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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.55 by root, Mon Apr 10 19:34:04 2006 UTC vs.
Revision 1.66 by root, Tue Apr 11 14:36:02 2006 UTC

1package Crossfire::Client::Widget; 1package CFClient::Widget;
2 2
3use strict; 3use strict;
4 4
5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10use Crossfire::Client; 10use CFClient;
11 11
12our ($FOCUS, $HOVER, $GRAB); # various widgets 12our ($FOCUS, $HOVER, $GRAB); # various widgets
13 13
14our $TOPLEVEL; 14our $TOPLEVEL;
15our $BUTTON_STATE; 15our $BUTTON_STATE;
34 $GRAB->update if $GRAB; 34 $GRAB->update if $GRAB;
35 } 35 }
36 36
37 $BUTTON_STATE |= 1 << ($ev->button - 1); 37 $BUTTON_STATE |= 1 << ($ev->button - 1);
38 38
39 $GRAB->button_down ($ev) if $GRAB; 39 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
40} 40}
41 41
42sub feed_sdl_button_up_event { 42sub feed_sdl_button_up_event {
43 my ($ev) = @_; 43 my ($ev) = @_;
44 my ($x, $y) = ($ev->motion_x, $ev->motion_y); 44 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
45 45
46 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y); 46 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
47 47
48 $BUTTON_STATE &= ~(1 << ($ev->button - 1)); 48 $BUTTON_STATE &= ~(1 << ($ev->button - 1));
49
50 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
49 51
50 if (!$BUTTON_STATE) { 52 if (!$BUTTON_STATE) {
51 my $grab = $GRAB; undef $GRAB; 53 my $grab = $GRAB; undef $GRAB;
52 $grab->update if $grab; 54 $grab->update if $grab;
53 $GRAB->update if $GRAB; 55 $GRAB->update if $GRAB;
65 67
66 $hover->update if $hover; 68 $hover->update if $hover;
67 $HOVER->update if $HOVER; 69 $HOVER->update if $HOVER;
68 } 70 }
69 71
70 $HOVER->mouse_motion ($ev) if $HOVER; 72 $HOVER->mouse_motion ($ev, $HOVER->translate ($x, $y)) if $HOVER;
71} 73}
72 74
73sub new { 75sub new {
74 my $class = shift; 76 my $class = shift;
75 77
76 bless { @_ }, $class 78 bless {
79 x => 0,
80 y => 0,
81 z => 0,
82 @_
83 }, $class
77} 84}
78 85
79sub move { 86sub move {
80 my ($self, $x, $y, $z) = @_; 87 my ($self, $x, $y, $z) = @_;
81 $self->{x} = $x; 88 $self->{x} = $x;
95sub size_allocate { 102sub size_allocate {
96 my ($self, $w, $h) = @_; 103 my ($self, $w, $h) = @_;
97 104
98 $self->{w} = $w; 105 $self->{w} = $w;
99 $self->{h} = $h; 106 $self->{h} = $h;
107}
108
109# translate global koordinates to local coordinate system
110sub translate {
111 my ($self, $x, $y) = @_;
112
113 $self->{parent}->translate ($x - $self->{x}, $y - $self->{y});
100} 114}
101 115
102sub focus_in { 116sub focus_in {
103 my ($self) = @_; 117 my ($self) = @_;
104 118
201 #$self->deactivate; 215 #$self->deactivate;
202} 216}
203 217
204############################################################################# 218#############################################################################
205 219
220package CFClient::Widget::Empty;
221
222our @ISA = CFClient::Widget::;
223
224sub size_request {
225 (0, 0)
226}
227
228sub draw {
229}
230
231#############################################################################
232
206package Crossfire::Client::Widget::Container; 233package CFClient::Widget::Container;
207 234
208our @ISA = Crossfire::Client::Widget::; 235our @ISA = CFClient::Widget::;
209 236
210sub new { 237sub new {
211 my ($class, @widgets) = @_; 238 my ($class, %arg) = @_;
212 239
240 my $children = delete $arg{children} || [];
241
213 my $self = $class->SUPER::new (children => []); 242 my $self = $class->SUPER::new (children => [], %arg);
214 $self->add ($_) for @widgets; 243 $self->add ($_) for @$children;
215 244
216 $self 245 $self
217} 246}
218 247
219sub add { 248sub add {
220 my ($self, $chld, $expand) = @_; 249 my ($self, $chld, $expand) = @_;
221 250
222 $chld->{expand} = $expand; 251 $chld->{expand} = $expand;
223 $chld->set_parent ($self); 252 $chld->set_parent ($self);
224 253
225 @{$self->{children}} = 254 $self->{children} = [
226 sort { $a->{z} <=> $b->{z} } 255 sort { $a->{z} <=> $b->{z} }
227 @{$self->{children}}, $chld; 256 @{$self->{children}}, $chld
257 ];
228 258
229 $self->size_allocate ($self->{w}, $self->{h}) 259 $self->size_allocate ($self->{w}, $self->{h})
230 if $self->{w}; #TODO: check for "realised state" 260 if $self->{w}; #TODO: check for "realised state"
231} 261}
232 262
260 $_->draw for @{$self->{children}}; 290 $_->draw for @{$self->{children}};
261} 291}
262 292
263############################################################################# 293#############################################################################
264 294
265package Crossfire::Client::Widget::Bin; 295package CFClient::Widget::Bin;
266 296
267our @ISA = Crossfire::Client::Widget::Container::; 297our @ISA = CFClient::Widget::Container::;
298
299sub new {
300 my ($class, %arg) = @_;
301
302 my $child = (delete $arg{child}) || new CFClient::Widget::Empty::;
303
304 $class->SUPER::new (children => [$child], %arg)
305}
306
307sub add {
308 my ($self, $widget) = @_;
309
310 $self->{children} = [];
311
312 $self->SUPER::add ($widget);
313}
314
315sub remove {
316 my ($self, $widget) = @_;
317
318 $self->SUPER::remove ($widget);
319
320 $self->{children} = [new CFClient::Widget::Empty]
321 unless @{$self->{children}};
322}
268 323
269sub child { $_[0]->{children}[0] } 324sub child { $_[0]->{children}[0] }
270 325
271sub size_request { 326sub size_request {
272 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 327 $_[0]{children}[0]->size_request if $_[0]{children}[0];
280 if $self->{children}[0] 335 if $self->{children}[0]
281} 336}
282 337
283############################################################################# 338#############################################################################
284 339
285package Crossfire::Client::Widget::Window; 340package CFClient::Widget::Window;
286 341
287our @ISA = Crossfire::Client::Widget::Bin::; 342our @ISA = CFClient::Widget::Bin::;
288 343
289use SDL::OpenGL; 344use SDL::OpenGL;
290 345
291sub new { 346sub new {
292 my ($class, $x, $y, $z, $w, $h) = @_; 347 my ($class, %arg) = @_;
293 348
294 my $self = $class->SUPER::new; 349 my $self = $class->SUPER::new (%arg);
295
296 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
297} 350}
298 351
299sub update { 352sub update {
300 my ($self) = @_; 353 my ($self) = @_;
301 354
355 # we want to do this delayed...
302 $self->render_chld; 356 $self->render_chld;
303 $self->SUPER::update; 357 $self->SUPER::update;
304} 358}
305 359
306sub render_chld { 360sub render_chld {
307 my ($self) = @_; 361 my ($self) = @_;
308 362
309 $self->{texture} = 363 $self->{texture} =
310 Crossfire::Client::Texture->new_from_opengl ( 364 CFClient::Texture->new_from_opengl (
311 $self->{w}, $self->{h}, sub { $self->child->draw } 365 $self->{w}, $self->{h}, sub { $self->child->draw }
312 ); 366 );
313} 367}
314 368
315sub size_allocate { 369sub size_allocate {
332 or return; 386 or return;
333 387
334 glEnable GL_BLEND; 388 glEnable GL_BLEND;
335 glEnable GL_TEXTURE_2D; 389 glEnable GL_TEXTURE_2D;
336 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 390 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
337 glBindTexture GL_TEXTURE_2D, $tex->{name};
338 391
339 glBegin GL_QUADS; 392 $tex->draw_quad (0, 0, $w, $h);
340 glTexCoord 0, 0; glVertex 0, 0;
341 glTexCoord 0, 1; glVertex 0, $h;
342 glTexCoord 1, 1; glVertex $w, $h;
343 glTexCoord 1, 0; glVertex $w, 0;
344 glEnd;
345 393
346 glDisable GL_BLEND; 394 glDisable GL_BLEND;
347 glDisable GL_TEXTURE_2D; 395 glDisable GL_TEXTURE_2D;
348} 396}
349 397
350############################################################################# 398#############################################################################
351 399
352package Crossfire::Client::Widget::Frame; 400package CFClient::Widget::Frame;
353 401
354our @ISA = Crossfire::Client::Widget::Bin::; 402our @ISA = CFClient::Widget::Bin::;
355 403
356use SDL::OpenGL; 404use SDL::OpenGL;
357 405
358sub size_request { 406sub size_request {
359 my ($self) = @_; 407 my ($self) = @_;
382 430
383 my ($w, $h) = $chld->size_request; 431 my ($w, $h) = $chld->size_request;
384 432
385 glBegin GL_QUADS; 433 glBegin GL_QUADS;
386 glColor 0, 0, 0; 434 glColor 0, 0, 0;
387 glTexCoord 0, 0; glVertex 0 , 0; 435 glVertex 0 , 0;
388 glTexCoord 0, 1; glVertex 0 , $h + 4; 436 glVertex 0 , $h + 4;
389 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 437 glVertex $w + 4 , $h + 4;
390 glTexCoord 1, 0; glVertex $w + 4 , 0; 438 glVertex $w + 4 , 0;
391 glEnd; 439 glEnd;
392 440
393 $chld->draw; 441 $chld->draw;
394} 442}
395 443
396############################################################################# 444#############################################################################
397 445
398package Crossfire::Client::Widget::FancyFrame; 446package CFClient::Widget::FancyFrame;
399 447
400our @ISA = Crossfire::Client::Widget::Bin::; 448our @ISA = CFClient::Widget::Bin::;
401 449
402use SDL::OpenGL; 450use SDL::OpenGL;
403 451
404my @tex = 452my @tex =
405 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 453 map { new_from_file CFClient::Texture CFClient::find_rcfile $_ }
406 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png); 454 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
407 455
408sub size_request { 456sub size_request {
409 my ($self) = @_; 457 my ($self) = @_;
410 458
429 $w -= $tex[3]->{width}; 477 $w -= $tex[3]->{width};
430 478
431 $h = $h < 0 ? 0 : $h; 479 $h = $h < 0 ? 0 : $h;
432 $w = $w < 0 ? 0 : $w; 480 $w = $w < 0 ? 0 : $w;
433 481
482 my $child = $self->child;
483
434 $self->child->size_allocate ($w, $h); 484 $child->size_allocate ($w, $h);
435 $self->child->move ($tex[3]->{width}, $tex[1]->{height}); 485 $child->move ($tex[3]->{width}, $tex[1]->{height});
436} 486}
437 487
438sub _draw { 488sub _draw {
439 my ($self) = @_; 489 my ($self) = @_;
440 490
445 glEnable GL_TEXTURE_2D; 495 glEnable GL_TEXTURE_2D;
446 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 496 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
447 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 497 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
448 498
449 my $top = $tex[1]; 499 my $top = $tex[1];
450 glBindTexture GL_TEXTURE_2D, $top->{name}; 500 $top->draw_quad (0, 0, $w, $top->{height});
451
452 glBegin GL_QUADS;
453 glTexCoord 0, 0; glVertex 0 , 0;
454 glTexCoord 0, 1; glVertex 0 , $top->{height};
455 glTexCoord 1, 1; glVertex $w , $top->{height};
456 glTexCoord 1, 0; glVertex $w , 0;
457 glEnd;
458 501
459 my $left = $tex[3]; 502 my $left = $tex[3];
460 glBindTexture GL_TEXTURE_2D, $left->{name}; 503 $left->draw_quad (0, $top->{height}, $left->{width}, $ch);
461
462 glBegin GL_QUADS;
463 glTexCoord 0, 0; glVertex 0 , $top->{height};
464 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
465 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
466 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
467 glEnd;
468 504
469 my $right = $tex[2]; 505 my $right = $tex[2];
470 glBindTexture GL_TEXTURE_2D, $right->{name}; 506 $right->draw_quad ($w - $right->{width}, $top->{height}, $right->{width}, $ch);
471
472 glBegin GL_QUADS;
473 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
474 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
475 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
476 glTexCoord 1, 0; glVertex $w , $top->{height};
477 glEnd;
478 507
479 my $bottom = $tex[4]; 508 my $bottom = $tex[4];
480 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 509 $bottom->draw_quad (0, $h - $bottom->{height}, $w, $bottom->{height});
481
482 glBegin GL_QUADS;
483 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
484 glTexCoord 0, 1; glVertex 0 , $h;
485 glTexCoord 1, 1; glVertex $w , $h;
486 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
487 glEnd;
488 510
489 my $bg = $tex[0]; 511 my $bg = $tex[0];
490 glBindTexture GL_TEXTURE_2D, $bg->{name}; 512 glBindTexture GL_TEXTURE_2D, $bg->{name};
491 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 513 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
492 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 514 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
493 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 515 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
494 516
495 my $rep_x = $cw / $bg->{width}; 517 my $rep_x = $cw / $bg->{width};
496 my $rep_y = $ch / $bg->{height}; 518 my $rep_y = $ch / $bg->{height};
497 519
498 glBegin GL_QUADS; 520 $bg->draw_quad ($left->{width}, $top->{height}, $cw, $ch);
499 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
500 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
501 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
502 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
503 glEnd;
504 521
505 glDisable GL_BLEND; 522 glDisable GL_BLEND;
506 glDisable GL_TEXTURE_2D; 523 glDisable GL_TEXTURE_2D;
507 524
508 $self->child->draw; 525 $self->child->draw;
509 526
510} 527}
511 528
512############################################################################# 529#############################################################################
513 530
514package Crossfire::Client::Widget::Table; 531package CFClient::Widget::Table;
515 532
516our @ISA = Crossfire::Client::Widget::Bin::; 533our @ISA = CFClient::Widget::Bin::;
517 534
518use SDL::OpenGL; 535use SDL::OpenGL;
519 536
520sub add { 537sub add {
521 my ($self, $x, $y, $chld) = @_; 538 my ($self, $x, $y, $chld) = @_;
596 } 613 }
597} 614}
598 615
599############################################################################# 616#############################################################################
600 617
601package Crossfire::Client::Widget::VBox; 618package CFClient::Widget::VBox;
602 619
603our @ISA = Crossfire::Client::Widget::Container::; 620our @ISA = CFClient::Widget::Container::;
604 621
605use SDL::OpenGL; 622use SDL::OpenGL;
606 623
607sub size_request { 624sub size_request {
608 my ($self) = @_; 625 my ($self) = @_;
656 } 673 }
657} 674}
658 675
659############################################################################# 676#############################################################################
660 677
661package Crossfire::Client::Widget::Label; 678package CFClient::Widget::Label;
662 679
663our @ISA = Crossfire::Client::Widget::; 680our @ISA = CFClient::Widget::;
664 681
665use SDL::OpenGL; 682use SDL::OpenGL;
666 683
667sub new { 684sub new {
668 my ($class, $x, $y, $z, $height, $text) = @_; 685 my ($class, %arg) = @_;
669
670 $height ||= $::FONTSIZE;
671 686
672 # TODO: color, and make height, xyz etc. optional 687 # TODO: color, and make height, xyz etc. optional
673 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); 688 my $self = $class->SUPER::new (
689 color => [1, 1, 1],
690 height => $::FONTSIZE,
691 text => "",
692 layout => new CFClient::Layout,
693 %arg
694 );
674 695
675 $self->set_text ($text); 696 $self->set_text ($self->{text});
676 697
677 $self 698 $self
678} 699}
679 700
680sub set_text { 701sub set_text {
681 my ($self, $text) = @_; 702 my ($self, $text) = @_;
682 703
683 $self->{text} = $text; 704 $self->{text} = $text;
684 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height}; 705 $self->{layout}->set_markup ($text);
685 706
686 $self->update; 707 delete $self->{texture};
687} 708}
688 709
689sub get_text { 710sub get_text {
690 my ($self, $text) = @_; 711 my ($self, $text) = @_;
691 712
693} 714}
694 715
695sub size_request { 716sub size_request {
696 my ($self) = @_; 717 my ($self) = @_;
697 718
719 $self->{layout}->set_width;
720 $self->{layout}->set_height ($self->{height});
721 $self->{layout}->size
698 if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack 722# if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack
699 ( 723# (
700 $self->{texture}{width}, 724# $self->{texture}{width},
701 $self->{texture}{height}, 725# $self->{texture}{height},
702 ) 726# )
703 } else { 727# } else {
704 my ($w, $h, $data) = Crossfire::Client::font_render "Yy", $self->{height}; 728# my ($w, $h, $data) = CFClient::font_render "Yy", $self->{height};
705 729#
706 ($w, $h) 730# ($w, $h)
707 } 731# }
732}
708 733
734sub size_allocate {
735 my ($self, $w, $h) = @_;
736
737 $self->SUPER::size_allocate ($w, $h);
738 delete $self->{texture};
709} 739}
710 740
711sub _draw { 741sub _draw {
712 my ($self) = @_; 742 my ($self) = @_;
713 743
714 my $tex = $self->{texture}; 744 my $tex = $self->{texture} ||= do {
745 $self->{layout}->set_width ($self->{w});
746 new_from_layout CFClient::Texture $self->{layout};
747 };
715 748
716 glEnable GL_BLEND; 749 glEnable GL_BLEND;
717 glEnable GL_TEXTURE_2D; 750 glEnable GL_TEXTURE_2D;
718 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 751 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
719 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 752 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
720 glBindTexture GL_TEXTURE_2D, $tex->{name};
721 753
722 glColor 1, 0, 0, 1; # TODO color 754 glColor @{$self->{color}};
723 755
724 glBegin GL_QUADS; 756 $tex->draw_quad (0, 0);
725 glTexCoord 0, 0; glVertex 0 , 0;
726 glTexCoord 0, 1; glVertex 0 , $tex->{height};
727 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
728 glTexCoord 1, 0; glVertex $tex->{width}, 0;
729 glEnd;
730 757
731 glDisable GL_BLEND; 758 glDisable GL_BLEND;
732 glDisable GL_TEXTURE_2D; 759 glDisable GL_TEXTURE_2D;
733} 760}
734 761
735############################################################################# 762#############################################################################
736 763
737package Crossfire::Client::Widget::Entry; 764package CFClient::Widget::Entry;
738 765
739our @ISA = Crossfire::Client::Widget::Label::; 766our @ISA = CFClient::Widget::Label::;
740 767
741use SDL; 768use SDL;
742use SDL::OpenGL; 769use SDL::OpenGL;
743 770
744sub key_down { 771sub key_down {
753 780
754 if ($sym == SDLK_BACKSPACE) { 781 if ($sym == SDLK_BACKSPACE) {
755 substr $text, -1, 1, ''; 782 substr $text, -1, 1, '';
756 } elsif ($uni) { 783 } elsif ($uni) {
757 $text .= chr $uni; 784 $text .= chr $uni;
758 print "$uni <$text>\n";#d#
759 } 785 }
760 786
761 $self->set_text ($text); 787 $self->set_text ($text);
762} 788}
763 789
764sub button_down { 790sub button_down {
765 my ($self, $ev) = @_; 791 my ($self, $ev) = @_;
766 792
767 $self->focus_in; 793 $self->focus_in;
794}
795
796sub mouse_motion {
797 my ($self, $ev, $x, $y) = @_;
798 printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d#
768} 799}
769 800
770sub _draw { 801sub _draw {
771 my ($self) = @_; 802 my ($self) = @_;
772 803
786 $self->SUPER::_draw; 817 $self->SUPER::_draw;
787} 818}
788 819
789############################################################################# 820#############################################################################
790 821
791package Crossfire::Client::Widget::MapWidget; 822package CFClient::Widget::MapWidget;
792 823
793use strict; 824use strict;
794 825
795use List::Util qw(min max); 826use List::Util qw(min max);
796 827
797use SDL; 828use SDL;
798use SDL::OpenGL; 829use SDL::OpenGL;
799use SDL::OpenGL::Constants; 830use SDL::OpenGL::Constants;
800 831
801our @ISA = Crossfire::Client::Widget::; 832our @ISA = CFClient::Widget::;
833
834sub new {
835 my $class = shift;
836
837 $class->SUPER::new (
838 z => -1,
839 list => (glGenLists 1),
840 @_
841 )
842}
802 843
803sub key_down { 844sub key_down {
804 print "MAPKEYDOWN\n"; 845 print "MAPKEYDOWN\n";
805} 846}
806 847
812 1 + int $::WIDTH / 32, 853 1 + int $::WIDTH / 32,
813 1 + int $::HEIGHT / 32, 854 1 + int $::HEIGHT / 32,
814 ) 855 )
815} 856}
816 857
858sub update {
859 my ($self) = @_;
860
861 $self->{need_update} = 1;
862}
863
817sub _draw { 864sub _draw {
818 my ($self) = @_; 865 my ($self) = @_;
819 866
867 if (delete $self->{need_update}) {
868 glNewList $self->{list}, GL_COMPILE;
869
820 my $mx = $::CONN->{mapx}; 870 my $mx = $::CONN->{mapx};
821 my $my = $::CONN->{mapy}; 871 my $my = $::CONN->{mapy};
822 872
823 my $map = $::CONN->{map}; 873 my $map = $::CONN->{map};
824 874
825 my ($xofs, $yofs); 875 my ($xofs, $yofs);
826 876
827 my $sw = 1 + int $::WIDTH / 32; 877 my $sw = 1 + int $::WIDTH / 32;
828 my $sh = 1 + int $::HEIGHT / 32; 878 my $sh = 1 + int $::HEIGHT / 32;
829 879
830 if ($::CONN->{mapw} > $sw) { 880 if ($::CONN->{mapw} > $sw) {
831 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5; 881 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
832 } else { 882 } else {
833 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs}; 883 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
834 } 884 }
835 885
836 if ($::CONN->{maph} > $sh) { 886 if ($::CONN->{maph} > $sh) {
837 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5; 887 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
838 } else { 888 } else {
839 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs}; 889 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
840 } 890 }
841 891
842 glEnable GL_TEXTURE_2D; 892 glEnable GL_TEXTURE_2D;
843 glEnable GL_BLEND; 893 glEnable GL_BLEND;
844 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 894 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
845 895
846 my $sw4 = ($sw + 3) & ~3; 896 my $sw4 = ($sw + 3) & ~3;
847 my $lighting = "\x00" x ($sw4 * $sh); 897 my $darkness = "\x00" x ($sw4 * $sh);
848 898
849 for my $x (0 .. $sw - 1) { 899 for my $x (0 .. $sw - 1) {
900 my $row = $map->[$x + $xofs];
850 for my $y (0 .. $sh - 1) { 901 for my $y (0 .. $sh - 1) {
851 902
852 my $cell = $map->[$x + $xofs][$y + $yofs] 903 my $cell = $row->[$y + $yofs]
853 or next; 904 or next;
854 905
855 my $darkness = $cell->[0] * (1 / 255); 906 my $dark = $cell->[0];
856 if ($darkness < 0) { 907 if ($dark < 0) {
857 $darkness = $cell->[1] ? 0.1 : 0; 908 substr $darkness, $y * $sw4 + $x, 1, chr 224;
909 } else {
910 substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark;
858 } 911 }
859 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
860 912
861 for my $num (grep $_, @$cell[1,2,3]) { 913 for my $num (grep $_, @$cell[1,2,3]) {
862 my $tex = $::CONN->{face}[$num]{texture} || next; 914 my $tex = $::CONN->{face}[$num]{texture} || next;
863 915
864 glBindTexture GL_TEXTURE_2D, $tex->{name};
865
866 my $w = $tex->{width}; 916 my $w = $tex->{width};
867 my $h = $tex->{height}; 917 my $h = $tex->{height};
868 918
869 my $px = ($x + 1) * 32 - $w; 919 $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h);
870 my $py = ($y + 1) * 32 - $h;
871
872 glBegin GL_QUADS;
873 glTexCoord 0, 0; glVertex $px , $py;
874 glTexCoord 0, 1; glVertex $px , $py + $h;
875 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
876 glTexCoord 1, 0; glVertex $px + $w, $py;
877 glEnd; 920 }
878 } 921 }
879 } 922 }
880 }
881 923
882# if (1) { # higher quality darkness 924# if (1) { # higher quality darkness
883# $lighting =~ s/(.)/$1$1$1/gs; 925# $lighting =~ s/(.)/$1$1$1/gs;
884# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3; 926# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
885# 927#
887# 929#
888# $lighting = $pb->get_pixels; 930# $lighting = $pb->get_pixels;
889# $lighting =~ s/(.)../$1/gs; 931# $lighting =~ s/(.)../$1/gs;
890# } 932# }
891 933
892 $lighting = new Crossfire::Client::Texture
893 width => $sw4,
894 height => $sh,
895 data => $lighting,
896 internalformat => GL_ALPHA,
897 format => GL_ALPHA;
898
899 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 934 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
900 glColor 0.45, 0.45, 0.45, 1;
901 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 935 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
902 glBindTexture GL_TEXTURE_2D, $lighting->{name};
903 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
904 glBegin GL_QUADS;
905 glTexCoord 0, 0; glVertex 0 , 0;
906 glTexCoord 0, 1; glVertex 0 , $sh * 32;
907 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
908 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
909 glEnd;
910 936
937 $darkness = new CFClient::Texture
938 width => $sw4,
939 height => $sh,
940 data => $darkness,
941 internalformat => GL_ALPHA,
942 format => GL_ALPHA;
943
944 glColor 0.45, 0.45, 0.45, 1;
945 $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32);
946
911 glDisable GL_TEXTURE_2D; 947 glDisable GL_TEXTURE_2D;
912 glDisable GL_BLEND; 948 glDisable GL_BLEND;
949
950 glEndList;
951 }
952
953 glCallList $self->{list};
913} 954}
914 955
915my %DIR = ( 956my %DIR = (
916 SDLK_KP8, [1, "north"], 957 SDLK_KP8, [1, "north"],
917 SDLK_KP9, [2, "northeast"], 958 SDLK_KP9, [2, "northeast"],
963 } 1004 }
964} 1005}
965 1006
966############################################################################# 1007#############################################################################
967 1008
968package Crossfire::Client::Widget::Animator; 1009package CFClient::Widget::Animator;
969 1010
970use SDL::OpenGL; 1011use SDL::OpenGL;
971 1012
972our @ISA = Crossfire::Client::Widget::Bin::; 1013our @ISA = CFClient::Widget::Bin::;
973 1014
974sub moveto { 1015sub moveto {
975 my ($self, $x, $y) = @_; 1016 my ($self, $x, $y) = @_;
976 1017
977 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; 1018 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
978 $self->{speed} = 2; 1019 $self->{speed} = 0.001;
979 $self->{time} = 1; 1020 $self->{time} = 1;
980 1021
981 ::animation_start $self; 1022 ::animation_start $self;
982} 1023}
983 1024
1005 glPopMatrix; 1046 glPopMatrix;
1006} 1047}
1007 1048
1008############################################################################# 1049#############################################################################
1009 1050
1010package Crossfire::Client::Widget::Toplevel; 1051package CFClient::Widget::Toplevel;
1011 1052
1012our @ISA = Crossfire::Client::Widget::Container::; 1053our @ISA = CFClient::Widget::Container::;
1013 1054
1014sub size_request { 1055sub size_request {
1015 ($::WIDTH, $::HEIGHT) 1056 ($::WIDTH, $::HEIGHT)
1016} 1057}
1017 1058
1022 1063
1023 $_->size_allocate ($_->size_request) 1064 $_->size_allocate ($_->size_request)
1024 for @{$self->{children}}; 1065 for @{$self->{children}};
1025} 1066}
1026 1067
1068sub translate {
1069 my ($self, $x, $y) = @_;
1070
1071 ($x, $y)
1072}
1073
1027sub update { 1074sub update {
1028 my ($self) = @_; 1075 my ($self) = @_;
1029 1076
1030 $self->size_allocate ($self->size_request); 1077 $self->size_allocate ($self->size_request);
1031 ::refresh (); 1078 ::refresh ();
1045 $self->_draw; 1092 $self->_draw;
1046} 1093}
1047 1094
1048############################################################################# 1095#############################################################################
1049 1096
1050package Crossfire::Client::Widget; 1097package CFClient::Widget;
1051 1098
1052$TOPLEVEL = new Crossfire::Client::Widget::Toplevel; 1099$TOPLEVEL = new CFClient::Widget::Toplevel;
1053 1100
10541 11011
1055 1102

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