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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.43 by root, Sun Apr 9 22:12:11 2006 UTC vs.
Revision 1.72 by root, Tue Apr 11 18:00:45 2006 UTC

1package Crossfire::Client::Widget; 1package CFClient::Widget;
2 2
3use strict; 3use strict;
4 4
5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10use Crossfire::Client; 10use CFClient;
11 11
12our $FOCUS; # the widget with current focus 12our ($FOCUS, $HOVER, $GRAB); # various widgets
13
14our $TOPLEVEL;
15our $BUTTON_STATE;
13 16
14# class methods for events 17# class methods for events
15sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 18sub feed_sdl_key_down_event {
16sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 19 $FOCUS->key_down ($_[0]) if $FOCUS;
20}
21
22sub feed_sdl_key_up_event {
23 $FOCUS->key_up ($_[0]) if $FOCUS;
24}
25
17sub feed_sdl_button_down_event { } 26sub feed_sdl_button_down_event {
27 my ($ev) = @_;
28 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
29
30 if (!$BUTTON_STATE) {
31 my $widget = $TOPLEVEL->find_widget ($x, $y);
32
33 $GRAB = $widget;
34 $GRAB->update if $GRAB;
35 }
36
37 $BUTTON_STATE |= 1 << ($ev->button - 1);
38
39 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
40}
41
18sub feed_sdl_button_up_event { } 42sub feed_sdl_button_up_event {
43 my ($ev) = @_;
44 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
45
46 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
47
48 $BUTTON_STATE &= ~(1 << ($ev->button - 1));
49
50 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
51
52 if (!$BUTTON_STATE) {
53 my $grab = $GRAB; undef $GRAB;
54 $grab->update if $grab;
55 $GRAB->update if $GRAB;
56 }
57}
58
59sub feed_sdl_motion_event {
60 my ($ev) = @_;
61 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
62
63 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
64
65 if ($widget != $HOVER) {
66 my $hover = $HOVER; $HOVER = $widget;
67
68 $hover->update if $hover;
69 $HOVER->update if $HOVER;
70 }
71
72 $HOVER->mouse_motion ($ev, $HOVER->translate ($x, $y)) if $HOVER;
73}
19 74
20sub new { 75sub new {
21 my $class = shift; 76 my $class = shift;
22 77
23 bless { @_ }, $class 78 bless {
79 x => 0,
80 y => 0,
81 z => 0,
82 @_
83 }, $class
24} 84}
25 85
26sub move { 86sub move {
27 my ($self, $x, $y, $z) = @_; 87 my ($self, $x, $y, $z) = @_;
28 $self->{x} = $x; 88 $self->{x} = $x;
44 104
45 $self->{w} = $w; 105 $self->{w} = $w;
46 $self->{h} = $h; 106 $self->{h} = $h;
47} 107}
48 108
109# translate global koordinates to local coordinate system
110sub translate {
111 my ($self, $x, $y) = @_;
112
113 $self->{parent}->translate ($x - $self->{x}, $y - $self->{y});
114}
115
49sub focus_in { 116sub focus_in {
50 my ($widget) = @_; 117 my ($self) = @_;
51 $FOCUS = $widget; 118
119 return if $FOCUS == $self;
120
121 my $focus = $FOCUS; $FOCUS = $self;
122 $focus->update if $focus;
123 $FOCUS->update;
52} 124}
53 125
54sub focus_out { 126sub focus_out {
55 my ($widget) = @_; 127 my ($self) = @_;
56}
57 128
129 return unless $FOCUS == $self;
130
131 my $focus = $FOCUS; undef $FOCUS;
132 $focus->update if $focus; #?
133}
134
135sub mouse_motion { }
136sub button_up { }
58sub key_down { 137sub key_down { }
59 my ($widget, $sdlev) = @_;
60}
61
62sub key_up { 138sub key_up { }
63 my ($widget, $sdlev) = @_;
64}
65 139
66sub button_down { 140sub button_down {
67 my ($widget, $sdlev) = @_; 141 my ($self, $ev, $x, $y) = @_;
68}
69 142
70sub button_up { 143 $self->focus_in;
71 my ($widget, $sdlev) = @_;
72} 144}
73 145
74sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} } 146sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} }
75sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} } 147sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} }
76sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 148sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} }
77sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 149sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} }
78sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 150sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} }
79 151
80sub draw { 152sub draw {
81 my ($self) = @_; 153 my ($self) = @_;
154
155 return unless $self->{h} && $self->{w};
82 156
83 glPushMatrix; 157 glPushMatrix;
84 glTranslate $self->{x}, $self->{y}, 0; 158 glTranslate $self->{x}, $self->{y}, 0;
85 $self->_draw; 159 $self->_draw;
86 glPopMatrix; 160 glPopMatrix;
161
162 if ($self == $HOVER) {
163 my ($x, $y) = @$self->{qw(x y)};
164
165 glColor 1, 1, 1, 0.1;
166 glEnable GL_BLEND;
167 glBegin GL_QUADS;
168 glVertex $x , $y;
169 glVertex $x + $self->{w}, $y;
170 glVertex $x + $self->{w}, $y + $self->{h};
171 glVertex $x , $y + $self->{h};
172 glEnd;
173 glDisable GL_BLEND;
174 }
87} 175}
88 176
89sub _draw { 177sub _draw {
90 my ($self) = @_; 178 my ($self) = @_;
91 179
131 219
132 $self->{parent}->update 220 $self->{parent}->update
133 if $self->{parent}; 221 if $self->{parent};
134} 222}
135 223
224sub connect {
225 my ($self, $signal, $cb) = @_;
226
227 push @{ $self->{cb}{$signal} }, $cb;
228}
229
230sub emit {
231 my ($self, $signal, @args) = @_;
232
233 $_->($self, @args)
234 for @{$self->{cb}{$signal} || []};
235}
236
136sub DESTROY { 237sub DESTROY {
137 my ($self) = @_; 238 my ($self) = @_;
138 239
139 #$self->deactivate; 240 #$self->deactivate;
140} 241}
141 242
142############################################################################# 243#############################################################################
143 244
144package Crossfire::Client::Widget::Container; 245package CFClient::Widget::DrawBG;
145 246
146our @ISA = Crossfire::Client::Widget::; 247our @ISA = CFClient::Widget::;
248
249use strict;
250use SDL::OpenGL;
147 251
148sub new { 252sub new {
253 my $class = shift;
254
255 # range [value, low, high, page]
256
257 $class->SUPER::new (
258 bg => [0, 0, 0, 0.4],
259 active_bg => [1, 1, 1],
260 @_
261 )
262}
263
264sub _draw {
265 my ($self) = @_;
266
267 my ($w, $h) = @$self{qw(w h)};
268
269 glColor @{ $FOCUS == $self ? $self->{active_bg} : $self->{bg} };
270 glBegin GL_QUADS;
271 glVertex 0 , 0;
272 glVertex 0 , $h;
273 glVertex $w, $h;
274 glVertex $w, 0;
275 glEnd;
276}
277
278#############################################################################
279
280package CFClient::Widget::Empty;
281
282our @ISA = CFClient::Widget::;
283
284sub size_request {
285 (0, 0)
286}
287
288sub draw { }
289
290#############################################################################
291
292package CFClient::Widget::Container;
293
294our @ISA = CFClient::Widget::;
295
296sub new {
149 my ($class, @widgets) = @_; 297 my ($class, %arg) = @_;
150 298
299 my $children = delete $arg{children} || [];
300
151 my $self = $class->SUPER::new (children => []); 301 my $self = $class->SUPER::new (children => [], %arg);
152 $self->add ($_) for @widgets; 302 $self->add ($_) for @$children;
153 303
154 $self 304 $self
155} 305}
156 306
157sub add { 307sub add {
158 my ($self, $chld, $expand) = @_; 308 my ($self, $chld, $expand) = @_;
159 309
160 $chld->{expand} = $expand; 310 $chld->{expand} = $expand;
161 $chld->set_parent ($self); 311 $chld->set_parent ($self);
162 312
163 @{$self->{children}} = 313 $self->{children} = [
164 sort { $a->{z} <=> $b->{z} } 314 sort { $a->{z} <=> $b->{z} }
165 @{$self->{children}}, $chld; 315 @{$self->{children}}, $chld
316 ];
166 317
167 $self->size_allocate ($self->{w}, $self->{h}) 318 $self->size_allocate ($self->{w}, $self->{h})
168 if $self->{w}; #TODO: check for "realised state" 319 if $self->{w}; #TODO: check for "realised state"
169} 320}
170 321
177} 328}
178 329
179sub find_widget { 330sub find_widget {
180 my ($self, $x, $y) = @_; 331 my ($self, $x, $y) = @_;
181 332
333 $x -= $self->{x};
334 $y -= $self->{y};
335
182 my $res; 336 my $res;
183 337
184 for (@{ $self->{children} }) { 338 for (reverse @{ $self->{children} }) {
185 $res = $_->find_widget ($x, $y) 339 $res = $_->find_widget ($x, $y)
186 and return $res; 340 and return $res;
187 } 341 }
188 342
189 () 343 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
190} 344}
191 345
192sub _draw { 346sub _draw {
193 my ($self) = @_; 347 my ($self) = @_;
194 348
195 $_->draw for @{$self->{children}}; 349 $_->draw for @{$self->{children}};
196} 350}
197 351
198############################################################################# 352#############################################################################
199 353
200package Crossfire::Client::Widget::Bin; 354package CFClient::Widget::Bin;
201 355
202our @ISA = Crossfire::Client::Widget::Container::; 356our @ISA = CFClient::Widget::Container::;
357
358sub new {
359 my ($class, %arg) = @_;
360
361 my $child = (delete $arg{child}) || new CFClient::Widget::Empty::;
362
363 $class->SUPER::new (children => [$child], %arg)
364}
365
366sub add {
367 my ($self, $widget) = @_;
368
369 $self->{children} = [];
370
371 $self->SUPER::add ($widget);
372}
373
374sub remove {
375 my ($self, $widget) = @_;
376
377 $self->SUPER::remove ($widget);
378
379 $self->{children} = [new CFClient::Widget::Empty]
380 unless @{$self->{children}};
381}
203 382
204sub child { $_[0]->{children}[0] } 383sub child { $_[0]->{children}[0] }
205 384
206sub size_request { 385sub size_request {
207 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 386 $_[0]{children}[0]->size_request
208} 387}
209 388
210sub size_allocate { 389sub size_allocate {
211 my ($self, $w, $h) = @_; 390 my ($self, $w, $h) = @_;
212 391
392 return unless $self->{w} != $w || $self->{h} != $h;
393
213 $self->SUPER::size_allocate ($w, $h); 394 $self->SUPER::size_allocate ($w, $h);
214 $self->{children}[0]->size_allocate ($w, $h) 395 $self->{children}[0]->size_allocate ($w, $h);
215 if $self->{children}[0]
216} 396}
217 397
218############################################################################# 398#############################################################################
219 399
220package Crossfire::Client::Widget::Toplevel; 400package CFClient::Widget::Window;
221 401
222our @ISA = Crossfire::Client::Widget::Container::; 402our @ISA = CFClient::Widget::Bin::;
403
404use SDL::OpenGL;
405
406sub new {
407 my ($class, %arg) = @_;
408
409 my $self = $class->SUPER::new (%arg);
410}
223 411
224sub update { 412sub update {
225 my ($self) = @_; 413 my ($self) = @_;
226 414
227 ::refresh (); 415 # we want to do this delayed...
228}
229
230sub add {
231 my ($self, $widget) = @_;
232
233 $self->SUPER::add ($widget);
234
235 $widget->size_allocate ($widget->size_request);
236}
237
238#############################################################################
239
240package Crossfire::Client::Widget::Window;
241
242our @ISA = Crossfire::Client::Widget::Bin::;
243
244use SDL::OpenGL;
245
246sub new {
247 my ($class, $x, $y, $z, $w, $h) = @_;
248
249 my $self = $class->SUPER::new;
250
251 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
252}
253
254sub update {
255 my ($self) = @_;
256
257 $self->render_chld; 416 $self->render_chld;
258 $self->SUPER::update; 417 $self->SUPER::update;
259} 418}
260 419
261sub render_chld { 420sub render_chld {
262 my ($self) = @_; 421 my ($self) = @_;
263 422
264 $self->{texture} = 423 $self->{texture} =
265 Crossfire::Client::Texture->new_from_opengl ( 424 CFClient::Texture->new_from_opengl (
266 $self->{w}, $self->{h}, sub { $self->child->draw } 425 $self->{w}, $self->{h}, sub { $self->child->draw }
267 ); 426 );
268} 427}
269 428
270sub size_allocate { 429sub size_allocate {
271 my ($self, $w, $h) = @_; 430 my ($self, $w, $h) = @_;
431
432 return unless $self->{w} != $w || $self->{h} != $h;
272 433
273 $self->{w} = $w; 434 $self->{w} = $w;
274 $self->{h} = $h; 435 $self->{h} = $h;
275 436
276 $self->child->size_allocate ($w, $h); 437 $self->child->size_allocate ($w, $h);
287 or return; 448 or return;
288 449
289 glEnable GL_BLEND; 450 glEnable GL_BLEND;
290 glEnable GL_TEXTURE_2D; 451 glEnable GL_TEXTURE_2D;
291 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 452 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
292 glBindTexture GL_TEXTURE_2D, $tex->{name};
293 453
294 glBegin GL_QUADS; 454 $tex->draw_quad (0, 0, $w, $h);
295 glTexCoord 0, 0; glVertex 0, 0;
296 glTexCoord 0, 1; glVertex 0, $h;
297 glTexCoord 1, 1; glVertex $w, $h;
298 glTexCoord 1, 0; glVertex $w, 0;
299 glEnd;
300 455
301 glDisable GL_BLEND; 456 glDisable GL_BLEND;
302 glDisable GL_TEXTURE_2D; 457 glDisable GL_TEXTURE_2D;
303} 458}
304 459
305############################################################################# 460#############################################################################
306 461
307package Crossfire::Client::Widget::Frame; 462package CFClient::Widget::Frame;
308 463
309our @ISA = Crossfire::Client::Widget::Bin::; 464our @ISA = CFClient::Widget::Bin::;
310 465
311use SDL::OpenGL; 466use SDL::OpenGL;
312 467
313sub size_request { 468sub size_request {
314 my ($self) = @_; 469 my ($self) = @_;
321} 476}
322 477
323sub size_allocate { 478sub size_allocate {
324 my ($self, $w, $h) = @_; 479 my ($self, $w, $h) = @_;
325 480
481 return unless $self->{w} != $w || $self->{h} != $h;
482
326 $self->{w} = $w; 483 $self->{w} = $w;
327 $self->{h} = $h; 484 $self->{h} = $h;
328 485
329 $self->child->size_allocate ($w - 4, $h - 4); 486 $self->child->size_allocate ($w - 4, $h - 4);
330 $self->child->move (2, 2); 487 $self->child->move (2, 2);
337 494
338 my ($w, $h) = $chld->size_request; 495 my ($w, $h) = $chld->size_request;
339 496
340 glBegin GL_QUADS; 497 glBegin GL_QUADS;
341 glColor 0, 0, 0; 498 glColor 0, 0, 0;
342 glTexCoord 0, 0; glVertex 0 , 0; 499 glVertex 0 , 0;
343 glTexCoord 0, 1; glVertex 0 , $h + 4; 500 glVertex 0 , $h + 4;
344 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 501 glVertex $w + 4 , $h + 4;
345 glTexCoord 1, 0; glVertex $w + 4 , 0; 502 glVertex $w + 4 , 0;
346 glEnd; 503 glEnd;
347 504
348 $chld->draw; 505 $chld->draw;
349} 506}
350 507
351############################################################################# 508#############################################################################
352 509
353package Crossfire::Client::Widget::FancyFrame; 510package CFClient::Widget::FancyFrame;
354 511
355our @ISA = Crossfire::Client::Widget::Bin::; 512our @ISA = CFClient::Widget::Bin::;
356 513
357use SDL::OpenGL; 514use SDL::OpenGL;
358 515
359my @tex = 516my @tex =
360 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 517 map { new_from_file CFClient::Texture CFClient::find_rcfile $_ }
361 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png); 518 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
362 519
363sub size_request { 520sub size_request {
364 my ($self) = @_; 521 my ($self) = @_;
365 522
366 my ($w, $h) = $self->SUPER::size_request; 523 my ($w, $h) = $self->SUPER::size_request;
367 524
368 $h += $tex[1]->{height}; 525 $h += $tex[1]->{h};
369 $h += $tex[4]->{height}; 526 $h += $tex[4]->{h};
370 $w += $tex[2]->{width}; 527 $w += $tex[2]->{w};
371 $w += $tex[3]->{width}; 528 $w += $tex[3]->{w};
372 529
373 ($w, $h) 530 ($w, $h)
374} 531}
375 532
376sub size_allocate { 533sub size_allocate {
377 my ($self, $w, $h) = @_; 534 my ($self, $w, $h) = @_;
378 535
536 return unless $self->{w} != $w || $self->{h} != $h;
537
379 $self->SUPER::size_allocate ($w, $h); 538 $self->SUPER::size_allocate ($w, $h);
380 539
381 $h -= $tex[1]->{height}; 540 $h -= $tex[1]->{h};
382 $h -= $tex[4]->{height}; 541 $h -= $tex[4]->{h};
383 $w -= $tex[2]->{width}; 542 $w -= $tex[2]->{w};
384 $w -= $tex[3]->{width}; 543 $w -= $tex[3]->{w};
385 544
386 $h = $h < 0 ? 0 : $h; 545 $h = $h < 0 ? 0 : $h;
387 $w = $w < 0 ? 0 : $w; 546 $w = $w < 0 ? 0 : $w;
388 547
548 my $child = $self->child;
549
389 $self->child->size_allocate ($w, $h); 550 $child->size_allocate ($w, $h);
390 $self->child->move ($tex[3]->{width}, $tex[1]->{height}); 551 $child->move ($tex[3]->{w}, $tex[1]->{h});
391} 552}
392 553
393sub _draw { 554sub _draw {
394 my ($self) = @_; 555 my ($self) = @_;
395 556
400 glEnable GL_TEXTURE_2D; 561 glEnable GL_TEXTURE_2D;
401 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 562 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
402 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 563 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
403 564
404 my $top = $tex[1]; 565 my $top = $tex[1];
405 glBindTexture GL_TEXTURE_2D, $top->{name}; 566 $top->draw_quad (0, 0, $w, $top->{h});
406
407 glBegin GL_QUADS;
408 glTexCoord 0, 0; glVertex 0 , 0;
409 glTexCoord 0, 1; glVertex 0 , $top->{height};
410 glTexCoord 1, 1; glVertex $w , $top->{height};
411 glTexCoord 1, 0; glVertex $w , 0;
412 glEnd;
413 567
414 my $left = $tex[3]; 568 my $left = $tex[3];
415 glBindTexture GL_TEXTURE_2D, $left->{name}; 569 $left->draw_quad (0, $top->{h}, $left->{w}, $ch);
416
417 glBegin GL_QUADS;
418 glTexCoord 0, 0; glVertex 0 , $top->{height};
419 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
420 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
421 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
422 glEnd;
423 570
424 my $right = $tex[2]; 571 my $right = $tex[2];
425 glBindTexture GL_TEXTURE_2D, $right->{name}; 572 $right->draw_quad ($w - $right->{w}, $top->{h}, $right->{w}, $ch);
426
427 glBegin GL_QUADS;
428 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
429 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
430 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
431 glTexCoord 1, 0; glVertex $w , $top->{height};
432 glEnd;
433 573
434 my $bottom = $tex[4]; 574 my $bottom = $tex[4];
435 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 575 $bottom->draw_quad (0, $h - $bottom->{h}, $w, $bottom->{h});
436
437 glBegin GL_QUADS;
438 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
439 glTexCoord 0, 1; glVertex 0 , $h;
440 glTexCoord 1, 1; glVertex $w , $h;
441 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
442 glEnd;
443 576
444 my $bg = $tex[0]; 577 my $bg = $tex[0];
445 glBindTexture GL_TEXTURE_2D, $bg->{name}; 578 glBindTexture GL_TEXTURE_2D, $bg->{name};
446 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 579 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
447 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 580 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
448 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 581 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
449 582
450 my $rep_x = $cw / $bg->{width}; 583 my $rep_x = $cw / $bg->{w};
451 my $rep_y = $ch / $bg->{height}; 584 my $rep_y = $ch / $bg->{h};
452 585
453 glBegin GL_QUADS; 586 $bg->draw_quad ($left->{w}, $top->{h}, $cw, $ch);
454 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
455 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
456 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
457 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
458 glEnd;
459 587
460 glDisable GL_BLEND; 588 glDisable GL_BLEND;
461 glDisable GL_TEXTURE_2D; 589 glDisable GL_TEXTURE_2D;
462 590
463 $self->child->draw; 591 $self->child->draw;
464 592
465} 593}
466 594
467############################################################################# 595#############################################################################
468 596
469package Crossfire::Client::Widget::Table; 597package CFClient::Widget::Table;
470 598
471our @ISA = Crossfire::Client::Widget::Bin::; 599our @ISA = CFClient::Widget::;
472 600
473use SDL::OpenGL; 601use SDL::OpenGL;
474 602
475sub add { 603sub add {
476 my ($self, $x, $y, $chld) = @_; 604 my ($self, $x, $y, $chld) = @_;
551 } 679 }
552} 680}
553 681
554############################################################################# 682#############################################################################
555 683
556package Crossfire::Client::Widget::VBox; 684package CFClient::Widget::VBox;
557 685
558our @ISA = Crossfire::Client::Widget::Container::; 686our @ISA = CFClient::Widget::Container::;
559 687
560use SDL::OpenGL; 688use SDL::OpenGL;
561 689
562sub size_request { 690sub size_request {
563 my ($self) = @_; 691 my ($self) = @_;
571} 699}
572 700
573sub size_allocate { 701sub size_allocate {
574 my ($self, $w, $h) = @_; 702 my ($self, $w, $h) = @_;
575 703
704 return unless $self->{w} != $w || $self->{h} != $h;
705
576 $self->w ($w); 706 $self->{w} = $w;
577 $self->h ($h); 707 $self->{h} = $h;
578 708
579 my $exp; 709 return unless $self->{h};
580 my @oth; 710
581 # find expand widget 711 my $children = $self->{children};
582 for (@{$self->{children}}) { 712
583 if ($_->{expand}) { 713 my @h = map +($_->size_request)[1], @$children;
584 $exp = $_; 714
585 last; 715 my $req_h = List::Util::sum @h;
716
717 if ($req_h > $h) {
718 # ah well, not enough space
719 $_ = $h[$_] * $h / $req_h for @h;
720 } else {
721 my @exp = grep $_->{expand}, @$children;
722 @exp = @$children unless @exp;
723
724 my %exp = map +($_ => 1), @exp;
725
726 for (0 .. $#$children) {
727 my $child = $children->[$_];
728
729 my $alloc_h = $h[$_];
730 $alloc_h += ($h - $req_h) / @exp if $exp{$child};
731 $h[$_] = $alloc_h;
586 } 732 }
587 push @oth, $_;
588 }
589
590 my ($ow, $oh);
591
592 # get sizes of other widgets
593 for (@oth) {
594 my ($w, $h) = $_->size_request;
595 $oh += $h;
596 if ($ow < $w) { $ow = $w }
597 } 733 }
598 734
599 my $y = 0; 735 my $y = 0;
600 for (@{$self->{children}}) { 736 for (0 .. $#$children) {
737 my $child = $children->[$_];
738 my $h = $h[$_];
601 $_->move (0, $y); 739 $child->move (0, $y);
602
603 if ($_ == $exp) {
604 $_->size_allocate ($w, $h - $oh);
605 $y += $h - $oh;
606 } else {
607 my ($cw, $h) = $_->size_request;
608 $_->size_allocate ($w, $h); 740 $child->size_allocate ($w, $h);
741
609 $y += $h; 742 $y += $h;
610 }
611 } 743 }
612} 744}
613 745
614############################################################################# 746#############################################################################
615 747
616package Crossfire::Client::Widget::Label; 748package CFClient::Widget::Label;
617 749
618our @ISA = Crossfire::Client::Widget::; 750our @ISA = CFClient::Widget::;
619 751
620use SDL::OpenGL; 752use SDL::OpenGL;
621 753
622sub new { 754sub new {
623 my ($class, $x, $y, $z, $height, $text) = @_; 755 my ($class, %arg) = @_;
624 756
625 # TODO: color, and make height, xyz etc. optional 757 my $self = $class->SUPER::new (
626 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); 758 fg => [1, 1, 1],
759 height => $::FONTSIZE,
760 text => "",
761 align => -1,
762 layout => new CFClient::Layout,
763 %arg
764 );
627 765
628 $self->set_text ($text); 766 $self->set_text ($self->{text});
629 767
630 $self 768 $self
769}
770
771sub escape_text {
772 local $_ = $_[1];
773
774 s/&/&amp;/g;
775 s/>/&gt;/g;
776 s/</&lt;/g;
777
778 $_[1]
631} 779}
632 780
633sub set_text { 781sub set_text {
634 my ($self, $text) = @_; 782 my ($self, $text) = @_;
635 783
636 $self->{text} = $text; 784 $self->{text} = $text;
637 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height}; 785 $self->{layout}->set_markup ($text);
638 786
787 delete $self->{texture};
639 $self->update; 788 $self->update;
640} 789}
641 790
642sub get_text { 791sub get_text {
643 my ($self, $text) = @_; 792 my ($self, $text) = @_;
646} 795}
647 796
648sub size_request { 797sub size_request {
649 my ($self) = @_; 798 my ($self) = @_;
650 799
651 ( 800 $self->{layout}->set_width;
801 $self->{layout}->set_height ($self->{height});
802 $self->{layout}->size
803# if ($self->{texture}{w} > 1 && $self->{texture}{height} > 1) { #TODO: hack
804# (
652 $self->{texture}{width}, 805# $self->{texture}{w},
653 $self->{texture}{height}, 806# $self->{texture}{h},
654 ) 807# )
808# } else {
809# my ($w, $h, $data) = CFClient::font_render "Yy", $self->{h};
810#
811# ($w, $h)
812# }
813}
814
815sub size_allocate {
816 my ($self, $w, $h) = @_;
817
818 return unless $self->{w} != $w || $self->{h} != $h;
819
820 $self->SUPER::size_allocate ($w, $h);
821 delete $self->{texture};
822}
823
824sub update {
825 my ($self) = @_;
826
827 delete $self->{texture};
828 $self->SUPER::update;
655} 829}
656 830
657sub _draw { 831sub _draw {
658 my ($self) = @_; 832 my ($self) = @_;
659 833
660 my $tex = $self->{texture}; 834 my $tex = $self->{texture} ||= do {
835 $self->{layout}->set_width ($self->{w});
836 new_from_layout CFClient::Texture $self->{layout};
837 };
661 838
662 glEnable GL_BLEND; 839 glEnable GL_BLEND;
663 glEnable GL_TEXTURE_2D; 840 glEnable GL_TEXTURE_2D;
664 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 841 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
665 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 842 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
666 glBindTexture GL_TEXTURE_2D, $tex->{name};
667 843
668 glColor 1, 0, 0, 1; # TODO color 844 glColor @{$self->{fg}};
669 845
670 glBegin GL_QUADS; 846 my $x =
671 glTexCoord 0, 0; glVertex 0 , 0; 847 $self->{align} < 0 ? 0
672 glTexCoord 0, 1; glVertex 0 , $tex->{height}; 848 : $self->{align} > 0 ? $self->{w} - $self->{texture}{w}
673 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; 849 : ($self->{w} + $self->{texture}{w}) * 0.5;
674 glTexCoord 1, 0; glVertex $tex->{width}, 0; 850
675 glEnd; 851 $tex->draw_quad ($x, 0);
676 852
677 glDisable GL_BLEND; 853 glDisable GL_BLEND;
678 glDisable GL_TEXTURE_2D; 854 glDisable GL_TEXTURE_2D;
679} 855}
680 856
681############################################################################# 857#############################################################################
682 858
683package Crossfire::Client::Widget::TextEntry; 859package CFClient::Widget::Entry;
684 860
685our @ISA = Crossfire::Client::Widget::Label::; 861our @ISA = CFClient::Widget::Label::;
686 862
687use SDL; 863use SDL;
688use SDL::OpenGL; 864use SDL::OpenGL;
689 865
866sub new {
867 my $class = shift;
868
869 $class->SUPER::new (
870 fg => [1, 1, 1],
871 bg => [0, 0, 0, 0.4],
872 active_bg => [1, 1, 1],
873 active_fg => [0, 0, 0],
874 @_
875 )
876}
877
878sub _set_text {
879 my ($self, $text) = @_;
880
881 $self->{last_activity} = $::NOW;
882
883 $self->{text} = $text;
884 $self->{layout}->set_width ($self->{w});
885
886 $text =~ s/./*/g if $self->{hidden};
887
888
889 $self->{layout}->set_markup ($self->escape_text ($text));
890
891 $text = substr $text, 0, $self->{cursor};
892 utf8::encode $text;
893
894 @$self{qw(cur_x cur_y cur_h)} = $self->{layout}->cursor_pos (length $text);
895}
896
897sub size_request {
898 my ($self) = @_;
899
900 my ($w, $h) = $self->SUPER::size_request;
901
902 ($w + 1, $h) # add 1 for cursor
903}
904
905sub size_allocate {
906 my ($self, $w, $h) = @_;
907
908 return unless $self->{w} != $w || $self->{h} != $h;
909
910 $self->SUPER::size_allocate ($w, $h);
911
912 $self->_set_text ($self->{text});
913}
914
915sub set_text {
916 my ($self, $text) = @_;
917
918 $self->{cursor} = length $text;
919 $self->_set_text ($text);
920 $self->update;
921}
922
690sub key_down { 923sub key_down {
691 my ($self, $ev) = @_; 924 my ($self, $ev) = @_;
692 925
693 my $mod = $ev->key_mod; 926 my $mod = $ev->key_mod;
694 my $sym = $ev->key_sym; 927 my $sym = $ev->key_sym;
695 928
696 $ev->set_unicode (1);
697 my $uni = $ev->key_unicode; 929 my $uni = $ev->key_unicode;
698 930
699 my $text = $self->get_text; 931 my $text = $self->get_text;
700 932
701 if ($sym == SDLK_BACKSPACE) { 933 if ($sym == SDLK_BACKSPACE) {
702 substr $text, -1, 1, ''; 934 substr $text, --$self->{cursor}, 1, "" if $self->{cursor};
703 935 } elsif ($sym == SDLK_DELETE) {
936 substr $text, $self->{cursor}, 1, "";
937 } elsif ($sym == SDLK_LEFT) {
938 --$self->{cursor} if $self->{cursor};
939 } elsif ($sym == SDLK_RIGHT) {
940 ++$self->{cursor} if $self->{cursor} < length $self->{text};
704 } elsif ($uni) { 941 } elsif ($uni) {
705 $text .= chr $uni; 942 substr $text, $self->{cursor}++, 0, chr $uni;
706 } 943 }
944
707 $self->set_text ($text); 945 $self->_set_text ($text);
946 $self->update;
708} 947}
709 948
710############################################################################# 949sub focus_in {
950 my ($self) = @_;
711 951
952 $self->{last_activity} = $::NOW;
953
954 $self->SUPER::focus_in;
955}
956
957sub button_down {
958 my ($self, $ev, $x, $y) = @_;
959
960 $self->SUPER::button_down ($ev, $x, $y);
961
962 my $idx = $self->{layout}->xy_to_index ($x, $y);
963
964 # byte-index to char-index
965 my $text = $self->{layout};
966 utf8::encode $text;
967 $self->{cursor} = length substr $text, 0, $idx;
968
969 $self->_set_text ($self->{text});
970 $self->update;
971}
972
973sub mouse_motion {
974 my ($self, $ev, $x, $y) = @_;
975# printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d#
976}
977
978sub _draw {
979 my ($self) = @_;
980
981 local $self->{fg} = $self->{fg};
982
983 if ($FOCUS == $self) {
984 glColor @{$self->{active_bg}};
985 $self->{fg} = $self->{active_fg};
986 } else {
987 glColor @{$self->{bg}};
988 }
989
990 glBegin GL_QUADS;
991 glVertex 0 , 0;
992 glVertex 0 , $self->{h};
993 glVertex $self->{w}, $self->{h};
994 glVertex $self->{w}, 0;
995 glEnd;
996
997 $self->SUPER::_draw;
998
999 #TODO: force update every cursor change :(
1000 if ($FOCUS == $self && (($::NOW - $self->{last_activity}) & 1023) < 600) {
1001 glColor @{$self->{fg}};
1002 glBegin GL_LINES;
1003 glVertex $self->{cur_x}, $self->{cur_y};
1004 glVertex $self->{cur_x}, $self->{cur_y} + $self->{cur_h};
1005 glEnd;
1006 }
1007}
1008
1009#############################################################################
1010
1011package CFClient::Widget::Slider;
1012
1013use strict;
1014
1015use SDL::OpenGL;
1016use SDL::OpenGL::Constants;
1017
1018our @ISA = CFClient::Widget::DrawBG::;
1019
1020sub size_request {
1021 my ($self) = @_;
1022
1023 my $w = 50;
1024 my $h = 10;
1025
1026 $self->{vertical} ? ($h, $w) : ($w, $h)
1027}
1028
1029sub new {
1030 my $class = shift;
1031
1032 # range [value, low, high, page]
1033
1034 $class->SUPER::new (
1035 fg => [1, 1, 1],
1036 active_fg => [0, 0, 0],
1037 range => [0, 0, 100, 10],
1038 vertical => 1,
1039 @_
1040 )
1041}
1042
1043sub button_down {
1044 my ($self, $ev, $x, $y) = @_;
1045
1046 $self->SUPER::button_down ($ev, $x, $y);
1047 $self->mouse_motion ($ev, $x, $y);
1048}
1049
1050sub mouse_motion {
1051 my ($self, $ev, $x, $y) = @_;
1052
1053 if ($GRAB == $self) {
1054 my ($value, $lo, $hi, $page) = @{$self->{range}};
1055
1056 my ($x, $w) = $self->{vertical} ? ($y, $self->{h}) : ($x, $self->{w});
1057
1058 $x = $x * ($hi - $lo) / $w + $lo;
1059 $x = $lo if $x < $lo;
1060 $x = $hi - $page if $x > $hi - $page;
1061 $self->{range}[0] = $x;
1062
1063 $self->emit (changed => $x);
1064 $self->update;
1065 }
1066}
1067
1068sub _draw {
1069 my ($self) = @_;
1070
1071 $self->SUPER::_draw ();
1072
1073 my ($w, $h) = @$self{qw(w h)};
1074
1075 if ($self->{vertical}) {
1076 # draw a vertical slider like a rotated horizontal slider
1077
1078 glRotate 90, 0, 0, 1;
1079 glTranslate 0, -$self->{w}, 0;
1080
1081 ($w, $h) = ($h, $w);
1082 }
1083
1084 my $fg = $FOCUS == $self ? $self->{active_fg} : $self->{fg};
1085 my $bg = $FOCUS == $self ? $self->{active_bg} : $self->{bg};
1086
1087 my ($value, $lo, $hi, $page) = @{$self->{range}};
1088
1089 $page = int $page * $w / ($hi - $lo);
1090 $value = int +($value - $lo) * $w / ($hi - $lo);
1091
1092 $w -= $page;
1093 $page &= ~1;
1094 glTranslate $page * 0.5, 0, 0;
1095
1096 glColor @$fg;
1097 glBegin GL_LINES;
1098 glVertex 0, 0; glVertex 0, $h;
1099 glVertex $w - 1, 0; glVertex $w - 1, $h;
1100 glVertex 0, $h * 0.5; glVertex $w, $h * 0.5;
1101 glEnd;
1102
1103 my $knob_a = $value - $page * 0.5;
1104 my $knob_b = $value + $page * 0.5;
1105
1106 glBegin GL_QUADS;
1107 glColor @$fg;
1108 glVertex $knob_a, 0;
1109 glVertex $knob_a, $h;
1110 glVertex $knob_b, $h;
1111 glVertex $knob_b, 0;
1112
1113 if ($knob_a < $knob_b - 2) {
1114 glColor @$bg;
1115 glVertex $knob_a + 1, 1;
1116 glVertex $knob_a + 1, $h - 1;
1117 glVertex $knob_b - 1, $h - 1;
1118 glVertex $knob_b - 1, 1;
1119 }
1120 glEnd;
1121}
1122
1123#############################################################################
1124
712package Crossfire::Client::Widget::MapWidget; 1125package CFClient::Widget::MapWidget;
713 1126
714use strict; 1127use strict;
715 1128
716use List::Util qw(min max); 1129use List::Util qw(min max);
717 1130
718use SDL; 1131use SDL;
719use SDL::OpenGL; 1132use SDL::OpenGL;
720use SDL::OpenGL::Constants; 1133use SDL::OpenGL::Constants;
721 1134
722our @ISA = Crossfire::Client::Widget::; 1135our @ISA = CFClient::Widget::;
1136
1137sub new {
1138 my $class = shift;
1139
1140 $class->SUPER::new (
1141 z => -1,
1142 list => (glGenLists 1),
1143 @_
1144 )
1145}
723 1146
724sub key_down { 1147sub key_down {
725 print "MAPKEYDOWN\n"; 1148 print "MAPKEYDOWN\n";
726} 1149}
727 1150
728sub key_up { 1151sub key_up {
729} 1152}
730 1153
731sub size_request { 1154sub size_request {
732 1155 (
1156 1 + int $::WIDTH / 32,
1157 1 + int $::HEIGHT / 32,
1158 )
733} 1159}
734 1160
735sub size_allocate { 1161sub update {
1162 my ($self) = @_;
1163
1164 $self->{need_update} = 1;
736} 1165}
737 1166
738sub _draw { 1167sub _draw {
739 my ($self) = @_; 1168 my ($self) = @_;
740 1169
1170 if (delete $self->{need_update}) {
1171 glNewList $self->{list}, GL_COMPILE;
1172
741 my $mx = $::CONN->{mapx}; 1173 my $mx = $::CONN->{mapx};
742 my $my = $::CONN->{mapy}; 1174 my $my = $::CONN->{mapy};
743 1175
744 my $map = $::CONN->{map}; 1176 my $map = $::CONN->{map};
745 1177
746 my ($xofs, $yofs); 1178 my ($xofs, $yofs);
747 1179
748 my $sw = 1 + int $::WIDTH / 32; 1180 my $sw = 1 + int $::WIDTH / 32;
749 my $sh = 1 + int $::HEIGHT / 32; 1181 my $sh = 1 + int $::HEIGHT / 32;
750 1182
751 if ($::CONN->{mapw} > $sw) { 1183 if ($::CONN->{mapw} > $sw) {
752 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5; 1184 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
753 } else { 1185 } else {
754 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs}; 1186 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
755 } 1187 }
756 1188
757 if ($::CONN->{maph} > $sh) { 1189 if ($::CONN->{maph} > $sh) {
758 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5; 1190 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
759 } else { 1191 } else {
760 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs}; 1192 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
761 } 1193 }
762 1194
763 glEnable GL_TEXTURE_2D; 1195 glEnable GL_TEXTURE_2D;
764 glEnable GL_BLEND; 1196 glEnable GL_BLEND;
765 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 1197 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
766 1198
767 my $sw4 = ($sw + 3) & ~3; 1199 my $sw4 = ($sw + 3) & ~3;
768 my $lighting = "\x00" x ($sw4 * $sh); 1200 my $darkness = "\x00" x ($sw4 * $sh);
769 1201
770 for my $x (0 .. $sw - 1) { 1202 for my $x (0 .. $sw - 1) {
1203 my $row = $map->[$x + $xofs];
771 for my $y (0 .. $sh - 1) { 1204 for my $y (0 .. $sh - 1) {
772 1205
773 my $cell = $map->[$x + $xofs][$y + $yofs] 1206 my $cell = $row->[$y + $yofs]
774 or next; 1207 or next;
775 1208
776 my $darkness = $cell->[0] * (1 / 255); 1209 my $dark = $cell->[0];
777 if ($darkness < 0) { 1210 if ($dark < 0) {
778 $darkness = 0.15; 1211 substr $darkness, $y * $sw4 + $x, 1, chr 224;
1212 } else {
1213 substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark;
779 } 1214 }
780 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
781 1215
782 for my $num (grep $_, @$cell[1,2,3]) { 1216 for my $num (grep $_, @$cell[1,2,3]) {
783 my $tex = $::CONN->{face}[$num]{texture} || next; 1217 my $tex = $::CONN->{face}[$num]{texture} || next;
1218
1219 my ($w, $h) = @$tex{qw(w h)};
784 1220
785 glBindTexture GL_TEXTURE_2D, $tex->{name}; 1221 $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h);
786
787 my $w = $tex->{width};
788 my $h = $tex->{height};
789
790 my $px = ($x + 1) * 32 - $w;
791 my $py = ($y + 1) * 32 - $h;
792
793 glBegin GL_QUADS;
794 glTexCoord 0, 0; glVertex $px , $py;
795 glTexCoord 0, 1; glVertex $px , $py + $h;
796 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
797 glTexCoord 1, 0; glVertex $px + $w, $py;
798 glEnd; 1222 }
799 } 1223 }
800 } 1224 }
801 }
802 1225
803# if (1) { # higher quality darkness 1226# if (1) { # higher quality darkness
804# $lighting =~ s/(.)/$1$1$1/gs; 1227# $lighting =~ s/(.)/$1$1$1/gs;
805# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3; 1228# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
806# 1229#
808# 1231#
809# $lighting = $pb->get_pixels; 1232# $lighting = $pb->get_pixels;
810# $lighting =~ s/(.)../$1/gs; 1233# $lighting =~ s/(.)../$1/gs;
811# } 1234# }
812 1235
813 $lighting = new Crossfire::Client::Texture
814 width => $sw4,
815 height => $sh,
816 data => $lighting,
817 internalformat => GL_ALPHA4,
818 format => GL_ALPHA;
819
820 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 1236 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
821 glColor 0, 0, 0, 0.75;
822 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 1237 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
823 glBindTexture GL_TEXTURE_2D, $lighting->{name};
824 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
825 glBegin GL_QUADS;
826 glTexCoord 0, 0; glVertex 0 , 0;
827 glTexCoord 0, 1; glVertex 0 , $sh * 32;
828 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
829 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
830 glEnd;
831 1238
1239 $darkness = new CFClient::Texture
1240 width => $sw4,
1241 height => $sh,
1242 data => $darkness,
1243 internalformat => GL_ALPHA,
1244 format => GL_ALPHA;
1245
1246 glColor 0.45, 0.45, 0.45, 1;
1247 $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32);
1248
832 glDisable GL_TEXTURE_2D; 1249 glDisable GL_TEXTURE_2D;
833 glDisable GL_BLEND; 1250 glDisable GL_BLEND;
1251
1252 glEndList;
1253 }
1254
1255 glCallList $self->{list};
834} 1256}
835 1257
836my %DIR = ( 1258my %DIR = (
837 SDLK_KP8, [1, "north"], 1259 SDLK_KP8, [1, "north"],
838 SDLK_KP9, [2, "northeast"], 1260 SDLK_KP9, [2, "northeast"],
884 } 1306 }
885} 1307}
886 1308
887############################################################################# 1309#############################################################################
888 1310
889package Crossfire::Client::Widget::Animator; 1311package CFClient::Widget::Animator;
890 1312
891use SDL::OpenGL; 1313use SDL::OpenGL;
892 1314
893our @ISA = Crossfire::Client::Widget::Bin::; 1315our @ISA = CFClient::Widget::Bin::;
894 1316
895sub moveto { 1317sub moveto {
896 my ($self, $x, $y) = @_; 1318 my ($self, $x, $y) = @_;
897 1319
898 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; 1320 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
899 $self->{speed} = 0.2; 1321 $self->{speed} = 0.001;
900 $self->{time} = 1; 1322 $self->{time} = 1;
901 1323
902 ::animation_start $self; 1324 ::animation_start $self;
903} 1325}
904 1326
919 1341
920sub _draw { 1342sub _draw {
921 my ($self) = @_; 1343 my ($self) = @_;
922 1344
923 glPushMatrix; 1345 glPushMatrix;
924 glRotate $self->{time} * 10000, 0, 1, 0; 1346 glRotate $self->{time} * 1000, 0, 1, 0;
925 $self->{children}[0]->draw; 1347 $self->{children}[0]->draw;
926 glPopMatrix; 1348 glPopMatrix;
927} 1349}
928 1350
9291; 1351#############################################################################
930 1352
1353package CFClient::Widget::Toplevel;
1354
1355our @ISA = CFClient::Widget::Container::;
1356
1357sub size_request {
1358 ($::WIDTH, $::HEIGHT)
1359}
1360
1361sub size_allocate {
1362 my ($self, $w, $h) = @_;
1363
1364 $self->SUPER::size_allocate ($w, $h);
1365
1366 $_->size_allocate ($_->size_request)
1367 for @{$self->{children}};
1368}
1369
1370sub translate {
1371 my ($self, $x, $y) = @_;
1372
1373 ($x, $y)
1374}
1375
1376sub update {
1377 my ($self) = @_;
1378
1379 $self->size_allocate ($self->size_request);
1380 ::refresh ();
1381}
1382
1383sub add {
1384 my ($self, $widget) = @_;
1385
1386 $self->SUPER::add ($widget);
1387
1388 $widget->size_allocate ($widget->size_request);
1389}
1390
1391sub draw {
1392 my ($self) = @_;
1393
1394 $self->_draw;
1395}
1396
1397#############################################################################
1398
1399package CFClient::Widget;
1400
1401$TOPLEVEL = new CFClient::Widget::Toplevel;
1402
14031
1404

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