1 | package Crossfire::Client::Widget; |
1 | package Crossfire::Client::Widget; |
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2 | |
2 | use strict; |
3 | use strict; |
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4 | use SDL::OpenGL; |
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5 | use SDL::OpenGL::Constants; |
3 | |
6 | |
4 | our $FOCUS; # the widget with current focus |
7 | our $FOCUS; # the widget with current focus |
5 | our %ACTIVE_WIDGETS; |
8 | our %ACTIVE_WIDGETS; |
6 | |
9 | |
7 | # class methods for events |
10 | # class methods for events |
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10 | sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } |
13 | sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } |
11 | sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } |
14 | sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } |
12 | |
15 | |
13 | sub new { |
16 | sub new { |
14 | my $class = shift; |
17 | my $class = shift; |
15 | my $self = { @_ }; |
18 | |
16 | bless $self, $class; |
19 | bless { @_ }, $class |
17 | return $self; |
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18 | } |
20 | } |
19 | |
21 | |
20 | sub activate { |
22 | sub activate { |
21 | $ACTIVE_WIDGETS{$_[0]} = $_[0]; |
23 | $ACTIVE_WIDGETS{$_[0]} = $_[0]; |
22 | } |
24 | } |
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48 | |
50 | |
49 | sub button_up { |
51 | sub button_up { |
50 | my ($widget, $sdlev) = @_; |
52 | my ($widget, $sdlev) = @_; |
51 | } |
53 | } |
52 | |
54 | |
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55 | sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } |
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56 | sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } |
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57 | |
53 | sub draw { |
58 | sub draw { |
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59 | my ($self) = @_; |
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60 | |
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61 | glPushMatrix; |
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62 | glTranslate $self->{x}, $self->{y}, 0; |
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63 | $self->_draw; |
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64 | glPopMatrix; |
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65 | } |
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66 | |
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67 | sub _draw { |
54 | my ($widget) = @_; |
68 | my ($widget) = @_; |
55 | } |
69 | } |
56 | |
70 | |
57 | sub bbox { |
71 | sub bbox { |
58 | my ($widget) = @_; |
72 | my ($widget) = @_; |
59 | } |
73 | } |
60 | |
74 | |
61 | package Client::TextView; |
75 | package Crossfire::Client::Widget::Label; |
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76 | |
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77 | our @ISA = Crossfire::Client::Widget::; |
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78 | |
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79 | use SDL::OpenGL; |
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80 | |
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81 | sub new { |
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82 | my ($class, $x, $y, $z, $ttf, $text) = @_; |
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83 | |
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84 | my $self = $class->SUPER::new (x => $x, y => $y, z => $z); |
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85 | |
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86 | $self->{texture} = new_from_ttf Crossfire::Client::Texture $ttf, $text; |
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87 | |
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88 | $self |
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89 | } |
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90 | |
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91 | sub _draw { |
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92 | my ($self) = @_; |
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93 | |
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94 | my $tex = $self->{texture}; |
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95 | |
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96 | $self->{x}--; |
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97 | |
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98 | glEnable GL_BLEND; |
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99 | glEnable GL_TEXTURE_2D; |
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100 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
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101 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
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102 | |
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103 | glColor 1, 1, 1; |
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104 | |
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105 | glBegin GL_QUADS; |
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106 | glTexCoord 0, 0; glVertex 0 , 0; |
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107 | glTexCoord 0, 1; glVertex 0 , $tex->{height}; |
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108 | glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; |
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109 | glTexCoord 1, 0; glVertex $tex->{width}, 0; |
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110 | glEnd; |
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111 | |
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112 | glDisable GL_BLEND; |
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113 | glDisable GL_TEXTURE_2D; |
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114 | } |
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115 | |
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116 | package Crossfire::Client::Widget::TextView; |
62 | |
117 | |
63 | use strict; |
118 | use strict; |
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119 | |
64 | our @ISA = qw/Client::Widget/; |
120 | our @ISA = qw/Crossfire::Client::Widget/; |
65 | |
121 | |
66 | use SDL::OpenGL; |
122 | use SDL::OpenGL; |
67 | use SDL::OpenGL::Constants; |
123 | use SDL::OpenGL::Constants; |
68 | |
124 | |
69 | sub add_line { |
125 | sub add_line { |
70 | my ($self, $line) = @_; |
126 | my ($self, $line) = @_; |
71 | push @{$self->{lines}}, $line; |
127 | push @{$self->{lines}}, $line; |
72 | } |
128 | } |
73 | |
129 | |
74 | sub draw { |
130 | sub _draw { |
75 | my ($self) = @_; |
131 | my ($self) = @_; |
76 | |
132 | |
77 | } |
133 | } |
78 | |
134 | |
79 | package Client::MapWidget; |
135 | package Crossfire::Client::Widget::MapWidget; |
80 | |
136 | |
81 | use strict; |
137 | use strict; |
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138 | |
82 | our @ISA = qw/Client::Widget/; |
139 | our @ISA = qw/Crossfire::Client::Widget/; |
83 | |
140 | |
84 | use SDL::OpenGL; |
141 | use SDL::OpenGL; |
85 | use SDL::OpenGL::Constants; |
142 | use SDL::OpenGL::Constants; |
86 | |
143 | |
87 | sub key_down { |
144 | sub key_down { |
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… | |
89 | } |
146 | } |
90 | |
147 | |
91 | sub key_up { |
148 | sub key_up { |
92 | } |
149 | } |
93 | |
150 | |
94 | my $x; |
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95 | |
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96 | sub draw { |
151 | sub _draw { |
97 | glEnable GL_TEXTURE_2D; |
152 | glEnable GL_TEXTURE_2D; |
98 | glEnable GL_BLEND; |
153 | glEnable GL_BLEND; |
99 | |
154 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
100 | glPushMatrix; |
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101 | |
155 | |
102 | my $map = $::CONN->{map}; |
156 | my $map = $::CONN->{map}; |
103 | |
157 | |
104 | for my $x (0 .. $::CONN->{mapw} - 1) { |
158 | for my $x (0 .. $::CONN->{mapw} - 1) { |
105 | for my $y (0 .. $::CONN->{maph} - 1) { |
159 | for my $y (0 .. $::CONN->{maph} - 1) { |
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114 | my $tex = $::CONN->{face}[$num]{texture} || next; |
168 | my $tex = $::CONN->{face}[$num]{texture} || next; |
115 | |
169 | |
116 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
170 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
117 | |
171 | |
118 | glBegin GL_QUADS; |
172 | glBegin GL_QUADS; |
119 | glTexCoord 0, 0; glVertex $x, $y; |
173 | glTexCoord 0, 0; glVertex $x * 32 , $y * 32; |
120 | glTexCoord 0, 1; glVertex $x, $y + 1; |
174 | glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32; |
121 | glTexCoord 1, 1; glVertex $x + 1, $y + 1; |
175 | glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32; |
122 | glTexCoord 1, 0; glVertex $x + 1, $y; |
176 | glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32; |
123 | glEnd; |
177 | glEnd; |
124 | } |
178 | } |
125 | } |
179 | } |
126 | } |
180 | } |
127 | |
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128 | glPopMatrix; |
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129 | |
181 | |
130 | glDisable GL_TEXTURE_2D; |
182 | glDisable GL_TEXTURE_2D; |
131 | glDisable GL_BLEND; |
183 | glDisable GL_BLEND; |
132 | } |
184 | } |
133 | |
185 | |