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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.39 by root, Sun Apr 9 21:39:08 2006 UTC vs.
Revision 1.64 by root, Tue Apr 11 13:38:22 2006 UTC

1package Crossfire::Client::Widget; 1package CFClient::Widget;
2 2
3use strict; 3use strict;
4 4
5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10our $FOCUS; # the widget with current focus 10use CFClient;
11
12our ($FOCUS, $HOVER, $GRAB); # various widgets
13
14our $TOPLEVEL;
15our $BUTTON_STATE;
11 16
12# class methods for events 17# class methods for events
13sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 18sub feed_sdl_key_down_event {
14sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 19 $FOCUS->key_down ($_[0]) if $FOCUS;
20}
21
22sub feed_sdl_key_up_event {
23 $FOCUS->key_up ($_[0]) if $FOCUS;
24}
25
15sub feed_sdl_button_down_event { } 26sub feed_sdl_button_down_event {
27 my ($ev) = @_;
28 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
29
30 if (!$BUTTON_STATE) {
31 my $widget = $TOPLEVEL->find_widget ($x, $y);
32
33 $GRAB = $widget;
34 $GRAB->update if $GRAB;
35 }
36
37 $BUTTON_STATE |= 1 << ($ev->button - 1);
38
39 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
40}
41
16sub feed_sdl_button_up_event { } 42sub feed_sdl_button_up_event {
43 my ($ev) = @_;
44 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
45
46 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
47
48 $BUTTON_STATE &= ~(1 << ($ev->button - 1));
49
50 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
51
52 if (!$BUTTON_STATE) {
53 my $grab = $GRAB; undef $GRAB;
54 $grab->update if $grab;
55 $GRAB->update if $GRAB;
56 }
57}
58
59sub feed_sdl_motion_event {
60 my ($ev) = @_;
61 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
62
63 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
64
65 if ($widget != $HOVER) {
66 my $hover = $HOVER; $HOVER = $widget;
67
68 $hover->update if $hover;
69 $HOVER->update if $HOVER;
70 }
71
72 $HOVER->mouse_motion ($ev, $HOVER->translate ($x, $y)) if $HOVER;
73}
17 74
18sub new { 75sub new {
19 my $class = shift; 76 my $class = shift;
20 77
21 bless { @_ }, $class 78 bless { @_ }, $class
37 Carp::confess "size_request is abtract"; 94 Carp::confess "size_request is abtract";
38} 95}
39 96
40sub size_allocate { 97sub size_allocate {
41 my ($self, $w, $h) = @_; 98 my ($self, $w, $h) = @_;
99
42 $self->w ($w); 100 $self->{w} = $w;
43 $self->h ($h); 101 $self->{h} = $h;
102}
103
104# translate global koordinates to local coordinate system
105sub translate {
106 my ($self, $x, $y) = @_;
107
108 $self->{parent}->translate ($x - $self->{x}, $y - $self->{y});
44} 109}
45 110
46sub focus_in { 111sub focus_in {
47 my ($widget) = @_; 112 my ($self) = @_;
48 $FOCUS = $widget; 113
114 my $focus = $FOCUS; $FOCUS = $self;
115 $focus->update if $focus;
116 $FOCUS->update;
49} 117}
50 118
51sub focus_out { 119sub focus_out {
52 my ($widget) = @_; 120 my ($self) = @_;
53}
54 121
55sub key_down { 122 return unless $FOCUS == $self;
56 my ($widget, $sdlev) = @_;
57}
58 123
59sub key_up { 124 my $focus = $FOCUS; undef $FOCUS;
60 my ($widget, $sdlev) = @_; 125 $focus->update if $focus; #?
61} 126}
62 127
128sub mouse_motion { }
129sub button_up { }
63sub button_down { 130sub button_down { }
64 my ($widget, $sdlev) = @_; 131sub key_down { }
65} 132sub key_up { }
66 133
67sub button_up {
68 my ($widget, $sdlev) = @_;
69}
70
71sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} } 134sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} }
72sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} } 135sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} }
73sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 136sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} }
74sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 137sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} }
75sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 138sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} }
76 139
77sub draw { 140sub draw {
78 my ($self) = @_; 141 my ($self) = @_;
79 142
80 glPushMatrix; 143 glPushMatrix;
81 glTranslate $self->{x}, $self->{y}, 0; 144 glTranslate $self->{x}, $self->{y}, 0;
82 $self->_draw; 145 $self->_draw;
146 if ($self == $HOVER) {
147 glColor 1, 1, 1, 0.4;
148 glEnable GL_BLEND;
149 glBegin GL_QUADS;
150 glVertex 0 , 0;
151 glVertex $self->{w}, 0;
152 glVertex $self->{w}, $self->{h};
153 glVertex 0 , $self->{h};
154 glEnd;
155 glDisable GL_BLEND;
156 }
83 glPopMatrix; 157 glPopMatrix;
84} 158}
85 159
86sub _draw { 160sub _draw {
87 my ($self) = @_; 161 my ($self) = @_;
136 #$self->deactivate; 210 #$self->deactivate;
137} 211}
138 212
139############################################################################# 213#############################################################################
140 214
141package Crossfire::Client::Widget::Container; 215package CFClient::Widget::Container;
142 216
143our @ISA = Crossfire::Client::Widget::; 217our @ISA = CFClient::Widget::;
144 218
145sub new { 219sub new {
146 my ($class, @widgets) = @_; 220 my ($class, %arg) = @_;
221
222 my $children = delete $arg{children} || [];
147 223
148 my $self = $class->SUPER::new (children => []); 224 my $self = $class->SUPER::new (children => []);
149 $self->add ($_) for @widgets; 225 $self->add ($_) for @$children;
150 226
151 $self 227 $self
152} 228}
153 229
154sub add { 230sub add {
159 235
160 @{$self->{children}} = 236 @{$self->{children}} =
161 sort { $a->{z} <=> $b->{z} } 237 sort { $a->{z} <=> $b->{z} }
162 @{$self->{children}}, $chld; 238 @{$self->{children}}, $chld;
163 239
164 $self->size_allocate ($self->{w}, $self->{h}); 240 $self->size_allocate ($self->{w}, $self->{h})
241 if $self->{w}; #TODO: check for "realised state"
165} 242}
166 243
167sub remove { 244sub remove {
168 my ($self, $widget) = @_; 245 my ($self, $widget) = @_;
169 246
173} 250}
174 251
175sub find_widget { 252sub find_widget {
176 my ($self, $x, $y) = @_; 253 my ($self, $x, $y) = @_;
177 254
255 $x -= $self->{x};
256 $y -= $self->{y};
257
178 my $res; 258 my $res;
179 259
180 for (@{ $self->{children} }) { 260 for (reverse @{ $self->{children} }) {
181 $res = $_->find_widget ($x, $y) 261 $res = $_->find_widget ($x, $y)
182 and return $res; 262 and return $res;
183 } 263 }
184 264
185 () 265 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
186}
187
188sub size_request {
189 my ($self) = @_;
190
191 my ($hs, $ws) = (0, 0);
192 for (@{$self->{children} || []}) {
193 my ($w, $h) = $_->size_request;
194 $hs += $h;
195 if ($ws < $w) { $ws = $w }
196 }
197
198 return ($ws, $hs);
199} 266}
200 267
201sub _draw { 268sub _draw {
202 my ($self) = @_; 269 my ($self) = @_;
203 270
204 $_->draw for @{$self->{children}}; 271 $_->draw for @{$self->{children}};
205} 272}
206 273
207############################################################################# 274#############################################################################
208 275
209package Crossfire::Client::Widget::Bin; 276package CFClient::Widget::Bin;
210 277
211our @ISA = Crossfire::Client::Widget::Container::; 278our @ISA = CFClient::Widget::Container::;
212 279
213sub child { $_[0]->{children}[0] } 280sub child { $_[0]->{children}[0] }
214 281
215sub size_request { 282sub size_request {
216 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 283 $_[0]{children}[0]->size_request if $_[0]{children}[0];
217} 284}
218 285
219sub size_allocate { 286sub size_allocate {
220 my ($self, $w, $h) = @_; 287 my ($self, $w, $h) = @_;
288
221 $self->SUPER::size_allocate ($w, $h); 289 $self->SUPER::size_allocate ($w, $h);
222 $self->{children}[0]->size_allocate ($w, $h) 290 $self->{children}[0]->size_allocate ($w, $h)
223 if $self->{children}[0] 291 if $self->{children}[0]
224} 292}
225 293
226############################################################################# 294#############################################################################
227 295
228package Crossfire::Client::Widget::Toplevel; 296package CFClient::Widget::Window;
229 297
230our @ISA = Crossfire::Client::Widget::Container::; 298our @ISA = CFClient::Widget::Bin::;
299
300use SDL::OpenGL;
301
302sub new {
303 my ($class, %arg) = @_;
304
305 my $self = $class->SUPER::new (%arg);
306}
231 307
232sub update { 308sub update {
233 my ($self) = @_; 309 my ($self) = @_;
234 310
235 ::refresh (); 311 # we want to do this delayed...
236}
237
238#############################################################################
239
240package Crossfire::Client::Widget::Window;
241
242our @ISA = Crossfire::Client::Widget::Bin::;
243
244use SDL::OpenGL;
245
246sub add {
247 my ($self, $chld) = @_;
248 warn "ADD $chld\n";
249 $self->SUPER::add ($chld);
250 $chld->set_parent ($self);
251}
252
253sub remove {
254 my ($self) = @_;
255 # TODO FIXME: removing a child from a window will crash, see render_chld
256 # $self->update;
257}
258
259sub update {
260 my ($self) = @_;
261 $self->render_chld; 312 $self->render_chld;
313 $self->SUPER::update;
262} 314}
263 315
264sub render_chld { 316sub render_chld {
265 my ($self) = @_; 317 my ($self) = @_;
266 my $chld = $self->get;
267 my ($w, $h) = $self->size_request;
268 318
269 require Carp;
270 Carp::cluck "RENDERCHI $w $h";
271 warn "RENDERCHI $w $h\n";
272 $self->{texture} = 319 $self->{texture} =
273 Crossfire::Client::Texture->new_from_opengl ( 320 CFClient::Texture->new_from_opengl (
274 $w, $h, sub { $chld->draw } 321 $self->{w}, $self->{h}, sub { $self->child->draw }
275 ); 322 );
276 $self->{texture}->upload;
277}
278
279sub size_request {
280 my ($self) = @_;
281 ($self->w, $self->h)
282} 323}
283 324
284sub size_allocate { 325sub size_allocate {
285 my ($self, $w, $h) = @_; 326 my ($self, $w, $h) = @_;
286 327
287 $self->w ($w); 328 $self->{w} = $w;
288 $self->h ($h); 329 $self->{h} = $h;
330
289 $self->get->size_allocate ($w, $h); 331 $self->child->size_allocate ($w, $h);
290 332
291 $self->update; #TODO: Move this to the size_request event propably? 333 $self->render_chld;
292} 334}
293 335
294sub _draw { 336sub _draw {
295 my ($self) = @_; 337 my ($self) = @_;
296 338
300 or return; 342 or return;
301 343
302 glEnable GL_BLEND; 344 glEnable GL_BLEND;
303 glEnable GL_TEXTURE_2D; 345 glEnable GL_TEXTURE_2D;
304 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 346 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
305 glBindTexture GL_TEXTURE_2D, $tex->{name};
306 347
307 glBegin GL_QUADS; 348 $tex->draw_quad (0, 0, $w, $h);
308 glTexCoord 0, 0; glVertex 0, 0;
309 glTexCoord 0, 1; glVertex 0, $h;
310 glTexCoord 1, 1; glVertex $w, $h;
311 glTexCoord 1, 0; glVertex $w, 0;
312 glEnd;
313 349
314 glDisable GL_BLEND; 350 glDisable GL_BLEND;
315 glDisable GL_TEXTURE_2D; 351 glDisable GL_TEXTURE_2D;
316} 352}
317 353
318############################################################################# 354#############################################################################
319 355
320package Crossfire::Client::Widget::Frame; 356package CFClient::Widget::Frame;
321 357
322our @ISA = Crossfire::Client::Widget::Bin::; 358our @ISA = CFClient::Widget::Bin::;
323 359
324use SDL::OpenGL; 360use SDL::OpenGL;
325 361
326sub size_request { 362sub size_request {
327 my ($self) = @_; 363 my ($self) = @_;
333 map { $_ + 4 } $chld->size_request; 369 map { $_ + 4 } $chld->size_request;
334} 370}
335 371
336sub size_allocate { 372sub size_allocate {
337 my ($self, $w, $h) = @_; 373 my ($self, $w, $h) = @_;
338 374
339 $self->w ($w); 375 $self->{w} = $w;
340 $self->h ($h); 376 $self->{h} = $h;
341 377
342 $self->child->size_allocate ($w - 4, $h - 4); 378 $self->child->size_allocate ($w - 4, $h - 4);
343 $self->child->move (2, 2); 379 $self->child->move (2, 2);
344} 380}
345 381
350 386
351 my ($w, $h) = $chld->size_request; 387 my ($w, $h) = $chld->size_request;
352 388
353 glBegin GL_QUADS; 389 glBegin GL_QUADS;
354 glColor 0, 0, 0; 390 glColor 0, 0, 0;
355 glTexCoord 0, 0; glVertex 0 , 0; 391 glVertex 0 , 0;
356 glTexCoord 0, 1; glVertex 0 , $h + 4; 392 glVertex 0 , $h + 4;
357 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 393 glVertex $w + 4 , $h + 4;
358 glTexCoord 1, 0; glVertex $w + 4 , 0; 394 glVertex $w + 4 , 0;
359 glEnd; 395 glEnd;
360 396
361 $chld->draw; 397 $chld->draw;
362} 398}
363 399
364############################################################################# 400#############################################################################
365 401
366package Crossfire::Client::Widget::FancyFrame; 402package CFClient::Widget::FancyFrame;
367 403
368our @ISA = Crossfire::Client::Widget::Frame::; 404our @ISA = CFClient::Widget::Bin::;
369 405
370use SDL::OpenGL; 406use SDL::OpenGL;
371 407
372sub new { 408my @tex =
373 my ($self, $theme) = @_;
374 $self = $self->SUPER::new;
375
376 $self->{txts} = [
377 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 409 map { new_from_file CFClient::Texture CFClient::find_rcfile $_ }
378 qw/d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png/ 410 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
379 ];
380 $self
381}
382 411
383sub size_request { 412sub size_request {
384 my ($self) = @_; 413 my ($self) = @_;
385 414
386 my ($w, $h) = $self->SUPER::size_request; 415 my ($w, $h) = $self->SUPER::size_request;
387 416
388 $h += $self->{txts}->[1]->{height}; 417 $h += $tex[1]->{height};
389 $h += $self->{txts}->[4]->{height}; 418 $h += $tex[4]->{height};
390 $w += $self->{txts}->[2]->{width}; 419 $w += $tex[2]->{width};
391 $w += $self->{txts}->[3]->{width}; 420 $w += $tex[3]->{width};
392 421
393 ($w, $h) 422 ($w, $h)
394} 423}
395 424
396sub size_allocate { 425sub size_allocate {
397 my ($self, $w, $h) = @_; 426 my ($self, $w, $h) = @_;
398 427
399 $self->w ($w); 428 $self->SUPER::size_allocate ($w, $h);
400 $self->h ($h); 429
401 $h -= $self->{txts}->[1]->{height}; 430 $h -= $tex[1]->{height};
402 $h -= $self->{txts}->[4]->{height}; 431 $h -= $tex[4]->{height};
403 $w -= $self->{txts}->[2]->{width}; 432 $w -= $tex[2]->{width};
404 $w -= $self->{txts}->[3]->{width}; 433 $w -= $tex[3]->{width};
405 434
406 $h = $h < 0 ? 0 : $h; 435 $h = $h < 0 ? 0 : $h;
407 $w = $w < 0 ? 0 : $w; 436 $w = $w < 0 ? 0 : $w;
408 warn "CHILD:$w $h\n"; 437
409 $self->child->size_allocate ($w, $h); 438 $self->child->size_allocate ($w, $h);
410 $self->child->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height}); 439 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
411} 440}
412 441
413sub _draw { 442sub _draw {
414 my ($self) = @_; 443 my ($self) = @_;
415 444
416 my ($w, $h) = ($self->w, $self->h); 445 my ($w, $h) = ($self->{w}, $self->{h});
417 my ($cw, $ch) = ($self->child->w, $self->child->h); 446 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
418 447
419 glEnable GL_BLEND; 448 glEnable GL_BLEND;
420 glEnable GL_TEXTURE_2D; 449 glEnable GL_TEXTURE_2D;
421 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 450 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
422 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 451 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
423 452
424 my $top = $self->{txts}->[1]; 453 my $top = $tex[1];
425 glBindTexture GL_TEXTURE_2D, $top->{name}; 454 $top->draw_quad (0, 0, $w, $top->{height});
426 455
427 glBegin GL_QUADS;
428 glTexCoord 0, 0; glVertex 0 , 0;
429 glTexCoord 0, 1; glVertex 0 , $top->{height};
430 glTexCoord 1, 1; glVertex $w , $top->{height};
431 glTexCoord 1, 0; glVertex $w , 0;
432 glEnd;
433
434 my $left = $self->{txts}->[3]; 456 my $left = $tex[3];
435 glBindTexture GL_TEXTURE_2D, $left->{name}; 457 $left->draw_quad (0, $top->{height}, $left->{width}, $ch);
436 458
437 glBegin GL_QUADS;
438 glTexCoord 0, 0; glVertex 0 , $top->{height};
439 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
440 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
441 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
442 glEnd;
443
444 my $right = $self->{txts}->[2]; 459 my $right = $tex[2];
445 glBindTexture GL_TEXTURE_2D, $right->{name}; 460 $right->draw_quad ($w - $right->{width}, $top->{height}, $right->{width}, $ch);
446 461
447 glBegin GL_QUADS;
448 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
449 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
450 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
451 glTexCoord 1, 0; glVertex $w , $top->{height};
452 glEnd;
453
454 my $bottom = $self->{txts}->[4]; 462 my $bottom = $tex[4];
455 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 463 $bottom->draw_quad (0, $h - $bottom->{height}, $w, $bottom->{height});
456 464
457 glBegin GL_QUADS; 465 my $bg = $tex[0];
458 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
459 glTexCoord 0, 1; glVertex 0 , $h;
460 glTexCoord 1, 1; glVertex $w , $h;
461 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
462 glEnd;
463
464 my $bg = $self->{txts}->[0];
465 glBindTexture GL_TEXTURE_2D, $bg->{name}; 466 glBindTexture GL_TEXTURE_2D, $bg->{name};
466 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 467 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
467 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 468 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
468 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 469 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
469 470
470 my $rep_x = $cw / $bg->{width}; 471 my $rep_x = $cw / $bg->{width};
471 my $rep_y = $ch / $bg->{height}; 472 my $rep_y = $ch / $bg->{height};
472 473
473 glBegin GL_QUADS; 474 $bg->draw_quad ($left->{width}, $top->{height}, $cw, $ch);
474 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
475 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
476 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
477 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
478 glEnd;
479 475
480 glDisable GL_BLEND; 476 glDisable GL_BLEND;
481 glDisable GL_TEXTURE_2D; 477 glDisable GL_TEXTURE_2D;
482 478
483 $self->child->draw; 479 $self->child->draw;
484 480
485} 481}
486 482
487############################################################################# 483#############################################################################
488 484
489package Crossfire::Client::Widget::Table; 485package CFClient::Widget::Table;
490 486
491our @ISA = Crossfire::Client::Widget::Bin::; 487our @ISA = CFClient::Widget::Bin::;
492 488
493use SDL::OpenGL; 489use SDL::OpenGL;
494 490
495sub add { 491sub add {
496 my ($self, $x, $y, $chld) = @_; 492 my ($self, $x, $y, $chld) = @_;
571 } 567 }
572} 568}
573 569
574############################################################################# 570#############################################################################
575 571
576package Crossfire::Client::Widget::VBox; 572package CFClient::Widget::VBox;
577 573
578our @ISA = Crossfire::Client::Widget::Container::; 574our @ISA = CFClient::Widget::Container::;
579 575
580use SDL::OpenGL; 576use SDL::OpenGL;
577
578sub size_request {
579 my ($self) = @_;
580
581 my @alloc = map [$_->size_request], @{$self->{children}};
582
583 (
584 (List::Util::max map $_->[0], @alloc),
585 (List::Util::sum map $_->[1], @alloc),
586 )
587}
581 588
582sub size_allocate { 589sub size_allocate {
583 my ($self, $w, $h) = @_; 590 my ($self, $w, $h) = @_;
584 591
585 $self->w ($w); 592 $self->w ($w);
618 $y += $h; 625 $y += $h;
619 } 626 }
620 } 627 }
621} 628}
622 629
623sub _draw {
624 my ($self) = @_;
625
626 my ($x, $y);
627 for (@{$self->{children} || []}) {
628 $_->draw;
629 $y += $_->h;
630 }
631}
632
633############################################################################# 630#############################################################################
634 631
635package Crossfire::Client::Widget::Label; 632package CFClient::Widget::Label;
636 633
637our @ISA = Crossfire::Client::Widget::; 634our @ISA = CFClient::Widget::;
638 635
639use SDL::OpenGL; 636use SDL::OpenGL;
640 637
641sub new { 638sub new {
642 my ($class, $x, $y, $z, $height, $text) = @_; 639 my ($class, %arg) = @_;
643 640
644 # TODO: color, and make height, xyz etc. optional 641 # TODO: color, and make height, xyz etc. optional
645 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); 642 my $self = $class->SUPER::new (
643 color => [1, 1, 1],
644 height => $::FONTSIZE,
645 text => "",
646 layout => new CFClient::Layout,
647 %arg
648 );
646 649
647 $self->set_text ($text); 650 $self->set_text ($self->{text});
648 651
649 $self 652 $self
650} 653}
651 654
652sub set_text { 655sub set_text {
653 my ($self, $text) = @_; 656 my ($self, $text) = @_;
654 657
655 $self->{text} = $text; 658 $self->{text} = $text;
656 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height}; 659 $self->{layout}->set_markup ($text);
657 660
658 $self->update; 661 delete $self->{texture};
659} 662}
660 663
661sub get_text { 664sub get_text {
662 my ($self, $text) = @_; 665 my ($self, $text) = @_;
663 666
665} 668}
666 669
667sub size_request { 670sub size_request {
668 my ($self) = @_; 671 my ($self) = @_;
669 672
670 ( 673 $self->{layout}->set_width;
674 $self->{layout}->set_height ($self->{height});
675 $self->{layout}->size
676# if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack
677# (
671 $self->{texture}{width}, 678# $self->{texture}{width},
672 $self->{texture}{height}, 679# $self->{texture}{height},
673 ) 680# )
681# } else {
682# my ($w, $h, $data) = CFClient::font_render "Yy", $self->{height};
683#
684# ($w, $h)
685# }
686}
687
688sub size_allocate {
689 my ($self, $w, $h) = @_;
690
691 $self->SUPER::size_allocate ($w, $h);
692 delete $self->{texture};
674} 693}
675 694
676sub _draw { 695sub _draw {
677 my ($self) = @_; 696 my ($self) = @_;
678 697
679 my $tex = $self->{texture}; 698 my $tex = $self->{texture} ||= do {
699 $self->{layout}->set_width ($self->{w});
700 new_from_layout CFClient::Texture $self->{layout};
701 };
680 702
681 glEnable GL_BLEND; 703 glEnable GL_BLEND;
682 glEnable GL_TEXTURE_2D; 704 glEnable GL_TEXTURE_2D;
683 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 705 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
684 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 706 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
685 glBindTexture GL_TEXTURE_2D, $tex->{name};
686 707
687 glColor 1, 0, 0, 1; # TODO color 708 glColor @{$self->{color}};
688 709
689 glBegin GL_QUADS; 710 $tex->draw_quad (0, 0);
690 glTexCoord 0, 0; glVertex 0 , 0;
691 glTexCoord 0, 1; glVertex 0 , $tex->{height};
692 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
693 glTexCoord 1, 0; glVertex $tex->{width}, 0;
694 glEnd;
695 711
696 glDisable GL_BLEND; 712 glDisable GL_BLEND;
697 glDisable GL_TEXTURE_2D; 713 glDisable GL_TEXTURE_2D;
698} 714}
699 715
700############################################################################# 716#############################################################################
701 717
702package Crossfire::Client::Widget::TextEntry; 718package CFClient::Widget::Entry;
703 719
704our @ISA = Crossfire::Client::Widget::Label::; 720our @ISA = CFClient::Widget::Label::;
705 721
706use SDL; 722use SDL;
707use SDL::OpenGL; 723use SDL::OpenGL;
708 724
709sub key_down { 725sub key_down {
710 my ($self, $ev) = @_; 726 my ($self, $ev) = @_;
711 727
712 my $mod = $ev->key_mod; 728 my $mod = $ev->key_mod;
713 my $sym = $ev->key_sym; 729 my $sym = $ev->key_sym;
714 730
715 $ev->set_unicode (1);
716 my $uni = $ev->key_unicode; 731 my $uni = $ev->key_unicode;
717 732
718 my $text = $self->get_text; 733 my $text = $self->get_text;
719 734
720 if ($sym == SDLK_BACKSPACE) { 735 if ($sym == SDLK_BACKSPACE) {
721 substr $text, -1, 1, ''; 736 substr $text, -1, 1, '';
722
723 } elsif ($uni) { 737 } elsif ($uni) {
724 $text .= chr $uni; 738 $text .= chr $uni;
725 } 739 }
740
726 $self->set_text ($text); 741 $self->set_text ($text);
727} 742}
728 743
729############################################################################# 744sub button_down {
745 my ($self, $ev) = @_;
730 746
747 $self->focus_in;
748}
749
750sub mouse_motion {
751 my ($self, $ev, $x, $y) = @_;
752 printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d#
753}
754
755sub _draw {
756 my ($self) = @_;
757
758 if ($FOCUS == $self) {
759 glColor 1, 1, 1;
760 } else {
761 glColor 0.7, 0.7, 0.7;
762 }
763
764 glBegin GL_QUADS;
765 glVertex 0 , 0;
766 glVertex 0 , $self->{h} - 1;
767 glVertex $self->{w} - 1, $self->{h} - 1;
768 glVertex $self->{w} - 1, 0;
769 glEnd;
770
771 $self->SUPER::_draw;
772}
773
774#############################################################################
775
731package Crossfire::Client::Widget::MapWidget; 776package CFClient::Widget::MapWidget;
732 777
733use strict; 778use strict;
734 779
735use List::Util qw(min max); 780use List::Util qw(min max);
736 781
737use SDL; 782use SDL;
738use SDL::OpenGL; 783use SDL::OpenGL;
739use SDL::OpenGL::Constants; 784use SDL::OpenGL::Constants;
740 785
741our @ISA = Crossfire::Client::Widget::; 786our @ISA = CFClient::Widget::;
787
788sub new {
789 my $class = shift;
790
791 $class->SUPER::new (z => -1, @_)
792}
742 793
743sub key_down { 794sub key_down {
744 print "MAPKEYDOWN\n"; 795 print "MAPKEYDOWN\n";
745} 796}
746 797
747sub key_up { 798sub key_up {
748} 799}
749 800
750sub size_request { 801sub size_request {
751 802 (
752} 803 1 + int $::WIDTH / 32,
753 804 1 + int $::HEIGHT / 32,
754sub size_allocate { 805 )
755} 806}
756 807
757sub _draw { 808sub _draw {
758 my ($self) = @_; 809 my ($self) = @_;
759 810
782 glEnable GL_TEXTURE_2D; 833 glEnable GL_TEXTURE_2D;
783 glEnable GL_BLEND; 834 glEnable GL_BLEND;
784 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 835 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
785 836
786 my $sw4 = ($sw + 3) & ~3; 837 my $sw4 = ($sw + 3) & ~3;
787 my $lighting = "\x00" x ($sw4 * $sh); 838 my $darkness = "\x00" x ($sw4 * $sh);
788 839
789 for my $x (0 .. $sw - 1) { 840 for my $x (0 .. $sw - 1) {
841 my $row = $map->[$x + $xofs];
790 for my $y (0 .. $sh - 1) { 842 for my $y (0 .. $sh - 1) {
791 843
792 my $cell = $map->[$x + $xofs][$y + $yofs] 844 my $cell = $row->[$y + $yofs]
793 or next; 845 or next;
794 846
795 my $darkness = $cell->[0] * (1 / 255); 847 my $dark = $cell->[0];
796 if ($darkness < 0) { 848 if ($dark < 0) {
797 $darkness = 0.15; 849 substr $darkness, $y * $sw4 + $x, 1, chr 224;
850 } else {
851 substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark;
798 } 852 }
799 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
800 853
801 for my $num (grep $_, @$cell[1,2,3]) { 854 for my $num (grep $_, @$cell[1,2,3]) {
802 my $tex = $::CONN->{face}[$num]{texture} || next; 855 my $tex = $::CONN->{face}[$num]{texture} || next;
803 856
804 glBindTexture GL_TEXTURE_2D, $tex->{name};
805
806 my $w = $tex->{width}; 857 my $w = $tex->{width};
807 my $h = $tex->{height}; 858 my $h = $tex->{height};
808 859
809 my $px = ($x + 1) * 32 - $w; 860 $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h);
810 my $py = ($y + 1) * 32 - $h;
811
812 glBegin GL_QUADS;
813 glTexCoord 0, 0; glVertex $px , $py;
814 glTexCoord 0, 1; glVertex $px , $py + $h;
815 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
816 glTexCoord 1, 0; glVertex $px + $w, $py;
817 glEnd;
818 } 861 }
819 } 862 }
820 } 863 }
821 864
822# if (1) { # higher quality darkness 865# if (1) { # higher quality darkness
827# 870#
828# $lighting = $pb->get_pixels; 871# $lighting = $pb->get_pixels;
829# $lighting =~ s/(.)../$1/gs; 872# $lighting =~ s/(.)../$1/gs;
830# } 873# }
831 874
832 $lighting = new Crossfire::Client::Texture 875 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
876 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
877
878 $darkness = new CFClient::Texture
833 width => $sw4, 879 width => $sw4,
834 height => $sh, 880 height => $sh,
835 data => $lighting, 881 data => $darkness,
836 internalformat => GL_ALPHA4, 882 internalformat => GL_ALPHA,
837 format => GL_ALPHA; 883 format => GL_ALPHA;
838 884
839 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 885 glColor 0.45, 0.45, 0.45, 1;
840 glColor 0, 0, 0, 0.75; 886 $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32);
841 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
842 glBindTexture GL_TEXTURE_2D, $lighting->{name};
843 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
844 glBegin GL_QUADS;
845 glTexCoord 0, 0; glVertex 0 , 0;
846 glTexCoord 0, 1; glVertex 0 , $sh * 32;
847 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
848 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
849 glEnd;
850 887
851 glDisable GL_TEXTURE_2D; 888 glDisable GL_TEXTURE_2D;
852 glDisable GL_BLEND; 889 glDisable GL_BLEND;
853} 890}
854 891
903 } 940 }
904} 941}
905 942
906############################################################################# 943#############################################################################
907 944
908package Crossfire::Client::Widget::Animator; 945package CFClient::Widget::Animator;
909 946
910use SDL::OpenGL; 947use SDL::OpenGL;
911 948
912our @ISA = Crossfire::Client::Widget::Bin::; 949our @ISA = CFClient::Widget::Bin::;
913 950
914sub moveto { 951sub moveto {
915 my ($self, $x, $y) = @_; 952 my ($self, $x, $y) = @_;
916 953
917 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; 954 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
918 $self->{speed} = 0.2; 955 $self->{speed} = 0.001;
919 $self->{time} = 1; 956 $self->{time} = 1;
920 957
921 ::animation_start $self; 958 ::animation_start $self;
922} 959}
923 960
938 975
939sub _draw { 976sub _draw {
940 my ($self) = @_; 977 my ($self) = @_;
941 978
942 glPushMatrix; 979 glPushMatrix;
943 glRotate $self->{time} * 10000, 0, 1, 0; 980 glRotate $self->{time} * 1000, 0, 1, 0;
944 $self->{children}[0]->draw; 981 $self->{children}[0]->draw;
945 glPopMatrix; 982 glPopMatrix;
946} 983}
947 984
9481; 985#############################################################################
949 986
987package CFClient::Widget::Toplevel;
988
989our @ISA = CFClient::Widget::Container::;
990
991sub size_request {
992 ($::WIDTH, $::HEIGHT)
993}
994
995sub size_allocate {
996 my ($self, $w, $h) = @_;
997
998 $self->SUPER::size_allocate ($w, $h);
999
1000 $_->size_allocate ($_->size_request)
1001 for @{$self->{children}};
1002}
1003
1004sub translate {
1005 my ($self, $x, $y) = @_;
1006
1007 ($x, $y)
1008}
1009
1010sub update {
1011 my ($self) = @_;
1012
1013 $self->size_allocate ($self->size_request);
1014 ::refresh ();
1015}
1016
1017sub add {
1018 my ($self, $widget) = @_;
1019
1020 $self->SUPER::add ($widget);
1021
1022 $widget->size_allocate ($widget->size_request);
1023}
1024
1025sub draw {
1026 my ($self) = @_;
1027
1028 $self->_draw;
1029}
1030
1031#############################################################################
1032
1033package CFClient::Widget;
1034
1035$TOPLEVEL = new CFClient::Widget::Toplevel;
1036
10371
1038

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