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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.47 by root, Sun Apr 9 22:24:43 2006 UTC vs.
Revision 1.72 by root, Tue Apr 11 18:00:45 2006 UTC

1package Crossfire::Client::Widget; 1package CFClient::Widget;
2 2
3use strict; 3use strict;
4 4
5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10use Crossfire::Client; 10use CFClient;
11
12our ($FOCUS, $HOVER, $GRAB); # various widgets
13
14our $TOPLEVEL;
15our $BUTTON_STATE;
11 16
12# class methods for events 17# class methods for events
13sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS } 18sub feed_sdl_key_down_event {
14sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS } 19 $FOCUS->key_down ($_[0]) if $FOCUS;
20}
21
22sub feed_sdl_key_up_event {
23 $FOCUS->key_up ($_[0]) if $FOCUS;
24}
25
15sub feed_sdl_button_down_event { } 26sub feed_sdl_button_down_event {
27 my ($ev) = @_;
28 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
29
30 if (!$BUTTON_STATE) {
31 my $widget = $TOPLEVEL->find_widget ($x, $y);
32
33 $GRAB = $widget;
34 $GRAB->update if $GRAB;
35 }
36
37 $BUTTON_STATE |= 1 << ($ev->button - 1);
38
39 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
40}
41
16sub feed_sdl_button_up_event { } 42sub feed_sdl_button_up_event {
43 my ($ev) = @_;
44 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
45
46 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
47
48 $BUTTON_STATE &= ~(1 << ($ev->button - 1));
49
50 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
51
52 if (!$BUTTON_STATE) {
53 my $grab = $GRAB; undef $GRAB;
54 $grab->update if $grab;
55 $GRAB->update if $GRAB;
56 }
57}
58
59sub feed_sdl_motion_event {
60 my ($ev) = @_;
61 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
62
63 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
64
65 if ($widget != $HOVER) {
66 my $hover = $HOVER; $HOVER = $widget;
67
68 $hover->update if $hover;
69 $HOVER->update if $HOVER;
70 }
71
72 $HOVER->mouse_motion ($ev, $HOVER->translate ($x, $y)) if $HOVER;
73}
17 74
18sub new { 75sub new {
19 my $class = shift; 76 my $class = shift;
20 77
21 bless { @_ }, $class 78 bless {
79 x => 0,
80 y => 0,
81 z => 0,
82 @_
83 }, $class
22} 84}
23 85
24sub move { 86sub move {
25 my ($self, $x, $y, $z) = @_; 87 my ($self, $x, $y, $z) = @_;
26 $self->{x} = $x; 88 $self->{x} = $x;
42 104
43 $self->{w} = $w; 105 $self->{w} = $w;
44 $self->{h} = $h; 106 $self->{h} = $h;
45} 107}
46 108
109# translate global koordinates to local coordinate system
110sub translate {
111 my ($self, $x, $y) = @_;
112
113 $self->{parent}->translate ($x - $self->{x}, $y - $self->{y});
114}
115
47sub focus_in { 116sub focus_in {
48 my ($widget) = @_; 117 my ($self) = @_;
49 $::FOCUS = $widget; 118
119 return if $FOCUS == $self;
120
121 my $focus = $FOCUS; $FOCUS = $self;
122 $focus->update if $focus;
123 $FOCUS->update;
50} 124}
51 125
52sub focus_out { 126sub focus_out {
53 my ($widget) = @_; 127 my ($self) = @_;
54}
55 128
129 return unless $FOCUS == $self;
130
131 my $focus = $FOCUS; undef $FOCUS;
132 $focus->update if $focus; #?
133}
134
135sub mouse_motion { }
136sub button_up { }
56sub key_down { 137sub key_down { }
57 my ($widget, $sdlev) = @_;
58}
59
60sub key_up { 138sub key_up { }
61 my ($widget, $sdlev) = @_;
62}
63 139
64sub button_down { 140sub button_down {
65 my ($widget, $sdlev) = @_; 141 my ($self, $ev, $x, $y) = @_;
66}
67 142
68sub button_up { 143 $self->focus_in;
69 my ($widget, $sdlev) = @_;
70} 144}
71 145
72sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} } 146sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} }
73sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} } 147sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} }
74sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 148sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} }
75sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 149sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} }
76sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 150sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} }
77 151
78sub draw { 152sub draw {
79 my ($self) = @_; 153 my ($self) = @_;
154
155 return unless $self->{h} && $self->{w};
80 156
81 glPushMatrix; 157 glPushMatrix;
82 glTranslate $self->{x}, $self->{y}, 0; 158 glTranslate $self->{x}, $self->{y}, 0;
83 $self->_draw; 159 $self->_draw;
160 glPopMatrix;
161
84 if ($self == $::HOVER) { 162 if ($self == $HOVER) {
163 my ($x, $y) = @$self->{qw(x y)};
164
85 glColor 1, 1, 1, 1; 165 glColor 1, 1, 1, 0.1;
166 glEnable GL_BLEND;
86 glBegin GL_LINES; 167 glBegin GL_QUADS;
87 glVertex 0, 0; 168 glVertex $x , $y;
88 glVertex $self->{w} - 1, 0; 169 glVertex $x + $self->{w}, $y;
89 glVertex $self->{w} - 1, $self->{h} - 1; 170 glVertex $x + $self->{w}, $y + $self->{h};
90 glVertex 0, $self->{h} - 1; 171 glVertex $x , $y + $self->{h};
91 glVertex 0, 0;
92 glEnd; 172 glEnd;
173 glDisable GL_BLEND;
93 } 174 }
94 glPopMatrix;
95} 175}
96 176
97sub _draw { 177sub _draw {
98 my ($self) = @_; 178 my ($self) = @_;
99 179
139 219
140 $self->{parent}->update 220 $self->{parent}->update
141 if $self->{parent}; 221 if $self->{parent};
142} 222}
143 223
224sub connect {
225 my ($self, $signal, $cb) = @_;
226
227 push @{ $self->{cb}{$signal} }, $cb;
228}
229
230sub emit {
231 my ($self, $signal, @args) = @_;
232
233 $_->($self, @args)
234 for @{$self->{cb}{$signal} || []};
235}
236
144sub DESTROY { 237sub DESTROY {
145 my ($self) = @_; 238 my ($self) = @_;
146 239
147 #$self->deactivate; 240 #$self->deactivate;
148} 241}
149 242
150############################################################################# 243#############################################################################
151 244
152package Crossfire::Client::Widget::Container; 245package CFClient::Widget::DrawBG;
153 246
154our @ISA = Crossfire::Client::Widget::; 247our @ISA = CFClient::Widget::;
248
249use strict;
250use SDL::OpenGL;
155 251
156sub new { 252sub new {
253 my $class = shift;
254
255 # range [value, low, high, page]
256
257 $class->SUPER::new (
258 bg => [0, 0, 0, 0.4],
259 active_bg => [1, 1, 1],
260 @_
261 )
262}
263
264sub _draw {
265 my ($self) = @_;
266
267 my ($w, $h) = @$self{qw(w h)};
268
269 glColor @{ $FOCUS == $self ? $self->{active_bg} : $self->{bg} };
270 glBegin GL_QUADS;
271 glVertex 0 , 0;
272 glVertex 0 , $h;
273 glVertex $w, $h;
274 glVertex $w, 0;
275 glEnd;
276}
277
278#############################################################################
279
280package CFClient::Widget::Empty;
281
282our @ISA = CFClient::Widget::;
283
284sub size_request {
285 (0, 0)
286}
287
288sub draw { }
289
290#############################################################################
291
292package CFClient::Widget::Container;
293
294our @ISA = CFClient::Widget::;
295
296sub new {
157 my ($class, @widgets) = @_; 297 my ($class, %arg) = @_;
158 298
299 my $children = delete $arg{children} || [];
300
159 my $self = $class->SUPER::new (children => []); 301 my $self = $class->SUPER::new (children => [], %arg);
160 $self->add ($_) for @widgets; 302 $self->add ($_) for @$children;
161 303
162 $self 304 $self
163} 305}
164 306
165sub add { 307sub add {
166 my ($self, $chld, $expand) = @_; 308 my ($self, $chld, $expand) = @_;
167 309
168 $chld->{expand} = $expand; 310 $chld->{expand} = $expand;
169 $chld->set_parent ($self); 311 $chld->set_parent ($self);
170 312
171 @{$self->{children}} = 313 $self->{children} = [
172 sort { $a->{z} <=> $b->{z} } 314 sort { $a->{z} <=> $b->{z} }
173 @{$self->{children}}, $chld; 315 @{$self->{children}}, $chld
316 ];
174 317
175 $self->size_allocate ($self->{w}, $self->{h}) 318 $self->size_allocate ($self->{w}, $self->{h})
176 if $self->{w}; #TODO: check for "realised state" 319 if $self->{w}; #TODO: check for "realised state"
177} 320}
178 321
206 $_->draw for @{$self->{children}}; 349 $_->draw for @{$self->{children}};
207} 350}
208 351
209############################################################################# 352#############################################################################
210 353
211package Crossfire::Client::Widget::Bin; 354package CFClient::Widget::Bin;
212 355
213our @ISA = Crossfire::Client::Widget::Container::; 356our @ISA = CFClient::Widget::Container::;
357
358sub new {
359 my ($class, %arg) = @_;
360
361 my $child = (delete $arg{child}) || new CFClient::Widget::Empty::;
362
363 $class->SUPER::new (children => [$child], %arg)
364}
365
366sub add {
367 my ($self, $widget) = @_;
368
369 $self->{children} = [];
370
371 $self->SUPER::add ($widget);
372}
373
374sub remove {
375 my ($self, $widget) = @_;
376
377 $self->SUPER::remove ($widget);
378
379 $self->{children} = [new CFClient::Widget::Empty]
380 unless @{$self->{children}};
381}
214 382
215sub child { $_[0]->{children}[0] } 383sub child { $_[0]->{children}[0] }
216 384
217sub size_request { 385sub size_request {
218 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 386 $_[0]{children}[0]->size_request
219} 387}
220 388
221sub size_allocate { 389sub size_allocate {
222 my ($self, $w, $h) = @_; 390 my ($self, $w, $h) = @_;
223 391
392 return unless $self->{w} != $w || $self->{h} != $h;
393
224 $self->SUPER::size_allocate ($w, $h); 394 $self->SUPER::size_allocate ($w, $h);
225 $self->{children}[0]->size_allocate ($w, $h) 395 $self->{children}[0]->size_allocate ($w, $h);
226 if $self->{children}[0]
227} 396}
228 397
229############################################################################# 398#############################################################################
230 399
231package Crossfire::Client::Widget::Toplevel; 400package CFClient::Widget::Window;
232 401
233our @ISA = Crossfire::Client::Widget::Container::; 402our @ISA = CFClient::Widget::Bin::;
403
404use SDL::OpenGL;
405
406sub new {
407 my ($class, %arg) = @_;
408
409 my $self = $class->SUPER::new (%arg);
410}
234 411
235sub update { 412sub update {
236 my ($self) = @_; 413 my ($self) = @_;
237 414
238 ::refresh (); 415 # we want to do this delayed...
239}
240
241sub add {
242 my ($self, $widget) = @_;
243
244 $self->SUPER::add ($widget);
245
246 $widget->size_allocate ($widget->size_request);
247}
248
249#############################################################################
250
251package Crossfire::Client::Widget::Window;
252
253our @ISA = Crossfire::Client::Widget::Bin::;
254
255use SDL::OpenGL;
256
257sub new {
258 my ($class, $x, $y, $z, $w, $h) = @_;
259
260 my $self = $class->SUPER::new;
261
262 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
263}
264
265sub update {
266 my ($self) = @_;
267
268 $self->render_chld; 416 $self->render_chld;
269 $self->SUPER::update; 417 $self->SUPER::update;
270} 418}
271 419
272sub render_chld { 420sub render_chld {
273 my ($self) = @_; 421 my ($self) = @_;
274 422
275 $self->{texture} = 423 $self->{texture} =
276 Crossfire::Client::Texture->new_from_opengl ( 424 CFClient::Texture->new_from_opengl (
277 $self->{w}, $self->{h}, sub { $self->child->draw } 425 $self->{w}, $self->{h}, sub { $self->child->draw }
278 ); 426 );
279} 427}
280 428
281sub size_allocate { 429sub size_allocate {
282 my ($self, $w, $h) = @_; 430 my ($self, $w, $h) = @_;
431
432 return unless $self->{w} != $w || $self->{h} != $h;
283 433
284 $self->{w} = $w; 434 $self->{w} = $w;
285 $self->{h} = $h; 435 $self->{h} = $h;
286 436
287 $self->child->size_allocate ($w, $h); 437 $self->child->size_allocate ($w, $h);
298 or return; 448 or return;
299 449
300 glEnable GL_BLEND; 450 glEnable GL_BLEND;
301 glEnable GL_TEXTURE_2D; 451 glEnable GL_TEXTURE_2D;
302 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 452 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
303 glBindTexture GL_TEXTURE_2D, $tex->{name};
304 453
305 glBegin GL_QUADS; 454 $tex->draw_quad (0, 0, $w, $h);
306 glTexCoord 0, 0; glVertex 0, 0;
307 glTexCoord 0, 1; glVertex 0, $h;
308 glTexCoord 1, 1; glVertex $w, $h;
309 glTexCoord 1, 0; glVertex $w, 0;
310 glEnd;
311 455
312 glDisable GL_BLEND; 456 glDisable GL_BLEND;
313 glDisable GL_TEXTURE_2D; 457 glDisable GL_TEXTURE_2D;
314} 458}
315 459
316############################################################################# 460#############################################################################
317 461
318package Crossfire::Client::Widget::Frame; 462package CFClient::Widget::Frame;
319 463
320our @ISA = Crossfire::Client::Widget::Bin::; 464our @ISA = CFClient::Widget::Bin::;
321 465
322use SDL::OpenGL; 466use SDL::OpenGL;
323 467
324sub size_request { 468sub size_request {
325 my ($self) = @_; 469 my ($self) = @_;
332} 476}
333 477
334sub size_allocate { 478sub size_allocate {
335 my ($self, $w, $h) = @_; 479 my ($self, $w, $h) = @_;
336 480
481 return unless $self->{w} != $w || $self->{h} != $h;
482
337 $self->{w} = $w; 483 $self->{w} = $w;
338 $self->{h} = $h; 484 $self->{h} = $h;
339 485
340 $self->child->size_allocate ($w - 4, $h - 4); 486 $self->child->size_allocate ($w - 4, $h - 4);
341 $self->child->move (2, 2); 487 $self->child->move (2, 2);
348 494
349 my ($w, $h) = $chld->size_request; 495 my ($w, $h) = $chld->size_request;
350 496
351 glBegin GL_QUADS; 497 glBegin GL_QUADS;
352 glColor 0, 0, 0; 498 glColor 0, 0, 0;
353 glTexCoord 0, 0; glVertex 0 , 0; 499 glVertex 0 , 0;
354 glTexCoord 0, 1; glVertex 0 , $h + 4; 500 glVertex 0 , $h + 4;
355 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 501 glVertex $w + 4 , $h + 4;
356 glTexCoord 1, 0; glVertex $w + 4 , 0; 502 glVertex $w + 4 , 0;
357 glEnd; 503 glEnd;
358 504
359 $chld->draw; 505 $chld->draw;
360} 506}
361 507
362############################################################################# 508#############################################################################
363 509
364package Crossfire::Client::Widget::FancyFrame; 510package CFClient::Widget::FancyFrame;
365 511
366our @ISA = Crossfire::Client::Widget::Bin::; 512our @ISA = CFClient::Widget::Bin::;
367 513
368use SDL::OpenGL; 514use SDL::OpenGL;
369 515
370my @tex = 516my @tex =
371 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 517 map { new_from_file CFClient::Texture CFClient::find_rcfile $_ }
372 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png); 518 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
373 519
374sub size_request { 520sub size_request {
375 my ($self) = @_; 521 my ($self) = @_;
376 522
377 my ($w, $h) = $self->SUPER::size_request; 523 my ($w, $h) = $self->SUPER::size_request;
378 524
379 $h += $tex[1]->{height}; 525 $h += $tex[1]->{h};
380 $h += $tex[4]->{height}; 526 $h += $tex[4]->{h};
381 $w += $tex[2]->{width}; 527 $w += $tex[2]->{w};
382 $w += $tex[3]->{width}; 528 $w += $tex[3]->{w};
383 529
384 ($w, $h) 530 ($w, $h)
385} 531}
386 532
387sub size_allocate { 533sub size_allocate {
388 my ($self, $w, $h) = @_; 534 my ($self, $w, $h) = @_;
389 535
536 return unless $self->{w} != $w || $self->{h} != $h;
537
390 $self->SUPER::size_allocate ($w, $h); 538 $self->SUPER::size_allocate ($w, $h);
391 539
392 $h -= $tex[1]->{height}; 540 $h -= $tex[1]->{h};
393 $h -= $tex[4]->{height}; 541 $h -= $tex[4]->{h};
394 $w -= $tex[2]->{width}; 542 $w -= $tex[2]->{w};
395 $w -= $tex[3]->{width}; 543 $w -= $tex[3]->{w};
396 544
397 $h = $h < 0 ? 0 : $h; 545 $h = $h < 0 ? 0 : $h;
398 $w = $w < 0 ? 0 : $w; 546 $w = $w < 0 ? 0 : $w;
399 547
548 my $child = $self->child;
549
400 $self->child->size_allocate ($w, $h); 550 $child->size_allocate ($w, $h);
401 $self->child->move ($tex[3]->{width}, $tex[1]->{height}); 551 $child->move ($tex[3]->{w}, $tex[1]->{h});
402} 552}
403 553
404sub _draw { 554sub _draw {
405 my ($self) = @_; 555 my ($self) = @_;
406 556
411 glEnable GL_TEXTURE_2D; 561 glEnable GL_TEXTURE_2D;
412 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 562 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
413 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 563 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
414 564
415 my $top = $tex[1]; 565 my $top = $tex[1];
416 glBindTexture GL_TEXTURE_2D, $top->{name}; 566 $top->draw_quad (0, 0, $w, $top->{h});
417
418 glBegin GL_QUADS;
419 glTexCoord 0, 0; glVertex 0 , 0;
420 glTexCoord 0, 1; glVertex 0 , $top->{height};
421 glTexCoord 1, 1; glVertex $w , $top->{height};
422 glTexCoord 1, 0; glVertex $w , 0;
423 glEnd;
424 567
425 my $left = $tex[3]; 568 my $left = $tex[3];
426 glBindTexture GL_TEXTURE_2D, $left->{name}; 569 $left->draw_quad (0, $top->{h}, $left->{w}, $ch);
427
428 glBegin GL_QUADS;
429 glTexCoord 0, 0; glVertex 0 , $top->{height};
430 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
431 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
432 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
433 glEnd;
434 570
435 my $right = $tex[2]; 571 my $right = $tex[2];
436 glBindTexture GL_TEXTURE_2D, $right->{name}; 572 $right->draw_quad ($w - $right->{w}, $top->{h}, $right->{w}, $ch);
437
438 glBegin GL_QUADS;
439 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
440 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
441 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
442 glTexCoord 1, 0; glVertex $w , $top->{height};
443 glEnd;
444 573
445 my $bottom = $tex[4]; 574 my $bottom = $tex[4];
446 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 575 $bottom->draw_quad (0, $h - $bottom->{h}, $w, $bottom->{h});
447
448 glBegin GL_QUADS;
449 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
450 glTexCoord 0, 1; glVertex 0 , $h;
451 glTexCoord 1, 1; glVertex $w , $h;
452 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
453 glEnd;
454 576
455 my $bg = $tex[0]; 577 my $bg = $tex[0];
456 glBindTexture GL_TEXTURE_2D, $bg->{name}; 578 glBindTexture GL_TEXTURE_2D, $bg->{name};
457 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 579 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
458 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 580 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
459 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 581 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
460 582
461 my $rep_x = $cw / $bg->{width}; 583 my $rep_x = $cw / $bg->{w};
462 my $rep_y = $ch / $bg->{height}; 584 my $rep_y = $ch / $bg->{h};
463 585
464 glBegin GL_QUADS; 586 $bg->draw_quad ($left->{w}, $top->{h}, $cw, $ch);
465 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
466 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
467 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
468 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
469 glEnd;
470 587
471 glDisable GL_BLEND; 588 glDisable GL_BLEND;
472 glDisable GL_TEXTURE_2D; 589 glDisable GL_TEXTURE_2D;
473 590
474 $self->child->draw; 591 $self->child->draw;
475 592
476} 593}
477 594
478############################################################################# 595#############################################################################
479 596
480package Crossfire::Client::Widget::Table; 597package CFClient::Widget::Table;
481 598
482our @ISA = Crossfire::Client::Widget::Bin::; 599our @ISA = CFClient::Widget::;
483 600
484use SDL::OpenGL; 601use SDL::OpenGL;
485 602
486sub add { 603sub add {
487 my ($self, $x, $y, $chld) = @_; 604 my ($self, $x, $y, $chld) = @_;
562 } 679 }
563} 680}
564 681
565############################################################################# 682#############################################################################
566 683
567package Crossfire::Client::Widget::VBox; 684package CFClient::Widget::VBox;
568 685
569our @ISA = Crossfire::Client::Widget::Container::; 686our @ISA = CFClient::Widget::Container::;
570 687
571use SDL::OpenGL; 688use SDL::OpenGL;
572 689
573sub size_request { 690sub size_request {
574 my ($self) = @_; 691 my ($self) = @_;
582} 699}
583 700
584sub size_allocate { 701sub size_allocate {
585 my ($self, $w, $h) = @_; 702 my ($self, $w, $h) = @_;
586 703
704 return unless $self->{w} != $w || $self->{h} != $h;
705
587 $self->w ($w); 706 $self->{w} = $w;
588 $self->h ($h); 707 $self->{h} = $h;
589 708
590 my $exp; 709 return unless $self->{h};
591 my @oth; 710
592 # find expand widget 711 my $children = $self->{children};
593 for (@{$self->{children}}) { 712
594 if ($_->{expand}) { 713 my @h = map +($_->size_request)[1], @$children;
595 $exp = $_; 714
596 last; 715 my $req_h = List::Util::sum @h;
716
717 if ($req_h > $h) {
718 # ah well, not enough space
719 $_ = $h[$_] * $h / $req_h for @h;
720 } else {
721 my @exp = grep $_->{expand}, @$children;
722 @exp = @$children unless @exp;
723
724 my %exp = map +($_ => 1), @exp;
725
726 for (0 .. $#$children) {
727 my $child = $children->[$_];
728
729 my $alloc_h = $h[$_];
730 $alloc_h += ($h - $req_h) / @exp if $exp{$child};
731 $h[$_] = $alloc_h;
597 } 732 }
598 push @oth, $_;
599 }
600
601 my ($ow, $oh);
602
603 # get sizes of other widgets
604 for (@oth) {
605 my ($w, $h) = $_->size_request;
606 $oh += $h;
607 if ($ow < $w) { $ow = $w }
608 } 733 }
609 734
610 my $y = 0; 735 my $y = 0;
611 for (@{$self->{children}}) { 736 for (0 .. $#$children) {
737 my $child = $children->[$_];
738 my $h = $h[$_];
612 $_->move (0, $y); 739 $child->move (0, $y);
613
614 if ($_ == $exp) {
615 $_->size_allocate ($w, $h - $oh);
616 $y += $h - $oh;
617 } else {
618 my ($cw, $h) = $_->size_request;
619 $_->size_allocate ($w, $h); 740 $child->size_allocate ($w, $h);
741
620 $y += $h; 742 $y += $h;
621 }
622 } 743 }
623} 744}
624 745
625############################################################################# 746#############################################################################
626 747
627package Crossfire::Client::Widget::Label; 748package CFClient::Widget::Label;
628 749
629our @ISA = Crossfire::Client::Widget::; 750our @ISA = CFClient::Widget::;
630 751
631use SDL::OpenGL; 752use SDL::OpenGL;
632 753
633sub new { 754sub new {
634 my ($class, $x, $y, $z, $height, $text) = @_; 755 my ($class, %arg) = @_;
635 756
636 # TODO: color, and make height, xyz etc. optional 757 my $self = $class->SUPER::new (
637 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); 758 fg => [1, 1, 1],
759 height => $::FONTSIZE,
760 text => "",
761 align => -1,
762 layout => new CFClient::Layout,
763 %arg
764 );
638 765
639 $self->set_text ($text); 766 $self->set_text ($self->{text});
640 767
641 $self 768 $self
769}
770
771sub escape_text {
772 local $_ = $_[1];
773
774 s/&/&amp;/g;
775 s/>/&gt;/g;
776 s/</&lt;/g;
777
778 $_[1]
642} 779}
643 780
644sub set_text { 781sub set_text {
645 my ($self, $text) = @_; 782 my ($self, $text) = @_;
646 783
647 $self->{text} = $text; 784 $self->{text} = $text;
648 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height}; 785 $self->{layout}->set_markup ($text);
649 786
787 delete $self->{texture};
650 $self->update; 788 $self->update;
651} 789}
652 790
653sub get_text { 791sub get_text {
654 my ($self, $text) = @_; 792 my ($self, $text) = @_;
657} 795}
658 796
659sub size_request { 797sub size_request {
660 my ($self) = @_; 798 my ($self) = @_;
661 799
662 ( 800 $self->{layout}->set_width;
801 $self->{layout}->set_height ($self->{height});
802 $self->{layout}->size
803# if ($self->{texture}{w} > 1 && $self->{texture}{height} > 1) { #TODO: hack
804# (
663 $self->{texture}{width}, 805# $self->{texture}{w},
664 $self->{texture}{height}, 806# $self->{texture}{h},
665 ) 807# )
808# } else {
809# my ($w, $h, $data) = CFClient::font_render "Yy", $self->{h};
810#
811# ($w, $h)
812# }
813}
814
815sub size_allocate {
816 my ($self, $w, $h) = @_;
817
818 return unless $self->{w} != $w || $self->{h} != $h;
819
820 $self->SUPER::size_allocate ($w, $h);
821 delete $self->{texture};
822}
823
824sub update {
825 my ($self) = @_;
826
827 delete $self->{texture};
828 $self->SUPER::update;
666} 829}
667 830
668sub _draw { 831sub _draw {
669 my ($self) = @_; 832 my ($self) = @_;
670 833
671 my $tex = $self->{texture}; 834 my $tex = $self->{texture} ||= do {
835 $self->{layout}->set_width ($self->{w});
836 new_from_layout CFClient::Texture $self->{layout};
837 };
672 838
673 glEnable GL_BLEND; 839 glEnable GL_BLEND;
674 glEnable GL_TEXTURE_2D; 840 glEnable GL_TEXTURE_2D;
675 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 841 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
676 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 842 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
677 glBindTexture GL_TEXTURE_2D, $tex->{name};
678 843
679 glColor 1, 0, 0, 1; # TODO color 844 glColor @{$self->{fg}};
680 845
681 glBegin GL_QUADS; 846 my $x =
682 glTexCoord 0, 0; glVertex 0 , 0; 847 $self->{align} < 0 ? 0
683 glTexCoord 0, 1; glVertex 0 , $tex->{height}; 848 : $self->{align} > 0 ? $self->{w} - $self->{texture}{w}
684 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; 849 : ($self->{w} + $self->{texture}{w}) * 0.5;
685 glTexCoord 1, 0; glVertex $tex->{width}, 0; 850
686 glEnd; 851 $tex->draw_quad ($x, 0);
687 852
688 glDisable GL_BLEND; 853 glDisable GL_BLEND;
689 glDisable GL_TEXTURE_2D; 854 glDisable GL_TEXTURE_2D;
690} 855}
691 856
692############################################################################# 857#############################################################################
693 858
694package Crossfire::Client::Widget::TextEntry; 859package CFClient::Widget::Entry;
695 860
696our @ISA = Crossfire::Client::Widget::Label::; 861our @ISA = CFClient::Widget::Label::;
697 862
698use SDL; 863use SDL;
699use SDL::OpenGL; 864use SDL::OpenGL;
700 865
866sub new {
867 my $class = shift;
868
869 $class->SUPER::new (
870 fg => [1, 1, 1],
871 bg => [0, 0, 0, 0.4],
872 active_bg => [1, 1, 1],
873 active_fg => [0, 0, 0],
874 @_
875 )
876}
877
878sub _set_text {
879 my ($self, $text) = @_;
880
881 $self->{last_activity} = $::NOW;
882
883 $self->{text} = $text;
884 $self->{layout}->set_width ($self->{w});
885
886 $text =~ s/./*/g if $self->{hidden};
887
888
889 $self->{layout}->set_markup ($self->escape_text ($text));
890
891 $text = substr $text, 0, $self->{cursor};
892 utf8::encode $text;
893
894 @$self{qw(cur_x cur_y cur_h)} = $self->{layout}->cursor_pos (length $text);
895}
896
897sub size_request {
898 my ($self) = @_;
899
900 my ($w, $h) = $self->SUPER::size_request;
901
902 ($w + 1, $h) # add 1 for cursor
903}
904
905sub size_allocate {
906 my ($self, $w, $h) = @_;
907
908 return unless $self->{w} != $w || $self->{h} != $h;
909
910 $self->SUPER::size_allocate ($w, $h);
911
912 $self->_set_text ($self->{text});
913}
914
915sub set_text {
916 my ($self, $text) = @_;
917
918 $self->{cursor} = length $text;
919 $self->_set_text ($text);
920 $self->update;
921}
922
701sub key_down { 923sub key_down {
702 my ($self, $ev) = @_; 924 my ($self, $ev) = @_;
703 925
704 my $mod = $ev->key_mod; 926 my $mod = $ev->key_mod;
705 my $sym = $ev->key_sym; 927 my $sym = $ev->key_sym;
706 928
707 $ev->set_unicode (1);
708 my $uni = $ev->key_unicode; 929 my $uni = $ev->key_unicode;
709 930
710 my $text = $self->get_text; 931 my $text = $self->get_text;
711 932
712 if ($sym == SDLK_BACKSPACE) { 933 if ($sym == SDLK_BACKSPACE) {
713 substr $text, -1, 1, ''; 934 substr $text, --$self->{cursor}, 1, "" if $self->{cursor};
714 935 } elsif ($sym == SDLK_DELETE) {
936 substr $text, $self->{cursor}, 1, "";
937 } elsif ($sym == SDLK_LEFT) {
938 --$self->{cursor} if $self->{cursor};
939 } elsif ($sym == SDLK_RIGHT) {
940 ++$self->{cursor} if $self->{cursor} < length $self->{text};
715 } elsif ($uni) { 941 } elsif ($uni) {
716 $text .= chr $uni; 942 substr $text, $self->{cursor}++, 0, chr $uni;
717 } 943 }
944
718 $self->set_text ($text); 945 $self->_set_text ($text);
946 $self->update;
719} 947}
720 948
721############################################################################# 949sub focus_in {
950 my ($self) = @_;
722 951
952 $self->{last_activity} = $::NOW;
953
954 $self->SUPER::focus_in;
955}
956
957sub button_down {
958 my ($self, $ev, $x, $y) = @_;
959
960 $self->SUPER::button_down ($ev, $x, $y);
961
962 my $idx = $self->{layout}->xy_to_index ($x, $y);
963
964 # byte-index to char-index
965 my $text = $self->{layout};
966 utf8::encode $text;
967 $self->{cursor} = length substr $text, 0, $idx;
968
969 $self->_set_text ($self->{text});
970 $self->update;
971}
972
973sub mouse_motion {
974 my ($self, $ev, $x, $y) = @_;
975# printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d#
976}
977
978sub _draw {
979 my ($self) = @_;
980
981 local $self->{fg} = $self->{fg};
982
983 if ($FOCUS == $self) {
984 glColor @{$self->{active_bg}};
985 $self->{fg} = $self->{active_fg};
986 } else {
987 glColor @{$self->{bg}};
988 }
989
990 glBegin GL_QUADS;
991 glVertex 0 , 0;
992 glVertex 0 , $self->{h};
993 glVertex $self->{w}, $self->{h};
994 glVertex $self->{w}, 0;
995 glEnd;
996
997 $self->SUPER::_draw;
998
999 #TODO: force update every cursor change :(
1000 if ($FOCUS == $self && (($::NOW - $self->{last_activity}) & 1023) < 600) {
1001 glColor @{$self->{fg}};
1002 glBegin GL_LINES;
1003 glVertex $self->{cur_x}, $self->{cur_y};
1004 glVertex $self->{cur_x}, $self->{cur_y} + $self->{cur_h};
1005 glEnd;
1006 }
1007}
1008
1009#############################################################################
1010
1011package CFClient::Widget::Slider;
1012
1013use strict;
1014
1015use SDL::OpenGL;
1016use SDL::OpenGL::Constants;
1017
1018our @ISA = CFClient::Widget::DrawBG::;
1019
1020sub size_request {
1021 my ($self) = @_;
1022
1023 my $w = 50;
1024 my $h = 10;
1025
1026 $self->{vertical} ? ($h, $w) : ($w, $h)
1027}
1028
1029sub new {
1030 my $class = shift;
1031
1032 # range [value, low, high, page]
1033
1034 $class->SUPER::new (
1035 fg => [1, 1, 1],
1036 active_fg => [0, 0, 0],
1037 range => [0, 0, 100, 10],
1038 vertical => 1,
1039 @_
1040 )
1041}
1042
1043sub button_down {
1044 my ($self, $ev, $x, $y) = @_;
1045
1046 $self->SUPER::button_down ($ev, $x, $y);
1047 $self->mouse_motion ($ev, $x, $y);
1048}
1049
1050sub mouse_motion {
1051 my ($self, $ev, $x, $y) = @_;
1052
1053 if ($GRAB == $self) {
1054 my ($value, $lo, $hi, $page) = @{$self->{range}};
1055
1056 my ($x, $w) = $self->{vertical} ? ($y, $self->{h}) : ($x, $self->{w});
1057
1058 $x = $x * ($hi - $lo) / $w + $lo;
1059 $x = $lo if $x < $lo;
1060 $x = $hi - $page if $x > $hi - $page;
1061 $self->{range}[0] = $x;
1062
1063 $self->emit (changed => $x);
1064 $self->update;
1065 }
1066}
1067
1068sub _draw {
1069 my ($self) = @_;
1070
1071 $self->SUPER::_draw ();
1072
1073 my ($w, $h) = @$self{qw(w h)};
1074
1075 if ($self->{vertical}) {
1076 # draw a vertical slider like a rotated horizontal slider
1077
1078 glRotate 90, 0, 0, 1;
1079 glTranslate 0, -$self->{w}, 0;
1080
1081 ($w, $h) = ($h, $w);
1082 }
1083
1084 my $fg = $FOCUS == $self ? $self->{active_fg} : $self->{fg};
1085 my $bg = $FOCUS == $self ? $self->{active_bg} : $self->{bg};
1086
1087 my ($value, $lo, $hi, $page) = @{$self->{range}};
1088
1089 $page = int $page * $w / ($hi - $lo);
1090 $value = int +($value - $lo) * $w / ($hi - $lo);
1091
1092 $w -= $page;
1093 $page &= ~1;
1094 glTranslate $page * 0.5, 0, 0;
1095
1096 glColor @$fg;
1097 glBegin GL_LINES;
1098 glVertex 0, 0; glVertex 0, $h;
1099 glVertex $w - 1, 0; glVertex $w - 1, $h;
1100 glVertex 0, $h * 0.5; glVertex $w, $h * 0.5;
1101 glEnd;
1102
1103 my $knob_a = $value - $page * 0.5;
1104 my $knob_b = $value + $page * 0.5;
1105
1106 glBegin GL_QUADS;
1107 glColor @$fg;
1108 glVertex $knob_a, 0;
1109 glVertex $knob_a, $h;
1110 glVertex $knob_b, $h;
1111 glVertex $knob_b, 0;
1112
1113 if ($knob_a < $knob_b - 2) {
1114 glColor @$bg;
1115 glVertex $knob_a + 1, 1;
1116 glVertex $knob_a + 1, $h - 1;
1117 glVertex $knob_b - 1, $h - 1;
1118 glVertex $knob_b - 1, 1;
1119 }
1120 glEnd;
1121}
1122
1123#############################################################################
1124
723package Crossfire::Client::Widget::MapWidget; 1125package CFClient::Widget::MapWidget;
724 1126
725use strict; 1127use strict;
726 1128
727use List::Util qw(min max); 1129use List::Util qw(min max);
728 1130
729use SDL; 1131use SDL;
730use SDL::OpenGL; 1132use SDL::OpenGL;
731use SDL::OpenGL::Constants; 1133use SDL::OpenGL::Constants;
732 1134
733our @ISA = Crossfire::Client::Widget::; 1135our @ISA = CFClient::Widget::;
1136
1137sub new {
1138 my $class = shift;
1139
1140 $class->SUPER::new (
1141 z => -1,
1142 list => (glGenLists 1),
1143 @_
1144 )
1145}
734 1146
735sub key_down { 1147sub key_down {
736 print "MAPKEYDOWN\n"; 1148 print "MAPKEYDOWN\n";
737} 1149}
738 1150
739sub key_up { 1151sub key_up {
740} 1152}
741 1153
742sub size_request { 1154sub size_request {
743 1155 (
1156 1 + int $::WIDTH / 32,
1157 1 + int $::HEIGHT / 32,
1158 )
744} 1159}
745 1160
746sub size_allocate { 1161sub update {
1162 my ($self) = @_;
1163
1164 $self->{need_update} = 1;
747} 1165}
748 1166
749sub _draw { 1167sub _draw {
750 my ($self) = @_; 1168 my ($self) = @_;
751 1169
1170 if (delete $self->{need_update}) {
1171 glNewList $self->{list}, GL_COMPILE;
1172
752 my $mx = $::CONN->{mapx}; 1173 my $mx = $::CONN->{mapx};
753 my $my = $::CONN->{mapy}; 1174 my $my = $::CONN->{mapy};
754 1175
755 my $map = $::CONN->{map}; 1176 my $map = $::CONN->{map};
756 1177
757 my ($xofs, $yofs); 1178 my ($xofs, $yofs);
758 1179
759 my $sw = 1 + int $::WIDTH / 32; 1180 my $sw = 1 + int $::WIDTH / 32;
760 my $sh = 1 + int $::HEIGHT / 32; 1181 my $sh = 1 + int $::HEIGHT / 32;
761 1182
762 if ($::CONN->{mapw} > $sw) { 1183 if ($::CONN->{mapw} > $sw) {
763 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5; 1184 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
764 } else { 1185 } else {
765 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs}; 1186 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
766 } 1187 }
767 1188
768 if ($::CONN->{maph} > $sh) { 1189 if ($::CONN->{maph} > $sh) {
769 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5; 1190 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
770 } else { 1191 } else {
771 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs}; 1192 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
772 } 1193 }
773 1194
774 glEnable GL_TEXTURE_2D; 1195 glEnable GL_TEXTURE_2D;
775 glEnable GL_BLEND; 1196 glEnable GL_BLEND;
776 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 1197 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
777 1198
778 my $sw4 = ($sw + 3) & ~3; 1199 my $sw4 = ($sw + 3) & ~3;
779 my $lighting = "\x00" x ($sw4 * $sh); 1200 my $darkness = "\x00" x ($sw4 * $sh);
780 1201
781 for my $x (0 .. $sw - 1) { 1202 for my $x (0 .. $sw - 1) {
1203 my $row = $map->[$x + $xofs];
782 for my $y (0 .. $sh - 1) { 1204 for my $y (0 .. $sh - 1) {
783 1205
784 my $cell = $map->[$x + $xofs][$y + $yofs] 1206 my $cell = $row->[$y + $yofs]
785 or next; 1207 or next;
786 1208
787 my $darkness = $cell->[0] * (1 / 255); 1209 my $dark = $cell->[0];
788 if ($darkness < 0) { 1210 if ($dark < 0) {
789 $darkness = 0.15; 1211 substr $darkness, $y * $sw4 + $x, 1, chr 224;
1212 } else {
1213 substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark;
790 } 1214 }
791 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
792 1215
793 for my $num (grep $_, @$cell[1,2,3]) { 1216 for my $num (grep $_, @$cell[1,2,3]) {
794 my $tex = $::CONN->{face}[$num]{texture} || next; 1217 my $tex = $::CONN->{face}[$num]{texture} || next;
1218
1219 my ($w, $h) = @$tex{qw(w h)};
795 1220
796 glBindTexture GL_TEXTURE_2D, $tex->{name}; 1221 $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h);
797
798 my $w = $tex->{width};
799 my $h = $tex->{height};
800
801 my $px = ($x + 1) * 32 - $w;
802 my $py = ($y + 1) * 32 - $h;
803
804 glBegin GL_QUADS;
805 glTexCoord 0, 0; glVertex $px , $py;
806 glTexCoord 0, 1; glVertex $px , $py + $h;
807 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
808 glTexCoord 1, 0; glVertex $px + $w, $py;
809 glEnd; 1222 }
810 } 1223 }
811 } 1224 }
812 }
813 1225
814# if (1) { # higher quality darkness 1226# if (1) { # higher quality darkness
815# $lighting =~ s/(.)/$1$1$1/gs; 1227# $lighting =~ s/(.)/$1$1$1/gs;
816# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3; 1228# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
817# 1229#
819# 1231#
820# $lighting = $pb->get_pixels; 1232# $lighting = $pb->get_pixels;
821# $lighting =~ s/(.)../$1/gs; 1233# $lighting =~ s/(.)../$1/gs;
822# } 1234# }
823 1235
824 $lighting = new Crossfire::Client::Texture
825 width => $sw4,
826 height => $sh,
827 data => $lighting,
828 internalformat => GL_ALPHA4,
829 format => GL_ALPHA;
830
831 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 1236 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
832 glColor 0, 0, 0, 0.75;
833 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 1237 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
834 glBindTexture GL_TEXTURE_2D, $lighting->{name};
835 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
836 glBegin GL_QUADS;
837 glTexCoord 0, 0; glVertex 0 , 0;
838 glTexCoord 0, 1; glVertex 0 , $sh * 32;
839 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
840 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
841 glEnd;
842 1238
1239 $darkness = new CFClient::Texture
1240 width => $sw4,
1241 height => $sh,
1242 data => $darkness,
1243 internalformat => GL_ALPHA,
1244 format => GL_ALPHA;
1245
1246 glColor 0.45, 0.45, 0.45, 1;
1247 $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32);
1248
843 glDisable GL_TEXTURE_2D; 1249 glDisable GL_TEXTURE_2D;
844 glDisable GL_BLEND; 1250 glDisable GL_BLEND;
1251
1252 glEndList;
1253 }
1254
1255 glCallList $self->{list};
845} 1256}
846 1257
847my %DIR = ( 1258my %DIR = (
848 SDLK_KP8, [1, "north"], 1259 SDLK_KP8, [1, "north"],
849 SDLK_KP9, [2, "northeast"], 1260 SDLK_KP9, [2, "northeast"],
895 } 1306 }
896} 1307}
897 1308
898############################################################################# 1309#############################################################################
899 1310
900package Crossfire::Client::Widget::Animator; 1311package CFClient::Widget::Animator;
901 1312
902use SDL::OpenGL; 1313use SDL::OpenGL;
903 1314
904our @ISA = Crossfire::Client::Widget::Bin::; 1315our @ISA = CFClient::Widget::Bin::;
905 1316
906sub moveto { 1317sub moveto {
907 my ($self, $x, $y) = @_; 1318 my ($self, $x, $y) = @_;
908 1319
909 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; 1320 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
910 $self->{speed} = 0.2; 1321 $self->{speed} = 0.001;
911 $self->{time} = 1; 1322 $self->{time} = 1;
912 1323
913 ::animation_start $self; 1324 ::animation_start $self;
914} 1325}
915 1326
930 1341
931sub _draw { 1342sub _draw {
932 my ($self) = @_; 1343 my ($self) = @_;
933 1344
934 glPushMatrix; 1345 glPushMatrix;
935 glRotate $self->{time} * 10000, 0, 1, 0; 1346 glRotate $self->{time} * 1000, 0, 1, 0;
936 $self->{children}[0]->draw; 1347 $self->{children}[0]->draw;
937 glPopMatrix; 1348 glPopMatrix;
938} 1349}
939 1350
9401; 1351#############################################################################
941 1352
1353package CFClient::Widget::Toplevel;
1354
1355our @ISA = CFClient::Widget::Container::;
1356
1357sub size_request {
1358 ($::WIDTH, $::HEIGHT)
1359}
1360
1361sub size_allocate {
1362 my ($self, $w, $h) = @_;
1363
1364 $self->SUPER::size_allocate ($w, $h);
1365
1366 $_->size_allocate ($_->size_request)
1367 for @{$self->{children}};
1368}
1369
1370sub translate {
1371 my ($self, $x, $y) = @_;
1372
1373 ($x, $y)
1374}
1375
1376sub update {
1377 my ($self) = @_;
1378
1379 $self->size_allocate ($self->size_request);
1380 ::refresh ();
1381}
1382
1383sub add {
1384 my ($self, $widget) = @_;
1385
1386 $self->SUPER::add ($widget);
1387
1388 $widget->size_allocate ($widget->size_request);
1389}
1390
1391sub draw {
1392 my ($self) = @_;
1393
1394 $self->_draw;
1395}
1396
1397#############################################################################
1398
1399package CFClient::Widget;
1400
1401$TOPLEVEL = new CFClient::Widget::Toplevel;
1402
14031
1404

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