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package Client::Widget; |
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use strict; |
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|
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our $FOCUS; # the widget with current focus |
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our %ACTIVE_WIDGETS; |
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|
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# class methods for events |
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sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } |
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sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } |
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sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } |
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sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } |
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|
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sub new { |
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my $class = shift; |
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my $self = { @_ }; |
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bless $self, $class; |
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return $self; |
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} |
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|
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sub activate { |
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$ACTIVE_WIDGETS{$_[0]} = $_[0]; |
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} |
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sub deactivate { |
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delete $ACTIVE_WIDGETS{$_[0]}; |
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} |
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|
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sub focus_in { |
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my ($widget) = @_; |
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$FOCUS = $widget; |
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} |
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sub focus_out { |
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my ($widget) = @_; |
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} |
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sub key_down { |
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my ($widget, $sdlev) = @_; |
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} |
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sub key_up { |
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my ($widget, $sdlev) = @_; |
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} |
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sub button_down { |
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my ($widget, $sdlev) = @_; |
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} |
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sub button_up { |
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my ($widget, $sdlev) = @_; |
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} |
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sub draw { |
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my ($widget) = @_; |
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} |
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sub bbox { |
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my ($widget) = @_; |
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} |
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|
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package Client::TextView; |
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use strict; |
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our @ISA = qw/Client::Widget/; |
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|
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use SDL::OpenGL; |
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use SDL::OpenGL::Constants; |
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|
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sub add_line { |
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my ($self, $line) = @_; |
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push @{$self->{lines}}, $line; |
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} |
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|
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sub draw { |
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my ($self) = @_; |
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|
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} |
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|
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package Client::MapWidget; |
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use strict; |
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our @ISA = qw/Client::Widget/; |
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|
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use SDL::OpenGL; |
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use SDL::OpenGL::Constants; |
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|
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sub key_down { |
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print "MAPKEYDOWN\n"; |
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} |
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|
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sub key_up { |
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} |
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|
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sub draw { |
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glEnable GL_TEXTURE_2D; |
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glEnable GL_BLEND; |
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|
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my $map = $::CONN->{map}; |
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|
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for my $x (0 .. $::CONN->{mapw} - 1) { |
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for my $y (0 .. $::CONN->{maph} - 1) { |
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|
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my $cell = $map->[$x][$y] |
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or next; |
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|
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my $darkness = $cell->[3] * (1 / 255); |
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glColor $darkness, $darkness, $darkness; |
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|
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for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
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my $tex = $::CONN->{face}[$num]{texture} || 0; |
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|
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glBindTexture GL_TEXTURE_2D, $tex; |
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|
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glBegin GL_QUADS; |
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glTexCoord 0, 0; glVertex $x, $y; |
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glTexCoord 0, 1; glVertex $x, $y + 1; |
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glTexCoord 1, 1; glVertex $x + 1, $y + 1; |
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glTexCoord 1, 0; glVertex $x + 1, $y; |
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glEnd; |
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} |
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} |
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} |
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|
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glDisable GL_TEXTURE_2D; |
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glDisable GL_BLEND; |
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} |
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|
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1; |