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/cvs/deliantra/Deliantra-Client/DC/UI.pm
Revision: 1.13
Committed: Fri Apr 7 20:57:29 2006 UTC (18 years, 1 month ago) by elmex
Branch: MAIN
Changes since 1.12: +7 -3 lines
Log Message:
added z ordering

File Contents

# Content
1 package Crossfire::Client::Widget;
2
3 use strict;
4 use SDL::OpenGL;
5 use SDL::OpenGL::Constants;
6
7 our $FOCUS; # the widget with current focus
8 our @ACTIVE_WIDGETS;
9
10 # class methods for events
11 sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
12 sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS }
13 sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS }
14 sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS }
15
16 sub new {
17 my $class = shift;
18
19 bless { @_ }, $class
20 }
21
22 sub activate {
23 push @ACTIVE_WIDGETS, $_[0];
24 }
25
26 sub deactivate {
27 @ACTIVE_WIDGETS =
28 sort { $a->{z} <=> $b->{z} }
29 grep { $_ != $_[0] }
30 @ACTIVE_WIDGETS;
31 }
32
33 sub focus_in {
34 my ($widget) = @_;
35 $FOCUS = $widget;
36 }
37
38 sub focus_out {
39 my ($widget) = @_;
40 }
41
42 sub key_down {
43 my ($widget, $sdlev) = @_;
44 }
45
46 sub key_up {
47 my ($widget, $sdlev) = @_;
48 }
49
50 sub button_down {
51 my ($widget, $sdlev) = @_;
52 }
53
54 sub button_up {
55 my ($widget, $sdlev) = @_;
56 }
57
58 sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
59 sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
60 sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
61
62 sub draw {
63 my ($self) = @_;
64
65 glPushMatrix;
66 glTranslate $self->{x}, $self->{y}, 0;
67 $self->_draw;
68 glPopMatrix;
69 }
70
71 sub _draw {
72 my ($widget) = @_;
73 }
74
75 sub bbox {
76 my ($widget) = @_;
77 }
78
79 package Crossfire::Client::Widget::Label;
80
81 our @ISA = Crossfire::Client::Widget::;
82
83 use SDL::OpenGL;
84
85 sub new {
86 my ($class, $x, $y, $z, $ttf, $text) = @_;
87
88 my $self = $class->SUPER::new (x => $x, y => $y, z => $z);
89
90 $self->{texture} = new_from_ttf Crossfire::Client::Texture $ttf, $text;
91
92 $self
93 }
94
95 sub _draw {
96 my ($self) = @_;
97
98 my $tex = $self->{texture};
99
100 $self->{x}--;
101
102 glEnable GL_BLEND;
103 glEnable GL_TEXTURE_2D;
104 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
105 glBindTexture GL_TEXTURE_2D, $tex->{name};
106
107 glColor 1, 1, 1;
108
109 glBegin GL_QUADS;
110 glTexCoord 0, 0; glVertex 0 , 0;
111 glTexCoord 0, 1; glVertex 0 , $tex->{height};
112 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
113 glTexCoord 1, 0; glVertex $tex->{width}, 0;
114 glEnd;
115
116 glDisable GL_BLEND;
117 glDisable GL_TEXTURE_2D;
118 }
119
120 package Crossfire::Client::Widget::TextView;
121
122 use strict;
123
124 our @ISA = qw/Crossfire::Client::Widget/;
125
126 use SDL::OpenGL;
127 use SDL::OpenGL::Constants;
128
129 sub add_line {
130 my ($self, $line) = @_;
131 push @{$self->{lines}}, $line;
132 }
133
134 sub _draw {
135 my ($self) = @_;
136
137 }
138
139 package Crossfire::Client::Widget::MapWidget;
140
141 use strict;
142
143 our @ISA = qw/Crossfire::Client::Widget/;
144
145 use SDL::OpenGL;
146 use SDL::OpenGL::Constants;
147
148 sub key_down {
149 print "MAPKEYDOWN\n";
150 }
151
152 sub key_up {
153 }
154
155 sub _draw {
156 glEnable GL_TEXTURE_2D;
157 glEnable GL_BLEND;
158 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
159
160 my $map = $::CONN->{map};
161
162 for my $x (0 .. $::CONN->{mapw} - 1) {
163 for my $y (0 .. $::CONN->{maph} - 1) {
164
165 my $cell = $map->[$x][$y]
166 or next;
167
168 my $darkness = $cell->[3] * (1 / 255);
169 glColor $darkness, $darkness, $darkness;
170
171 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
172 my $tex = $::CONN->{face}[$num]{texture} || next;
173
174 glBindTexture GL_TEXTURE_2D, $tex->{name};
175
176 glBegin GL_QUADS;
177 glTexCoord 0, 0; glVertex $x * 32 , $y * 32;
178 glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32;
179 glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32;
180 glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32;
181 glEnd;
182 }
183 }
184 }
185
186 glDisable GL_TEXTURE_2D;
187 glDisable GL_BLEND;
188 }
189
190 1;
191