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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.49 by root, Sun Apr 9 22:26:51 2006 UTC vs.
Revision 1.64 by root, Tue Apr 11 13:38:22 2006 UTC

1package Crossfire::Client::Widget; 1package CFClient::Widget;
2 2
3use strict; 3use strict;
4 4
5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10use Crossfire::Client; 10use CFClient;
11
12our ($FOCUS, $HOVER, $GRAB); # various widgets
13
14our $TOPLEVEL;
15our $BUTTON_STATE;
11 16
12# class methods for events 17# class methods for events
13sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS } 18sub feed_sdl_key_down_event {
14sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS } 19 $FOCUS->key_down ($_[0]) if $FOCUS;
20}
21
22sub feed_sdl_key_up_event {
23 $FOCUS->key_up ($_[0]) if $FOCUS;
24}
25
15sub feed_sdl_button_down_event { } 26sub feed_sdl_button_down_event {
27 my ($ev) = @_;
28 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
29
30 if (!$BUTTON_STATE) {
31 my $widget = $TOPLEVEL->find_widget ($x, $y);
32
33 $GRAB = $widget;
34 $GRAB->update if $GRAB;
35 }
36
37 $BUTTON_STATE |= 1 << ($ev->button - 1);
38
39 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
40}
41
16sub feed_sdl_button_up_event { } 42sub feed_sdl_button_up_event {
43 my ($ev) = @_;
44 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
45
46 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
47
48 $BUTTON_STATE &= ~(1 << ($ev->button - 1));
49
50 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
51
52 if (!$BUTTON_STATE) {
53 my $grab = $GRAB; undef $GRAB;
54 $grab->update if $grab;
55 $GRAB->update if $GRAB;
56 }
57}
58
59sub feed_sdl_motion_event {
60 my ($ev) = @_;
61 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
62
63 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
64
65 if ($widget != $HOVER) {
66 my $hover = $HOVER; $HOVER = $widget;
67
68 $hover->update if $hover;
69 $HOVER->update if $HOVER;
70 }
71
72 $HOVER->mouse_motion ($ev, $HOVER->translate ($x, $y)) if $HOVER;
73}
17 74
18sub new { 75sub new {
19 my $class = shift; 76 my $class = shift;
20 77
21 bless { @_ }, $class 78 bless { @_ }, $class
42 99
43 $self->{w} = $w; 100 $self->{w} = $w;
44 $self->{h} = $h; 101 $self->{h} = $h;
45} 102}
46 103
104# translate global koordinates to local coordinate system
105sub translate {
106 my ($self, $x, $y) = @_;
107
108 $self->{parent}->translate ($x - $self->{x}, $y - $self->{y});
109}
110
47sub focus_in { 111sub focus_in {
48 my ($widget) = @_; 112 my ($self) = @_;
49 $::FOCUS = $widget; 113
114 my $focus = $FOCUS; $FOCUS = $self;
115 $focus->update if $focus;
116 $FOCUS->update;
50} 117}
51 118
52sub focus_out { 119sub focus_out {
53 my ($widget) = @_; 120 my ($self) = @_;
54}
55 121
56sub key_down { 122 return unless $FOCUS == $self;
57 my ($widget, $sdlev) = @_;
58}
59 123
60sub key_up { 124 my $focus = $FOCUS; undef $FOCUS;
61 my ($widget, $sdlev) = @_; 125 $focus->update if $focus; #?
62} 126}
63 127
128sub mouse_motion { }
129sub button_up { }
64sub button_down { 130sub button_down { }
65 my ($widget, $sdlev) = @_; 131sub key_down { }
66} 132sub key_up { }
67 133
68sub button_up {
69 my ($widget, $sdlev) = @_;
70}
71
72sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} } 134sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} }
73sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} } 135sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} }
74sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 136sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} }
75sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 137sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} }
76sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 138sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} }
77 139
78sub draw { 140sub draw {
79 my ($self) = @_; 141 my ($self) = @_;
80 142
81 glPushMatrix; 143 glPushMatrix;
82 glTranslate $self->{x}, $self->{y}, 0; 144 glTranslate $self->{x}, $self->{y}, 0;
83 $self->_draw; 145 $self->_draw;
84 if ($self == $::HOVER) { 146 if ($self == $HOVER) {
85 glColor 1, 1, 1, 0.4; 147 glColor 1, 1, 1, 0.4;
148 glEnable GL_BLEND;
86 glBegin GL_QUADS; 149 glBegin GL_QUADS;
87 glVertex 0, 0; 150 glVertex 0 , 0;
88 glVertex $self->{w} - 1, 0; 151 glVertex $self->{w}, 0;
89 glVertex $self->{w} - 1, $self->{h} - 1; 152 glVertex $self->{w}, $self->{h};
90 glVertex 0, $self->{h} - 1; 153 glVertex 0 , $self->{h};
91 glEnd; 154 glEnd;
155 glDisable GL_BLEND;
92 } 156 }
93 glPopMatrix; 157 glPopMatrix;
94} 158}
95 159
96sub _draw { 160sub _draw {
146 #$self->deactivate; 210 #$self->deactivate;
147} 211}
148 212
149############################################################################# 213#############################################################################
150 214
151package Crossfire::Client::Widget::Container; 215package CFClient::Widget::Container;
152 216
153our @ISA = Crossfire::Client::Widget::; 217our @ISA = CFClient::Widget::;
154 218
155sub new { 219sub new {
156 my ($class, @widgets) = @_; 220 my ($class, %arg) = @_;
221
222 my $children = delete $arg{children} || [];
157 223
158 my $self = $class->SUPER::new (children => []); 224 my $self = $class->SUPER::new (children => []);
159 $self->add ($_) for @widgets; 225 $self->add ($_) for @$children;
160 226
161 $self 227 $self
162} 228}
163 229
164sub add { 230sub add {
205 $_->draw for @{$self->{children}}; 271 $_->draw for @{$self->{children}};
206} 272}
207 273
208############################################################################# 274#############################################################################
209 275
210package Crossfire::Client::Widget::Bin; 276package CFClient::Widget::Bin;
211 277
212our @ISA = Crossfire::Client::Widget::Container::; 278our @ISA = CFClient::Widget::Container::;
213 279
214sub child { $_[0]->{children}[0] } 280sub child { $_[0]->{children}[0] }
215 281
216sub size_request { 282sub size_request {
217 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 283 $_[0]{children}[0]->size_request if $_[0]{children}[0];
225 if $self->{children}[0] 291 if $self->{children}[0]
226} 292}
227 293
228############################################################################# 294#############################################################################
229 295
230package Crossfire::Client::Widget::Toplevel; 296package CFClient::Widget::Window;
231 297
232our @ISA = Crossfire::Client::Widget::Container::; 298our @ISA = CFClient::Widget::Bin::;
299
300use SDL::OpenGL;
301
302sub new {
303 my ($class, %arg) = @_;
304
305 my $self = $class->SUPER::new (%arg);
306}
233 307
234sub update { 308sub update {
235 my ($self) = @_; 309 my ($self) = @_;
236 310
237 ::refresh (); 311 # we want to do this delayed...
238}
239
240sub add {
241 my ($self, $widget) = @_;
242
243 $self->SUPER::add ($widget);
244
245 $widget->size_allocate ($widget->size_request);
246}
247
248#############################################################################
249
250package Crossfire::Client::Widget::Window;
251
252our @ISA = Crossfire::Client::Widget::Bin::;
253
254use SDL::OpenGL;
255
256sub new {
257 my ($class, $x, $y, $z, $w, $h) = @_;
258
259 my $self = $class->SUPER::new;
260
261 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
262}
263
264sub update {
265 my ($self) = @_;
266
267 $self->render_chld; 312 $self->render_chld;
268 $self->SUPER::update; 313 $self->SUPER::update;
269} 314}
270 315
271sub render_chld { 316sub render_chld {
272 my ($self) = @_; 317 my ($self) = @_;
273 318
274 $self->{texture} = 319 $self->{texture} =
275 Crossfire::Client::Texture->new_from_opengl ( 320 CFClient::Texture->new_from_opengl (
276 $self->{w}, $self->{h}, sub { $self->child->draw } 321 $self->{w}, $self->{h}, sub { $self->child->draw }
277 ); 322 );
278} 323}
279 324
280sub size_allocate { 325sub size_allocate {
297 or return; 342 or return;
298 343
299 glEnable GL_BLEND; 344 glEnable GL_BLEND;
300 glEnable GL_TEXTURE_2D; 345 glEnable GL_TEXTURE_2D;
301 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 346 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
302 glBindTexture GL_TEXTURE_2D, $tex->{name};
303 347
304 glBegin GL_QUADS; 348 $tex->draw_quad (0, 0, $w, $h);
305 glTexCoord 0, 0; glVertex 0, 0;
306 glTexCoord 0, 1; glVertex 0, $h;
307 glTexCoord 1, 1; glVertex $w, $h;
308 glTexCoord 1, 0; glVertex $w, 0;
309 glEnd;
310 349
311 glDisable GL_BLEND; 350 glDisable GL_BLEND;
312 glDisable GL_TEXTURE_2D; 351 glDisable GL_TEXTURE_2D;
313} 352}
314 353
315############################################################################# 354#############################################################################
316 355
317package Crossfire::Client::Widget::Frame; 356package CFClient::Widget::Frame;
318 357
319our @ISA = Crossfire::Client::Widget::Bin::; 358our @ISA = CFClient::Widget::Bin::;
320 359
321use SDL::OpenGL; 360use SDL::OpenGL;
322 361
323sub size_request { 362sub size_request {
324 my ($self) = @_; 363 my ($self) = @_;
347 386
348 my ($w, $h) = $chld->size_request; 387 my ($w, $h) = $chld->size_request;
349 388
350 glBegin GL_QUADS; 389 glBegin GL_QUADS;
351 glColor 0, 0, 0; 390 glColor 0, 0, 0;
352 glTexCoord 0, 0; glVertex 0 , 0; 391 glVertex 0 , 0;
353 glTexCoord 0, 1; glVertex 0 , $h + 4; 392 glVertex 0 , $h + 4;
354 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 393 glVertex $w + 4 , $h + 4;
355 glTexCoord 1, 0; glVertex $w + 4 , 0; 394 glVertex $w + 4 , 0;
356 glEnd; 395 glEnd;
357 396
358 $chld->draw; 397 $chld->draw;
359} 398}
360 399
361############################################################################# 400#############################################################################
362 401
363package Crossfire::Client::Widget::FancyFrame; 402package CFClient::Widget::FancyFrame;
364 403
365our @ISA = Crossfire::Client::Widget::Bin::; 404our @ISA = CFClient::Widget::Bin::;
366 405
367use SDL::OpenGL; 406use SDL::OpenGL;
368 407
369my @tex = 408my @tex =
370 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 409 map { new_from_file CFClient::Texture CFClient::find_rcfile $_ }
371 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png); 410 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
372 411
373sub size_request { 412sub size_request {
374 my ($self) = @_; 413 my ($self) = @_;
375 414
410 glEnable GL_TEXTURE_2D; 449 glEnable GL_TEXTURE_2D;
411 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 450 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
412 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 451 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
413 452
414 my $top = $tex[1]; 453 my $top = $tex[1];
415 glBindTexture GL_TEXTURE_2D, $top->{name}; 454 $top->draw_quad (0, 0, $w, $top->{height});
416
417 glBegin GL_QUADS;
418 glTexCoord 0, 0; glVertex 0 , 0;
419 glTexCoord 0, 1; glVertex 0 , $top->{height};
420 glTexCoord 1, 1; glVertex $w , $top->{height};
421 glTexCoord 1, 0; glVertex $w , 0;
422 glEnd;
423 455
424 my $left = $tex[3]; 456 my $left = $tex[3];
425 glBindTexture GL_TEXTURE_2D, $left->{name}; 457 $left->draw_quad (0, $top->{height}, $left->{width}, $ch);
426
427 glBegin GL_QUADS;
428 glTexCoord 0, 0; glVertex 0 , $top->{height};
429 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
430 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
431 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
432 glEnd;
433 458
434 my $right = $tex[2]; 459 my $right = $tex[2];
435 glBindTexture GL_TEXTURE_2D, $right->{name}; 460 $right->draw_quad ($w - $right->{width}, $top->{height}, $right->{width}, $ch);
436
437 glBegin GL_QUADS;
438 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
439 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
440 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
441 glTexCoord 1, 0; glVertex $w , $top->{height};
442 glEnd;
443 461
444 my $bottom = $tex[4]; 462 my $bottom = $tex[4];
445 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 463 $bottom->draw_quad (0, $h - $bottom->{height}, $w, $bottom->{height});
446
447 glBegin GL_QUADS;
448 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
449 glTexCoord 0, 1; glVertex 0 , $h;
450 glTexCoord 1, 1; glVertex $w , $h;
451 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
452 glEnd;
453 464
454 my $bg = $tex[0]; 465 my $bg = $tex[0];
455 glBindTexture GL_TEXTURE_2D, $bg->{name}; 466 glBindTexture GL_TEXTURE_2D, $bg->{name};
456 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 467 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
457 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 468 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
458 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 469 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
459 470
460 my $rep_x = $cw / $bg->{width}; 471 my $rep_x = $cw / $bg->{width};
461 my $rep_y = $ch / $bg->{height}; 472 my $rep_y = $ch / $bg->{height};
462 473
463 glBegin GL_QUADS; 474 $bg->draw_quad ($left->{width}, $top->{height}, $cw, $ch);
464 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
465 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
466 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
467 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
468 glEnd;
469 475
470 glDisable GL_BLEND; 476 glDisable GL_BLEND;
471 glDisable GL_TEXTURE_2D; 477 glDisable GL_TEXTURE_2D;
472 478
473 $self->child->draw; 479 $self->child->draw;
474 480
475} 481}
476 482
477############################################################################# 483#############################################################################
478 484
479package Crossfire::Client::Widget::Table; 485package CFClient::Widget::Table;
480 486
481our @ISA = Crossfire::Client::Widget::Bin::; 487our @ISA = CFClient::Widget::Bin::;
482 488
483use SDL::OpenGL; 489use SDL::OpenGL;
484 490
485sub add { 491sub add {
486 my ($self, $x, $y, $chld) = @_; 492 my ($self, $x, $y, $chld) = @_;
561 } 567 }
562} 568}
563 569
564############################################################################# 570#############################################################################
565 571
566package Crossfire::Client::Widget::VBox; 572package CFClient::Widget::VBox;
567 573
568our @ISA = Crossfire::Client::Widget::Container::; 574our @ISA = CFClient::Widget::Container::;
569 575
570use SDL::OpenGL; 576use SDL::OpenGL;
571 577
572sub size_request { 578sub size_request {
573 my ($self) = @_; 579 my ($self) = @_;
621 } 627 }
622} 628}
623 629
624############################################################################# 630#############################################################################
625 631
626package Crossfire::Client::Widget::Label; 632package CFClient::Widget::Label;
627 633
628our @ISA = Crossfire::Client::Widget::; 634our @ISA = CFClient::Widget::;
629 635
630use SDL::OpenGL; 636use SDL::OpenGL;
631 637
632sub new { 638sub new {
633 my ($class, $x, $y, $z, $height, $text) = @_; 639 my ($class, %arg) = @_;
634 640
635 # TODO: color, and make height, xyz etc. optional 641 # TODO: color, and make height, xyz etc. optional
636 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); 642 my $self = $class->SUPER::new (
643 color => [1, 1, 1],
644 height => $::FONTSIZE,
645 text => "",
646 layout => new CFClient::Layout,
647 %arg
648 );
637 649
638 $self->set_text ($text); 650 $self->set_text ($self->{text});
639 651
640 $self 652 $self
641} 653}
642 654
643sub set_text { 655sub set_text {
644 my ($self, $text) = @_; 656 my ($self, $text) = @_;
645 657
646 $self->{text} = $text; 658 $self->{text} = $text;
647 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height}; 659 $self->{layout}->set_markup ($text);
648 660
649 $self->update; 661 delete $self->{texture};
650} 662}
651 663
652sub get_text { 664sub get_text {
653 my ($self, $text) = @_; 665 my ($self, $text) = @_;
654 666
656} 668}
657 669
658sub size_request { 670sub size_request {
659 my ($self) = @_; 671 my ($self) = @_;
660 672
661 ( 673 $self->{layout}->set_width;
674 $self->{layout}->set_height ($self->{height});
675 $self->{layout}->size
676# if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack
677# (
662 $self->{texture}{width}, 678# $self->{texture}{width},
663 $self->{texture}{height}, 679# $self->{texture}{height},
664 ) 680# )
681# } else {
682# my ($w, $h, $data) = CFClient::font_render "Yy", $self->{height};
683#
684# ($w, $h)
685# }
686}
687
688sub size_allocate {
689 my ($self, $w, $h) = @_;
690
691 $self->SUPER::size_allocate ($w, $h);
692 delete $self->{texture};
665} 693}
666 694
667sub _draw { 695sub _draw {
668 my ($self) = @_; 696 my ($self) = @_;
669 697
670 my $tex = $self->{texture}; 698 my $tex = $self->{texture} ||= do {
699 $self->{layout}->set_width ($self->{w});
700 new_from_layout CFClient::Texture $self->{layout};
701 };
671 702
672 glEnable GL_BLEND; 703 glEnable GL_BLEND;
673 glEnable GL_TEXTURE_2D; 704 glEnable GL_TEXTURE_2D;
674 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 705 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
675 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 706 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
676 glBindTexture GL_TEXTURE_2D, $tex->{name};
677 707
678 glColor 1, 0, 0, 1; # TODO color 708 glColor @{$self->{color}};
679 709
680 glBegin GL_QUADS; 710 $tex->draw_quad (0, 0);
681 glTexCoord 0, 0; glVertex 0 , 0;
682 glTexCoord 0, 1; glVertex 0 , $tex->{height};
683 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
684 glTexCoord 1, 0; glVertex $tex->{width}, 0;
685 glEnd;
686 711
687 glDisable GL_BLEND; 712 glDisable GL_BLEND;
688 glDisable GL_TEXTURE_2D; 713 glDisable GL_TEXTURE_2D;
689} 714}
690 715
691############################################################################# 716#############################################################################
692 717
693package Crossfire::Client::Widget::TextEntry; 718package CFClient::Widget::Entry;
694 719
695our @ISA = Crossfire::Client::Widget::Label::; 720our @ISA = CFClient::Widget::Label::;
696 721
697use SDL; 722use SDL;
698use SDL::OpenGL; 723use SDL::OpenGL;
699 724
700sub key_down { 725sub key_down {
701 my ($self, $ev) = @_; 726 my ($self, $ev) = @_;
702 727
703 my $mod = $ev->key_mod; 728 my $mod = $ev->key_mod;
704 my $sym = $ev->key_sym; 729 my $sym = $ev->key_sym;
705 730
706 $ev->set_unicode (1);
707 my $uni = $ev->key_unicode; 731 my $uni = $ev->key_unicode;
708 732
709 my $text = $self->get_text; 733 my $text = $self->get_text;
710 734
711 if ($sym == SDLK_BACKSPACE) { 735 if ($sym == SDLK_BACKSPACE) {
712 substr $text, -1, 1, ''; 736 substr $text, -1, 1, '';
713
714 } elsif ($uni) { 737 } elsif ($uni) {
715 $text .= chr $uni; 738 $text .= chr $uni;
716 } 739 }
740
717 $self->set_text ($text); 741 $self->set_text ($text);
718} 742}
719 743
720############################################################################# 744sub button_down {
745 my ($self, $ev) = @_;
721 746
747 $self->focus_in;
748}
749
750sub mouse_motion {
751 my ($self, $ev, $x, $y) = @_;
752 printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d#
753}
754
755sub _draw {
756 my ($self) = @_;
757
758 if ($FOCUS == $self) {
759 glColor 1, 1, 1;
760 } else {
761 glColor 0.7, 0.7, 0.7;
762 }
763
764 glBegin GL_QUADS;
765 glVertex 0 , 0;
766 glVertex 0 , $self->{h} - 1;
767 glVertex $self->{w} - 1, $self->{h} - 1;
768 glVertex $self->{w} - 1, 0;
769 glEnd;
770
771 $self->SUPER::_draw;
772}
773
774#############################################################################
775
722package Crossfire::Client::Widget::MapWidget; 776package CFClient::Widget::MapWidget;
723 777
724use strict; 778use strict;
725 779
726use List::Util qw(min max); 780use List::Util qw(min max);
727 781
728use SDL; 782use SDL;
729use SDL::OpenGL; 783use SDL::OpenGL;
730use SDL::OpenGL::Constants; 784use SDL::OpenGL::Constants;
731 785
732our @ISA = Crossfire::Client::Widget::; 786our @ISA = CFClient::Widget::;
787
788sub new {
789 my $class = shift;
790
791 $class->SUPER::new (z => -1, @_)
792}
733 793
734sub key_down { 794sub key_down {
735 print "MAPKEYDOWN\n"; 795 print "MAPKEYDOWN\n";
736} 796}
737 797
738sub key_up { 798sub key_up {
739} 799}
740 800
741sub size_request { 801sub size_request {
742 802 (
743} 803 1 + int $::WIDTH / 32,
744 804 1 + int $::HEIGHT / 32,
745sub size_allocate { 805 )
746} 806}
747 807
748sub _draw { 808sub _draw {
749 my ($self) = @_; 809 my ($self) = @_;
750 810
773 glEnable GL_TEXTURE_2D; 833 glEnable GL_TEXTURE_2D;
774 glEnable GL_BLEND; 834 glEnable GL_BLEND;
775 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 835 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
776 836
777 my $sw4 = ($sw + 3) & ~3; 837 my $sw4 = ($sw + 3) & ~3;
778 my $lighting = "\x00" x ($sw4 * $sh); 838 my $darkness = "\x00" x ($sw4 * $sh);
779 839
780 for my $x (0 .. $sw - 1) { 840 for my $x (0 .. $sw - 1) {
841 my $row = $map->[$x + $xofs];
781 for my $y (0 .. $sh - 1) { 842 for my $y (0 .. $sh - 1) {
782 843
783 my $cell = $map->[$x + $xofs][$y + $yofs] 844 my $cell = $row->[$y + $yofs]
784 or next; 845 or next;
785 846
786 my $darkness = $cell->[0] * (1 / 255); 847 my $dark = $cell->[0];
787 if ($darkness < 0) { 848 if ($dark < 0) {
788 $darkness = 0.15; 849 substr $darkness, $y * $sw4 + $x, 1, chr 224;
850 } else {
851 substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark;
789 } 852 }
790 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
791 853
792 for my $num (grep $_, @$cell[1,2,3]) { 854 for my $num (grep $_, @$cell[1,2,3]) {
793 my $tex = $::CONN->{face}[$num]{texture} || next; 855 my $tex = $::CONN->{face}[$num]{texture} || next;
794 856
795 glBindTexture GL_TEXTURE_2D, $tex->{name};
796
797 my $w = $tex->{width}; 857 my $w = $tex->{width};
798 my $h = $tex->{height}; 858 my $h = $tex->{height};
799 859
800 my $px = ($x + 1) * 32 - $w; 860 $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h);
801 my $py = ($y + 1) * 32 - $h;
802
803 glBegin GL_QUADS;
804 glTexCoord 0, 0; glVertex $px , $py;
805 glTexCoord 0, 1; glVertex $px , $py + $h;
806 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
807 glTexCoord 1, 0; glVertex $px + $w, $py;
808 glEnd;
809 } 861 }
810 } 862 }
811 } 863 }
812 864
813# if (1) { # higher quality darkness 865# if (1) { # higher quality darkness
818# 870#
819# $lighting = $pb->get_pixels; 871# $lighting = $pb->get_pixels;
820# $lighting =~ s/(.)../$1/gs; 872# $lighting =~ s/(.)../$1/gs;
821# } 873# }
822 874
823 $lighting = new Crossfire::Client::Texture 875 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
876 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
877
878 $darkness = new CFClient::Texture
824 width => $sw4, 879 width => $sw4,
825 height => $sh, 880 height => $sh,
826 data => $lighting, 881 data => $darkness,
827 internalformat => GL_ALPHA4, 882 internalformat => GL_ALPHA,
828 format => GL_ALPHA; 883 format => GL_ALPHA;
829 884
830 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 885 glColor 0.45, 0.45, 0.45, 1;
831 glColor 0, 0, 0, 0.75; 886 $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32);
832 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
833 glBindTexture GL_TEXTURE_2D, $lighting->{name};
834 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
835 glBegin GL_QUADS;
836 glTexCoord 0, 0; glVertex 0 , 0;
837 glTexCoord 0, 1; glVertex 0 , $sh * 32;
838 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
839 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
840 glEnd;
841 887
842 glDisable GL_TEXTURE_2D; 888 glDisable GL_TEXTURE_2D;
843 glDisable GL_BLEND; 889 glDisable GL_BLEND;
844} 890}
845 891
894 } 940 }
895} 941}
896 942
897############################################################################# 943#############################################################################
898 944
899package Crossfire::Client::Widget::Animator; 945package CFClient::Widget::Animator;
900 946
901use SDL::OpenGL; 947use SDL::OpenGL;
902 948
903our @ISA = Crossfire::Client::Widget::Bin::; 949our @ISA = CFClient::Widget::Bin::;
904 950
905sub moveto { 951sub moveto {
906 my ($self, $x, $y) = @_; 952 my ($self, $x, $y) = @_;
907 953
908 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; 954 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
909 $self->{speed} = 0.2; 955 $self->{speed} = 0.001;
910 $self->{time} = 1; 956 $self->{time} = 1;
911 957
912 ::animation_start $self; 958 ::animation_start $self;
913} 959}
914 960
929 975
930sub _draw { 976sub _draw {
931 my ($self) = @_; 977 my ($self) = @_;
932 978
933 glPushMatrix; 979 glPushMatrix;
934 glRotate $self->{time} * 10000, 0, 1, 0; 980 glRotate $self->{time} * 1000, 0, 1, 0;
935 $self->{children}[0]->draw; 981 $self->{children}[0]->draw;
936 glPopMatrix; 982 glPopMatrix;
937} 983}
938 984
9391; 985#############################################################################
940 986
987package CFClient::Widget::Toplevel;
988
989our @ISA = CFClient::Widget::Container::;
990
991sub size_request {
992 ($::WIDTH, $::HEIGHT)
993}
994
995sub size_allocate {
996 my ($self, $w, $h) = @_;
997
998 $self->SUPER::size_allocate ($w, $h);
999
1000 $_->size_allocate ($_->size_request)
1001 for @{$self->{children}};
1002}
1003
1004sub translate {
1005 my ($self, $x, $y) = @_;
1006
1007 ($x, $y)
1008}
1009
1010sub update {
1011 my ($self) = @_;
1012
1013 $self->size_allocate ($self->size_request);
1014 ::refresh ();
1015}
1016
1017sub add {
1018 my ($self, $widget) = @_;
1019
1020 $self->SUPER::add ($widget);
1021
1022 $widget->size_allocate ($widget->size_request);
1023}
1024
1025sub draw {
1026 my ($self) = @_;
1027
1028 $self->_draw;
1029}
1030
1031#############################################################################
1032
1033package CFClient::Widget;
1034
1035$TOPLEVEL = new CFClient::Widget::Toplevel;
1036
10371
1038

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