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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.43 by root, Sun Apr 9 22:12:11 2006 UTC vs.
Revision 1.64 by root, Tue Apr 11 13:38:22 2006 UTC

1package Crossfire::Client::Widget; 1package CFClient::Widget;
2 2
3use strict; 3use strict;
4 4
5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10use Crossfire::Client; 10use CFClient;
11 11
12our $FOCUS; # the widget with current focus 12our ($FOCUS, $HOVER, $GRAB); # various widgets
13
14our $TOPLEVEL;
15our $BUTTON_STATE;
13 16
14# class methods for events 17# class methods for events
15sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 18sub feed_sdl_key_down_event {
16sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 19 $FOCUS->key_down ($_[0]) if $FOCUS;
20}
21
22sub feed_sdl_key_up_event {
23 $FOCUS->key_up ($_[0]) if $FOCUS;
24}
25
17sub feed_sdl_button_down_event { } 26sub feed_sdl_button_down_event {
27 my ($ev) = @_;
28 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
29
30 if (!$BUTTON_STATE) {
31 my $widget = $TOPLEVEL->find_widget ($x, $y);
32
33 $GRAB = $widget;
34 $GRAB->update if $GRAB;
35 }
36
37 $BUTTON_STATE |= 1 << ($ev->button - 1);
38
39 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
40}
41
18sub feed_sdl_button_up_event { } 42sub feed_sdl_button_up_event {
43 my ($ev) = @_;
44 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
45
46 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
47
48 $BUTTON_STATE &= ~(1 << ($ev->button - 1));
49
50 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
51
52 if (!$BUTTON_STATE) {
53 my $grab = $GRAB; undef $GRAB;
54 $grab->update if $grab;
55 $GRAB->update if $GRAB;
56 }
57}
58
59sub feed_sdl_motion_event {
60 my ($ev) = @_;
61 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
62
63 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
64
65 if ($widget != $HOVER) {
66 my $hover = $HOVER; $HOVER = $widget;
67
68 $hover->update if $hover;
69 $HOVER->update if $HOVER;
70 }
71
72 $HOVER->mouse_motion ($ev, $HOVER->translate ($x, $y)) if $HOVER;
73}
19 74
20sub new { 75sub new {
21 my $class = shift; 76 my $class = shift;
22 77
23 bless { @_ }, $class 78 bless { @_ }, $class
44 99
45 $self->{w} = $w; 100 $self->{w} = $w;
46 $self->{h} = $h; 101 $self->{h} = $h;
47} 102}
48 103
104# translate global koordinates to local coordinate system
105sub translate {
106 my ($self, $x, $y) = @_;
107
108 $self->{parent}->translate ($x - $self->{x}, $y - $self->{y});
109}
110
49sub focus_in { 111sub focus_in {
50 my ($widget) = @_; 112 my ($self) = @_;
51 $FOCUS = $widget; 113
114 my $focus = $FOCUS; $FOCUS = $self;
115 $focus->update if $focus;
116 $FOCUS->update;
52} 117}
53 118
54sub focus_out { 119sub focus_out {
55 my ($widget) = @_; 120 my ($self) = @_;
56}
57 121
58sub key_down { 122 return unless $FOCUS == $self;
59 my ($widget, $sdlev) = @_;
60}
61 123
62sub key_up { 124 my $focus = $FOCUS; undef $FOCUS;
63 my ($widget, $sdlev) = @_; 125 $focus->update if $focus; #?
64} 126}
65 127
128sub mouse_motion { }
129sub button_up { }
66sub button_down { 130sub button_down { }
67 my ($widget, $sdlev) = @_; 131sub key_down { }
68} 132sub key_up { }
69 133
70sub button_up {
71 my ($widget, $sdlev) = @_;
72}
73
74sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} } 134sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} }
75sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} } 135sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} }
76sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 136sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} }
77sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 137sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} }
78sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 138sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} }
79 139
80sub draw { 140sub draw {
81 my ($self) = @_; 141 my ($self) = @_;
82 142
83 glPushMatrix; 143 glPushMatrix;
84 glTranslate $self->{x}, $self->{y}, 0; 144 glTranslate $self->{x}, $self->{y}, 0;
85 $self->_draw; 145 $self->_draw;
146 if ($self == $HOVER) {
147 glColor 1, 1, 1, 0.4;
148 glEnable GL_BLEND;
149 glBegin GL_QUADS;
150 glVertex 0 , 0;
151 glVertex $self->{w}, 0;
152 glVertex $self->{w}, $self->{h};
153 glVertex 0 , $self->{h};
154 glEnd;
155 glDisable GL_BLEND;
156 }
86 glPopMatrix; 157 glPopMatrix;
87} 158}
88 159
89sub _draw { 160sub _draw {
90 my ($self) = @_; 161 my ($self) = @_;
139 #$self->deactivate; 210 #$self->deactivate;
140} 211}
141 212
142############################################################################# 213#############################################################################
143 214
144package Crossfire::Client::Widget::Container; 215package CFClient::Widget::Container;
145 216
146our @ISA = Crossfire::Client::Widget::; 217our @ISA = CFClient::Widget::;
147 218
148sub new { 219sub new {
149 my ($class, @widgets) = @_; 220 my ($class, %arg) = @_;
221
222 my $children = delete $arg{children} || [];
150 223
151 my $self = $class->SUPER::new (children => []); 224 my $self = $class->SUPER::new (children => []);
152 $self->add ($_) for @widgets; 225 $self->add ($_) for @$children;
153 226
154 $self 227 $self
155} 228}
156 229
157sub add { 230sub add {
177} 250}
178 251
179sub find_widget { 252sub find_widget {
180 my ($self, $x, $y) = @_; 253 my ($self, $x, $y) = @_;
181 254
255 $x -= $self->{x};
256 $y -= $self->{y};
257
182 my $res; 258 my $res;
183 259
184 for (@{ $self->{children} }) { 260 for (reverse @{ $self->{children} }) {
185 $res = $_->find_widget ($x, $y) 261 $res = $_->find_widget ($x, $y)
186 and return $res; 262 and return $res;
187 } 263 }
188 264
189 () 265 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
190} 266}
191 267
192sub _draw { 268sub _draw {
193 my ($self) = @_; 269 my ($self) = @_;
194 270
195 $_->draw for @{$self->{children}}; 271 $_->draw for @{$self->{children}};
196} 272}
197 273
198############################################################################# 274#############################################################################
199 275
200package Crossfire::Client::Widget::Bin; 276package CFClient::Widget::Bin;
201 277
202our @ISA = Crossfire::Client::Widget::Container::; 278our @ISA = CFClient::Widget::Container::;
203 279
204sub child { $_[0]->{children}[0] } 280sub child { $_[0]->{children}[0] }
205 281
206sub size_request { 282sub size_request {
207 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 283 $_[0]{children}[0]->size_request if $_[0]{children}[0];
215 if $self->{children}[0] 291 if $self->{children}[0]
216} 292}
217 293
218############################################################################# 294#############################################################################
219 295
220package Crossfire::Client::Widget::Toplevel; 296package CFClient::Widget::Window;
221 297
222our @ISA = Crossfire::Client::Widget::Container::; 298our @ISA = CFClient::Widget::Bin::;
299
300use SDL::OpenGL;
301
302sub new {
303 my ($class, %arg) = @_;
304
305 my $self = $class->SUPER::new (%arg);
306}
223 307
224sub update { 308sub update {
225 my ($self) = @_; 309 my ($self) = @_;
226 310
227 ::refresh (); 311 # we want to do this delayed...
228}
229
230sub add {
231 my ($self, $widget) = @_;
232
233 $self->SUPER::add ($widget);
234
235 $widget->size_allocate ($widget->size_request);
236}
237
238#############################################################################
239
240package Crossfire::Client::Widget::Window;
241
242our @ISA = Crossfire::Client::Widget::Bin::;
243
244use SDL::OpenGL;
245
246sub new {
247 my ($class, $x, $y, $z, $w, $h) = @_;
248
249 my $self = $class->SUPER::new;
250
251 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
252}
253
254sub update {
255 my ($self) = @_;
256
257 $self->render_chld; 312 $self->render_chld;
258 $self->SUPER::update; 313 $self->SUPER::update;
259} 314}
260 315
261sub render_chld { 316sub render_chld {
262 my ($self) = @_; 317 my ($self) = @_;
263 318
264 $self->{texture} = 319 $self->{texture} =
265 Crossfire::Client::Texture->new_from_opengl ( 320 CFClient::Texture->new_from_opengl (
266 $self->{w}, $self->{h}, sub { $self->child->draw } 321 $self->{w}, $self->{h}, sub { $self->child->draw }
267 ); 322 );
268} 323}
269 324
270sub size_allocate { 325sub size_allocate {
287 or return; 342 or return;
288 343
289 glEnable GL_BLEND; 344 glEnable GL_BLEND;
290 glEnable GL_TEXTURE_2D; 345 glEnable GL_TEXTURE_2D;
291 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 346 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
292 glBindTexture GL_TEXTURE_2D, $tex->{name};
293 347
294 glBegin GL_QUADS; 348 $tex->draw_quad (0, 0, $w, $h);
295 glTexCoord 0, 0; glVertex 0, 0;
296 glTexCoord 0, 1; glVertex 0, $h;
297 glTexCoord 1, 1; glVertex $w, $h;
298 glTexCoord 1, 0; glVertex $w, 0;
299 glEnd;
300 349
301 glDisable GL_BLEND; 350 glDisable GL_BLEND;
302 glDisable GL_TEXTURE_2D; 351 glDisable GL_TEXTURE_2D;
303} 352}
304 353
305############################################################################# 354#############################################################################
306 355
307package Crossfire::Client::Widget::Frame; 356package CFClient::Widget::Frame;
308 357
309our @ISA = Crossfire::Client::Widget::Bin::; 358our @ISA = CFClient::Widget::Bin::;
310 359
311use SDL::OpenGL; 360use SDL::OpenGL;
312 361
313sub size_request { 362sub size_request {
314 my ($self) = @_; 363 my ($self) = @_;
337 386
338 my ($w, $h) = $chld->size_request; 387 my ($w, $h) = $chld->size_request;
339 388
340 glBegin GL_QUADS; 389 glBegin GL_QUADS;
341 glColor 0, 0, 0; 390 glColor 0, 0, 0;
342 glTexCoord 0, 0; glVertex 0 , 0; 391 glVertex 0 , 0;
343 glTexCoord 0, 1; glVertex 0 , $h + 4; 392 glVertex 0 , $h + 4;
344 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 393 glVertex $w + 4 , $h + 4;
345 glTexCoord 1, 0; glVertex $w + 4 , 0; 394 glVertex $w + 4 , 0;
346 glEnd; 395 glEnd;
347 396
348 $chld->draw; 397 $chld->draw;
349} 398}
350 399
351############################################################################# 400#############################################################################
352 401
353package Crossfire::Client::Widget::FancyFrame; 402package CFClient::Widget::FancyFrame;
354 403
355our @ISA = Crossfire::Client::Widget::Bin::; 404our @ISA = CFClient::Widget::Bin::;
356 405
357use SDL::OpenGL; 406use SDL::OpenGL;
358 407
359my @tex = 408my @tex =
360 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 409 map { new_from_file CFClient::Texture CFClient::find_rcfile $_ }
361 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png); 410 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
362 411
363sub size_request { 412sub size_request {
364 my ($self) = @_; 413 my ($self) = @_;
365 414
400 glEnable GL_TEXTURE_2D; 449 glEnable GL_TEXTURE_2D;
401 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 450 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
402 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 451 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
403 452
404 my $top = $tex[1]; 453 my $top = $tex[1];
405 glBindTexture GL_TEXTURE_2D, $top->{name}; 454 $top->draw_quad (0, 0, $w, $top->{height});
406
407 glBegin GL_QUADS;
408 glTexCoord 0, 0; glVertex 0 , 0;
409 glTexCoord 0, 1; glVertex 0 , $top->{height};
410 glTexCoord 1, 1; glVertex $w , $top->{height};
411 glTexCoord 1, 0; glVertex $w , 0;
412 glEnd;
413 455
414 my $left = $tex[3]; 456 my $left = $tex[3];
415 glBindTexture GL_TEXTURE_2D, $left->{name}; 457 $left->draw_quad (0, $top->{height}, $left->{width}, $ch);
416
417 glBegin GL_QUADS;
418 glTexCoord 0, 0; glVertex 0 , $top->{height};
419 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
420 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
421 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
422 glEnd;
423 458
424 my $right = $tex[2]; 459 my $right = $tex[2];
425 glBindTexture GL_TEXTURE_2D, $right->{name}; 460 $right->draw_quad ($w - $right->{width}, $top->{height}, $right->{width}, $ch);
426
427 glBegin GL_QUADS;
428 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
429 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
430 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
431 glTexCoord 1, 0; glVertex $w , $top->{height};
432 glEnd;
433 461
434 my $bottom = $tex[4]; 462 my $bottom = $tex[4];
435 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 463 $bottom->draw_quad (0, $h - $bottom->{height}, $w, $bottom->{height});
436
437 glBegin GL_QUADS;
438 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
439 glTexCoord 0, 1; glVertex 0 , $h;
440 glTexCoord 1, 1; glVertex $w , $h;
441 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
442 glEnd;
443 464
444 my $bg = $tex[0]; 465 my $bg = $tex[0];
445 glBindTexture GL_TEXTURE_2D, $bg->{name}; 466 glBindTexture GL_TEXTURE_2D, $bg->{name};
446 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 467 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
447 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 468 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
448 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 469 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
449 470
450 my $rep_x = $cw / $bg->{width}; 471 my $rep_x = $cw / $bg->{width};
451 my $rep_y = $ch / $bg->{height}; 472 my $rep_y = $ch / $bg->{height};
452 473
453 glBegin GL_QUADS; 474 $bg->draw_quad ($left->{width}, $top->{height}, $cw, $ch);
454 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
455 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
456 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
457 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
458 glEnd;
459 475
460 glDisable GL_BLEND; 476 glDisable GL_BLEND;
461 glDisable GL_TEXTURE_2D; 477 glDisable GL_TEXTURE_2D;
462 478
463 $self->child->draw; 479 $self->child->draw;
464 480
465} 481}
466 482
467############################################################################# 483#############################################################################
468 484
469package Crossfire::Client::Widget::Table; 485package CFClient::Widget::Table;
470 486
471our @ISA = Crossfire::Client::Widget::Bin::; 487our @ISA = CFClient::Widget::Bin::;
472 488
473use SDL::OpenGL; 489use SDL::OpenGL;
474 490
475sub add { 491sub add {
476 my ($self, $x, $y, $chld) = @_; 492 my ($self, $x, $y, $chld) = @_;
551 } 567 }
552} 568}
553 569
554############################################################################# 570#############################################################################
555 571
556package Crossfire::Client::Widget::VBox; 572package CFClient::Widget::VBox;
557 573
558our @ISA = Crossfire::Client::Widget::Container::; 574our @ISA = CFClient::Widget::Container::;
559 575
560use SDL::OpenGL; 576use SDL::OpenGL;
561 577
562sub size_request { 578sub size_request {
563 my ($self) = @_; 579 my ($self) = @_;
611 } 627 }
612} 628}
613 629
614############################################################################# 630#############################################################################
615 631
616package Crossfire::Client::Widget::Label; 632package CFClient::Widget::Label;
617 633
618our @ISA = Crossfire::Client::Widget::; 634our @ISA = CFClient::Widget::;
619 635
620use SDL::OpenGL; 636use SDL::OpenGL;
621 637
622sub new { 638sub new {
623 my ($class, $x, $y, $z, $height, $text) = @_; 639 my ($class, %arg) = @_;
624 640
625 # TODO: color, and make height, xyz etc. optional 641 # TODO: color, and make height, xyz etc. optional
626 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); 642 my $self = $class->SUPER::new (
643 color => [1, 1, 1],
644 height => $::FONTSIZE,
645 text => "",
646 layout => new CFClient::Layout,
647 %arg
648 );
627 649
628 $self->set_text ($text); 650 $self->set_text ($self->{text});
629 651
630 $self 652 $self
631} 653}
632 654
633sub set_text { 655sub set_text {
634 my ($self, $text) = @_; 656 my ($self, $text) = @_;
635 657
636 $self->{text} = $text; 658 $self->{text} = $text;
637 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height}; 659 $self->{layout}->set_markup ($text);
638 660
639 $self->update; 661 delete $self->{texture};
640} 662}
641 663
642sub get_text { 664sub get_text {
643 my ($self, $text) = @_; 665 my ($self, $text) = @_;
644 666
646} 668}
647 669
648sub size_request { 670sub size_request {
649 my ($self) = @_; 671 my ($self) = @_;
650 672
651 ( 673 $self->{layout}->set_width;
674 $self->{layout}->set_height ($self->{height});
675 $self->{layout}->size
676# if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack
677# (
652 $self->{texture}{width}, 678# $self->{texture}{width},
653 $self->{texture}{height}, 679# $self->{texture}{height},
654 ) 680# )
681# } else {
682# my ($w, $h, $data) = CFClient::font_render "Yy", $self->{height};
683#
684# ($w, $h)
685# }
686}
687
688sub size_allocate {
689 my ($self, $w, $h) = @_;
690
691 $self->SUPER::size_allocate ($w, $h);
692 delete $self->{texture};
655} 693}
656 694
657sub _draw { 695sub _draw {
658 my ($self) = @_; 696 my ($self) = @_;
659 697
660 my $tex = $self->{texture}; 698 my $tex = $self->{texture} ||= do {
699 $self->{layout}->set_width ($self->{w});
700 new_from_layout CFClient::Texture $self->{layout};
701 };
661 702
662 glEnable GL_BLEND; 703 glEnable GL_BLEND;
663 glEnable GL_TEXTURE_2D; 704 glEnable GL_TEXTURE_2D;
664 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 705 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
665 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 706 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
666 glBindTexture GL_TEXTURE_2D, $tex->{name};
667 707
668 glColor 1, 0, 0, 1; # TODO color 708 glColor @{$self->{color}};
669 709
670 glBegin GL_QUADS; 710 $tex->draw_quad (0, 0);
671 glTexCoord 0, 0; glVertex 0 , 0;
672 glTexCoord 0, 1; glVertex 0 , $tex->{height};
673 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
674 glTexCoord 1, 0; glVertex $tex->{width}, 0;
675 glEnd;
676 711
677 glDisable GL_BLEND; 712 glDisable GL_BLEND;
678 glDisable GL_TEXTURE_2D; 713 glDisable GL_TEXTURE_2D;
679} 714}
680 715
681############################################################################# 716#############################################################################
682 717
683package Crossfire::Client::Widget::TextEntry; 718package CFClient::Widget::Entry;
684 719
685our @ISA = Crossfire::Client::Widget::Label::; 720our @ISA = CFClient::Widget::Label::;
686 721
687use SDL; 722use SDL;
688use SDL::OpenGL; 723use SDL::OpenGL;
689 724
690sub key_down { 725sub key_down {
691 my ($self, $ev) = @_; 726 my ($self, $ev) = @_;
692 727
693 my $mod = $ev->key_mod; 728 my $mod = $ev->key_mod;
694 my $sym = $ev->key_sym; 729 my $sym = $ev->key_sym;
695 730
696 $ev->set_unicode (1);
697 my $uni = $ev->key_unicode; 731 my $uni = $ev->key_unicode;
698 732
699 my $text = $self->get_text; 733 my $text = $self->get_text;
700 734
701 if ($sym == SDLK_BACKSPACE) { 735 if ($sym == SDLK_BACKSPACE) {
702 substr $text, -1, 1, ''; 736 substr $text, -1, 1, '';
703
704 } elsif ($uni) { 737 } elsif ($uni) {
705 $text .= chr $uni; 738 $text .= chr $uni;
706 } 739 }
740
707 $self->set_text ($text); 741 $self->set_text ($text);
708} 742}
709 743
710############################################################################# 744sub button_down {
745 my ($self, $ev) = @_;
711 746
747 $self->focus_in;
748}
749
750sub mouse_motion {
751 my ($self, $ev, $x, $y) = @_;
752 printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d#
753}
754
755sub _draw {
756 my ($self) = @_;
757
758 if ($FOCUS == $self) {
759 glColor 1, 1, 1;
760 } else {
761 glColor 0.7, 0.7, 0.7;
762 }
763
764 glBegin GL_QUADS;
765 glVertex 0 , 0;
766 glVertex 0 , $self->{h} - 1;
767 glVertex $self->{w} - 1, $self->{h} - 1;
768 glVertex $self->{w} - 1, 0;
769 glEnd;
770
771 $self->SUPER::_draw;
772}
773
774#############################################################################
775
712package Crossfire::Client::Widget::MapWidget; 776package CFClient::Widget::MapWidget;
713 777
714use strict; 778use strict;
715 779
716use List::Util qw(min max); 780use List::Util qw(min max);
717 781
718use SDL; 782use SDL;
719use SDL::OpenGL; 783use SDL::OpenGL;
720use SDL::OpenGL::Constants; 784use SDL::OpenGL::Constants;
721 785
722our @ISA = Crossfire::Client::Widget::; 786our @ISA = CFClient::Widget::;
787
788sub new {
789 my $class = shift;
790
791 $class->SUPER::new (z => -1, @_)
792}
723 793
724sub key_down { 794sub key_down {
725 print "MAPKEYDOWN\n"; 795 print "MAPKEYDOWN\n";
726} 796}
727 797
728sub key_up { 798sub key_up {
729} 799}
730 800
731sub size_request { 801sub size_request {
732 802 (
733} 803 1 + int $::WIDTH / 32,
734 804 1 + int $::HEIGHT / 32,
735sub size_allocate { 805 )
736} 806}
737 807
738sub _draw { 808sub _draw {
739 my ($self) = @_; 809 my ($self) = @_;
740 810
763 glEnable GL_TEXTURE_2D; 833 glEnable GL_TEXTURE_2D;
764 glEnable GL_BLEND; 834 glEnable GL_BLEND;
765 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 835 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
766 836
767 my $sw4 = ($sw + 3) & ~3; 837 my $sw4 = ($sw + 3) & ~3;
768 my $lighting = "\x00" x ($sw4 * $sh); 838 my $darkness = "\x00" x ($sw4 * $sh);
769 839
770 for my $x (0 .. $sw - 1) { 840 for my $x (0 .. $sw - 1) {
841 my $row = $map->[$x + $xofs];
771 for my $y (0 .. $sh - 1) { 842 for my $y (0 .. $sh - 1) {
772 843
773 my $cell = $map->[$x + $xofs][$y + $yofs] 844 my $cell = $row->[$y + $yofs]
774 or next; 845 or next;
775 846
776 my $darkness = $cell->[0] * (1 / 255); 847 my $dark = $cell->[0];
777 if ($darkness < 0) { 848 if ($dark < 0) {
778 $darkness = 0.15; 849 substr $darkness, $y * $sw4 + $x, 1, chr 224;
850 } else {
851 substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark;
779 } 852 }
780 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
781 853
782 for my $num (grep $_, @$cell[1,2,3]) { 854 for my $num (grep $_, @$cell[1,2,3]) {
783 my $tex = $::CONN->{face}[$num]{texture} || next; 855 my $tex = $::CONN->{face}[$num]{texture} || next;
784 856
785 glBindTexture GL_TEXTURE_2D, $tex->{name};
786
787 my $w = $tex->{width}; 857 my $w = $tex->{width};
788 my $h = $tex->{height}; 858 my $h = $tex->{height};
789 859
790 my $px = ($x + 1) * 32 - $w; 860 $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h);
791 my $py = ($y + 1) * 32 - $h;
792
793 glBegin GL_QUADS;
794 glTexCoord 0, 0; glVertex $px , $py;
795 glTexCoord 0, 1; glVertex $px , $py + $h;
796 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
797 glTexCoord 1, 0; glVertex $px + $w, $py;
798 glEnd;
799 } 861 }
800 } 862 }
801 } 863 }
802 864
803# if (1) { # higher quality darkness 865# if (1) { # higher quality darkness
808# 870#
809# $lighting = $pb->get_pixels; 871# $lighting = $pb->get_pixels;
810# $lighting =~ s/(.)../$1/gs; 872# $lighting =~ s/(.)../$1/gs;
811# } 873# }
812 874
813 $lighting = new Crossfire::Client::Texture 875 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
876 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
877
878 $darkness = new CFClient::Texture
814 width => $sw4, 879 width => $sw4,
815 height => $sh, 880 height => $sh,
816 data => $lighting, 881 data => $darkness,
817 internalformat => GL_ALPHA4, 882 internalformat => GL_ALPHA,
818 format => GL_ALPHA; 883 format => GL_ALPHA;
819 884
820 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 885 glColor 0.45, 0.45, 0.45, 1;
821 glColor 0, 0, 0, 0.75; 886 $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32);
822 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
823 glBindTexture GL_TEXTURE_2D, $lighting->{name};
824 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
825 glBegin GL_QUADS;
826 glTexCoord 0, 0; glVertex 0 , 0;
827 glTexCoord 0, 1; glVertex 0 , $sh * 32;
828 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
829 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
830 glEnd;
831 887
832 glDisable GL_TEXTURE_2D; 888 glDisable GL_TEXTURE_2D;
833 glDisable GL_BLEND; 889 glDisable GL_BLEND;
834} 890}
835 891
884 } 940 }
885} 941}
886 942
887############################################################################# 943#############################################################################
888 944
889package Crossfire::Client::Widget::Animator; 945package CFClient::Widget::Animator;
890 946
891use SDL::OpenGL; 947use SDL::OpenGL;
892 948
893our @ISA = Crossfire::Client::Widget::Bin::; 949our @ISA = CFClient::Widget::Bin::;
894 950
895sub moveto { 951sub moveto {
896 my ($self, $x, $y) = @_; 952 my ($self, $x, $y) = @_;
897 953
898 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; 954 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
899 $self->{speed} = 0.2; 955 $self->{speed} = 0.001;
900 $self->{time} = 1; 956 $self->{time} = 1;
901 957
902 ::animation_start $self; 958 ::animation_start $self;
903} 959}
904 960
919 975
920sub _draw { 976sub _draw {
921 my ($self) = @_; 977 my ($self) = @_;
922 978
923 glPushMatrix; 979 glPushMatrix;
924 glRotate $self->{time} * 10000, 0, 1, 0; 980 glRotate $self->{time} * 1000, 0, 1, 0;
925 $self->{children}[0]->draw; 981 $self->{children}[0]->draw;
926 glPopMatrix; 982 glPopMatrix;
927} 983}
928 984
9291; 985#############################################################################
930 986
987package CFClient::Widget::Toplevel;
988
989our @ISA = CFClient::Widget::Container::;
990
991sub size_request {
992 ($::WIDTH, $::HEIGHT)
993}
994
995sub size_allocate {
996 my ($self, $w, $h) = @_;
997
998 $self->SUPER::size_allocate ($w, $h);
999
1000 $_->size_allocate ($_->size_request)
1001 for @{$self->{children}};
1002}
1003
1004sub translate {
1005 my ($self, $x, $y) = @_;
1006
1007 ($x, $y)
1008}
1009
1010sub update {
1011 my ($self) = @_;
1012
1013 $self->size_allocate ($self->size_request);
1014 ::refresh ();
1015}
1016
1017sub add {
1018 my ($self, $widget) = @_;
1019
1020 $self->SUPER::add ($widget);
1021
1022 $widget->size_allocate ($widget->size_request);
1023}
1024
1025sub draw {
1026 my ($self) = @_;
1027
1028 $self->_draw;
1029}
1030
1031#############################################################################
1032
1033package CFClient::Widget;
1034
1035$TOPLEVEL = new CFClient::Widget::Toplevel;
1036
10371
1038

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