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/cvs/deliantra/Deliantra-Client/DC/UI.pm
Revision: 1.3
Committed: Fri Apr 7 18:16:51 2006 UTC (18 years, 1 month ago) by elmex
Branch: MAIN
Changes since 1.2: +17 -0 lines
Log Message:
some changes i dont remember

File Contents

# Content
1 package Client::Widget;
2 use strict;
3
4 our $FOCUS; # the widget with current focus
5 our %ACTIVE_WIDGETS;
6
7 # class methods for events
8 sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
9 sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS }
10 sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS }
11 sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS }
12
13 sub new {
14 my $class = shift;
15 my $self = { @_ };
16 bless $self, $class;
17 return $self;
18 }
19
20 sub activate {
21 $ACTIVE_WIDGETS{$_[0]} = $_[0];
22 }
23 sub deactivate {
24 delete $ACTIVE_WIDGETS{$_[0]};
25 }
26
27 sub focus_in {
28 my ($widget) = @_;
29 $FOCUS = $widget;
30 }
31 sub focus_out {
32 my ($widget) = @_;
33 }
34 sub key_down {
35 my ($widget, $sdlev) = @_;
36 }
37 sub key_up {
38 my ($widget, $sdlev) = @_;
39 }
40 sub button_down {
41 my ($widget, $sdlev) = @_;
42 }
43 sub button_up {
44 my ($widget, $sdlev) = @_;
45 }
46 sub draw {
47 my ($widget) = @_;
48 }
49 sub bbox {
50 my ($widget) = @_;
51 }
52
53 package Client::TextView;
54 use strict;
55 our @ISA = qw/Client::Widget/;
56
57 use SDL::OpenGL;
58 use SDL::OpenGL::Constants;
59
60 sub add_line {
61 my ($self, $line) = @_;
62 push @{$self->{lines}}, $line;
63 }
64
65 sub draw {
66 my ($self) = @_;
67
68 }
69
70 package Client::MapWidget;
71 use strict;
72 our @ISA = qw/Client::Widget/;
73
74 use SDL::OpenGL;
75 use SDL::OpenGL::Constants;
76
77 sub key_down {
78 print "MAPKEYDOWN\n";
79 }
80
81 sub key_up {
82 }
83
84 sub draw {
85 glEnable GL_TEXTURE_2D;
86 glEnable GL_BLEND;
87
88 my $map = $::CONN->{map};
89
90 for my $x (0 .. $::CONN->{mapw} - 1) {
91 for my $y (0 .. $::CONN->{maph} - 1) {
92
93 my $cell = $map->[$x][$y]
94 or next;
95
96 my $darkness = $cell->[3] * (1 / 255);
97 glColor $darkness, $darkness, $darkness;
98
99 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
100 my $tex = $::CONN->{face}[$num]{texture} || 0;
101
102 glBindTexture GL_TEXTURE_2D, $tex;
103
104 glBegin GL_QUADS;
105 glTexCoord 0, 0; glVertex $x, $y;
106 glTexCoord 0, 1; glVertex $x, $y + 1;
107 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
108 glTexCoord 1, 0; glVertex $x + 1, $y;
109 glEnd;
110 }
111 }
112 }
113
114 glDisable GL_TEXTURE_2D;
115 glDisable GL_BLEND;
116 }
117
118 1;