my ($self, $w, $h) = @_; 103 my ($self, $w, $h) = @_;
97 104
98 $self->{w} = $w; 105 $self->{w} = $w;
99 $self->{h} = $h; 106 $self->{h} = $h;
107}
108
109# translate global koordinates to local coordinate system
110sub translate {
111 my ($self, $x, $y) = @_;
112
113 $self->{parent}->translate ($x - $self->{x}, $y - $self->{y});
100} 114}
101 115
102sub focus_in { 116sub focus_in {
103 my ($self) = @_; 117 my ($self) = @_;
104 118
201 #$self->deactivate; 215 #$self->deactivate;
202} 216}
203 217
204############################################################################# 218#############################################################################
205 219
206package Crossfire::Client::Widget::Container; 220package CFClient::Widget::Container;
207 221
208our @ISA = Crossfire::Client::Widget::; 222our @ISA = CFClient::Widget::;
209 223
210sub new { 224sub new {
211 my ($class, @widgets) = @_; 225 my ($class, %arg) = @_;
212 226
227 my $children = delete $arg{children} || [];
228
213 my $self = $class->SUPER::new (children => []); 229 my $self = $class->SUPER::new (children => [], %arg);
214 $self->add ($_) for @widgets; 230 $self->add ($_) for @$children;
215 231
216 $self 232 $self
217} 233}
218 234
219sub add { 235sub add {
260 $_->draw for @{$self->{children}}; 276 $_->draw for @{$self->{children}};
261} 277}
262 278
263############################################################################# 279#############################################################################
264 280
265package Crossfire::Client::Widget::Bin; 281package CFClient::Widget::Bin;
266 282
267our @ISA = Crossfire::Client::Widget::Container::; 283our @ISA = CFClient::Widget::Container::;
268 284
269sub child { $_[0]->{children}[0] } 285sub child { $_[0]->{children}[0] }
270 286
271sub size_request { 287sub size_request {
272 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 288 $_[0]{children}[0]->size_request if $_[0]{children}[0];
280 if $self->{children}[0] 296 if $self->{children}[0]
281} 297}
282 298
283############################################################################# 299#############################################################################
284 300
285package Crossfire::Client::Widget::Window; 301package CFClient::Widget::Window;
286 302
287our @ISA = Crossfire::Client::Widget::Bin::; 303our @ISA = CFClient::Widget::Bin::;
288 304
289use SDL::OpenGL; 305use SDL::OpenGL;
290 306
291sub new { 307sub new {
292 my ($class, $x, $y, $z, $w, $h) = @_; 308 my ($class, %arg) = @_;
293 309
294 my $self = $class->SUPER::new; 310 my $self = $class->SUPER::new (%arg);
295
296 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
297} 311}
298 312
299sub update { 313sub update {
300 my ($self) = @_; 314 my ($self) = @_;
301 315
316 # we want to do this delayed...
302 $self->render_chld; 317 $self->render_chld;
303 $self->SUPER::update; 318 $self->SUPER::update;
304} 319}
305 320
306sub render_chld { 321sub render_chld {
307 my ($self) = @_; 322 my ($self) = @_;
308 323
309 $self->{texture} = 324 $self->{texture} =
310 Crossfire::Client::Texture->new_from_opengl ( 325 CFClient::Texture->new_from_opengl (
311 $self->{w}, $self->{h}, sub { $self->child->draw } 326 $self->{w}, $self->{h}, sub { $self->child->draw }
312 ); 327 );
313} 328}
314 329
315sub size_allocate { 330sub size_allocate {
332 or return; 347 or return;
333 348
334 glEnable GL_BLEND; 349 glEnable GL_BLEND;
335 glEnable GL_TEXTURE_2D; 350 glEnable GL_TEXTURE_2D;
336 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 351 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
337 glBindTexture GL_TEXTURE_2D, $tex->{name};
338 352
339 glBegin GL_QUADS; 353 $tex->draw_quad (0, 0, $w, $h);
340 glTexCoord 0, 0; glVertex 0, 0;
341 glTexCoord 0, 1; glVertex 0, $h;
342 glTexCoord 1, 1; glVertex $w, $h;
343 glTexCoord 1, 0; glVertex $w, 0;
344 glEnd;
345 354
346 glDisable GL_BLEND; 355 glDisable GL_BLEND;
347 glDisable GL_TEXTURE_2D; 356 glDisable GL_TEXTURE_2D;
348} 357}
349 358
350############################################################################# 359#############################################################################
351 360
352package Crossfire::Client::Widget::Frame; 361package CFClient::Widget::Frame;
353 362
354our @ISA = Crossfire::Client::Widget::Bin::; 363our @ISA = CFClient::Widget::Bin::;
355 364
356use SDL::OpenGL; 365use SDL::OpenGL;
357 366
358sub size_request { 367sub size_request {
359 my ($self) = @_; 368 my ($self) = @_;
382 391
383 my ($w, $h) = $chld->size_request; 392 my ($w, $h) = $chld->size_request;
384 393
385 glBegin GL_QUADS; 394 glBegin GL_QUADS;
386 glColor 0, 0, 0; 395 glColor 0, 0, 0;
387 glTexCoord 0, 0; glVertex 0 , 0; 396 glVertex 0 , 0;
388 glTexCoord 0, 1; glVertex 0 , $h + 4; 397 glVertex 0 , $h + 4;
389 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 398 glVertex $w + 4 , $h + 4;
390 glTexCoord 1, 0; glVertex $w + 4 , 0; 399 glVertex $w + 4 , 0;
391 glEnd; 400 glEnd;
392 401
393 $chld->draw; 402 $chld->draw;
394} 403}
395 404
396############################################################################# 405#############################################################################
397 406
398package Crossfire::Client::Widget::FancyFrame; 407package CFClient::Widget::FancyFrame;
399 408
400our @ISA = Crossfire::Client::Widget::Bin::; 409our @ISA = CFClient::Widget::Bin::;
401 410
402use SDL::OpenGL; 411use SDL::OpenGL;
403 412
404my @tex = 413my @tex =
405 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 414 map { new_from_file CFClient::Texture CFClient::find_rcfile $_ }
406 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png); 415 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
407 416
408sub size_request { 417sub size_request {
409 my ($self) = @_; 418 my ($self) = @_;
410 419
445 glEnable GL_TEXTURE_2D; 454 glEnable GL_TEXTURE_2D;
446 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 455 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
447 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 456 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
448 457
449 my $top = $tex[1]; 458 my $top = $tex[1];
450 glBindTexture GL_TEXTURE_2D, $top->{name}; 459 $top->draw_quad (0, 0, $w, $top->{height});
451
452 glBegin GL_QUADS;
453 glTexCoord 0, 0; glVertex 0 , 0;
454 glTexCoord 0, 1; glVertex 0 , $top->{height};
455 glTexCoord 1, 1; glVertex $w , $top->{height};
456 glTexCoord 1, 0; glVertex $w , 0;
457 glEnd;
458 460
459 my $left = $tex[3]; 461 my $left = $tex[3];
460 glBindTexture GL_TEXTURE_2D, $left->{name}; 462 $left->draw_quad (0, $top->{height}, $left->{width}, $ch);
461
462 glBegin GL_QUADS;
463 glTexCoord 0, 0; glVertex 0 , $top->{height};
464 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
465 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
466 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
467 glEnd;
468 463
469 my $right = $tex[2]; 464 my $right = $tex[2];
470 glBindTexture GL_TEXTURE_2D, $right->{name}; 465 $right->draw_quad ($w - $right->{width}, $top->{height}, $right->{width}, $ch);
471
472 glBegin GL_QUADS;
473 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
474 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
475 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
476 glTexCoord 1, 0; glVertex $w , $top->{height};
477 glEnd;
478 466
479 my $bottom = $tex[4]; 467 my $bottom = $tex[4];
480 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 468 $bottom->draw_quad (0, $h - $bottom->{height}, $w, $bottom->{height});
481
482 glBegin GL_QUADS;
483 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
484 glTexCoord 0, 1; glVertex 0 , $h;
485 glTexCoord 1, 1; glVertex $w , $h;
486 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
487 glEnd;
488 469
489 my $bg = $tex[0]; 470 my $bg = $tex[0];
490 glBindTexture GL_TEXTURE_2D, $bg->{name}; 471 glBindTexture GL_TEXTURE_2D, $bg->{name};
491 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 472 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
492 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 473 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
493 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 474 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
494 475
495 my $rep_x = $cw / $bg->{width}; 476 my $rep_x = $cw / $bg->{width};
496 my $rep_y = $ch / $bg->{height}; 477 my $rep_y = $ch / $bg->{height};
497 478
498 glBegin GL_QUADS; 479 $bg->draw_quad ($left->{width}, $top->{height}, $cw, $ch);
499 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
500 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
501 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
502 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
503 glEnd;
504 480
505 glDisable GL_BLEND; 481 glDisable GL_BLEND;
506 glDisable GL_TEXTURE_2D; 482 glDisable GL_TEXTURE_2D;
507 483
508 $self->child->draw; 484 $self->child->draw;
509 485
510} 486}
511 487
512############################################################################# 488#############################################################################
513 489
514package Crossfire::Client::Widget::Table; 490package CFClient::Widget::Table;
515 491
516our @ISA = Crossfire::Client::Widget::Bin::; 492our @ISA = CFClient::Widget::Bin::;
517 493
518use SDL::OpenGL; 494use SDL::OpenGL;
519 495
520sub add { 496sub add {
521 my ($self, $x, $y, $chld) = @_; 497 my ($self, $x, $y, $chld) = @_;
596 } 572 }
597} 573}
598 574
599############################################################################# 575#############################################################################
600 576
601package Crossfire::Client::Widget::VBox; 577package CFClient::Widget::VBox;
602 578
603our @ISA = Crossfire::Client::Widget::Container::; 579our @ISA = CFClient::Widget::Container::;
604 580
605use SDL::OpenGL; 581use SDL::OpenGL;
606 582
607sub size_request { 583sub size_request {
608 my ($self) = @_; 584 my ($self) = @_;
656 } 632 }
657} 633}
658 634
659############################################################################# 635#############################################################################
660 636
661package Crossfire::Client::Widget::Label; 637package CFClient::Widget::Label;
662 638
663our @ISA = Crossfire::Client::Widget::; 639our @ISA = CFClient::Widget::;
664 640
665use SDL::OpenGL; 641use SDL::OpenGL;
666 642
667sub new { 643sub new {
668 my ($class, $x, $y, $z, $height, $text) = @_; 644 my ($class, %arg) = @_;
669
670 $height ||= $::FONTSIZE;
671 645
672 # TODO: color, and make height, xyz etc. optional 646 # TODO: color, and make height, xyz etc. optional
673 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); 647 my $self = $class->SUPER::new (
648 color => [1, 1, 1],
649 height => $::FONTSIZE,
650 text => "",
651 layout => new CFClient::Layout,
652 %arg
653 );
674 654
675 $self->set_text ($text); 655 $self->set_text ($self->{text});
676 656
677 $self 657 $self
678} 658}
679 659
680sub set_text { 660sub set_text {
681 my ($self, $text) = @_; 661 my ($self, $text) = @_;
682 662
683 $self->{text} = $text; 663 $self->{text} = $text;
684 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height}; 664 $self->{layout}->set_markup ($text);
685 665
686 $self->update; 666 delete $self->{texture};
687} 667}
688 668
689sub get_text { 669sub get_text {
690 my ($self, $text) = @_; 670 my ($self, $text) = @_;
691 671
693} 673}
694 674
695sub size_request { 675sub size_request {
696 my ($self) = @_; 676 my ($self) = @_;
697 677
678 $self->{layout}->set_width;
679 $self->{layout}->set_height ($self->{height});
680 $self->{layout}->size
698 if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack 681# if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack
699 ( 682# (
700 $self->{texture}{width}, 683# $self->{texture}{width},
701 $self->{texture}{height}, 684# $self->{texture}{height},
702 ) 685# )
703 } else { 686# } else {
704 my ($w, $h, $data) = Crossfire::Client::font_render "Yy", $self->{height}; 687# my ($w, $h, $data) = CFClient::font_render "Yy", $self->{height};
705 688#
706 ($w, $h) 689# ($w, $h)
707 } 690# }
691}
708 692
693sub size_allocate {
694 my ($self, $w, $h) = @_;
695
696 $self->SUPER::size_allocate ($w, $h);
697 delete $self->{texture};
709} 698}
710 699
711sub _draw { 700sub _draw {
712 my ($self) = @_; 701 my ($self) = @_;
713 702
714 my $tex = $self->{texture}; 703 my $tex = $self->{texture} ||= do {
704 $self->{layout}->set_width ($self->{w});
705 new_from_layout CFClient::Texture $self->{layout};
706 };
715 707
716 glEnable GL_BLEND; 708 glEnable GL_BLEND;
717 glEnable GL_TEXTURE_2D; 709 glEnable GL_TEXTURE_2D;
718 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 710 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
719 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 711 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
720 glBindTexture GL_TEXTURE_2D, $tex->{name};
721 712
722 glColor 1, 0, 0, 1; # TODO color 713 glColor @{$self->{color}};
723 714
724 glBegin GL_QUADS; 715 $tex->draw_quad (0, 0);
725 glTexCoord 0, 0; glVertex 0 , 0;
726 glTexCoord 0, 1; glVertex 0 , $tex->{height};
727 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
728 glTexCoord 1, 0; glVertex $tex->{width}, 0;
729 glEnd;
730 716
731 glDisable GL_BLEND; 717 glDisable GL_BLEND;
732 glDisable GL_TEXTURE_2D; 718 glDisable GL_TEXTURE_2D;
733} 719}
734 720
735############################################################################# 721#############################################################################
736 722
737package Crossfire::Client::Widget::Entry; 723package CFClient::Widget::Entry;
738 724
739our @ISA = Crossfire::Client::Widget::Label::; 725our @ISA = CFClient::Widget::Label::;
740 726
741use SDL; 727use SDL;
742use SDL::OpenGL; 728use SDL::OpenGL;
743 729
744sub key_down { 730sub key_down {
753 739
754 if ($sym == SDLK_BACKSPACE) { 740 if ($sym == SDLK_BACKSPACE) {
755 substr $text, -1, 1, ''; 741 substr $text, -1, 1, '';
756 } elsif ($uni) { 742 } elsif ($uni) {
757 $text .= chr $uni; 743 $text .= chr $uni;
758 print "$uni <$text>\n";#d#
759 } 744 }
760 745
761 $self->set_text ($text); 746 $self->set_text ($text);
762} 747}
763 748
764sub button_down { 749sub button_down {
765 my ($self, $ev) = @_; 750 my ($self, $ev) = @_;
766 751
767 $self->focus_in; 752 $self->focus_in;
753}
754
755sub mouse_motion {
756 my ($self, $ev, $x, $y) = @_;
757 printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d#
768} 758}
769 759
770sub _draw { 760sub _draw {
771 my ($self) = @_; 761 my ($self) = @_;
772 762
786 $self->SUPER::_draw; 776 $self->SUPER::_draw;
787} 777}
788 778
789############################################################################# 779#############################################################################
790 780
791package Crossfire::Client::Widget::MapWidget; 781package CFClient::Widget::MapWidget;
792 782
793use strict; 783use strict;
794 784
795use List::Util qw(min max); 785use List::Util qw(min max);
796 786
797use SDL; 787use SDL;
798use SDL::OpenGL; 788use SDL::OpenGL;
799use SDL::OpenGL::Constants; 789use SDL::OpenGL::Constants;
800 790
801our @ISA = Crossfire::Client::Widget::; 791our @ISA = CFClient::Widget::;
792
793sub new {
794 my $class = shift;
795
796 $class->SUPER::new (
797 z => -1,
798 list => (glGenLists 1),
799 @_
800 )
801}
802 802
803sub key_down { 803sub key_down {
804 print "MAPKEYDOWN\n"; 804 print "MAPKEYDOWN\n";
805} 805}
806 806
812 1 + int $::WIDTH / 32, 812 1 + int $::WIDTH / 32,
813 1 + int $::HEIGHT / 32, 813 1 + int $::HEIGHT / 32,
814 ) 814 )
815} 815}
816 816
817sub update {
818 my ($self) = @_;
819
820 $self->{need_update} = 1;
821}
822
817sub _draw { 823sub _draw {
818 my ($self) = @_; 824 my ($self) = @_;
819 825
826 if (delete $self->{need_update}) {
827 glNewList $self->{list}, GL_COMPILE;
828
820 my $mx = $::CONN->{mapx}; 829 my $mx = $::CONN->{mapx};
821 my $my = $::CONN->{mapy}; 830 my $my = $::CONN->{mapy};
822 831
823 my $map = $::CONN->{map}; 832 my $map = $::CONN->{map};
824 833
825 my ($xofs, $yofs); 834 my ($xofs, $yofs);
826 835
827 my $sw = 1 + int $::WIDTH / 32; 836 my $sw = 1 + int $::WIDTH / 32;
828 my $sh = 1 + int $::HEIGHT / 32; 837 my $sh = 1 + int $::HEIGHT / 32;
829 838
830 if ($::CONN->{mapw} > $sw) { 839 if ($::CONN->{mapw} > $sw) {
831 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5; 840 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
832 } else { 841 } else {
833 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs}; 842 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
834 } 843 }
835 844
836 if ($::CONN->{maph} > $sh) { 845 if ($::CONN->{maph} > $sh) {
837 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5; 846 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
838 } else { 847 } else {
839 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs}; 848 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
840 } 849 }
841 850
842 glEnable GL_TEXTURE_2D; 851 glEnable GL_TEXTURE_2D;
843 glEnable GL_BLEND; 852 glEnable GL_BLEND;
844 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 853 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
845 854
846 my $sw4 = ($sw + 3) & ~3; 855 my $sw4 = ($sw + 3) & ~3;
847 my $lighting = "\x00" x ($sw4 * $sh); 856 my $darkness = "\x00" x ($sw4 * $sh);
848 857
849 for my $x (0 .. $sw - 1) { 858 for my $x (0 .. $sw - 1) {
859 my $row = $map->[$x + $xofs];
850 for my $y (0 .. $sh - 1) { 860 for my $y (0 .. $sh - 1) {
851 861
852 my $cell = $map->[$x + $xofs][$y + $yofs] 862 my $cell = $row->[$y + $yofs]
853 or next; 863 or next;
854 864
855 my $darkness = $cell->[0] * (1 / 255); 865 my $dark = $cell->[0];
856 if ($darkness < 0) { 866 if ($dark < 0) {
857 $darkness = $cell->[1] ? 0.2 : 0; 867 substr $darkness, $y * $sw4 + $x, 1, chr 224;
868 } else {
869 substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark;
858 } 870 }
859 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
860 871
861 for my $num (grep $_, @$cell[1,2,3]) { 872 for my $num (grep $_, @$cell[1,2,3]) {
862 my $tex = $::CONN->{face}[$num]{texture} || next; 873 my $tex = $::CONN->{face}[$num]{texture} || next;
863 874
864 glBindTexture GL_TEXTURE_2D, $tex->{name};
865
866 my $w = $tex->{width}; 875 my $w = $tex->{width};
867 my $h = $tex->{height}; 876 my $h = $tex->{height};
868 877
869 my $px = ($x + 1) * 32 - $w; 878 $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h);
870 my $py = ($y + 1) * 32 - $h;
871
872 glBegin GL_QUADS;
873 glTexCoord 0, 0; glVertex $px , $py;
874 glTexCoord 0, 1; glVertex $px , $py + $h;
875 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
876 glTexCoord 1, 0; glVertex $px + $w, $py;
877 glEnd; 879 }
878 } 880 }
879 } 881 }
880 }
881 882
882# if (1) { # higher quality darkness 883# if (1) { # higher quality darkness
883# $lighting =~ s/(.)/$1$1$1/gs; 884# $lighting =~ s/(.)/$1$1$1/gs;
884# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3; 885# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
885# 886#
887# 888#
888# $lighting = $pb->get_pixels; 889# $lighting = $pb->get_pixels;
889# $lighting =~ s/(.)../$1/gs; 890# $lighting =~ s/(.)../$1/gs;
890# } 891# }
891 892
892 $lighting = new Crossfire::Client::Texture
893 width => $sw4,
894 height => $sh,
895 data => $lighting,
896 internalformat => GL_ALPHA,
897 format => GL_ALPHA;
898
899 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 893 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
900 glColor 0.5, 0.5, 0.5, 1;
901 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 894 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
902 glBindTexture GL_TEXTURE_2D, $lighting->{name};
903 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
904 glBegin GL_QUADS;
905 glTexCoord 0, 0; glVertex 0 , 0;
906 glTexCoord 0, 1; glVertex 0 , $sh * 32;
907 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
908 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
909 glEnd;
910 895
896 $darkness = new CFClient::Texture
897 width => $sw4,
898 height => $sh,
899 data => $darkness,
900 internalformat => GL_ALPHA,
901 format => GL_ALPHA;
902
903 glColor 0.45, 0.45, 0.45, 1;
904 $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32);
905
911 glDisable GL_TEXTURE_2D; 906 glDisable GL_TEXTURE_2D;
912 glDisable GL_BLEND; 907 glDisable GL_BLEND;
908
909 glEndList;
910 }
911
912 glCallList $self->{list};
913} 913}
914 914
915my %DIR = ( 915my %DIR = (
916 SDLK_KP8, [1, "north"], 916 SDLK_KP8, [1, "north"],
917 SDLK_KP9, [2, "northeast"], 917 SDLK_KP9, [2, "northeast"],
963 } 963 }
964} 964}
965 965
966############################################################################# 966#############################################################################
967 967
968package Crossfire::Client::Widget::Animator; 968package CFClient::Widget::Animator;
969 969
970use SDL::OpenGL; 970use SDL::OpenGL;
971 971
972our @ISA = Crossfire::Client::Widget::Bin::; 972our @ISA = CFClient::Widget::Bin::;
973 973
974sub moveto { 974sub moveto {
975 my ($self, $x, $y) = @_; 975 my ($self, $x, $y) = @_;
976 976
977 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; 977 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
978 $self->{speed} = 2; 978 $self->{speed} = 0.001;
979 $self->{time} = 1; 979 $self->{time} = 1;
980 980
981 ::animation_start $self; 981 ::animation_start $self;
982} 982}
983 983
1005 glPopMatrix; 1005 glPopMatrix;
1006} 1006}
1007 1007
1008############################################################################# 1008#############################################################################
1009 1009
1010package Crossfire::Client::Widget::Toplevel; 1010package CFClient::Widget::Toplevel;
1011 1011
1012our @ISA = Crossfire::Client::Widget::Container::; 1012our @ISA = CFClient::Widget::Container::;
1013 1013
1014sub size_request { 1014sub size_request {
1015 ($::WIDTH, $::HEIGHT) 1015 ($::WIDTH, $::HEIGHT)
1016} 1016}
1017 1017
1022 1022
1023 $_->size_allocate ($_->size_request) 1023 $_->size_allocate ($_->size_request)
1024 for @{$self->{children}}; 1024 for @{$self->{children}};
1025} 1025}
1026 1026
1027sub translate {
1028 my ($self, $x, $y) = @_;
1029
1030 ($x, $y)
1031}
1032
1027sub update { 1033sub update {
1028 my ($self) = @_; 1034 my ($self) = @_;
1029 1035
1030 $self->size_allocate ($self->size_request); 1036 $self->size_allocate ($self->size_request);
1031 ::refresh (); 1037 ::refresh ();
1045 $self->_draw; 1051 $self->_draw;
1046} 1052}
1047 1053
1048############################################################################# 1054#############################################################################
1049 1055
1050package Crossfire::Client::Widget; 1056package CFClient::Widget;
1051 1057
1052$TOPLEVEL = new Crossfire::Client::Widget::Toplevel; 1058$TOPLEVEL = new CFClient::Widget::Toplevel;
1053 1059
10541 10601
1055 1061

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