package Crossfire::Client::Widget; use strict; use Scalar::Util; use SDL::OpenGL; use SDL::OpenGL::Constants; our $FOCUS; # the widget with current focus # class methods for events sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } sub feed_sdl_button_down_event { } sub feed_sdl_button_up_event { } sub new { my $class = shift; bless { @_ }, $class } sub move { my ($self, $x, $y, $z) = @_; $self->{x} = $x; $self->{y} = $y; $self->{z} = $z if defined $z; } sub needs_redraw { 0 } sub size_request { require Carp; Carp::confess "size_request is abtract"; } sub size_allocate { my ($self, $w, $h) = @_; $self->w ($w); $self->h ($h); } sub focus_in { my ($widget) = @_; $FOCUS = $widget; } sub focus_out { my ($widget) = @_; } sub key_down { my ($widget, $sdlev) = @_; } sub key_up { my ($widget, $sdlev) = @_; } sub button_down { my ($widget, $sdlev) = @_; } sub button_up { my ($widget, $sdlev) = @_; } sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} } sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} } sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } sub draw { my ($self) = @_; glPushMatrix; glTranslate $self->{x}, $self->{y}, 0; $self->_draw; glPopMatrix; } sub _draw { my ($widget) = @_; } sub bbox { my ($self) = @_; my ($w, $h) = $self->size_request; ( $self->{x}, $self->{y}, $self->{x} = $w, $self->{y} = $h ) } sub del_parent { $_[0]->{parent} = undef } sub set_parent { my ($self, $par) = @_; $self->{parent} = $par; Scalar::Util::weaken $self->{parent}; } sub get_parent { $_[0]->{parent} } sub update { my ($self) = @_; $self->{parent}->update if $self->{parent}; } sub DESTROY { my ($self) = @_; #$self->deactivate; } package Crossfire::Client::Widget::Bin; our @ISA = Crossfire::Client::Widget::; sub add { $_[0]->{child} = $_[1]; $_[1]->set_parent ($_[0]); $_[1]->{expand} = $_[2] } sub get { $_[0]->{child} } sub remove { my ($self, $chld) = @_; delete $self->{child} if $self->{child} == $chld; } sub size_request { $_[0]->{child}->size_request if $_[0]->{child} } sub size_allocate { my ($self, $w, $h) = @_; $self->SUPER::size_allocate ($w, $h); $self->{child}->size_allocate ($w, $h) if $self->{child} } sub _draw { my ($self) = @_; $self->{child}->draw; } package Crossfire::Client::Widget::Toplevel; our @ISA = Crossfire::Client::Widget::; use SDL::OpenGL; sub add { my ($self, $chld) = @_; push @{$self->{childs}}, $chld; @{$self->{childs}} = sort { $a->{z} <=> $b->{z} } @{$self->{childs}}; $chld->set_parent ($self); $chld->size_allocate ($chld->size_request); } sub remove { my ($self, $chld) = @_; @{$self->{childs}} = sort { $a->{z} <=> $b->{z} } grep { $_ && $_ != $_[0] } @{$self->{childs}} } sub update { my ($self) = @_; ::refresh (); } sub _draw { my ($self) = @_; $_->draw for @{$self->{childs}}; } package Crossfire::Client::Widget::Window; our @ISA = Crossfire::Client::Widget::Bin::; use SDL::OpenGL; sub add { my ($self, $chld) = @_; warn "ADD $chld\n"; $self->SUPER::add ($chld); $chld->set_parent ($self); } sub remove { my ($self) = @_; # TODO FIXME: removing a child from a window will crash, see render_chld # $self->update; } sub update { my ($self) = @_; $self->render_chld; } sub render_chld { my ($self) = @_; my $chld = $self->get; my ($w, $h) = $self->size_request; require Carp; Carp::cluck "RENDERCHI $w $h"; warn "RENDERCHI $w $h\n"; $self->{texture} = Crossfire::Client::Texture->new_from_opengl ( $w, $h, sub { $chld->draw } ); $self->{texture}->upload; } sub size_request { my ($self) = @_; ($self->w, $self->h) } sub size_allocate { my ($self, $w, $h) = @_; $self->w ($w); $self->h ($h); $self->get->size_allocate ($w, $h); $self->update; #TODO: Move this to the size_request event propably? } sub _draw { my ($self) = @_; my ($w, $h) = ($self->w, $self->h); my $tex = $self->{texture} or return; glEnable GL_BLEND; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; glBindTexture GL_TEXTURE_2D, $tex->{name}; glBegin GL_QUADS; glTexCoord 0, 0; glVertex 0, 0; glTexCoord 0, 1; glVertex 0, $h; glTexCoord 1, 1; glVertex $w, $h; glTexCoord 1, 0; glVertex $w, 0; glEnd; glDisable GL_BLEND; glDisable GL_TEXTURE_2D; } package Crossfire::Client::Widget::Frame; our @ISA = Crossfire::Client::Widget::Bin::; use SDL::OpenGL; sub size_request { my ($self) = @_; my $chld = $self->get or return (0, 0); $chld->move (2, 2); map { $_ + 4 } $chld->size_request; } sub size_allocate { my ($self, $w, $h) = @_; $self->w ($w); $self->h ($h); $self->get->size_allocate ($w - 4, $h - 4); $self->get->move (2, 2); } sub _draw { my ($self) = @_; my $chld = $self->get; my ($w, $h) = $chld->size_request; glBegin GL_QUADS; glColor 0, 0, 0; glTexCoord 0, 0; glVertex 0 , 0; glTexCoord 0, 1; glVertex 0 , $h + 4; glTexCoord 1, 1; glVertex $w + 4 , $h + 4; glTexCoord 1, 0; glVertex $w + 4 , 0; glEnd; $chld->draw; } package Crossfire::Client::Widget::FancyFrame; our @ISA = Crossfire::Client::Widget::Frame::; use SDL::OpenGL; sub new { my ($self, $theme) = @_; $self = $self->SUPER::new; $self->{txts} = [ map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } qw/d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png/ ]; $self } sub size_request { my ($self) = @_; my ($w, $h) = $self->get->size_request; $h += $self->{txts}->[1]->{height}; $h += $self->{txts}->[4]->{height}; $w += $self->{txts}->[2]->{width}; $w += $self->{txts}->[3]->{width}; ($w, $h) } sub size_allocate { my ($self, $w, $h) = @_; $self->w ($w); $self->h ($h); $h -= $self->{txts}->[1]->{height}; $h -= $self->{txts}->[4]->{height}; $w -= $self->{txts}->[2]->{width}; $w -= $self->{txts}->[3]->{width}; $h = $h < 0 ? 0 : $h; $w = $w < 0 ? 0 : $w; warn "CHILD:$w $h\n"; $self->get->size_allocate ($w, $h); $self->get->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height}); } sub _draw { my ($self) = @_; my ($w, $h) = ($self->w, $self->h); my ($cw, $ch) = ($self->get->w, $self->get->h); glEnable GL_BLEND; glEnable GL_TEXTURE_2D; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; my $top = $self->{txts}->[1]; glBindTexture GL_TEXTURE_2D, $top->{name}; glBegin GL_QUADS; glTexCoord 0, 0; glVertex 0 , 0; glTexCoord 0, 1; glVertex 0 , $top->{height}; glTexCoord 1, 1; glVertex $w , $top->{height}; glTexCoord 1, 0; glVertex $w , 0; glEnd; my $left = $self->{txts}->[3]; glBindTexture GL_TEXTURE_2D, $left->{name}; glBegin GL_QUADS; glTexCoord 0, 0; glVertex 0 , $top->{height}; glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; glEnd; my $right = $self->{txts}->[2]; glBindTexture GL_TEXTURE_2D, $right->{name}; glBegin GL_QUADS; glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; glTexCoord 1, 0; glVertex $w , $top->{height}; glEnd; my $bottom = $self->{txts}->[4]; glBindTexture GL_TEXTURE_2D, $bottom->{name}; glBegin GL_QUADS; glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; glTexCoord 0, 1; glVertex 0 , $h; glTexCoord 1, 1; glVertex $w , $h; glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; glEnd; my $bg = $self->{txts}->[0]; glBindTexture GL_TEXTURE_2D, $bg->{name}; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; my $rep_x = $cw / $bg->{width}; my $rep_y = $ch / $bg->{height}; glBegin GL_QUADS; glTexCoord 0, 0; glVertex $left->{width}, $top->{height}; glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch; glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch; glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height}; glEnd; glDisable GL_BLEND; glDisable GL_TEXTURE_2D; $self->get->draw; } package Crossfire::Client::Widget::Table; our @ISA = Crossfire::Client::Widget::Bin::; use SDL::OpenGL; sub add { my ($self, $x, $y, $chld) = @_; my $old_chld = $self->{childs}[$y][$x]; $self->{childs}[$y][$x] = $chld; $chld->set_parent ($self); $self->update; } sub max_row_height { my ($self, $row) = @_; my $hs = 0; for (my $xi = 0; $xi <= $#{$self->{childs}->[$row] || []}; $xi++) { my $c = $self->{childs}->[$row]->[$xi]; if ($c) { my ($w, $h) = $c->size_request; if ($hs < $h) { $hs = $h } } } return $hs; } sub max_col_width { my ($self, $col) = @_; my $ws = 0; for (my $yi = 0; $yi <= $#{$self->{childs} || []}; $yi++) { my $c = ($self->{childs}->[$yi] || [])->[$col]; if ($c) { my ($w, $h) = $c->size_request; if ($ws < $w) { $ws = $w } } } return $ws; } sub size_request { my ($self) = @_; my ($hs, $ws) = (0, 0); for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { $hs += $self->max_row_height ($yi); } for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { my $wm = 0; for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { $wm += $self->max_col_width ($xi) } if ($ws < $wm) { $ws = $wm } } return ($ws, $hs); } sub _draw { my ($self) = @_; my $y = 0; for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { my $x = 0; for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { my $c = $self->{childs}->[$yi]->[$xi]; if ($c) { $c->move ($x, $y, 0); #TODO: Move to size_request $c->draw if $c; } $x += $self->max_col_width ($xi); } $y += $self->max_row_height ($yi); } } package Crossfire::Client::Widget::VBox; our @ISA = Crossfire::Client::Widget::Bin::; use SDL::OpenGL; sub add { my ($self, $chld, $expand) = @_; push @{$self->{childs}}, $chld; $chld->{expand} = $expand; $chld->set_parent ($self); $self->update; } sub size_request { my ($self) = @_; my ($hs, $ws) = (0, 0); for (@{$self->{childs} || []}) { my ($w, $h) = $_->size_request; $hs += $h; if ($ws < $w) { $ws = $w } } return ($ws, $hs); } sub size_allocate { my ($self, $w, $h) = @_; $self->w ($w); $self->h ($h); my $exp; my @oth; # find expand widget for (@{$self->{childs}}) { if ($_->{expand}) { $exp = $_; last; } push @oth, $_; } my ($ow, $oh); # get sizes of other widgets for (@oth) { my ($w, $h) = $_->size_request; $oh += $h; if ($ow < $w) { $ow = $w } } my $y = 0; for (@{$self->{childs}}) { $_->move (0, $y); if ($_ == $exp) { $_->size_allocate ($w, $h - $oh); $y += $h - $oh; } else { my ($cw, $h) = $_->size_request; $_->size_allocate ($w, $h); $y += $h; } } } sub _draw { my ($self) = @_; my ($x, $y); for (@{$self->{childs} || []}) { $_->draw; $y += $_->h; } } package Crossfire::Client::Widget::Label; our @ISA = Crossfire::Client::Widget::; use SDL::OpenGL; sub new { my ($class, $x, $y, $z, $height, $text) = @_; # TODO: color, and make height, xyz etc. optional my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); $self->set_text ($text); $self } sub set_text { my ($self, $text) = @_; $self->{text} = $text; $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height}; $self->update; } sub get_text { my ($self, $text) = @_; $self->{text} } sub size_request { my ($self) = @_; ( $self->{texture}{width}, $self->{texture}{height}, ) } sub _draw { my ($self) = @_; my $tex = $self->{texture}; glEnable GL_BLEND; glEnable GL_TEXTURE_2D; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; glBindTexture GL_TEXTURE_2D, $tex->{name}; glColor 1, 0, 0, 1; # TODO color glBegin GL_QUADS; glTexCoord 0, 0; glVertex 0 , 0; glTexCoord 0, 1; glVertex 0 , $tex->{height}; glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; glTexCoord 1, 0; glVertex $tex->{width}, 0; glEnd; glDisable GL_BLEND; glDisable GL_TEXTURE_2D; } package Crossfire::Client::Widget::TextEntry; our @ISA = Crossfire::Client::Widget::Label::; use SDL; use SDL::OpenGL; sub key_down { my ($self, $ev) = @_; my $mod = $ev->key_mod; my $sym = $ev->key_sym; $ev->set_unicode (1); my $uni = $ev->key_unicode; my $text = $self->get_text; if ($sym == SDLK_BACKSPACE) { substr $text, -1, 1, ''; } elsif ($uni) { $text .= chr $uni; } $self->set_text ($text); } package Crossfire::Client::Widget::MapWidget; use strict; use List::Util qw(min max); use SDL; use SDL::OpenGL; use SDL::OpenGL::Constants; our @ISA = Crossfire::Client::Widget::; sub key_down { print "MAPKEYDOWN\n"; } sub key_up { } sub size_request { } sub size_allocate { } sub _draw { my ($self) = @_; my $mx = $::CONN->{mapx}; my $my = $::CONN->{mapy}; my $map = $::CONN->{map}; my ($xofs, $yofs); my $sw = 1 + int $::WIDTH / 32; my $sh = 1 + int $::HEIGHT / 32; if ($::CONN->{mapw} > $sw) { $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5; } else { $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs}; } if ($::CONN->{maph} > $sh) { $yofs = $my + ($::CONN->{maph} - $sh) * 0.5; } else { $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs}; } glEnable GL_TEXTURE_2D; glEnable GL_BLEND; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; my $sw4 = ($sw + 3) & ~3; my $lighting = "\x00" x ($sw4 * $sh); for my $x (0 .. $sw - 1) { for my $y (0 .. $sh - 1) { my $cell = $map->[$x + $xofs][$y + $yofs] or next; my $darkness = $cell->[0] * (1 / 255); if ($darkness < 0) { $darkness = 0.15; } substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255; for my $num (grep $_, @$cell[1,2,3]) { my $tex = $::CONN->{face}[$num]{texture} || next; glBindTexture GL_TEXTURE_2D, $tex->{name}; my $w = $tex->{width}; my $h = $tex->{height}; my $px = ($x + 1) * 32 - $w; my $py = ($y + 1) * 32 - $h; glBegin GL_QUADS; glTexCoord 0, 0; glVertex $px , $py; glTexCoord 0, 1; glVertex $px , $py + $h; glTexCoord 1, 1; glVertex $px + $w, $py + $h; glTexCoord 1, 0; glVertex $px + $w, $py; glEnd; } } } # if (1) { # higher quality darkness # $lighting =~ s/(.)/$1$1$1/gs; # my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3; # # $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear"); # # $lighting = $pb->get_pixels; # $lighting =~ s/(.)../$1/gs; # } $lighting = new Crossfire::Client::Texture width => $sw4, height => $sh, data => $lighting, internalformat => GL_ALPHA4, format => GL_ALPHA; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glColor 0, 0, 0, 0.75; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; glBindTexture GL_TEXTURE_2D, $lighting->{name}; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; glBegin GL_QUADS; glTexCoord 0, 0; glVertex 0 , 0; glTexCoord 0, 1; glVertex 0 , $sh * 32; glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32; glTexCoord 1, 0; glVertex $sw4 * 32, 0; glEnd; glDisable GL_TEXTURE_2D; glDisable GL_BLEND; } my %DIR = ( SDLK_KP8, [1, "north"], SDLK_KP9, [2, "northeast"], SDLK_KP6, [3, "east"], SDLK_KP3, [4, "southeast"], SDLK_KP2, [5, "south"], SDLK_KP1, [6, "southwest"], SDLK_KP4, [7, "west"], SDLK_KP7, [8, "northwest"], SDLK_UP, [1, "north"], SDLK_RIGHT, [3, "east"], SDLK_DOWN, [5, "south"], SDLK_LEFT, [7, "west"], ); sub key_down { my ($self, $ev) = @_; my $mod = $ev->key_mod; my $sym = $ev->key_sym; if ($sym == SDLK_KP5) { $::CONN->send ("command stay fire"); } elsif (exists $DIR{$sym}) { if ($mod & KMOD_SHIFT) { $self->{shft}++; $::CONN->send ("command fire $DIR{$sym}[0]"); } elsif ($mod & KMOD_CTRL) { $self->{ctrl}++; $::CONN->send ("command run $DIR{$sym}[0]"); } else { $::CONN->send ("command $DIR{$sym}[1]"); } } } sub key_up { my ($self, $ev) = @_; my $mod = $ev->key_mod; my $sym = $ev->key_sym; if (!($mod & KMOD_SHIFT) && delete $self->{shft}) { $::CONN->send ("command fire_stop"); } if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) { $::CONN->send ("command run_stop"); } } package Crossfire::Client::Widget::Animator; use SDL::OpenGL; our @ISA = Crossfire::Client::Widget::Bin::; sub moveto { my ($self, $x, $y) = @_; $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; $self->{speed} = 0.01; $self->{time} = 1; ::animation_start $self; } sub animate { my ($self, $interval) = @_; $self->{time} -= $interval * $self->{speed}; if ($self->{time} <= 0) { $self->{time} = 0; ::animation_stop $self; } my ($x0, $y0, $x1, $y1) = @{$self->{moveto}}; $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time}); $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time}); } sub _draw { my ($self) = @_; glPushMatrix; glRotate $self->{time} * 10000, 0, 1, 0; $self->{child}->draw; glPopMatrix; } 1;