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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.6 by elmex, Fri Apr 7 19:58:55 2006 UTC vs.
Revision 1.57 by root, Mon Apr 10 22:53:49 2006 UTC

1package Crossfire::Client::Widget; 1package Crossfire::Client::Widget;
2
2use strict; 3use strict;
3 4
4our $FOCUS; # the widget with current focus 5use Scalar::Util;
5our %ACTIVE_WIDGETS; 6
7use SDL::OpenGL;
8use SDL::OpenGL::Constants;
9
10use Crossfire::Client;
11
12our ($FOCUS, $HOVER, $GRAB); # various widgets
13
14our $TOPLEVEL;
15our $BUTTON_STATE;
6 16
7# class methods for events 17# class methods for events
8sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 18sub feed_sdl_key_down_event {
9sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 19 $FOCUS->key_down ($_[0]) if $FOCUS;
10sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } 20}
11sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } 21
22sub feed_sdl_key_up_event {
23 $FOCUS->key_up ($_[0]) if $FOCUS;
24}
25
26sub feed_sdl_button_down_event {
27 my ($ev) = @_;
28 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
29
30 if (!$BUTTON_STATE) {
31 my $widget = $TOPLEVEL->find_widget ($x, $y);
32
33 $GRAB = $widget;
34 $GRAB->update if $GRAB;
35 }
36
37 $BUTTON_STATE |= 1 << ($ev->button - 1);
38
39 $GRAB->button_down ($ev) if $GRAB;
40}
41
42sub feed_sdl_button_up_event {
43 my ($ev) = @_;
44 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
45
46 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
47
48 $BUTTON_STATE &= ~(1 << ($ev->button - 1));
49
50 if (!$BUTTON_STATE) {
51 my $grab = $GRAB; undef $GRAB;
52 $grab->update if $grab;
53 $GRAB->update if $GRAB;
54 }
55}
56
57sub feed_sdl_motion_event {
58 my ($ev) = @_;
59 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
60
61 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
62
63 if ($widget != $HOVER) {
64 my $hover = $HOVER; $HOVER = $widget;
65
66 $hover->update if $hover;
67 $HOVER->update if $HOVER;
68 }
69
70 $HOVER->mouse_motion ($ev) if $HOVER;
71}
12 72
13sub new { 73sub new {
14 my $class = shift; 74 my $class = shift;
15 my $self = { @_ };
16 bless $self, $class;
17 return $self;
18}
19 75
20sub activate { 76 bless { @_ }, $class
21 $ACTIVE_WIDGETS{$_[0]} = $_[0];
22} 77}
23 78
24sub deactivate { 79sub move {
25 delete $ACTIVE_WIDGETS{$_[0]}; 80 my ($self, $x, $y, $z) = @_;
81 $self->{x} = $x;
82 $self->{y} = $y;
83 $self->{z} = $z if defined $z;
84}
85
86sub needs_redraw {
87 0
88}
89
90sub size_request {
91 require Carp;
92 Carp::confess "size_request is abtract";
93}
94
95sub size_allocate {
96 my ($self, $w, $h) = @_;
97
98 $self->{w} = $w;
99 $self->{h} = $h;
26} 100}
27 101
28sub focus_in { 102sub focus_in {
29 my ($widget) = @_; 103 my ($self) = @_;
30 $FOCUS = $widget; 104
105 my $focus = $FOCUS; $FOCUS = $self;
106 $focus->update if $focus;
107 $FOCUS->update;
31} 108}
32 109
33sub focus_out { 110sub focus_out {
111 my ($self) = @_;
112
113 return unless $FOCUS == $self;
114
115 my $focus = $FOCUS; undef $FOCUS;
116 $focus->update if $focus; #?
117}
118
119sub mouse_motion { }
120sub button_up { }
121sub button_down { }
122sub key_down { }
123sub key_up { }
124
125sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} }
126sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} }
127sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} }
128sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} }
129sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} }
130
131sub draw {
132 my ($self) = @_;
133
134 glPushMatrix;
135 glTranslate $self->{x}, $self->{y}, 0;
136 $self->_draw;
137 if ($self == $HOVER) {
138 glColor 1, 1, 1, 0.4;
139 glEnable GL_BLEND;
140 glBegin GL_QUADS;
141 glVertex 0 , 0;
142 glVertex $self->{w}, 0;
143 glVertex $self->{w}, $self->{h};
144 glVertex 0 , $self->{h};
145 glEnd;
146 glDisable GL_BLEND;
147 }
148 glPopMatrix;
149}
150
151sub _draw {
152 my ($self) = @_;
153
154 warn "no draw defined for $self\n";
155}
156
157sub bbox {
158 my ($self) = @_;
159 my ($w, $h) = $self->size_request;
160 (
161 $self->{x},
162 $self->{y},
163 $self->{x} = $w,
164 $self->{y} = $h
165 )
166}
167
168sub find_widget {
169 my ($self, $x, $y) = @_;
170
171 return $self
172 if $x >= $self->{x} && $x < $self->{x} + $self->{w}
173 && $y >= $self->{y} && $y < $self->{y} + $self->{h};
174
175 ()
176}
177
178sub del_parent { $_[0]->{parent} = undef }
179
180sub set_parent {
181 my ($self, $par) = @_;
182
183 $self->{parent} = $par;
184 Scalar::Util::weaken $self->{parent};
185}
186
187sub get_parent {
188 $_[0]->{parent}
189}
190
191sub update {
192 my ($self) = @_;
193
194 $self->{parent}->update
195 if $self->{parent};
196}
197
198sub DESTROY {
199 my ($self) = @_;
200
201 #$self->deactivate;
202}
203
204#############################################################################
205
206package Crossfire::Client::Widget::Container;
207
208our @ISA = Crossfire::Client::Widget::;
209
210sub new {
211 my ($class, @widgets) = @_;
212
213 my $self = $class->SUPER::new (children => []);
214 $self->add ($_) for @widgets;
215
216 $self
217}
218
219sub add {
220 my ($self, $chld, $expand) = @_;
221
222 $chld->{expand} = $expand;
223 $chld->set_parent ($self);
224
225 @{$self->{children}} =
226 sort { $a->{z} <=> $b->{z} }
227 @{$self->{children}}, $chld;
228
229 $self->size_allocate ($self->{w}, $self->{h})
230 if $self->{w}; #TODO: check for "realised state"
231}
232
233sub remove {
34 my ($widget) = @_; 234 my ($self, $widget) = @_;
235
236 $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ];
237
238 $self->size_allocate ($self->{w}, $self->{h});
35} 239}
240
241sub find_widget {
242 my ($self, $x, $y) = @_;
243
244 $x -= $self->{x};
245 $y -= $self->{y};
246
247 my $res;
248
249 for (reverse @{ $self->{children} }) {
250 $res = $_->find_widget ($x, $y)
251 and return $res;
252 }
253
254 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
255}
256
257sub _draw {
258 my ($self) = @_;
259
260 $_->draw for @{$self->{children}};
261}
262
263#############################################################################
264
265package Crossfire::Client::Widget::Bin;
266
267our @ISA = Crossfire::Client::Widget::Container::;
268
269sub child { $_[0]->{children}[0] }
270
271sub size_request {
272 $_[0]{children}[0]->size_request if $_[0]{children}[0];
273}
274
275sub size_allocate {
276 my ($self, $w, $h) = @_;
277
278 $self->SUPER::size_allocate ($w, $h);
279 $self->{children}[0]->size_allocate ($w, $h)
280 if $self->{children}[0]
281}
282
283#############################################################################
284
285package Crossfire::Client::Widget::Window;
286
287our @ISA = Crossfire::Client::Widget::Bin::;
288
289use SDL::OpenGL;
290
291sub new {
292 my ($class, $x, $y, $z, $w, $h) = @_;
293
294 my $self = $class->SUPER::new;
295
296 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
297}
298
299sub update {
300 my ($self) = @_;
301
302 $self->render_chld;
303 $self->SUPER::update;
304}
305
306sub render_chld {
307 my ($self) = @_;
308
309 $self->{texture} =
310 Crossfire::Client::Texture->new_from_opengl (
311 $self->{w}, $self->{h}, sub { $self->child->draw }
312 );
313}
314
315sub size_allocate {
316 my ($self, $w, $h) = @_;
317
318 $self->{w} = $w;
319 $self->{h} = $h;
320
321 $self->child->size_allocate ($w, $h);
322
323 $self->render_chld;
324}
325
326sub _draw {
327 my ($self) = @_;
328
329 my ($w, $h) = ($self->w, $self->h);
330
331 my $tex = $self->{texture}
332 or return;
333
334 glEnable GL_BLEND;
335 glEnable GL_TEXTURE_2D;
336 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
337
338 $tex->draw_quad (0, 0, $w, $h);
339
340 glDisable GL_BLEND;
341 glDisable GL_TEXTURE_2D;
342}
343
344#############################################################################
345
346package Crossfire::Client::Widget::Frame;
347
348our @ISA = Crossfire::Client::Widget::Bin::;
349
350use SDL::OpenGL;
351
352sub size_request {
353 my ($self) = @_;
354 my $chld = $self->child
355 or return (0, 0);
356
357 $chld->move (2, 2);
358
359 map { $_ + 4 } $chld->size_request;
360}
361
362sub size_allocate {
363 my ($self, $w, $h) = @_;
364
365 $self->{w} = $w;
366 $self->{h} = $h;
367
368 $self->child->size_allocate ($w - 4, $h - 4);
369 $self->child->move (2, 2);
370}
371
372sub _draw {
373 my ($self) = @_;
374
375 my $chld = $self->child;
376
377 my ($w, $h) = $chld->size_request;
378
379 glBegin GL_QUADS;
380 glColor 0, 0, 0;
381 glVertex 0 , 0;
382 glVertex 0 , $h + 4;
383 glVertex $w + 4 , $h + 4;
384 glVertex $w + 4 , 0;
385 glEnd;
386
387 $chld->draw;
388}
389
390#############################################################################
391
392package Crossfire::Client::Widget::FancyFrame;
393
394our @ISA = Crossfire::Client::Widget::Bin::;
395
396use SDL::OpenGL;
397
398my @tex =
399 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
400 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
401
402sub size_request {
403 my ($self) = @_;
404
405 my ($w, $h) = $self->SUPER::size_request;
406
407 $h += $tex[1]->{height};
408 $h += $tex[4]->{height};
409 $w += $tex[2]->{width};
410 $w += $tex[3]->{width};
411
412 ($w, $h)
413}
414
415sub size_allocate {
416 my ($self, $w, $h) = @_;
417
418 $self->SUPER::size_allocate ($w, $h);
419
420 $h -= $tex[1]->{height};
421 $h -= $tex[4]->{height};
422 $w -= $tex[2]->{width};
423 $w -= $tex[3]->{width};
424
425 $h = $h < 0 ? 0 : $h;
426 $w = $w < 0 ? 0 : $w;
427
428 $self->child->size_allocate ($w, $h);
429 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
430}
431
432sub _draw {
433 my ($self) = @_;
434
435 my ($w, $h) = ($self->{w}, $self->{h});
436 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
437
438 glEnable GL_BLEND;
439 glEnable GL_TEXTURE_2D;
440 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
441 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
442
443 my $top = $tex[1];
444 $top->draw_quad (0, 0, $w, $top->{height});
445
446 my $left = $tex[3];
447 $left->draw_quad (0, $top->{height}, $left->{width}, $ch);
448
449 my $right = $tex[2];
450 $right->draw_quad ($w - $right->{width}, $top->{height}, $right->{width}, $ch);
451
452 my $bottom = $tex[4];
453 $bottom->draw_quad (0, $h - $bottom->{height}, $w, $bottom->{height});
454
455 my $bg = $tex[0];
456 glBindTexture GL_TEXTURE_2D, $bg->{name};
457 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
458 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
459 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
460
461 my $rep_x = $cw / $bg->{width};
462 my $rep_y = $ch / $bg->{height};
463
464 $bg->draw_quad ($left->{width}, $top->{height}, $cw, $ch);
465
466 glDisable GL_BLEND;
467 glDisable GL_TEXTURE_2D;
468
469 $self->child->draw;
470
471}
472
473#############################################################################
474
475package Crossfire::Client::Widget::Table;
476
477our @ISA = Crossfire::Client::Widget::Bin::;
478
479use SDL::OpenGL;
480
481sub add {
482 my ($self, $x, $y, $chld) = @_;
483 my $old_chld = $self->{children}[$y][$x];
484
485 $self->{children}[$y][$x] = $chld;
486 $chld->set_parent ($self);
487 $self->update;
488}
489
490sub max_row_height {
491 my ($self, $row) = @_;
492
493 my $hs = 0;
494 for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) {
495 my $c = $self->{children}->[$row]->[$xi];
496 if ($c) {
497 my ($w, $h) = $c->size_request;
498 if ($hs < $h) { $hs = $h }
499 }
500 }
501 return $hs;
502}
503
504sub max_col_width {
505 my ($self, $col) = @_;
506
507 my $ws = 0;
508 for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) {
509 my $c = ($self->{children}->[$yi] || [])->[$col];
510 if ($c) {
511 my ($w, $h) = $c->size_request;
512 if ($ws < $w) { $ws = $w }
513 }
514 }
515 return $ws;
516}
517
518sub size_request {
519 my ($self) = @_;
520
521 my ($hs, $ws) = (0, 0);
522
523 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
524 $hs += $self->max_row_height ($yi);
525 }
526
527 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
528 my $wm = 0;
529 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
530 $wm += $self->max_col_width ($xi)
531 }
532 if ($ws < $wm) { $ws = $wm }
533 }
534
535 return ($ws, $hs);
536}
537
538sub _draw {
539 my ($self) = @_;
540
541 my $y = 0;
542 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
543 my $x = 0;
544
545 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
546
547 my $c = $self->{children}->[$yi]->[$xi];
548 if ($c) {
549 $c->move ($x, $y, 0); #TODO: Move to size_request
550 $c->draw if $c;
551 }
552
553 $x += $self->max_col_width ($xi);
554 }
555
556 $y += $self->max_row_height ($yi);
557 }
558}
559
560#############################################################################
561
562package Crossfire::Client::Widget::VBox;
563
564our @ISA = Crossfire::Client::Widget::Container::;
565
566use SDL::OpenGL;
567
568sub size_request {
569 my ($self) = @_;
570
571 my @alloc = map [$_->size_request], @{$self->{children}};
572
573 (
574 (List::Util::max map $_->[0], @alloc),
575 (List::Util::sum map $_->[1], @alloc),
576 )
577}
578
579sub size_allocate {
580 my ($self, $w, $h) = @_;
581
582 $self->w ($w);
583 $self->h ($h);
584
585 my $exp;
586 my @oth;
587 # find expand widget
588 for (@{$self->{children}}) {
589 if ($_->{expand}) {
590 $exp = $_;
591 last;
592 }
593 push @oth, $_;
594 }
595
596 my ($ow, $oh);
597
598 # get sizes of other widgets
599 for (@oth) {
600 my ($w, $h) = $_->size_request;
601 $oh += $h;
602 if ($ow < $w) { $ow = $w }
603 }
604
605 my $y = 0;
606 for (@{$self->{children}}) {
607 $_->move (0, $y);
608
609 if ($_ == $exp) {
610 $_->size_allocate ($w, $h - $oh);
611 $y += $h - $oh;
612 } else {
613 my ($cw, $h) = $_->size_request;
614 $_->size_allocate ($w, $h);
615 $y += $h;
616 }
617 }
618}
619
620#############################################################################
621
622package Crossfire::Client::Widget::Label;
623
624our @ISA = Crossfire::Client::Widget::;
625
626use SDL::OpenGL;
627
628sub new {
629 my ($class, $x, $y, $z, $height, $text) = @_;
630
631 $height ||= $::FONTSIZE;
632
633 # TODO: color, and make height, xyz etc. optional
634 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
635
636 $self->set_text ($text);
637
638 $self
639}
640
641sub set_text {
642 my ($self, $text) = @_;
643
644 $self->{text} = $text;
645 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
646
647 $self->update;
648}
649
650sub get_text {
651 my ($self, $text) = @_;
652
653 $self->{text}
654}
655
656sub size_request {
657 my ($self) = @_;
658
659 if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack
660 (
661 $self->{texture}{width},
662 $self->{texture}{height},
663 )
664 } else {
665 my ($w, $h, $data) = Crossfire::Client::font_render "Yy", $self->{height};
666
667 ($w, $h)
668 }
669
670}
671
672sub _draw {
673 my ($self) = @_;
674
675 my $tex = $self->{texture};
676
677 glEnable GL_BLEND;
678 glEnable GL_TEXTURE_2D;
679 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
680 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
681
682 glColor 1, 0, 0, 1; # TODO color
683
684 $tex->draw_quad (0, 0);
685
686 glDisable GL_BLEND;
687 glDisable GL_TEXTURE_2D;
688}
689
690#############################################################################
691
692package Crossfire::Client::Widget::Entry;
693
694our @ISA = Crossfire::Client::Widget::Label::;
695
696use SDL;
697use SDL::OpenGL;
36 698
37sub key_down { 699sub key_down {
38 my ($widget, $sdlev) = @_; 700 my ($self, $ev) = @_;
39}
40 701
41sub key_up { 702 my $mod = $ev->key_mod;
42 my ($widget, $sdlev) = @_; 703 my $sym = $ev->key_sym;
704
705 my $uni = $ev->key_unicode;
706
707 my $text = $self->get_text;
708
709 if ($sym == SDLK_BACKSPACE) {
710 substr $text, -1, 1, '';
711 } elsif ($uni) {
712 $text .= chr $uni;
713 print "$uni <$text>\n";#d#
714 }
715
716 $self->set_text ($text);
43} 717}
44 718
45sub button_down { 719sub button_down {
46 my ($widget, $sdlev) = @_; 720 my ($self, $ev) = @_;
47}
48 721
49sub button_up { 722 $self->focus_in;
50 my ($widget, $sdlev) = @_;
51} 723}
52 724
53sub draw { 725sub _draw {
54 my ($widget) = @_; 726 my ($self) = @_;
55}
56 727
57sub bbox { 728 if ($FOCUS == $self) {
58 my ($widget) = @_; 729 glColor 1, 1, 1;
59} 730 } else {
731 glColor 0.7, 0.7, 0.7;
732 }
60 733
61package Client::TextView; 734 glBegin GL_QUADS;
735 glVertex 0 , 0;
736 glVertex 0 , $self->{h} - 1;
737 glVertex $self->{w} - 1, $self->{h} - 1;
738 glVertex $self->{w} - 1, 0;
739 glEnd;
740
741 $self->SUPER::_draw;
742}
743
744#############################################################################
745
746package Crossfire::Client::Widget::MapWidget;
62 747
63use strict; 748use strict;
64our @ISA = qw/Client::Widget/;
65 749
750use List::Util qw(min max);
751
752use SDL;
66use SDL::OpenGL; 753use SDL::OpenGL;
67use SDL::OpenGL::Constants; 754use SDL::OpenGL::Constants;
68 755
69sub add_line {
70 my ($self, $line) = @_;
71 push @{$self->{lines}}, $line;
72}
73
74sub draw {
75 my ($self) = @_;
76
77}
78
79package Client::MapWidget;
80
81use strict;
82our @ISA = qw/Client::Widget/; 756our @ISA = Crossfire::Client::Widget::;
83
84use SDL::OpenGL;
85use SDL::OpenGL::Constants;
86 757
87sub key_down { 758sub key_down {
88 print "MAPKEYDOWN\n"; 759 print "MAPKEYDOWN\n";
89} 760}
90 761
91sub key_up { 762sub key_up {
92} 763}
93 764
94my $x; 765sub size_request {
766 (
767 1 + int $::WIDTH / 32,
768 1 + int $::HEIGHT / 32,
769 )
770}
95 771
96sub draw { 772sub _draw {
773 my ($self) = @_;
774
775 my $mx = $::CONN->{mapx};
776 my $my = $::CONN->{mapy};
777
778 my $map = $::CONN->{map};
779
780 my ($xofs, $yofs);
781
782 my $sw = 1 + int $::WIDTH / 32;
783 my $sh = 1 + int $::HEIGHT / 32;
784
785 if ($::CONN->{mapw} > $sw) {
786 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
787 } else {
788 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
789 }
790
791 if ($::CONN->{maph} > $sh) {
792 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
793 } else {
794 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
795 }
796
97 glEnable GL_TEXTURE_2D; 797 glEnable GL_TEXTURE_2D;
98 glEnable GL_BLEND; 798 glEnable GL_BLEND;
799 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
99 800
100 glPushMatrix; 801 my $sw4 = ($sw + 3) & ~3;
802 my $darkness = "\x00" x ($sw4 * $sh);
101 803
102 my $map = $::CONN->{map}; 804 for my $x (0 .. $sw - 1) {
103 805 my $row = $map->[$x + $xofs];
104 for my $x (0 .. $::CONN->{mapw} - 1) {
105 for my $y (0 .. $::CONN->{maph} - 1) { 806 for my $y (0 .. $sh - 1) {
106 807
107 my $cell = $map->[$x][$y] 808 my $cell = $row->[$y + $yofs]
108 or next; 809 or next;
109 810
110 my $darkness = $cell->[3] * (1 / 255); 811 my $dark = $cell->[0];
111 glColor $darkness, $darkness, $darkness; 812 if ($dark < 0) {
813 substr $darkness, $y * $sw4 + $x, 1, chr 224;
814 } else {
815 substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark;
816 }
112 817
113 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { 818 for my $num (grep $_, @$cell[1,2,3]) {
114 my $tex = $::CONN->{face}[$num]{texture} || next; 819 my $tex = $::CONN->{face}[$num]{texture} || next;
115
116 glBindTexture GL_TEXTURE_2D, $tex->{name};
117
118 glBegin GL_QUADS;
119 glTexCoord 0, 0; glVertex $x, $y;
120 glTexCoord 0, 1; glVertex $x, $y + 1;
121 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
122 glTexCoord 1, 0; glVertex $x + 1, $y;
123 glEnd; 820
821 my $w = $tex->{width};
822 my $h = $tex->{height};
823
824 $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h);
124 } 825 }
125 } 826 }
126 } 827 }
127 828
128 glPopMatrix; 829# if (1) { # higher quality darkness
830# $lighting =~ s/(.)/$1$1$1/gs;
831# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
832#
833# $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
834#
835# $lighting = $pb->get_pixels;
836# $lighting =~ s/(.)../$1/gs;
837# }
838
839 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
840 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
841
842 $darkness = new Crossfire::Client::Texture
843 width => $sw4,
844 height => $sh,
845 data => $darkness,
846 internalformat => GL_ALPHA,
847 format => GL_ALPHA;
848
849 glColor 0.45, 0.45, 0.45, 1;
850 $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32);
129 851
130 glDisable GL_TEXTURE_2D; 852 glDisable GL_TEXTURE_2D;
131 glDisable GL_BLEND; 853 glDisable GL_BLEND;
132} 854}
133 855
1341; 856my %DIR = (
857 SDLK_KP8, [1, "north"],
858 SDLK_KP9, [2, "northeast"],
859 SDLK_KP6, [3, "east"],
860 SDLK_KP3, [4, "southeast"],
861 SDLK_KP2, [5, "south"],
862 SDLK_KP1, [6, "southwest"],
863 SDLK_KP4, [7, "west"],
864 SDLK_KP7, [8, "northwest"],
135 865
866 SDLK_UP, [1, "north"],
867 SDLK_RIGHT, [3, "east"],
868 SDLK_DOWN, [5, "south"],
869 SDLK_LEFT, [7, "west"],
870);
871
872sub key_down {
873 my ($self, $ev) = @_;
874
875 my $mod = $ev->key_mod;
876 my $sym = $ev->key_sym;
877
878 if ($sym == SDLK_KP5) {
879 $::CONN->send ("command stay fire");
880 } elsif (exists $DIR{$sym}) {
881 if ($mod & KMOD_SHIFT) {
882 $self->{shft}++;
883 $::CONN->send ("command fire $DIR{$sym}[0]");
884 } elsif ($mod & KMOD_CTRL) {
885 $self->{ctrl}++;
886 $::CONN->send ("command run $DIR{$sym}[0]");
887 } else {
888 $::CONN->send ("command $DIR{$sym}[1]");
889 }
890 }
891}
892
893sub key_up {
894 my ($self, $ev) = @_;
895
896 my $mod = $ev->key_mod;
897 my $sym = $ev->key_sym;
898
899 if (!($mod & KMOD_SHIFT) && delete $self->{shft}) {
900 $::CONN->send ("command fire_stop");
901 }
902 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
903 $::CONN->send ("command run_stop");
904 }
905}
906
907#############################################################################
908
909package Crossfire::Client::Widget::Animator;
910
911use SDL::OpenGL;
912
913our @ISA = Crossfire::Client::Widget::Bin::;
914
915sub moveto {
916 my ($self, $x, $y) = @_;
917
918 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
919 $self->{speed} = 0.001;
920 $self->{time} = 1;
921
922 ::animation_start $self;
923}
924
925sub animate {
926 my ($self, $interval) = @_;
927
928 printf "%5.2f\n", 1 / $interval if $interval;#d#
929
930 $self->{time} -= $interval * $self->{speed};
931 if ($self->{time} <= 0) {
932 $self->{time} = 0;
933 ::animation_stop $self;
934 }
935
936 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
937
938 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
939 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
940}
941
942sub _draw {
943 my ($self) = @_;
944
945 glPushMatrix;
946 glRotate $self->{time} * 1000, 0, 1, 0;
947 $self->{children}[0]->draw;
948 glPopMatrix;
949}
950
951#############################################################################
952
953package Crossfire::Client::Widget::Toplevel;
954
955our @ISA = Crossfire::Client::Widget::Container::;
956
957sub size_request {
958 ($::WIDTH, $::HEIGHT)
959}
960
961sub size_allocate {
962 my ($self, $w, $h) = @_;
963
964 $self->SUPER::size_allocate ($w, $h);
965
966 $_->size_allocate ($_->size_request)
967 for @{$self->{children}};
968}
969
970sub update {
971 my ($self) = @_;
972
973 $self->size_allocate ($self->size_request);
974 ::refresh ();
975}
976
977sub add {
978 my ($self, $widget) = @_;
979
980 $self->SUPER::add ($widget);
981
982 $widget->size_allocate ($widget->size_request);
983}
984
985sub draw {
986 my ($self) = @_;
987
988 $self->_draw;
989}
990
991#############################################################################
992
993package Crossfire::Client::Widget;
994
995$TOPLEVEL = new Crossfire::Client::Widget::Toplevel;
996
9971
998

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