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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.46 by root, Sun Apr 9 22:21:02 2006 UTC vs.
Revision 1.64 by root, Tue Apr 11 13:38:22 2006 UTC

1package Crossfire::Client::Widget; 1package CFClient::Widget;
2 2
3use strict; 3use strict;
4 4
5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10use Crossfire::Client; 10use CFClient;
11 11
12our $FOCUS; # the widget with current focus 12our ($FOCUS, $HOVER, $GRAB); # various widgets
13
14our $TOPLEVEL;
15our $BUTTON_STATE;
13 16
14# class methods for events 17# class methods for events
15sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 18sub feed_sdl_key_down_event {
16sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 19 $FOCUS->key_down ($_[0]) if $FOCUS;
20}
21
22sub feed_sdl_key_up_event {
23 $FOCUS->key_up ($_[0]) if $FOCUS;
24}
25
17sub feed_sdl_button_down_event { } 26sub feed_sdl_button_down_event {
27 my ($ev) = @_;
28 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
29
30 if (!$BUTTON_STATE) {
31 my $widget = $TOPLEVEL->find_widget ($x, $y);
32
33 $GRAB = $widget;
34 $GRAB->update if $GRAB;
35 }
36
37 $BUTTON_STATE |= 1 << ($ev->button - 1);
38
39 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
40}
41
18sub feed_sdl_button_up_event { } 42sub feed_sdl_button_up_event {
43 my ($ev) = @_;
44 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
45
46 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
47
48 $BUTTON_STATE &= ~(1 << ($ev->button - 1));
49
50 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
51
52 if (!$BUTTON_STATE) {
53 my $grab = $GRAB; undef $GRAB;
54 $grab->update if $grab;
55 $GRAB->update if $GRAB;
56 }
57}
58
59sub feed_sdl_motion_event {
60 my ($ev) = @_;
61 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
62
63 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
64
65 if ($widget != $HOVER) {
66 my $hover = $HOVER; $HOVER = $widget;
67
68 $hover->update if $hover;
69 $HOVER->update if $HOVER;
70 }
71
72 $HOVER->mouse_motion ($ev, $HOVER->translate ($x, $y)) if $HOVER;
73}
19 74
20sub new { 75sub new {
21 my $class = shift; 76 my $class = shift;
22 77
23 bless { @_ }, $class 78 bless { @_ }, $class
44 99
45 $self->{w} = $w; 100 $self->{w} = $w;
46 $self->{h} = $h; 101 $self->{h} = $h;
47} 102}
48 103
104# translate global koordinates to local coordinate system
105sub translate {
106 my ($self, $x, $y) = @_;
107
108 $self->{parent}->translate ($x - $self->{x}, $y - $self->{y});
109}
110
49sub focus_in { 111sub focus_in {
50 my ($widget) = @_; 112 my ($self) = @_;
51 $FOCUS = $widget; 113
114 my $focus = $FOCUS; $FOCUS = $self;
115 $focus->update if $focus;
116 $FOCUS->update;
52} 117}
53 118
54sub focus_out { 119sub focus_out {
55 my ($widget) = @_; 120 my ($self) = @_;
56}
57 121
58sub key_down { 122 return unless $FOCUS == $self;
59 my ($widget, $sdlev) = @_;
60}
61 123
62sub key_up { 124 my $focus = $FOCUS; undef $FOCUS;
63 my ($widget, $sdlev) = @_; 125 $focus->update if $focus; #?
64} 126}
65 127
128sub mouse_motion { }
129sub button_up { }
66sub button_down { 130sub button_down { }
67 my ($widget, $sdlev) = @_; 131sub key_down { }
68} 132sub key_up { }
69 133
70sub button_up {
71 my ($widget, $sdlev) = @_;
72}
73
74sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} } 134sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} }
75sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} } 135sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} }
76sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 136sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} }
77sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 137sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} }
78sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 138sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} }
79 139
80sub draw { 140sub draw {
81 my ($self) = @_; 141 my ($self) = @_;
82 142
83 glPushMatrix; 143 glPushMatrix;
84 glTranslate $self->{x}, $self->{y}, 0; 144 glTranslate $self->{x}, $self->{y}, 0;
85 $self->_draw; 145 $self->_draw;
146 if ($self == $HOVER) {
147 glColor 1, 1, 1, 0.4;
148 glEnable GL_BLEND;
149 glBegin GL_QUADS;
150 glVertex 0 , 0;
151 glVertex $self->{w}, 0;
152 glVertex $self->{w}, $self->{h};
153 glVertex 0 , $self->{h};
154 glEnd;
155 glDisable GL_BLEND;
156 }
86 glPopMatrix; 157 glPopMatrix;
87} 158}
88 159
89sub _draw { 160sub _draw {
90 my ($self) = @_; 161 my ($self) = @_;
139 #$self->deactivate; 210 #$self->deactivate;
140} 211}
141 212
142############################################################################# 213#############################################################################
143 214
144package Crossfire::Client::Widget::Container; 215package CFClient::Widget::Container;
145 216
146our @ISA = Crossfire::Client::Widget::; 217our @ISA = CFClient::Widget::;
147 218
148sub new { 219sub new {
149 my ($class, @widgets) = @_; 220 my ($class, %arg) = @_;
221
222 my $children = delete $arg{children} || [];
150 223
151 my $self = $class->SUPER::new (children => []); 224 my $self = $class->SUPER::new (children => []);
152 $self->add ($_) for @widgets; 225 $self->add ($_) for @$children;
153 226
154 $self 227 $self
155} 228}
156 229
157sub add { 230sub add {
198 $_->draw for @{$self->{children}}; 271 $_->draw for @{$self->{children}};
199} 272}
200 273
201############################################################################# 274#############################################################################
202 275
203package Crossfire::Client::Widget::Bin; 276package CFClient::Widget::Bin;
204 277
205our @ISA = Crossfire::Client::Widget::Container::; 278our @ISA = CFClient::Widget::Container::;
206 279
207sub child { $_[0]->{children}[0] } 280sub child { $_[0]->{children}[0] }
208 281
209sub size_request { 282sub size_request {
210 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 283 $_[0]{children}[0]->size_request if $_[0]{children}[0];
218 if $self->{children}[0] 291 if $self->{children}[0]
219} 292}
220 293
221############################################################################# 294#############################################################################
222 295
223package Crossfire::Client::Widget::Toplevel; 296package CFClient::Widget::Window;
224 297
225our @ISA = Crossfire::Client::Widget::Container::; 298our @ISA = CFClient::Widget::Bin::;
299
300use SDL::OpenGL;
301
302sub new {
303 my ($class, %arg) = @_;
304
305 my $self = $class->SUPER::new (%arg);
306}
226 307
227sub update { 308sub update {
228 my ($self) = @_; 309 my ($self) = @_;
229 310
230 ::refresh (); 311 # we want to do this delayed...
231}
232
233sub add {
234 my ($self, $widget) = @_;
235
236 $self->SUPER::add ($widget);
237
238 $widget->size_allocate ($widget->size_request);
239}
240
241#############################################################################
242
243package Crossfire::Client::Widget::Window;
244
245our @ISA = Crossfire::Client::Widget::Bin::;
246
247use SDL::OpenGL;
248
249sub new {
250 my ($class, $x, $y, $z, $w, $h) = @_;
251
252 my $self = $class->SUPER::new;
253
254 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
255}
256
257sub update {
258 my ($self) = @_;
259
260 $self->render_chld; 312 $self->render_chld;
261 $self->SUPER::update; 313 $self->SUPER::update;
262} 314}
263 315
264sub render_chld { 316sub render_chld {
265 my ($self) = @_; 317 my ($self) = @_;
266 318
267 $self->{texture} = 319 $self->{texture} =
268 Crossfire::Client::Texture->new_from_opengl ( 320 CFClient::Texture->new_from_opengl (
269 $self->{w}, $self->{h}, sub { $self->child->draw } 321 $self->{w}, $self->{h}, sub { $self->child->draw }
270 ); 322 );
271} 323}
272 324
273sub size_allocate { 325sub size_allocate {
290 or return; 342 or return;
291 343
292 glEnable GL_BLEND; 344 glEnable GL_BLEND;
293 glEnable GL_TEXTURE_2D; 345 glEnable GL_TEXTURE_2D;
294 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 346 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
295 glBindTexture GL_TEXTURE_2D, $tex->{name};
296 347
297 glBegin GL_QUADS; 348 $tex->draw_quad (0, 0, $w, $h);
298 glTexCoord 0, 0; glVertex 0, 0;
299 glTexCoord 0, 1; glVertex 0, $h;
300 glTexCoord 1, 1; glVertex $w, $h;
301 glTexCoord 1, 0; glVertex $w, 0;
302 glEnd;
303 349
304 glDisable GL_BLEND; 350 glDisable GL_BLEND;
305 glDisable GL_TEXTURE_2D; 351 glDisable GL_TEXTURE_2D;
306} 352}
307 353
308############################################################################# 354#############################################################################
309 355
310package Crossfire::Client::Widget::Frame; 356package CFClient::Widget::Frame;
311 357
312our @ISA = Crossfire::Client::Widget::Bin::; 358our @ISA = CFClient::Widget::Bin::;
313 359
314use SDL::OpenGL; 360use SDL::OpenGL;
315 361
316sub size_request { 362sub size_request {
317 my ($self) = @_; 363 my ($self) = @_;
340 386
341 my ($w, $h) = $chld->size_request; 387 my ($w, $h) = $chld->size_request;
342 388
343 glBegin GL_QUADS; 389 glBegin GL_QUADS;
344 glColor 0, 0, 0; 390 glColor 0, 0, 0;
345 glTexCoord 0, 0; glVertex 0 , 0; 391 glVertex 0 , 0;
346 glTexCoord 0, 1; glVertex 0 , $h + 4; 392 glVertex 0 , $h + 4;
347 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 393 glVertex $w + 4 , $h + 4;
348 glTexCoord 1, 0; glVertex $w + 4 , 0; 394 glVertex $w + 4 , 0;
349 glEnd; 395 glEnd;
350 396
351 $chld->draw; 397 $chld->draw;
352} 398}
353 399
354############################################################################# 400#############################################################################
355 401
356package Crossfire::Client::Widget::FancyFrame; 402package CFClient::Widget::FancyFrame;
357 403
358our @ISA = Crossfire::Client::Widget::Bin::; 404our @ISA = CFClient::Widget::Bin::;
359 405
360use SDL::OpenGL; 406use SDL::OpenGL;
361 407
362my @tex = 408my @tex =
363 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 409 map { new_from_file CFClient::Texture CFClient::find_rcfile $_ }
364 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png); 410 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
365 411
366sub size_request { 412sub size_request {
367 my ($self) = @_; 413 my ($self) = @_;
368 414
403 glEnable GL_TEXTURE_2D; 449 glEnable GL_TEXTURE_2D;
404 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 450 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
405 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 451 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
406 452
407 my $top = $tex[1]; 453 my $top = $tex[1];
408 glBindTexture GL_TEXTURE_2D, $top->{name}; 454 $top->draw_quad (0, 0, $w, $top->{height});
409
410 glBegin GL_QUADS;
411 glTexCoord 0, 0; glVertex 0 , 0;
412 glTexCoord 0, 1; glVertex 0 , $top->{height};
413 glTexCoord 1, 1; glVertex $w , $top->{height};
414 glTexCoord 1, 0; glVertex $w , 0;
415 glEnd;
416 455
417 my $left = $tex[3]; 456 my $left = $tex[3];
418 glBindTexture GL_TEXTURE_2D, $left->{name}; 457 $left->draw_quad (0, $top->{height}, $left->{width}, $ch);
419
420 glBegin GL_QUADS;
421 glTexCoord 0, 0; glVertex 0 , $top->{height};
422 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
423 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
424 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
425 glEnd;
426 458
427 my $right = $tex[2]; 459 my $right = $tex[2];
428 glBindTexture GL_TEXTURE_2D, $right->{name}; 460 $right->draw_quad ($w - $right->{width}, $top->{height}, $right->{width}, $ch);
429
430 glBegin GL_QUADS;
431 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
432 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
433 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
434 glTexCoord 1, 0; glVertex $w , $top->{height};
435 glEnd;
436 461
437 my $bottom = $tex[4]; 462 my $bottom = $tex[4];
438 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 463 $bottom->draw_quad (0, $h - $bottom->{height}, $w, $bottom->{height});
439
440 glBegin GL_QUADS;
441 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
442 glTexCoord 0, 1; glVertex 0 , $h;
443 glTexCoord 1, 1; glVertex $w , $h;
444 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
445 glEnd;
446 464
447 my $bg = $tex[0]; 465 my $bg = $tex[0];
448 glBindTexture GL_TEXTURE_2D, $bg->{name}; 466 glBindTexture GL_TEXTURE_2D, $bg->{name};
449 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 467 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
450 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 468 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
451 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 469 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
452 470
453 my $rep_x = $cw / $bg->{width}; 471 my $rep_x = $cw / $bg->{width};
454 my $rep_y = $ch / $bg->{height}; 472 my $rep_y = $ch / $bg->{height};
455 473
456 glBegin GL_QUADS; 474 $bg->draw_quad ($left->{width}, $top->{height}, $cw, $ch);
457 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
458 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
459 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
460 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
461 glEnd;
462 475
463 glDisable GL_BLEND; 476 glDisable GL_BLEND;
464 glDisable GL_TEXTURE_2D; 477 glDisable GL_TEXTURE_2D;
465 478
466 $self->child->draw; 479 $self->child->draw;
467 480
468} 481}
469 482
470############################################################################# 483#############################################################################
471 484
472package Crossfire::Client::Widget::Table; 485package CFClient::Widget::Table;
473 486
474our @ISA = Crossfire::Client::Widget::Bin::; 487our @ISA = CFClient::Widget::Bin::;
475 488
476use SDL::OpenGL; 489use SDL::OpenGL;
477 490
478sub add { 491sub add {
479 my ($self, $x, $y, $chld) = @_; 492 my ($self, $x, $y, $chld) = @_;
554 } 567 }
555} 568}
556 569
557############################################################################# 570#############################################################################
558 571
559package Crossfire::Client::Widget::VBox; 572package CFClient::Widget::VBox;
560 573
561our @ISA = Crossfire::Client::Widget::Container::; 574our @ISA = CFClient::Widget::Container::;
562 575
563use SDL::OpenGL; 576use SDL::OpenGL;
564 577
565sub size_request { 578sub size_request {
566 my ($self) = @_; 579 my ($self) = @_;
614 } 627 }
615} 628}
616 629
617############################################################################# 630#############################################################################
618 631
619package Crossfire::Client::Widget::Label; 632package CFClient::Widget::Label;
620 633
621our @ISA = Crossfire::Client::Widget::; 634our @ISA = CFClient::Widget::;
622 635
623use SDL::OpenGL; 636use SDL::OpenGL;
624 637
625sub new { 638sub new {
626 my ($class, $x, $y, $z, $height, $text) = @_; 639 my ($class, %arg) = @_;
627 640
628 # TODO: color, and make height, xyz etc. optional 641 # TODO: color, and make height, xyz etc. optional
629 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); 642 my $self = $class->SUPER::new (
643 color => [1, 1, 1],
644 height => $::FONTSIZE,
645 text => "",
646 layout => new CFClient::Layout,
647 %arg
648 );
630 649
631 $self->set_text ($text); 650 $self->set_text ($self->{text});
632 651
633 $self 652 $self
634} 653}
635 654
636sub set_text { 655sub set_text {
637 my ($self, $text) = @_; 656 my ($self, $text) = @_;
638 657
639 $self->{text} = $text; 658 $self->{text} = $text;
640 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height}; 659 $self->{layout}->set_markup ($text);
641 660
642 $self->update; 661 delete $self->{texture};
643} 662}
644 663
645sub get_text { 664sub get_text {
646 my ($self, $text) = @_; 665 my ($self, $text) = @_;
647 666
649} 668}
650 669
651sub size_request { 670sub size_request {
652 my ($self) = @_; 671 my ($self) = @_;
653 672
654 ( 673 $self->{layout}->set_width;
674 $self->{layout}->set_height ($self->{height});
675 $self->{layout}->size
676# if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack
677# (
655 $self->{texture}{width}, 678# $self->{texture}{width},
656 $self->{texture}{height}, 679# $self->{texture}{height},
657 ) 680# )
681# } else {
682# my ($w, $h, $data) = CFClient::font_render "Yy", $self->{height};
683#
684# ($w, $h)
685# }
686}
687
688sub size_allocate {
689 my ($self, $w, $h) = @_;
690
691 $self->SUPER::size_allocate ($w, $h);
692 delete $self->{texture};
658} 693}
659 694
660sub _draw { 695sub _draw {
661 my ($self) = @_; 696 my ($self) = @_;
662 697
663 my $tex = $self->{texture}; 698 my $tex = $self->{texture} ||= do {
699 $self->{layout}->set_width ($self->{w});
700 new_from_layout CFClient::Texture $self->{layout};
701 };
664 702
665 glEnable GL_BLEND; 703 glEnable GL_BLEND;
666 glEnable GL_TEXTURE_2D; 704 glEnable GL_TEXTURE_2D;
667 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 705 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
668 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 706 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
669 glBindTexture GL_TEXTURE_2D, $tex->{name};
670 707
671 glColor 1, 0, 0, 1; # TODO color 708 glColor @{$self->{color}};
672 709
673 glBegin GL_QUADS; 710 $tex->draw_quad (0, 0);
674 glTexCoord 0, 0; glVertex 0 , 0;
675 glTexCoord 0, 1; glVertex 0 , $tex->{height};
676 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
677 glTexCoord 1, 0; glVertex $tex->{width}, 0;
678 glEnd;
679 711
680 glDisable GL_BLEND; 712 glDisable GL_BLEND;
681 glDisable GL_TEXTURE_2D; 713 glDisable GL_TEXTURE_2D;
682} 714}
683 715
684############################################################################# 716#############################################################################
685 717
686package Crossfire::Client::Widget::TextEntry; 718package CFClient::Widget::Entry;
687 719
688our @ISA = Crossfire::Client::Widget::Label::; 720our @ISA = CFClient::Widget::Label::;
689 721
690use SDL; 722use SDL;
691use SDL::OpenGL; 723use SDL::OpenGL;
692 724
693sub key_down { 725sub key_down {
694 my ($self, $ev) = @_; 726 my ($self, $ev) = @_;
695 727
696 my $mod = $ev->key_mod; 728 my $mod = $ev->key_mod;
697 my $sym = $ev->key_sym; 729 my $sym = $ev->key_sym;
698 730
699 $ev->set_unicode (1);
700 my $uni = $ev->key_unicode; 731 my $uni = $ev->key_unicode;
701 732
702 my $text = $self->get_text; 733 my $text = $self->get_text;
703 734
704 if ($sym == SDLK_BACKSPACE) { 735 if ($sym == SDLK_BACKSPACE) {
705 substr $text, -1, 1, ''; 736 substr $text, -1, 1, '';
706
707 } elsif ($uni) { 737 } elsif ($uni) {
708 $text .= chr $uni; 738 $text .= chr $uni;
709 } 739 }
740
710 $self->set_text ($text); 741 $self->set_text ($text);
711} 742}
712 743
713############################################################################# 744sub button_down {
745 my ($self, $ev) = @_;
714 746
747 $self->focus_in;
748}
749
750sub mouse_motion {
751 my ($self, $ev, $x, $y) = @_;
752 printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d#
753}
754
755sub _draw {
756 my ($self) = @_;
757
758 if ($FOCUS == $self) {
759 glColor 1, 1, 1;
760 } else {
761 glColor 0.7, 0.7, 0.7;
762 }
763
764 glBegin GL_QUADS;
765 glVertex 0 , 0;
766 glVertex 0 , $self->{h} - 1;
767 glVertex $self->{w} - 1, $self->{h} - 1;
768 glVertex $self->{w} - 1, 0;
769 glEnd;
770
771 $self->SUPER::_draw;
772}
773
774#############################################################################
775
715package Crossfire::Client::Widget::MapWidget; 776package CFClient::Widget::MapWidget;
716 777
717use strict; 778use strict;
718 779
719use List::Util qw(min max); 780use List::Util qw(min max);
720 781
721use SDL; 782use SDL;
722use SDL::OpenGL; 783use SDL::OpenGL;
723use SDL::OpenGL::Constants; 784use SDL::OpenGL::Constants;
724 785
725our @ISA = Crossfire::Client::Widget::; 786our @ISA = CFClient::Widget::;
787
788sub new {
789 my $class = shift;
790
791 $class->SUPER::new (z => -1, @_)
792}
726 793
727sub key_down { 794sub key_down {
728 print "MAPKEYDOWN\n"; 795 print "MAPKEYDOWN\n";
729} 796}
730 797
731sub key_up { 798sub key_up {
732} 799}
733 800
734sub size_request { 801sub size_request {
735 802 (
736} 803 1 + int $::WIDTH / 32,
737 804 1 + int $::HEIGHT / 32,
738sub size_allocate { 805 )
739} 806}
740 807
741sub _draw { 808sub _draw {
742 my ($self) = @_; 809 my ($self) = @_;
743 810
766 glEnable GL_TEXTURE_2D; 833 glEnable GL_TEXTURE_2D;
767 glEnable GL_BLEND; 834 glEnable GL_BLEND;
768 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 835 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
769 836
770 my $sw4 = ($sw + 3) & ~3; 837 my $sw4 = ($sw + 3) & ~3;
771 my $lighting = "\x00" x ($sw4 * $sh); 838 my $darkness = "\x00" x ($sw4 * $sh);
772 839
773 for my $x (0 .. $sw - 1) { 840 for my $x (0 .. $sw - 1) {
841 my $row = $map->[$x + $xofs];
774 for my $y (0 .. $sh - 1) { 842 for my $y (0 .. $sh - 1) {
775 843
776 my $cell = $map->[$x + $xofs][$y + $yofs] 844 my $cell = $row->[$y + $yofs]
777 or next; 845 or next;
778 846
779 my $darkness = $cell->[0] * (1 / 255); 847 my $dark = $cell->[0];
780 if ($darkness < 0) { 848 if ($dark < 0) {
781 $darkness = 0.15; 849 substr $darkness, $y * $sw4 + $x, 1, chr 224;
850 } else {
851 substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark;
782 } 852 }
783 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
784 853
785 for my $num (grep $_, @$cell[1,2,3]) { 854 for my $num (grep $_, @$cell[1,2,3]) {
786 my $tex = $::CONN->{face}[$num]{texture} || next; 855 my $tex = $::CONN->{face}[$num]{texture} || next;
787 856
788 glBindTexture GL_TEXTURE_2D, $tex->{name};
789
790 my $w = $tex->{width}; 857 my $w = $tex->{width};
791 my $h = $tex->{height}; 858 my $h = $tex->{height};
792 859
793 my $px = ($x + 1) * 32 - $w; 860 $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h);
794 my $py = ($y + 1) * 32 - $h;
795
796 glBegin GL_QUADS;
797 glTexCoord 0, 0; glVertex $px , $py;
798 glTexCoord 0, 1; glVertex $px , $py + $h;
799 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
800 glTexCoord 1, 0; glVertex $px + $w, $py;
801 glEnd;
802 } 861 }
803 } 862 }
804 } 863 }
805 864
806# if (1) { # higher quality darkness 865# if (1) { # higher quality darkness
811# 870#
812# $lighting = $pb->get_pixels; 871# $lighting = $pb->get_pixels;
813# $lighting =~ s/(.)../$1/gs; 872# $lighting =~ s/(.)../$1/gs;
814# } 873# }
815 874
816 $lighting = new Crossfire::Client::Texture 875 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
876 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
877
878 $darkness = new CFClient::Texture
817 width => $sw4, 879 width => $sw4,
818 height => $sh, 880 height => $sh,
819 data => $lighting, 881 data => $darkness,
820 internalformat => GL_ALPHA4, 882 internalformat => GL_ALPHA,
821 format => GL_ALPHA; 883 format => GL_ALPHA;
822 884
823 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 885 glColor 0.45, 0.45, 0.45, 1;
824 glColor 0, 0, 0, 0.75; 886 $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32);
825 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
826 glBindTexture GL_TEXTURE_2D, $lighting->{name};
827 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
828 glBegin GL_QUADS;
829 glTexCoord 0, 0; glVertex 0 , 0;
830 glTexCoord 0, 1; glVertex 0 , $sh * 32;
831 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
832 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
833 glEnd;
834 887
835 glDisable GL_TEXTURE_2D; 888 glDisable GL_TEXTURE_2D;
836 glDisable GL_BLEND; 889 glDisable GL_BLEND;
837} 890}
838 891
887 } 940 }
888} 941}
889 942
890############################################################################# 943#############################################################################
891 944
892package Crossfire::Client::Widget::Animator; 945package CFClient::Widget::Animator;
893 946
894use SDL::OpenGL; 947use SDL::OpenGL;
895 948
896our @ISA = Crossfire::Client::Widget::Bin::; 949our @ISA = CFClient::Widget::Bin::;
897 950
898sub moveto { 951sub moveto {
899 my ($self, $x, $y) = @_; 952 my ($self, $x, $y) = @_;
900 953
901 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; 954 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
902 $self->{speed} = 0.2; 955 $self->{speed} = 0.001;
903 $self->{time} = 1; 956 $self->{time} = 1;
904 957
905 ::animation_start $self; 958 ::animation_start $self;
906} 959}
907 960
922 975
923sub _draw { 976sub _draw {
924 my ($self) = @_; 977 my ($self) = @_;
925 978
926 glPushMatrix; 979 glPushMatrix;
927 glRotate $self->{time} * 10000, 0, 1, 0; 980 glRotate $self->{time} * 1000, 0, 1, 0;
928 $self->{children}[0]->draw; 981 $self->{children}[0]->draw;
929 glPopMatrix; 982 glPopMatrix;
930} 983}
931 984
9321; 985#############################################################################
933 986
987package CFClient::Widget::Toplevel;
988
989our @ISA = CFClient::Widget::Container::;
990
991sub size_request {
992 ($::WIDTH, $::HEIGHT)
993}
994
995sub size_allocate {
996 my ($self, $w, $h) = @_;
997
998 $self->SUPER::size_allocate ($w, $h);
999
1000 $_->size_allocate ($_->size_request)
1001 for @{$self->{children}};
1002}
1003
1004sub translate {
1005 my ($self, $x, $y) = @_;
1006
1007 ($x, $y)
1008}
1009
1010sub update {
1011 my ($self) = @_;
1012
1013 $self->size_allocate ($self->size_request);
1014 ::refresh ();
1015}
1016
1017sub add {
1018 my ($self, $widget) = @_;
1019
1020 $self->SUPER::add ($widget);
1021
1022 $widget->size_allocate ($widget->size_request);
1023}
1024
1025sub draw {
1026 my ($self) = @_;
1027
1028 $self->_draw;
1029}
1030
1031#############################################################################
1032
1033package CFClient::Widget;
1034
1035$TOPLEVEL = new CFClient::Widget::Toplevel;
1036
10371
1038

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