package CFClient::UI; use strict; use Scalar::Util (); use List::Util (); use CFClient; our ($FOCUS, $HOVER, $GRAB); # various widgets our $ROOT; our $BUTTON_STATE; # class methods for events sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS; } sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS; } sub feed_sdl_button_down_event { my ($ev) = @_; my ($x, $y) = ($ev->motion_x, $ev->motion_y); if (!$BUTTON_STATE) { my $widget = $ROOT->find_widget ($x, $y); $GRAB = $widget; $GRAB->update if $GRAB; } $BUTTON_STATE |= 1 << ($ev->button - 1); $GRAB->button_down ($ev, $GRAB->coord2local ($x, $y)) if $GRAB; } sub feed_sdl_button_up_event { my ($ev) = @_; my ($x, $y) = ($ev->motion_x, $ev->motion_y); my $widget = $GRAB || $ROOT->find_widget ($x, $y); $BUTTON_STATE &= ~(1 << ($ev->button - 1)); $GRAB->button_up ($ev, $GRAB->coord2local ($x, $y)) if $GRAB; if (!$BUTTON_STATE) { my $grab = $GRAB; undef $GRAB; $grab->update if $grab; $GRAB->update if $GRAB; } } sub feed_sdl_motion_event { my ($ev) = @_; my ($x, $y) = ($ev->motion_x, $ev->motion_y); my $widget = $GRAB || $ROOT->find_widget ($x, $y); if ($widget != $HOVER) { my $hover = $HOVER; $HOVER = $widget; $hover->update if $hover && $hover->{can_hover}; $HOVER->update if $HOVER && $HOVER->{can_hover}; } $HOVER->mouse_motion ($ev, $HOVER->coord2local ($x, $y)) if $HOVER; } # convert position array to integers sub harmonize { my ($vals) = @_; my $rem = 0; for (@$vals) { my $i = int $_ + $rem; $rem += $_ - $i; $_ = $i; } } ############################################################################# package CFClient::UI::Base; use strict; use SDL::OpenGL; sub new { my $class = shift; my $self = bless { x => 0, y => 0, z => 0, w => -1, h => -1, @_ }, $class; for (keys %$self) { if (/^connect_(.*)$/) { $self->connect ($1 => delete $self->{$_}); } } $self } sub move { my ($self, $x, $y, $z) = @_; $self->{x} = int $x; $self->{y} = int $y; $self->{z} = $z if defined $z; } sub needs_redraw { 0 } sub size_request { require Carp; Carp::confess "size_request is abtract"; } sub _size_allocate { my ($self, $x, $y, $w, $h) = @_; $self->{x} = $x; $self->{y} = $y; return unless $self->{w} != $w || $self->{h} != $h; $self->{w} = $w; $self->{h} = $h; 1 } sub size_allocate { my ($self, $x, $y, $w, $h) = @_; $self->_size_allocate ($x, $y, $w, $h); } # return top left coordinates sub _topleft { my ($self, $x, $y) = @_; $self->{parent}->_topleft ($x + $self->{x}, $y + $self->{y}); } # translate global coordinates to local coordinate system sub coord2local { my ($self, $x, $y) = @_; my ($X, $Y) = $self->_topleft; ($x - $X, $y - $Y) } # translate local coordinates to global coordinate system sub coord2global { my ($self, $x, $y) = @_; my ($X, $Y) = $self->_topleft; ($x + $X, $y + $Y) } sub focus_in { my ($self) = @_; return if $FOCUS == $self; return unless $self->{can_focus}; my $focus = $FOCUS; $FOCUS = $self; $self->emit (focus_in => $focus); $focus->update if $focus; $FOCUS->update; } sub focus_out { my ($self) = @_; return unless $FOCUS == $self; my $focus = $FOCUS; undef $FOCUS; $self->emit (focus_out => $focus); $focus->update if $focus; #? } sub mouse_motion { } sub button_up { } sub key_down { } sub key_up { } sub button_down { my ($self, $ev, $x, $y) = @_; $self->focus_in; } sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} } sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} } sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} } sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} } sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} } sub draw { my ($self) = @_; return unless $self->{h} && $self->{w}; glPushMatrix; glTranslate $self->{x}, $self->{y}, 0; $self->_draw; glPopMatrix; if ($self == $HOVER && $self->{can_hover}) { my ($x, $y) = @$self{qw(x y)}; glColor 1, 0.8, 0.5, 0.2; glEnable GL_BLEND; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glBegin GL_QUADS; glVertex $x , $y; glVertex $x + $self->{w}, $y; glVertex $x + $self->{w}, $y + $self->{h}; glVertex $x , $y + $self->{h}; glEnd; glDisable GL_BLEND; } } sub _draw { my ($self) = @_; warn "no draw defined for $self\n"; } sub find_widget { my ($self, $x, $y) = @_; return $self if $x >= $self->{x} && $x < $self->{x} + $self->{w} && $y >= $self->{y} && $y < $self->{y} + $self->{h}; () } sub set_parent { my ($self, $parent) = @_; Scalar::Util::weaken ($self->{parent} = $parent); } sub check_size { my ($self) = @_; my ($w, $h) = $self->size_request; if ($w != $self->{req_w} || $h != $self->{req_h}) { $self->{req_w} = $w; $self->{req_h} = $h; $self->{parent}->check_size if $self->{parent}; } } sub update { my ($self) = @_; $self->{parent}->update if $self->{parent}; } sub connect { my ($self, $signal, $cb) = @_; push @{ $self->{cb}{$signal} }, $cb; } sub emit { my ($self, $signal, @args) = @_; $_->($self, @args) for @{$self->{cb}{$signal} || []}; } sub DESTROY { my ($self) = @_; #$self->deactivate; } ############################################################################# package CFClient::UI::DrawBG; our @ISA = CFClient::UI::Base::; use strict; use SDL::OpenGL; sub new { my $class = shift; # range [value, low, high, page] $class->SUPER::new ( bg => [0, 0, 0, 0.2], active_bg => [1, 1, 1, 0.5], @_ ) } sub _draw { my ($self) = @_; my ($w, $h) = @$self{qw(w h)}; glEnable GL_BLEND; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glColor @{ $FOCUS == $self ? $self->{active_bg} : $self->{bg} }; glBegin GL_QUADS; glVertex 0 , 0; glVertex 0 , $h; glVertex $w, $h; glVertex $w, 0; glEnd; glDisable GL_BLEND; } ############################################################################# package CFClient::UI::Empty; our @ISA = CFClient::UI::Base::; sub size_request { (0, 0) } sub draw { } ############################################################################# package CFClient::UI::Container; our @ISA = CFClient::UI::Base::; sub new { my ($class, %arg) = @_; my $children = delete $arg{children} || []; my $self = $class->SUPER::new (children => [], %arg); $self->add ($_) for @$children; $self } sub add { my ($self, $child) = @_; $child->set_parent ($self); use sort 'stable'; $self->{children} = [ sort { $a->{z} <=> $b->{z} } @{$self->{children}}, $child ]; $self->{w} = $self->{h} = -1; $child->check_size; } sub remove { my ($self, $widget) = @_; $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ]; $self->check_size; } sub find_widget { my ($self, $x, $y) = @_; $x -= $self->{x}; $y -= $self->{y}; my $res; for (reverse @{ $self->{children} }) { $res = $_->find_widget ($x, $y) and return $res; } $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y}) } sub _draw { my ($self) = @_; $_->draw for @{$self->{children}}; } ############################################################################# package CFClient::UI::Bin; our @ISA = CFClient::UI::Container::; sub new { my ($class, %arg) = @_; my $child = (delete $arg{child}) || new CFClient::UI::Empty::; $class->SUPER::new (children => [$child], %arg) } sub add { my ($self, $widget) = @_; $self->{children} = []; $self->SUPER::add ($widget); } sub remove { my ($self, $widget) = @_; $self->SUPER::remove ($widget); $self->{children} = [new CFClient::UI::Empty] unless @{$self->{children}}; } sub child { $_[0]->{children}[0] } sub size_request { $_[0]{children}[0]->size_request } sub size_allocate { my ($self, $x, $y, $w, $h) = @_; $self->_size_allocate ($x, $y, $w, $h) or return; $self->{children}[0]->size_allocate (0, 0, $w, $h); } ############################################################################# package CFClient::UI::Window; our @ISA = CFClient::UI::Bin::; use SDL::OpenGL; sub new { my ($class, %arg) = @_; my $self = $class->SUPER::new (%arg); } sub update { my ($self) = @_; # we want to do this delayed... $self->render_chld; $self->SUPER::update; } sub render_chld { my ($self) = @_; $self->{texture} = new_from_opengl CFClient::Texture $self->{w}, $self->{h}, sub { glClearColor 0, 0, 0, 1; glClear GL_COLOR_BUFFER_BIT; $self->child->draw; }; } sub size_allocate { my ($self, $x, $y, $w, $h) = @_; $self->_size_allocate ($x, $y, $w, $h) or return; $self->child->size_allocate (0, 0, $w, $h); $self->render_chld; } sub _draw { my ($self) = @_; my ($w, $h) = ($self->w, $self->h); my $tex = $self->{texture} or return; glEnable GL_BLEND; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; $tex->draw_quad (0, 0, $w, $h); glDisable GL_BLEND; glDisable GL_TEXTURE_2D; } ############################################################################# package CFClient::UI::ViewPort; our @ISA = CFClient::UI::Window::; sub new { die } sub size_request { my ($self) = @_; @$self{qw(child_w child_h)} = $self->child->size_request; $self->child->size_allocate (0, 0, @$self{qw(child_w child_h)}); @$self{qw(child_w child_h)} } sub size_allocate { my ($self, $x, $y, $w, $h) = @_; $self->_size_allocate ($x, $y, $w, $h) or return; } sub _draw { my ($self) = @_; $self->{children}[1]->draw; } ############################################################################# package CFClient::UI::Frame; our @ISA = CFClient::UI::Bin::; use SDL::OpenGL; sub size_request { my ($self) = @_; my $chld = $self->child or return (0, 0); $chld->move (2, 2); map { $_ + 4 } $chld->size_request; } sub size_allocate { my ($self, $x, $y, $w, $h) = @_; $self->_size_allocate ($x, $y, $w, $h) or return; $self->child->size_allocate (2, 2, $w - 4, $h - 4); } sub _draw { my ($self) = @_; my $chld = $self->child; my ($w, $h) = $chld->size_request; glBegin GL_QUADS; glColor 0, 0, 0; glVertex 0 , 0; glVertex 0 , $h + 4; glVertex $w + 4 , $h + 4; glVertex $w + 4 , 0; glEnd; $chld->draw; } ############################################################################# package CFClient::UI::FancyFrame; our @ISA = CFClient::UI::Bin::; use SDL::OpenGL; my @tex = map { new_from_file CFClient::Texture CFClient::find_rcfile $_ } qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png); sub new { my $class = shift; # TODO: user_x, user_y, overwrite moveto? $class->SUPER::new ( bg => [1, 1, 1, 1], border_bg => [1, 1, 1, 1], border => int $::FONTSIZE * 0.8, @_ ) } sub size_request { my ($self) = @_; return ($self->{user_w}, $self->{user_h}) if $self->{user_w} && $self->{user_h}; my ($w, $h) = $self->SUPER::size_request; ( $w + $self->{border} * 2, $h + $self->{border} * 2, ) } sub size_allocate { my ($self, $x, $y, $w, $h) = @_; $self->_size_allocate ($x, $y, $w, $h) or return; $h -= List::Util::max 0, $self->{border} * 2; $w -= List::Util::max 0, $self->{border} * 2; $self->child->size_allocate ($self->{border}, $self->{border}, $w, $h); } sub button_down { my ($self, $ev, $x, $y) = @_; if ($x < $self->{w} && $x >= $self->{w} - $self->{border} && $y < $self->{h} && $y >= $self->{h} - $self->{border}) { my ($ox, $oy) = ($ev->button_x, $ev->button_y); my ($bw, $bh) = ($self->{w}, $self->{h}); $self->{motion} = sub { my ($ev, $x, $y) = @_; ($x, $y) = ($ev->motion_x, $ev->motion_y); $self->{user_w} = $bw + $x - $ox; $self->{user_h} = $bh + $y - $oy; $self->update; }; } elsif ($x >= 0 && $x < $self->{w} && $y >= 0 && $y < $self->{border}) { my ($ox, $oy) = ($ev->button_x, $ev->button_y); my ($bx, $by) = ($self->{x}, $self->{y}); $self->{motion} = sub { my ($ev, $x, $y) = @_; ($x, $y) = ($ev->motion_x, $ev->motion_y); $self->move ($bx + $x - $ox, $by + $y - $oy); $self->update; }; } } sub button_up { my ($self, $ev, $x, $y) = @_; delete $self->{motion}; } sub mouse_motion { my ($self, $ev, $x, $y) = @_; $self->{motion}->($ev, $x, $y) if $self->{motion}; } sub _draw { my ($self) = @_; my ($w, $h ) = ($self->{w}, $self->{h}); my ($cw, $ch) = ($self->child->{w}, $self->child->{h}); glEnable GL_BLEND; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; glColor @{ $self->{border_bg} }; $tex[1]->draw_quad (0, 0, $w, $self->{border}); $tex[3]->draw_quad (0, $self->{border}, $self->{border}, $ch); $tex[2]->draw_quad ($w - $self->{border}, $self->{border}, $self->{border}, $ch); $tex[4]->draw_quad (0, $h - $self->{border}, $w, $self->{border}); my $bg = $tex[0]; # TODO: repeat texture not scale my $rep_x = $cw / $bg->{w}; my $rep_y = $ch / $bg->{h}; glColor @{ $self->{bg} }; $bg->{s} = $rep_x; $bg->{t} = $rep_y; $bg->{wrap_mode} = 1; $bg->draw_quad ($self->{border}, $self->{border}, $cw, $ch); glDisable GL_TEXTURE_2D; glDisable GL_BLEND; $self->child->draw; } ############################################################################# package CFClient::UI::Table; our @ISA = CFClient::UI::Base::; use List::Util qw(max sum); use SDL::OpenGL; sub new { my $class = shift; $class->SUPER::new ( col_expand => [], @_ ) } sub add { my ($self, $x, $y, $child) = @_; $child->set_parent ($self); $self->{children}[$y][$x] = $child; $self->{w} = $self->{h} = -1; $child->check_size; } # TODO: move to container class maybe? send childs a signal on removal? sub clear { my ($self) = @_; delete $self->{children}; $self->update; } sub get_wh { my ($self) = @_; my (@w, @h); for my $y (0 .. $#{$self->{children}}) { my $row = $self->{children}[$y] or next; for my $x (0 .. $#$row) { my $widget = $row->[$x] or next; my ($w, $h) = $widget->size_request; $w[$x] = max $w[$x], $w; $h[$y] = max $h[$y], $h; } } (\@w, \@h) } sub size_request { my ($self) = @_; my ($ws, $hs) = $self->get_wh; ( (sum @$ws), (sum @$hs), ) } sub size_allocate { my ($self, $x, $y, $w, $h) = @_; $self->_size_allocate ($x, $y, $w, $h) or return; my ($ws, $hs) = $self->get_wh; my $req_w = sum @$ws; my $req_h = sum @$hs; # TODO: nicer code && do row_expand my @col_expand = @{$self->{col_expand}}; @col_expand = (1) x @$ws unless @col_expand; my $col_expand = (sum @col_expand) || 1; # linearly scale sizes $ws->[$_] += $col_expand[$_] / $col_expand * ($w - $req_w) for 0 .. $#$ws; $hs->[$_] *= 1 * $h / $req_h for 0 .. $#$hs; CFClient::UI::harmonize $ws; CFClient::UI::harmonize $hs; my $y; for my $r (0 .. $#{$self->{children}}) { my $row = $self->{children}[$r] or next; my $x = 0; my $row_h = $hs->[$r]; for my $c (0 .. $#$row) { my $col_w = $ws->[$c]; if (my $widget = $row->[$c]) { $widget->size_allocate ($x, $y, $col_w, $row_h); } $x += $col_w; } $y += $row_h; } } sub find_widget { my ($self, $x, $y) = @_; $x -= $self->{x}; $y -= $self->{y}; my $res; for (grep $_, map @$_, grep $_, @{ $self->{children} }) { $res = $_->find_widget ($x, $y) and return $res; } $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y}) } sub _draw { my ($self) = @_; for (grep $_, @{$self->{children}}) { $_->draw for grep $_, @$_; } } ############################################################################# package CFClient::UI::HBox; # TODO: wrap into common Box base class our @ISA = CFClient::UI::Container::; sub size_request { my ($self) = @_; my @alloc = map [$_->size_request], @{$self->{children}}; ( (List::Util::sum map $_->[0], @alloc), (List::Util::max map $_->[1], @alloc), ) } sub size_allocate { my ($self, $x, $y, $w, $h) = @_; $self->_size_allocate ($x, $y, $w, $h) or return; ($h, $w) = ($w, $h); my $children = $self->{children}; my @h = map +($_->size_request)[0], @$children; my $req_h = List::Util::sum @h; if ($req_h > $h) { # ah well, not enough space $_ *= $h / $req_h for @h; } else { my $exp = List::Util::sum map $_->{expand}, @$children; $exp ||= 1; for (0 .. $#$children) { my $child = $children->[$_]; my $alloc_h = $h[$_]; $alloc_h += ($h - $req_h) * $child->{expand} / $exp; $h[$_] = $alloc_h; } } CFClient::UI::harmonize \@h; my $y = 0; for (0 .. $#$children) { my $child = $children->[$_]; my $h = $h[$_]; $child->size_allocate ($y, 0, $h, $w); $y += $h; } 1 } ############################################################################# package CFClient::UI::VBox; # TODO: wrap into common Box base class our @ISA = CFClient::UI::Container::; sub size_request { my ($self) = @_; my @alloc = map [$_->size_request], @{$self->{children}}; ( (List::Util::max map $_->[0], @alloc), (List::Util::sum map $_->[1], @alloc), ) } sub size_allocate { my ($self, $x, $y, $w, $h) = @_; $self->_size_allocate ($x, $y, $w, $h) or return; my $children = $self->{children}; my @h = map +($_->size_request)[1], @$children; my $req_h = List::Util::sum @h; if ($req_h > $h) { # ah well, not enough space $_ *= $h / $req_h for @h; } else { my $exp = List::Util::sum map $_->{expand}, @$children; $exp ||= 1; for (0 .. $#$children) { my $child = $children->[$_]; $h[$_] += ($h - $req_h) * $child->{expand} / $exp; } } CFClient::UI::harmonize \@h; my $y = 0; for (0 .. $#$children) { my $child = $children->[$_]; my $h = $h[$_]; $child->size_allocate (0, $y, $w, $h); $y += $h; } 1 } ############################################################################# package CFClient::UI::Label; our @ISA = CFClient::UI::Base::; use SDL::OpenGL; sub new { my ($class, %arg) = @_; my $self = $class->SUPER::new ( fg => [1, 1, 1], fontsize => $::FONTSIZE, text => "", align => -1, valign => -1, padding => 2, layout => new CFClient::Layout, %arg ); $self->{xxx}++ if $self->{text} eq "Client Setup" && $self->{align};#d# $self->set_text (delete $self->{text}) if exists $self->{text}; $self->set_markup (delete $self->{markup}) if exists $self->{markup}; $self } sub escape_text { local $_ = $_[1]; s/&/&/g; s/>/>/g; s/{layout}->set_text ($text); delete $self->{texture}; $self->update; } sub set_markup { my ($self, $markup) = @_; $self->{layout}->set_markup ($markup); delete $self->{texture}; $self->update; } sub size_request { my ($self) = @_; $self->{layout}->set_width; $self->{layout}->set_height ($self->{fontsize}); my ($w, $h) = $self->{layout}->size; ( $w + $self->{padding} * 2, $h + $self->{padding} * 2, ) } sub size_allocate { my ($self, $x, $y, $w, $h) = @_; $self->_size_allocate ($x, $y, $w, $h) or return; delete $self->{texture}; } sub update { my ($self) = @_; delete $self->{texture}; $self->SUPER::update; } sub _draw { my ($self) = @_; my $tex = $self->{texture} ||= do { $self->{layout}->set_width ($self->{w}); $self->{layout}->set_height (List::Util::min $self->{h}, $self->{fontsize}); new_from_layout CFClient::Texture $self->{layout} }; glEnable GL_BLEND; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; glColor @{$self->{fg}}; $self->{ox} = int ( $self->{align} < 0 ? $self->{padding} : $self->{align} > 0 ? $self->{w} - $tex->{w} - $self->{padding} : ($self->{w} - $tex->{w}) * 0.5 ); $self->{oy} = int ( $self->{valign} < 0 ? $self->{padding} : $self->{valign} > 0 ? $self->{h} - $tex->{h} - $self->{padding} : ($self->{h} - $tex->{h}) * 0.5 ); $tex->draw_quad ($self->{ox}, $self->{oy}); glDisable GL_TEXTURE_2D; glDisable GL_BLEND; } ############################################################################# package CFClient::UI::EntryBase; our @ISA = CFClient::UI::Label::; use SDL; use SDL::OpenGL; sub new { my $class = shift; $class->SUPER::new ( fg => [1, 1, 1], bg => [0, 0, 0, 0.2], active_bg => [1, 1, 1, 0.5], active_fg => [0, 0, 0], can_hover => 1, can_focus => 1, valign => 0, @_ ) } sub _set_text { my ($self, $text) = @_; delete $self->{cur_h}; return if $self->{text} eq $text; $self->{last_activity} = $::NOW; $self->{text} = $text; $text =~ s/./*/g if $self->{hidden}; $self->{layout}->set_text ("$text "); $self->emit (changed => $self->{text}); } sub get_text { $_[0]{text} } sub size_request { my ($self) = @_; my ($w, $h) = $self->SUPER::size_request; ($w + 1, $h) # add 1 for cursor } sub size_allocate { my ($self, $x, $y, $w, $h) = @_; $self->SUPER::size_allocate ($x, $y, $w, $h) or return; $self->_set_text ($self->{text}); } sub set_text { my ($self, $text) = @_; $self->{cursor} = length $text; $self->_set_text ($text); $self->update; } sub key_down { my ($self, $ev) = @_; my $mod = $ev->key_mod; my $sym = $ev->key_sym; my $uni = $ev->key_unicode; my $text = $self->get_text; if ($sym == SDLK_BACKSPACE) { substr $text, --$self->{cursor}, 1, "" if $self->{cursor}; } elsif ($sym == SDLK_DELETE) { substr $text, $self->{cursor}, 1, ""; } elsif ($sym == SDLK_LEFT) { --$self->{cursor} if $self->{cursor}; } elsif ($sym == SDLK_RIGHT) { ++$self->{cursor} if $self->{cursor} < length $self->{text}; } elsif ($sym == SDLK_HOME) { $self->{cursor} = 0; } elsif ($sym == SDLK_END) { $self->{cursor} = length $text; } elsif ($sym == SDLK_ESCAPE) { $self->emit ('escape'); } elsif ($uni) { substr $text, $self->{cursor}++, 0, chr $uni; } $self->_set_text ($text); $self->update; } sub focus_in { my ($self) = @_; $self->{last_activity} = $::NOW; $self->SUPER::focus_in; } sub button_down { my ($self, $ev, $x, $y) = @_; $self->SUPER::button_down ($ev, $x, $y); my $idx = $self->{layout}->xy_to_index ($x, $y); # byte-index to char-index my $text = $self->{text}; utf8::encode $text; $self->{cursor} = length substr $text, 0, $idx; $self->_set_text ($self->{text}); $self->update; } sub mouse_motion { my ($self, $ev, $x, $y) = @_; # printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d# } sub _draw { my ($self) = @_; local $self->{fg} = $self->{fg}; if ($FOCUS == $self) { glColor @{$self->{active_bg}}; $self->{fg} = $self->{active_fg}; } else { glColor @{$self->{bg}}; } glEnable GL_BLEND; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glBegin GL_QUADS; glVertex 0 , 0; glVertex 0 , $self->{h}; glVertex $self->{w}, $self->{h}; glVertex $self->{w}, 0; glEnd; glDisable GL_BLEND; $self->SUPER::_draw; #TODO: force update every cursor change :( if ($FOCUS == $self && (($::NOW - $self->{last_activity}) & 1023) < 600) { unless (exists $self->{cur_h}) { my $text = substr $self->{text}, 0, $self->{cursor}; utf8::encode $text; @$self{qw(cur_x cur_y cur_h)} = $self->{layout}->cursor_pos (length $text) } glColor @{$self->{fg}}; glBegin GL_LINES; glVertex $self->{cur_x} + $self->{ox}, $self->{cur_y} + $self->{oy}; glVertex $self->{cur_x} + $self->{ox}, $self->{cur_y} + $self->{oy} + $self->{cur_h}; glEnd; } } package CFClient::UI::Entry; our @ISA = CFClient::UI::EntryBase::; use SDL; use SDL::OpenGL; sub key_down { my ($self, $ev) = @_; my $sym = $ev->key_sym; if ($sym == SDLK_RETURN) { $self->emit (activate => $self->get_text); $self->update; } else { $self->SUPER::key_down ($ev); } } ############################################################################# package CFClient::UI::Button; our @ISA = CFClient::UI::Label::; use SDL; use SDL::OpenGL; my @tex = map { new_from_file CFClient::Texture CFClient::find_rcfile $_ } qw(b1_button_active.png); sub new { my $class = shift; $class->SUPER::new ( padding => 4, fg => [1, 1, 1], bg => [1, 1, 1, 0.2], active_fg => [0, 0, 1], can_hover => 1, align => 0, valign => 0, @_ ) } sub button_up { my ($self, $ev, $x, $y) = @_; if ($x >= 0 && $x < $self->{w} && $y >= 0 && $y < $self->{h}) { $self->emit ("activate"); } } sub _draw { my ($self) = @_; local $self->{fg} = $self->{fg}; if ($GRAB == $self) { $self->{fg} = $self->{active_fg}; } glEnable GL_BLEND; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; glColor 0, 0, 0, 1; $tex[0]->draw_quad (0, 0, $self->{w}, $self->{h}); glDisable GL_TEXTURE_2D; glDisable GL_BLEND; $self->SUPER::_draw; } ############################################################################# package CFClient::UI::CheckBox; our @ISA = CFClient::UI::DrawBG::; my @tex = map { new_from_file CFClient::Texture CFClient::find_rcfile $_ } qw(c1_checkbox_bg.png c1_checkbox_active.png); use SDL; use SDL::OpenGL; sub new { my $class = shift; $class->SUPER::new ( padding => 2, fg => [1, 1, 1], active_fg => [1, 1, 0], state => 0, can_hover => 1, @_ ) } sub size_request { my ($self) = @_; ($self->{padding} * 2 + 6) x 2 } sub size_allocate { my ($self, $x, $y, $w, $h) = @_; $self->_size_allocate ($x, $y, $w, $h) or return; } sub button_down { my ($self, $ev, $x, $y) = @_; if ($x >= $self->{padding} && $x < $self->{w} - $self->{padding} && $y >= $self->{padding} && $y < $self->{h} - $self->{padding}) { $self->{state} = !$self->{state}; $self->emit (changed => $self->{state}); } } sub _draw { my ($self) = @_; $self->SUPER::_draw; glTranslate $self->{padding} + 0.375, $self->{padding} + 0.375, 0; my $s = (List::Util::min @$self{qw(w h)}) - $self->{padding} * 2; glColor @{ $FOCUS == $self ? $self->{active_fg} : $self->{fg} }; glEnable GL_BLEND; glEnable GL_TEXTURE_2D; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; my $tex = $self->{state} ? $tex[1] : $tex[0]; $tex->draw_quad (0, 0, $s, $s); glDisable GL_TEXTURE_2D; glDisable GL_BLEND; } ############################################################################# package CFClient::UI::VGauge; our @ISA = CFClient::UI::Base::; use SDL::OpenGL; my %tex = ( food => [ map { new_from_file CFClient::Texture CFClient::find_rcfile $_ } qw/g1_food_gauge_empty.png g1_food_gauge_full.png/ ], grace => [ map { new_from_file CFClient::Texture CFClient::find_rcfile $_ } qw/g1_grace_gauge_empty.png g1_grace_gauge_full.png/ ], hp => [ map { new_from_file CFClient::Texture CFClient::find_rcfile $_ } qw/g1_hp_gauge_empty.png g1_hp_gauge_full.png/ ], mana => [ map { new_from_file CFClient::Texture CFClient::find_rcfile $_ } qw/g1_mana_gauge_empty.png g1_mana_gauge_full.png/ ], ); # eg. VGauge->new (gauge => 'food'), default gauge: food sub new { my $class = shift; my $self = $class->SUPER::new (gauge => 'food', @_); $self } sub size_request { my ($self) = @_; my $tex = $tex{$self->{gauge}}[0]; @$tex{qw(w h)} } sub set_max { my ($self, $max) = @_; $self->{max_val} = $max; } sub set_value { my ($self, $val, $max) = @_; $self->set_max ($max) if defined $max; $max = $self->{max_val}; $self->{val} = $val; $self->update; } sub _draw { my ($self) = @_; my $tex = $tex{$self->{gauge}}; my ($w, $h) = ($self->{w}, $self->{h}); my $ycut = $self->{val} / ($self->{max_val} || 1); $ycut = 1 if $self->{val} > $self->{max_val}; my $t1 = $tex->[0]; my $t2 = $tex->[1]; glEnable GL_BLEND; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; my $h1 = $self->{h} - $ycut * $self->{h}; my $h2 = $ycut * $self->{h}; my $yp = 0; glBindTexture (GL_TEXTURE_2D, $t1->{name}); glBegin (GL_QUADS); glTexCoord (0, 0); glVertex (0 , $yp); glTexCoord (0, (1 - $ycut)); glVertex (0 , $yp + $h1); glTexCoord (1, (1 - $ycut)); glVertex (0 + $w, $yp + $h1); glTexCoord (1, 0); glVertex (0 + $w, $yp); glEnd (); $yp += $h1; glBindTexture (GL_TEXTURE_2D, $t2->{name}); glBegin (GL_QUADS); glTexCoord (0, (1 - $ycut)); glVertex (0 , $yp); glTexCoord (0, 1); glVertex (0 , $yp + $h2); glTexCoord (1, 1); glVertex (0 + $w, $yp + $h2); glTexCoord (1, (1 - $ycut)); glVertex (0 + $w, $yp); glEnd (); glDisable GL_BLEND; glDisable GL_TEXTURE_2D; } ############################################################################# package CFClient::UI::Slider; use strict; use SDL::OpenGL; our @ISA = CFClient::UI::DrawBG::; my @tex = map { new_from_file CFClient::Texture CFClient::find_rcfile $_ } qw(s1_slider.png s1_slider_bg.png); sub new { my $class = shift; # range [value, low, high, page] # TODO: 0-width page # TODO: req_w/h are wrong with vertical # TODO: calculations are off my $self = $class->SUPER::new ( fg => [1, 1, 1], active_fg => [0, 0, 0], range => [0, 0, 100, 10], req_w => 40, req_h => 13, vertical => 0, can_hover => 1, inner_pad => 5, @_ ); $self } sub size_request { my ($self) = @_; my $w = $self->{req_w}; my $h = $self->{req_h}; $self->{vertical} ? ($h, $w) : ($w, $h) } sub button_down { my ($self, $ev, $x, $y) = @_; $self->SUPER::button_down ($ev, $x, $y); $self->mouse_motion ($ev, $x, $y); } sub mouse_motion { my ($self, $ev, $x, $y) = @_; if ($GRAB == $self) { my ($value, $lo, $hi, $page) = @{$self->{range}}; my ($x, $w) = $self->{vertical} ? ($y, $self->{h}) : ($x, $self->{w}); my $inner_pad_px = $self->_calc_inner_pad_px ($w); my $inner_w = $w - $inner_pad_px * 2; # * 2 for left & right $x -= $inner_pad_px; # substract the padding $x = $x * ($hi - $lo) / $inner_w + $lo; $x = $lo if $x < $lo; $x = $hi - $page if $x > $hi - $page; $self->{range}[0] = $x; $self->emit (changed => $x); $self->update; } } # the inner_* stuff is for generating a padding for the slider handle, # so that the handle doesn't leave the texture. This calculation isn't 100% # correct propably, but it does the job for now sub _calc_inner_pad_px { my ($self, $w) = @_; ($w / 100) * $self->{inner_pad} # % to pixels } sub _draw { my ($self) = @_; $self->SUPER::_draw (); my ($w, $h) = @$self{qw(w h)}; if ($self->{vertical}) { # draw a vertical slider like a rotated horizontal slider glRotate 90, 0, 0, 1; glTranslate 0, -$self->{w}, 0; ($w, $h) = ($h, $w); } my $fg = $FOCUS == $self ? $self->{active_fg} : $self->{fg}; my $bg = $FOCUS == $self ? $self->{active_bg} : $self->{bg}; my ($value, $lo, $hi, $page) = @{$self->{range}}; $hi = $value + 1 if $lo == $hi; my $inner_pad_px = $self->_calc_inner_pad_px ($w); my $inner_w = $w - $inner_pad_px * 2; # * 2 for left & right $page = int $page * $inner_w / ($hi - $lo); $value = int +($value - $lo) * $inner_w / ($hi - $lo); $w -= $page; $page &= ~1; glTranslate $page * 0.5, 0, 0; $page ||= 2; my $knob_a = $inner_pad_px + ($value - $page * 0.5); my $knob_b = $inner_pad_px + ($value + $page * 0.5); glEnable GL_BLEND; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; # draw background $tex[1]->draw_quad (0, 0, $w, $h); # draw handle $tex[0]->draw_quad ($knob_a, 0, $knob_b - $knob_a, $h); glDisable GL_BLEND; glDisable GL_TEXTURE_2D; } ############################################################################# package CFClient::UI::TextView; our @ISA = CFClient::UI::HBox::; use SDL::OpenGL; sub new { my $class = shift; my $self = $class->SUPER::new ( req_w => $::WIDTH / 6, req_h => $::HEIGHT / 6, fontsize => $::FONTSIZE, @_, layout => (new CFClient::Layout), par => [], height => 0, children => [ (new CFClient::UI::Empty expand => 1), (new CFClient::UI::Slider vertical => 1), ], ); $self->{children}[1]->connect (changed => sub { $self->update; }); $self } sub set_fontsize { my ($self, $fontsize) = @_; $self->{fontsize} = $fontsize; $self->reflow; } sub text_height { my ($self, $text) = @_; my $layout = $self->{layout}; $layout->set_height ($self->{fontsize}); $layout->set_width ($self->{w}); $layout->set_text ($text); ($layout->size)[1] } sub reflow { my ($self) = @_; $self->{need_reflow}++; $self->update; } sub size_request { my ($self) = @_; ($self->{req_w}, $self->{req_h}) } sub size_allocate { my ($self, $x, $y, $w, $h) = @_; $self->SUPER::size_allocate ($x, $y, $w, $h) or return; $self->{layout}->set_height ($self->{fontsize}); $self->{layout}->set_width ($self->{w}); $self->reflow; $self->update; } sub add_paragraph { my ($self, $color, $text) = @_; #TODO: intelligently "reformat" paragraph my $height = $self->text_height ($text); $self->{height} += $height; push @{$self->{par}}, [$height, $color, $text]; $self->{children}[1]{range} = [$self->{height} - $self->{h}, 0, $self->{height}, $self->{h}]; $self->{children}[1]->update; } sub update { my ($self) = @_; $self->SUPER::update; return unless $self->{h} > 0; delete $self->{texture}; $ROOT->on_refresh ($self, sub { if (delete $self->{need_reflow}) { my $height = 0; $height += $_->[0] = $self->text_height ($_->[2]) for @{$self->{par}}; $self->{height} = $height; $self->{children}[1]{range} = [$height - $self->{h}, 0, $height, $self->{h}]; delete $self->{texture}; } $self->{texture} ||= new_from_opengl CFClient::Texture $self->{w}, $self->{h}, sub { glClearColor 0, 0, 0, 1; glClear GL_COLOR_BUFFER_BIT; glEnable GL_BLEND; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; my $top = int $self->{children}[1]{range}[0]; my $y0 = $top; my $y1 = $top + $self->{h}; my $y = 0; my $layout = $self->{layout}; for my $par (@{$self->{par}}) { my $h = $par->[0]; if ($y0 < $y + $h && $y < $y1) { $layout->set_text ($par->[2]); glColor @{ $par->[1] }; my ($W, $H) = $layout->size; CFClient::Texture->new_from_layout ($layout)->draw_quad (0, $y - $y0); } $y += $h; } glDisable GL_TEXTURE_2D; glDisable GL_BLEND; }; }); } sub _draw { my ($self) = @_; if ($self->{texture}) { glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; $self->{texture}->draw_quad (0, 0, $self->{w}, $self->{h}); glDisable GL_TEXTURE_2D; } $self->{children}[1]->draw; } ############################################################################# package CFClient::UI::MapWidget; use strict; use List::Util qw(min max); use SDL; use SDL::OpenGL; our @ISA = CFClient::UI::Base::; sub new { my $class = shift; $class->SUPER::new ( z => -1, can_focus => 1, list => (glGenLists 1), @_ ) } sub key_down { print "MAPKEYDOWN\n"; } sub key_up { } sub button_down { my ($self, $ev, $x, $y) = @_; $self->focus_in; if ($ev->button == 2) { my ($ox, $oy) = ($ev->button_x, $ev->button_y); my ($bw, $bh) = ($::CFG->{map_shift_x}, $::CFG->{map_shift_y}); $self->{motion} = sub { my ($ev, $x, $y) = @_; ($x, $y) = ($ev->motion_x, $ev->motion_y); $::CFG->{map_shift_x} = $bw + $x - $ox; $::CFG->{map_shift_y} = $bh + $y - $oy; $self->update; }; } } sub button_up { my ($self, $ev, $x, $y) = @_; delete $self->{motion}; } sub mouse_motion { my ($self, $ev, $x, $y) = @_; $self->{motion}->($ev, $x, $y) if $self->{motion}; } sub size_request { ( 1 + 32 * int $::WIDTH / 32, 1 + 32 * int $::HEIGHT / 32, ) } sub update { my ($self) = @_; $self->{need_update} = 1; $self->SUPER::update; } sub draw { my ($self) = @_; if (delete $self->{need_update}) { glNewList $self->{list}, GL_COMPILE; if ($::MAP) { my $sw = int $::WIDTH / 32; my $sh = int $::HEIGHT / 32; my $sx = $::CFG->{map_shift_x}; my $sx0 = $sx & 31; $sx = ($sx - $sx0) / 32; my $sy = $::CFG->{map_shift_y}; my $sy0 = $sy & 31; $sy = ($sy - $sy0) / 32; glTranslate $sx0 - 32, $sy0 - 32, 0; my ($w, $h, $data) = $::MAP->draw ($sx, $sy, 0, 0, $sw + 1, $sh + 1); if ($::CFG->{fow_enable}) { if ($::CFG->{fow_smooth}) { # smooth fog of war glConvolutionParameter GL_CONVOLUTION_2D, GL_CONVOLUTION_BORDER_MODE, GL_CONSTANT_BORDER; glConvolutionFilter2D GL_CONVOLUTION_2D, GL_ALPHA, 3, 3, GL_ALPHA, GL_FLOAT, pack "f*", 0.1, 0.1, 0.1, 0.1, 0.2, 0.1, 0.1, 0.1, 0.1, ; glEnable GL_CONVOLUTION_2D; } $self->{fow_texture} = new CFClient::Texture w => $w, h => $h, data => $data, internalformat => GL_ALPHA, format => GL_ALPHA; glDisable GL_CONVOLUTION_2D if $::CFG->{fow_smooth}; glEnable GL_BLEND; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; glColor +($::CFG->{fow_intensity}) x 3, 1; $self->{fow_texture}->draw_quad (0, 0, $w * 32, $h * 32); glDisable GL_TEXTURE_2D; glDisable GL_BLEND; } # HACK BEGIN { glTranslate -($sx0 - 32), -($sy0 - 32), 0;#remove my ($w, $h) = (250, 250); glEnable GL_BLEND; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; $self->{mapmap_texture} = new CFClient::Texture w => $w, h => $h, data => $::MAP->mapmap ($w, $h), type => GL_UNSIGNED_INT_8_8_8_8_REV; $self->{mapmap_texture}->draw_quad (100, 100); glDisable GL_TEXTURE_2D; glDisable GL_BLEND; } # HACK END } glEndList; } glPushMatrix; glCallList $self->{list}; glPopMatrix; if ($FOCUS != $self) { glColor 64/255, 64/255, 64/255; glLogicOp GL_AND; glEnable GL_COLOR_LOGIC_OP; glBegin GL_QUADS; glVertex 0, 0; glVertex 0, $::HEIGHT; glVertex $::WIDTH, $::HEIGHT; glVertex $::WIDTH, 0; glEnd; glDisable GL_COLOR_LOGIC_OP; } } my %DIR = ( SDLK_KP8, [1, "north"], SDLK_KP9, [2, "northeast"], SDLK_KP6, [3, "east"], SDLK_KP3, [4, "southeast"], SDLK_KP2, [5, "south"], SDLK_KP1, [6, "southwest"], SDLK_KP4, [7, "west"], SDLK_KP7, [8, "northwest"], SDLK_UP, [1, "north"], SDLK_RIGHT, [3, "east"], SDLK_DOWN, [5, "south"], SDLK_LEFT, [7, "west"], ); sub key_down { my ($self, $ev) = @_; my $mod = $ev->key_mod; my $sym = $ev->key_sym; if ($sym == SDLK_KP5) { $::CONN->user_send ("stay fire"); } elsif ($sym == SDLK_a) { $::CONN->user_send ("apply"); } elsif ($sym == SDLK_QUOTE) { $self->emit ('activate_console'); } elsif ($sym == SDLK_SLASH) { $self->emit ('activate_console' => '/'); } elsif (exists $DIR{$sym}) { if ($mod & KMOD_SHIFT) { $self->{shft}++; $::CONN->user_send ("fire $DIR{$sym}[0]"); } elsif ($mod & KMOD_CTRL) { $self->{ctrl}++; $::CONN->user_send ("run $DIR{$sym}[0]"); } else { $::CONN->user_send ("$DIR{$sym}[1]"); } } } sub key_up { my ($self, $ev) = @_; my $mod = $ev->key_mod; my $sym = $ev->key_sym; if (!($mod & KMOD_SHIFT) && delete $self->{shft}) { $::CONN->user_send ("fire_stop"); } if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) { $::CONN->user_send ("run_stop"); } } ############################################################################# package CFClient::UI::Animator; use SDL::OpenGL; our @ISA = CFClient::UI::Bin::; sub moveto { my ($self, $x, $y) = @_; $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; $self->{speed} = 0.001; $self->{time} = 1; ::animation_start $self; } sub animate { my ($self, $interval) = @_; $self->{time} -= $interval * $self->{speed}; if ($self->{time} <= 0) { $self->{time} = 0; ::animation_stop $self; } my ($x0, $y0, $x1, $y1) = @{$self->{moveto}}; $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time}); $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time}); } sub _draw { my ($self) = @_; glPushMatrix; glRotate $self->{time} * 1000, 0, 1, 0; $self->{children}[0]->draw; glPopMatrix; } ############################################################################# package CFClient::UI::Flopper; our @ISA = CFClient::UI::Button::; sub new { my $class = shift; my $self = $class->SUPER::new ( state => 0, connect_activate => \&toggle_flopper, @_ ); if ($self->{state}) { $self->{state} = 0; $self->toggle_flopper; } $self } sub toggle_flopper { my ($self) = @_; # TODO: use animation if ($self->{state} = !$self->{state}) { $CFClient::UI::ROOT->add ($self->{other}); $self->{other}->move ($self->coord2global (0, $self->{h})); $self->emit ("open"); } else { $CFClient::UI::ROOT->remove ($self->{other}); $self->emit ("close"); } $self->emit (changed => $self->{state}); } ############################################################################# package CFClient::UI::Root; our @ISA = CFClient::UI::Container::; use SDL::OpenGL; sub check_size { my ($self) = @_; $self->size_allocate (0, 0, $::WITH, $::HEIGHT); } sub size_request { ($::WIDTH, $::HEIGHT) } sub size_allocate { my ($self, $x, $y, $w, $h) = @_; $self->_size_allocate ($x, $y, $w, $h); $_->size_allocate ($_->{x}, $_->{y}, $_->size_request) for @{$self->{children}}; } sub _topleft { my ($self, $x, $y) = @_; ($x, $y) } sub update { my ($self) = @_; $self->check_size; ::refresh (); } sub add { my ($self, $widget) = @_; $self->SUPER::add ($widget); $widget->size_allocate (int $widget->{x}, int $widget->{y}, $widget->size_request); } sub on_refresh { my ($self, $id, $cb) = @_; $self->{refresh_hook}{$id} = $cb; } sub draw { my ($self) = @_; while (my $rcb = delete $self->{refresh_hook}) { $_->() for values %$rcb; } glViewport 0, 0, $::WIDTH, $::HEIGHT; glClearColor +($::CFG->{fow_intensity}) x 3, 1; glClear GL_COLOR_BUFFER_BIT; glMatrixMode GL_PROJECTION; glLoadIdentity; glOrtho 0, $::WIDTH, $::HEIGHT, 0, -10000 , 10000; glMatrixMode GL_MODELVIEW; glLoadIdentity; $self->_draw; } ############################################################################# package CFClient::UI; $ROOT = new CFClient::UI::Root; 1