package DC::UI; use utf8; use strict; use List::Util (); use DC; use DC::Pod; use DC::Texture; our ($FOCUS, $HOVER, $GRAB); # various widgets our $LAYOUT; our $ROOT; our $TOOLTIP; our $BUTTON_STATE; our %WIDGET; # all widgets, weak-referenced our $TOOLTIP_WATCHER = EV::timer_ns 0, 0.03, sub { $_[0]->stop; if (!$GRAB) { for (my $widget = $HOVER; $widget; $widget = $widget->{parent}) { if (length $widget->{tooltip}) { if ($TOOLTIP->{owner} != $widget) { $TOOLTIP->{owner}->emit ("tooltip_hide") if $TOOLTIP->{owner}; $TOOLTIP->hide; $TOOLTIP->{owner} = $widget; $TOOLTIP->{owner}->emit ("tooltip_show") if $TOOLTIP->{owner}; return if $ENV{CFPLUS_DEBUG} & 8; $TOOLTIP->set_tooltip_from ($widget); $TOOLTIP->show; } return; } } } $TOOLTIP->hide; $TOOLTIP->{owner}->emit ("tooltip_hide") if $TOOLTIP->{owner}; delete $TOOLTIP->{owner}; }; sub get_layout { my $layout; for (grep { $_->{name} } values %WIDGET) { my $win = $layout->{$_->{name}} = { }; $win->{x} = ($_->{x} + $_->{w} * 0.5) / $::WIDTH if $_->{x} =~ /^[0-9.]+$/; $win->{y} = ($_->{y} + $_->{h} * 0.5) / $::HEIGHT if $_->{y} =~ /^[0-9.]+$/; $win->{w} = $_->{w} / $::WIDTH if defined $_->{w}; $win->{h} = $_->{h} / $::HEIGHT if defined $_->{h}; $win->{show} = $_->{visible} && $_->{is_toplevel}; } $layout } sub set_layout { my ($layout) = @_; $LAYOUT = $layout; } # class methods for events sub feed_sdl_key_down_event { $FOCUS->emit (key_down => $_[0]) if $FOCUS; } sub feed_sdl_key_up_event { $FOCUS->emit (key_up => $_[0]) if $FOCUS; } sub check_hover { my ($widget) = @_; if ($widget != $HOVER) { my $hover = $HOVER; $HOVER = $widget; $hover->update if $hover && $hover->{can_hover}; $HOVER->update if $HOVER && $HOVER->{can_hover}; $TOOLTIP_WATCHER->again; } } sub feed_sdl_button_down_event { my ($ev) = @_; my ($x, $y) = ($ev->{x}, $ev->{y}); $BUTTON_STATE |= 1 << ($ev->{button} - 1); unless ($GRAB) { my $widget = $ROOT->find_widget ($x, $y); $GRAB = $widget; $GRAB->update if $GRAB; $TOOLTIP_WATCHER->invoke; } if ($GRAB) { if ($ev->{button} == 4 || $ev->{button} == 5) { # mousewheel my $delta = $ev->{button} * 2 - 9; my $shift = $ev->{mod} & DC::KMOD_SHIFT; $ev->{dx} = $shift ? $delta : 0; $ev->{dy} = $shift ? 0 : $delta; $GRAB->emit (mouse_wheel => $ev); } else { $GRAB->emit (button_down => $ev) } } } sub feed_sdl_button_up_event { my ($ev) = @_; my $widget = $GRAB || $ROOT->find_widget ($ev->{x}, $ev->{y}); $BUTTON_STATE &= ~(1 << ($ev->{button} - 1)); $GRAB->emit (button_up => $ev) if $GRAB && $ev->{button} != 4 && $ev->{button} != 5; unless ($BUTTON_STATE) { my $grab = $GRAB; undef $GRAB; $grab->update if $grab; $GRAB->update if $GRAB; check_hover $widget; $TOOLTIP_WATCHER->invoke; } } sub feed_sdl_motion_event { my ($ev) = @_; my ($x, $y) = ($ev->{x}, $ev->{y}); my $widget = $GRAB || $ROOT->find_widget ($x, $y); check_hover $widget; $HOVER->emit (mouse_motion => $ev) if $HOVER; } # convert position array to integers sub harmonize { my ($vals) = @_; my $rem = 0; for (@$vals) { my $i = int $_ + $rem; $rem += $_ - $i; $_ = $i; } } sub full_refresh { # make a copy, otherwise for complains about freed values. my @widgets = values %WIDGET; $_->update for @widgets; } sub reconfigure_widgets { # make a copy, otherwise C complains about freed values. my @widgets = values %WIDGET; $_->reconfigure for @widgets; } # call when resolution changes etc. sub rescale_widgets { my ($sx, $sy) = @_; for my $widget (values %WIDGET) { if ($widget->{is_toplevel}) { $widget->{x} += int $widget->{w} * 0.5 if $widget->{x} =~ /^[0-9.]+$/; $widget->{y} += int $widget->{h} * 0.5 if $widget->{y} =~ /^[0-9.]+$/; $widget->{x} = int 0.5 + $widget->{x} * $sx if $widget->{x} =~ /^[0-9.]+$/; $widget->{w} = int 0.5 + $widget->{w} * $sx if exists $widget->{w}; $widget->{force_w} = int 0.5 + $widget->{force_w} * $sx if exists $widget->{force_w}; $widget->{y} = int 0.5 + $widget->{y} * $sy if $widget->{y} =~ /^[0-9.]+$/; $widget->{h} = int 0.5 + $widget->{h} * $sy if exists $widget->{h}; $widget->{force_h} = int 0.5 + $widget->{force_h} * $sy if exists $widget->{force_h}; $widget->{x} -= int $widget->{w} * 0.5 if $widget->{x} =~ /^[0-9.]+$/; $widget->{y} -= int $widget->{h} * 0.5 if $widget->{y} =~ /^[0-9.]+$/; } } reconfigure_widgets; } ############################################################################# package DC::UI::Event; sub xy { $_[1]->coord2local ($_[0]{x}, $_[0]{y}) } ############################################################################# package DC::UI::Base; use strict; use DC::OpenGL; sub new { my $class = shift; my $self = bless { x => "center", y => "center", z => 0, w => undef, h => undef, can_events => 1, @_ }, $class; DC::weaken ($DC::UI::WIDGET{$self+0} = $self); for (keys %$self) { if (/^on_(.*)$/) { $self->connect ($1 => delete $self->{$_}); } } if (my $layout = $DC::UI::LAYOUT->{$self->{name}}) { $self->{x} = $layout->{x} * $DC::UI::ROOT->{alloc_w} if exists $layout->{x}; $self->{y} = $layout->{y} * $DC::UI::ROOT->{alloc_h} if exists $layout->{y}; $self->{force_w} = $layout->{w} * $DC::UI::ROOT->{alloc_w} if exists $layout->{w}; $self->{force_h} = $layout->{h} * $DC::UI::ROOT->{alloc_h} if exists $layout->{h}; $self->{x} -= $self->{force_w} * 0.5 if exists $layout->{x}; $self->{y} -= $self->{force_h} * 0.5 if exists $layout->{y}; $self->show if $layout->{show}; } $self } sub destroy { my ($self) = @_; $self->hide; $self->emit ("destroy"); %$self = (); } sub TO_JSON { { "\fw" => $_[0]{s_id} } } sub show { my ($self) = @_; return if $self->{parent}; $DC::UI::ROOT->add ($self); } sub set_visible { my ($self) = @_; return if $self->{visible}; $self->{root} = $self->{parent}{root}; $self->{visible} = $self->{parent}{visible} + 1; $self->emit (visibility_change => 1); $self->realloc if !exists $self->{req_w}; $_->set_visible for $self->children; } sub set_invisible { my ($self) = @_; return unless $self->{visible}; $_->set_invisible for $self->children; delete $self->{visible}; delete $self->{root}; undef $GRAB if $GRAB == $self; undef $HOVER if $HOVER == $self; $DC::UI::TOOLTIP_WATCHER->invoke if $TOOLTIP->{owner} == $self; $self->emit ("focus_out"); $self->emit (visibility_change => 0); } sub set_visibility { my ($self, $visible) = @_; return if $self->{visible} == $visible; $visible ? $self->show : $self->hide; } sub toggle_visibility { my ($self) = @_; $self->{visible} ? $self->hide : $self->show; } sub hide { my ($self) = @_; $self->set_invisible; # extra $parent copy for 5.8.8+ bug workaround # (otherwise $_[0] in remove gets freed if (my $parent = $self->{parent}) { $parent->remove ($self); } } sub move_abs { my ($self, $x, $y, $z) = @_; $self->{x} = List::Util::max 0, List::Util::min $self->{root}{w} - $self->{w}, int $x; $self->{y} = List::Util::max 0, List::Util::min $self->{root}{h} - $self->{h}, int $y; $self->{z} = $z if defined $z; $self->update; } sub set_size { my ($self, $w, $h) = @_; $self->{force_w} = $w; $self->{force_h} = $h; $self->realloc; } # traverse the widget chain up to find the maximum "physical" size constraints sub get_max_wh { my ($self) = @_; my ($w, $h) = @$self{qw(max_w max_h)}; if ($w <= 0 || $h <= 0) { my ($mw, $mh) = $self->{parent} ? $self->{parent}->get_max_wh : ($::WIDTH, $::HEIGHT); $w = $mw if $w <= 0; $h = $mh if $h <= 0; } ($w, $h) } sub size_request { require Carp; Carp::confess "size_request is abstract"; } sub baseline_shift { 0 } sub configure { my ($self, $x, $y, $w, $h) = @_; if ($self->{aspect}) { my ($ow, $oh) = ($w, $h); $w = List::Util::min $w, DC::ceil $h * $self->{aspect}; $h = List::Util::min $h, DC::ceil $w / $self->{aspect}; # use alignment to adjust x, y $x += int 0.5 * ($ow - $w); $y += int 0.5 * ($oh - $h); } if ($self->{x} ne $x || $self->{y} ne $y) { $self->{x} = $x; $self->{y} = $y; $self->update; } if ($self->{alloc_w} != $w || $self->{alloc_h} != $h) { return unless $self->{visible}; $self->{alloc_w} = $w; $self->{alloc_h} = $h; $self->{root}{size_alloc}{$self+0} = $self; } } sub children { # nop } sub visible_children { $_[0]->children } sub set_max_size { my ($self, $w, $h) = @_; $self->{max_w} = int $w if defined $w; $self->{max_h} = int $h if defined $h; $self->realloc; } sub set_tooltip { my ($self, $tooltip) = @_; $tooltip =~ s/^\s+//; $tooltip =~ s/\s+$//; return if $self->{tooltip} eq $tooltip; $self->{tooltip} = $tooltip; if ($DC::UI::TOOLTIP->{owner} == $self) { delete $DC::UI::TOOLTIP->{owner}; $DC::UI::TOOLTIP_WATCHER->invoke; } } # translate global coordinates to local coordinate system sub coord2local { my ($self, $x, $y) = @_; return (undef, undef) unless $self->{parent}; $self->{parent}->coord2local ($x - $self->{x}, $y - $self->{y}) } # translate local coordinates to global coordinate system sub coord2global { my ($self, $x, $y) = @_; return (undef, undef) unless $self->{parent}; $self->{parent}->coord2global ($x + $self->{x}, $y + $self->{y}) } sub invoke_focus_in { my ($self) = @_; return if $FOCUS == $self; return unless $self->{can_focus}; $FOCUS = $self; $self->update; 0 } sub invoke_focus_out { my ($self) = @_; return unless $FOCUS == $self; undef $FOCUS; $self->update; $::MAPWIDGET->grab_focus #d# focus mapwidget if no other widget has focus unless $FOCUS; 0 } sub grab_focus { my ($self) = @_; $FOCUS->emit ("focus_out") if $FOCUS; $self->emit ("focus_in"); } sub invoke_mouse_motion { 0 } sub invoke_button_up { 0 } sub invoke_key_down { 0 } sub invoke_key_up { 0 } sub invoke_mouse_wheel { 0 } sub invoke_button_down { my ($self, $ev, $x, $y) = @_; $self->grab_focus; 0 } sub connect { my ($self, $signal, $cb) = @_; push @{ $self->{signal_cb}{$signal} }, $cb; defined wantarray and DC::guard { @{ $self->{signal_cb}{$signal} } = grep $_ != $cb, @{ $self->{signal_cb}{$signal} }; } } sub disconnect_all { my ($self, $signal) = @_; delete $self->{signal_cb}{$signal}; } my %has_coords = ( button_down => 1, button_up => 1, mouse_motion => 1, mouse_wheel => 1, ); sub emit { my ($self, $signal, @args) = @_; # I do not really like this solution, but I do not like duplication # and needlessly verbose code, either. my @append = $has_coords{$signal} ? $args[0]->xy ($self) : (); #warn +(caller(1))[3] . "emit $signal on $self (parent $self->{parent})\n";#d# for my $cb ( @{$self->{signal_cb}{$signal} || []}, # before ($self->can ("invoke_$signal") || sub { 1 }), # closure ) { return $cb->($self, @args, @append) || next; } # parent $self->{parent} && $self->{parent}->emit ($signal, @args) } #sub find_widget { # in .xs sub set_parent { my ($self, $parent) = @_; DC::weaken ($self->{parent} = $parent); $self->set_visible if $parent->{visible}; } sub realloc { my ($self) = @_; if ($self->{visible}) { return if $self->{root}{realloc}{$self+0}; $self->{root}{realloc}{$self+0} = $self; $self->{root}->update; } else { delete $self->{req_w}; delete $self->{req_h}; } } sub update { my ($self) = @_; $self->{parent}->update if $self->{parent}; } sub reconfigure { my ($self) = @_; $self->realloc; $self->update; } # using global variables seems a bit hacky, but passing through all drawing # functions seems pointless. our ($draw_x, $draw_y, $draw_w, $draw_h); # screen rectangle being drawn #sub draw { #CFPlus.xs sub _draw { my ($self) = @_; warn "no draw defined for $self\n"; } sub DESTROY { my ($self) = @_; return if DC::in_destruct; local $@; eval { $self->destroy }; warn "exception during widget destruction: $@" if $@ & $@ != /during global destruction/; delete $WIDGET{$self+0}; } ############################################################################# package DC::UI::DrawBG; our @ISA = DC::UI::Base::; use strict; use DC::OpenGL; sub new { my $class = shift; $class->SUPER::new ( #bg => [0, 0, 0, 0.2], #active_bg => [1, 1, 1, 0.5], @_ ) } sub _draw { my ($self) = @_; my $color = $FOCUS == $self && $self->{active_bg} ? $self->{active_bg} : $self->{bg}; if ($color && (@$color < 4 || $color->[3])) { my ($w, $h) = @$self{qw(w h)}; glEnable GL_BLEND; glBlendFunc GL_ONE, GL_ONE_MINUS_SRC_ALPHA; glColor_premultiply @$color; glRect 0, 0, $w, $h; glDisable GL_BLEND; } } ############################################################################# package DC::UI::Empty; our @ISA = DC::UI::Base::; sub new { my ($class, %arg) = @_; $class->SUPER::new (can_events => 0, %arg); } sub size_request { my ($self) = @_; ($self->{w} + 0, $self->{h} + 0) } sub draw { } ############################################################################# package DC::UI::Container; our @ISA = DC::UI::Base::; sub new { my ($class, %arg) = @_; my $children = delete $arg{children}; my $self = $class->SUPER::new ( children => [], can_events => 0, %arg, ); $self->add (@$children) if $children && @$children; $self } sub realloc { my ($self) = @_; $self->{force_realloc} = 1; $self->{force_size_alloc} = 1; $self->SUPER::realloc; } sub add { my ($self, @widgets) = @_; $_->set_parent ($self) for @widgets; # TODO: only do this in widgets that need it, e.g. root, fixed use sort 'stable'; $self->{children} = [ sort { $a->{z} <=> $b->{z} } @{$self->{children}}, @widgets ]; $self->realloc; $self->emit (c_add => \@widgets); map $_+0, @widgets } sub children { @{ $_[0]{children} } } sub remove { my ($self, @widgets) = @_; $self->emit (c_remove => \@widgets); for my $child (@widgets) { delete $child->{parent}; $child->hide; $self->{children} = [ grep $_ != $child, @{ $self->{children} } ]; } $self->realloc; } sub clear { my ($self) = @_; my $children = $self->{children}; $self->{children} = []; for (@$children) { delete $_->{parent}; $_->hide; } $self->realloc; } sub find_widget { my ($self, $x, $y) = @_; $x -= $self->{x}; $y -= $self->{y}; my $res; for (reverse $self->visible_children) { $res = $_->find_widget ($x, $y) and return $res; } $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y}) } sub _draw { my ($self) = @_; $_->draw for $self->visible_children; } ############################################################################# package DC::UI::Bin; our @ISA = DC::UI::Container::; sub new { my ($class, %arg) = @_; my $child = (delete $arg{child}) || new DC::UI::Empty::; $class->SUPER::new (children => [$child], %arg) } sub add { my ($self, $child) = @_; $self->clear; $self->SUPER::add ($child); } sub remove { my ($self, $widget) = @_; $self->SUPER::remove ($widget); $self->{children} = [new DC::UI::Empty] unless @{$self->{children}}; } sub child { $_[0]->{children}[0] } sub size_request { $_[0]{children}[0]->size_request } sub invoke_size_allocate { my ($self, $w, $h) = @_; $self->{children}[0]->configure (0, 0, $w, $h); 1 } ############################################################################# # back-buffered drawing area package DC::UI::Window; our @ISA = DC::UI::Bin::; use DC::OpenGL; sub new { my ($class, %arg) = @_; my $self = $class->SUPER::new (%arg); } sub update { my ($self) = @_; $ROOT->on_post_alloc ($self => sub { $self->render_child }); $self->SUPER::update; } sub invoke_size_allocate { my ($self, $w, $h) = @_; $self->update; $self->SUPER::invoke_size_allocate ($w, $h) } sub _render { my ($self) = @_; $self->{children}[0]->draw; } sub render_child { my ($self) = @_; $self->{texture} = new_from_opengl DC::Texture $self->{w}, $self->{h}, sub { glClearColor 0, 0, 0, 0; glClear GL_COLOR_BUFFER_BIT; { package DC::UI::Base; local ($draw_x, $draw_y, $draw_w, $draw_h) = (0, 0, $self->{w}, $self->{h}); $self->_render; } }; } sub _draw { my ($self) = @_; my $tex = $self->{texture} or return; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; glColor 0, 0, 0, 1; $tex->draw_quad_alpha_premultiplied (0, 0); glDisable GL_TEXTURE_2D; } ############################################################################# package DC::UI::ViewPort; use List::Util qw(min max); our @ISA = DC::UI::Window::; sub new { my $class = shift; $class->SUPER::new ( scroll_x => 0, scroll_y => 1, @_, ) } sub size_request { my ($self) = @_; my ($w, $h) = @{$self->child}{qw(req_w req_h)}; $w = 1 if $self->{scroll_x}; $h = 1 if $self->{scroll_y}; ($w, $h) } sub invoke_size_allocate { my ($self, $w, $h) = @_; my $child = $self->child; $w = $child->{req_w} if $self->{scroll_x} && $child->{req_w}; $h = $child->{req_h} if $self->{scroll_y} && $child->{req_h}; $self->child->configure (0, 0, $w, $h); $self->update; 1 } sub set_offset { my ($self, $x, $y) = @_; my $x = max 0, min $self->child->{w} - $self->{w}, int $x; my $y = max 0, min $self->child->{h} - $self->{h}, int $y; if ($x != $self->{view_x} or $y != $self->{view_y}) { $self->{view_x} = $x; $self->{view_y} = $y; $self->emit (changed => $x, $y); $self->update; } } sub set_center { my ($self, $x, $y) = @_; $self->set_offset ($x - $self->{w} * .5, $y - $self->{h} * .5); } sub make_visible { my ($self, $x, $y, $border) = @_; if ( $x < $self->{view_x} + $self->{w} * $border || $x > $self->{view_x} + $self->{w} * (1 - $border) || $y < $self->{view_y} + $self->{h} * $border || $y > $self->{view_y} + $self->{h} * (1 - $border) ) { $self->set_center ($x, $y); } } # hmm, this does not work for topleft of $self... but we should not ask for that sub coord2local { my ($self, $x, $y) = @_; $self->SUPER::coord2local ($x + $self->{view_x}, $y + $self->{view_y}) } sub coord2global { my ($self, $x, $y) = @_; $x = List::Util::min $self->{w}, $x - $self->{view_x}; $y = List::Util::min $self->{h}, $y - $self->{view_y}; $self->SUPER::coord2global ($x, $y) } sub find_widget { my ($self, $x, $y) = @_; if ( $x >= $self->{x} && $x < $self->{x} + $self->{w} && $y >= $self->{y} && $y < $self->{y} + $self->{h} ) { $self->child->find_widget ($x + $self->{view_x}, $y + $self->{view_y}) } else { $self->DC::UI::Base::find_widget ($x, $y) } } sub _render { my ($self) = @_; local $DC::UI::Base::draw_x = $DC::UI::Base::draw_x - $self->{view_x}; local $DC::UI::Base::draw_y = $DC::UI::Base::draw_y - $self->{view_y}; DC::OpenGL::glTranslate -$self->{view_x}, -$self->{view_y}; $self->SUPER::_render; } ############################################################################# package DC::UI::ScrolledWindow; our @ISA = DC::UI::Table::; sub new { my ($class, %arg) = @_; my $child = delete $arg{child}; my $self; my $hslider = new DC::UI::Slider c_col => 0, c_row => 1, vertical => 0, range => [0, 0, 1, 0.01], # HACK fix on_changed => sub { $self->{hpos} = $_[1]; $self->{vp}->set_offset ($self->{hpos}, $self->{vpos}); }, ; my $vslider = new DC::UI::Slider c_col => 1, c_row => 0, vertical => 1, range => [0, 0, 1, 0.01], # HACK fix on_changed => sub { $self->{vpos} = $_[1]; $self->{vp}->set_offset ($self->{hpos}, $self->{vpos}); }, ; $self = $class->SUPER::new ( scroll_x => 0, scroll_y => 1, can_events => 1, hslider => $hslider, vslider => $vslider, col_expand => [1, 0], row_expand => [1, 0], %arg, ); $self->{vp} = new DC::UI::ViewPort c_col => 0, c_row => 0, expand => 1, scroll_x => $self->{scroll_x}, scroll_y => $self->{scroll_y}, on_changed => sub { my ($vp, $x, $y) = @_; $vp->{parent}{hslider}->set_value ($x); $vp->{parent}{vslider}->set_value ($y); 0 }, on_size_allocate => sub { my ($vp, $w, $h) = @_; $vp->{parent}->update_slider; 0 }, ; $self->SUPER::add ($self->{vp}); $self->add ($child) if $child; $self } sub add { my ($self, $widget) = @_; $self->{vp}->add ($self->{child} = $widget); } sub set_offset { shift->{vp}->set_offset (@_) } sub set_center { shift->{vp}->set_center (@_) } sub make_visible { shift->{vp}->make_visible (@_) } sub update_slider { my ($self) = @_; my $child = ($self->{vp} or return)->child; if ($self->{scroll_x}) { my ($w1, $w2) = ($child->{req_w}, $self->{vp}{w}); $self->{hslider}->set_range ([$self->{hslider}{range}[0], 0, $w1, $w2, 1]); my $visible = $w1 > $w2; if ($visible != $self->{hslider_visible}) { $self->{hslider_visible} = $visible; $visible ? $self->SUPER::add ($self->{hslider}) : $self->SUPER::remove ($self->{hslider}); } } if ($self->{scroll_y}) { my ($h1, $h2) = ($child->{req_h}, $self->{vp}{h}); $self->{vslider}->set_range ([$self->{vslider}{range}[0], 0, $h1, $h2, 1]); my $visible = $h1 > $h2; if ($visible != $self->{vslider_visible}) { $self->{vslider_visible} = $visible; $visible ? $self->SUPER::add ($self->{vslider}) : $self->SUPER::remove ($self->{vslider}); } } } sub start_dragging { my ($self, $ev) = @_; $self->grab_focus; my $ox = $self->{vp}{view_x}; my $oy = $self->{vp}{view_y}; $self->{motion} = sub { my ($ev, $x, $y) = @_; $ox -= $ev->{xrel}; $oy -= $ev->{yrel}; $self->{vp}->set_offset ($ox, $oy); }; } sub invoke_mouse_wheel { my ($self, $ev) = @_; $self->{vslider}->emit (mouse_wheel => $ev) if $self->{vslider_visible}; $self->{hslider}->emit (mouse_wheel => $ev) if $self->{hslider_visible}; 1 } sub invoke_button_down { my ($self, $ev, $x, $y) = @_; if ($ev->{button} == 2) { $self->start_dragging ($ev); return 1; } 0 } sub invoke_button_up { my ($self, $ev, $x, $y) = @_; if (delete $self->{motion}) { return 1; } 0 } sub invoke_mouse_motion { my ($self, $ev, $x, $y) = @_; if ($self->{motion}) { $self->{motion}->($ev, $x, $y); return 1; } 0 } sub invoke_size_allocate { my ($self, $w, $h) = @_; $self->update_slider; $self->SUPER::invoke_size_allocate ($w, $h) } ############################################################################# package DC::UI::Frame; our @ISA = DC::UI::Bin::; use DC::OpenGL; sub new { my $class = shift; $class->SUPER::new ( bg => undef, @_, ) } sub _draw { my ($self) = @_; if ($self->{bg}) { my ($w, $h) = @$self{qw(w h)}; glEnable GL_BLEND; glBlendFunc GL_ONE, GL_ONE_MINUS_SRC_ALPHA; glColor_premultiply @{ $self->{bg} }; glRect 0, 0, $w, $h; glDisable GL_BLEND; } $self->SUPER::_draw; } ############################################################################# package DC::UI::FancyFrame; our @ISA = DC::UI::Bin::; use DC::OpenGL; sub new { my ($class, %arg) = @_; if ((exists $arg{label}) && !ref $arg{label}) { $arg{label} = new DC::UI::Label align => 1, valign => 0.5, text => $arg{label}, fontsize => ($arg{border} || 0.8) * 0.75; } my $self = $class->SUPER::new ( # label => "", fg => [0.6, 0.3, 0.1], border => 0.8, style => 'single', %arg, ); $self } sub add { my ($self, @widgets) = @_; $self->SUPER::add (@widgets); $self->DC::UI::Container::add ($self->{label}) if $self->{label}; } sub border { int $_[0]{border} * $::FONTSIZE } sub size_request { my ($self) = @_; ($self->{label_w}, undef) = $self->{label}->size_request if $self->{label}; my ($w, $h) = $self->SUPER::size_request; ( $w + $self->border * 2, $h + $self->border * 2, ) } sub invoke_size_allocate { my ($self, $w, $h) = @_; my $border = $self->border; $w -= List::Util::max 0, $border * 2; $h -= List::Util::max 0, $border * 2; if (my $label = $self->{label}) { $label->{w} = List::Util::max 0, List::Util::min $self->{label_w}, $w - $border * 2; $label->{h} = List::Util::min $h, $border; $label->invoke_size_allocate ($label->{w}, $label->{h}); } $self->child->configure ($border, $border, $w, $h); 1 } sub _draw { my ($self) = @_; my $child = $self->{children}[0]; my $border = $self->border; my ($w, $h) = ($self->{w}, $self->{h}); $child->draw; glColor @{$self->{fg}}; glBegin GL_LINE_STRIP; glVertex $border * 1.5 , $border * 0.5 + 0.5; glVertex $border * 0.5 + 0.5, $border * 0.5 + 0.5; glVertex $border * 0.5 + 0.5, $h - $border * 0.5 + 0.5; glVertex $w - $border * 0.5 + 0.5, $h - $border * 0.5 + 0.5; glVertex $w - $border * 0.5 + 0.5, $border * 0.5 + 0.5; glVertex $self->{label} ? $border * 2 + $self->{label}{w} : $border * 1.5, $border * 0.5 + 0.5; glEnd; if ($self->{label}) { glTranslate $border * 2, 0; $self->{label}->_draw; } } ############################################################################# package DC::UI::Toplevel; our @ISA = DC::UI::Bin::; use DC::OpenGL; my $bg = new_from_file DC::Texture DC::find_rcfile "d1_bg.png", mipmap => 1, wrap => 1; my @border = map { new_from_file DC::Texture DC::find_rcfile $_, mipmap => 1 } qw(d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png); my @icon = map { new_from_file DC::Texture DC::find_rcfile $_, mipmap => 1 } qw(x1_move.png x1_resize.png); sub new { my ($class, %arg) = @_; my $self = $class->SUPER::new ( bg => [1, 1, 1, 1], border_bg => [1, 1, 1, 1], border => 0.6, can_events => 1, min_w => 64, min_h => 32, %arg, ); $self->{title_widget} = new DC::UI::Label align => 0.5, valign => 1, text => $self->{title}, fontsize => $self->{border}, if exists $self->{title}; if ($self->{has_close_button}) { $self->{close_button} = new DC::UI::ImageButton path => 'x1_close.png', on_activate => sub { $self->emit ("delete") }; $self->DC::UI::Container::add ($self->{close_button}); } $self } sub add { my ($self, @widgets) = @_; $self->SUPER::add (@widgets); $self->DC::UI::Container::add ($self->{close_button}) if $self->{close_button}; $self->DC::UI::Container::add ($self->{title_widget}) if $self->{title_widget}; } sub border { int $_[0]{border} * $::FONTSIZE } sub get_max_wh { my ($self) = @_; return ($self->{w}, $self->{h}) if $self->{visible} && $self->{w}; $self->SUPER::get_max_wh } sub size_request { my ($self) = @_; $self->{title_widget}->size_request if $self->{title_widget}; $self->{close_button}->size_request if $self->{close_button}; my ($w, $h) = $self->SUPER::size_request; ( $w + $self->border * 2, $h + $self->border * 2, ) } sub invoke_size_allocate { my ($self, $w, $h) = @_; if ($self->{title_widget}) { $self->{title_widget}{w} = $w; $self->{title_widget}{h} = $h; $self->{title_widget}->invoke_size_allocate ($w, $h); } my $border = $self->border; $h -= List::Util::max 0, $border * 2; $w -= List::Util::max 0, $border * 2; $self->child->configure ($border, $border, $w, $h); $self->{close_button}->configure ($self->{w} - $border, 0, $border, $border) if $self->{close_button}; 1 } sub invoke_delete { my ($self) = @_; $self->hide; 1 } sub invoke_button_down { my ($self, $ev, $x, $y) = @_; my ($w, $h) = @$self{qw(w h)}; my $border = $self->border; my $lr = ($x >= 0 && $x < $border) || ($x > $w - $border && $x < $w); my $td = ($y >= 0 && $y < $border) || ($y > $h - $border && $y < $h); if ($lr & $td) { my ($wx, $wy) = ($self->{x}, $self->{y}); my ($ox, $oy) = ($ev->{x}, $ev->{y}); my ($bw, $bh) = ($self->{w}, $self->{h}); my $mx = $x < $border; my $my = $y < $border; $self->{motion} = sub { my ($ev, $x, $y) = @_; my $dx = $ev->{x} - $ox; my $dy = $ev->{y} - $oy; $self->{force_w} = $bw + $dx * ($mx ? -1 : 1); $self->{force_h} = $bh + $dy * ($my ? -1 : 1); $self->move_abs ($wx + $dx * $mx, $wy + $dy * $my); $self->realloc; }; } elsif ($lr ^ $td) { my ($ox, $oy) = ($ev->{x}, $ev->{y}); my ($bx, $by) = ($self->{x}, $self->{y}); $self->{motion} = sub { my ($ev, $x, $y) = @_; ($x, $y) = ($ev->{x}, $ev->{y}); $self->move_abs ($bx + $x - $ox, $by + $y - $oy); # HACK: the next line is required to enforce placement $self->{parent}->invoke_size_allocate ($self->{parent}{w}, $self->{parent}{h}); }; } else { return 0; } 1 } sub invoke_button_up { my ($self, $ev, $x, $y) = @_; ! ! delete $self->{motion} } sub invoke_mouse_motion { my ($self, $ev, $x, $y) = @_; $self->{motion}->($ev, $x, $y) if $self->{motion}; ! ! $self->{motion} } sub invoke_visibility_change { my ($self, $visible) = @_; delete $self->{motion} unless $visible; 0 } sub _draw { my ($self) = @_; my $child = $self->{children}[0]; my ($w, $h ) = ($self->{w}, $self->{h}); my ($cw, $ch) = ($child->{w}, $child->{h}); glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; my $border = $self->border; glColor @{ $self->{border_bg} }; $border[0]->draw_quad_alpha ( 0, 0, $w, $border); $border[1]->draw_quad_alpha ( 0, $border, $border, $ch); $border[2]->draw_quad_alpha ($w - $border, $border, $border, $ch); $border[3]->draw_quad_alpha ( 0, $h - $border, $w, $border); # move my $w2 = ($w - $border) * .5; my $h2 = ($h - $border) * .5; $icon[0]->draw_quad_alpha ( 0, $h2, $border, $border); $icon[0]->draw_quad_alpha ($w - $border, $h2, $border, $border); $icon[0]->draw_quad_alpha ($w2 , $h - $border, $border, $border); # resize $icon[1]->draw_quad_alpha ( 0, 0, $border, $border); $icon[1]->draw_quad_alpha ($w - $border, 0, $border, $border) unless $self->{has_close_button}; $icon[1]->draw_quad_alpha ( 0, $h - $border, $border, $border); $icon[1]->draw_quad_alpha ($w - $border, $h - $border, $border, $border); if (@{$self->{bg}} < 4 || $self->{bg}[3]) { glColor @{ $self->{bg} }; # TODO: repeat texture not scale # solve this better(?) $bg->{s} = $cw / $bg->{w}; $bg->{t} = $ch / $bg->{h}; $bg->draw_quad_alpha ($border, $border, $cw, $ch); } glDisable GL_TEXTURE_2D; $child->draw; if ($self->{title_widget}) { glTranslate 0, $border - $self->{h}; $self->{title_widget}->_draw; glTranslate 0, - ($border - $self->{h}); } $self->{close_button}->draw if $self->{close_button}; } ############################################################################# package DC::UI::Table; our @ISA = DC::UI::Container::; use List::Util qw(max sum); use DC::OpenGL; sub new { my $class = shift; $class->SUPER::new ( col_expand => [], row_expand => [], @_, ) } sub add { my ($self, @widgets) = @_; for my $child (@widgets) { $child->{c_rowspan} ||= 1; $child->{c_colspan} ||= 1; } $self->SUPER::add (@widgets); } sub add_at { my $self = shift; my @widgets; while (@_) { my ($col, $row, $child) = splice @_, 0, 3, (); $child->{c_row} = $row; $child->{c_col} = $col; push @widgets, $child; } $self->add (@widgets); } sub get_wh { my ($self) = @_; my (@w, @h); my @children = $self->children; # first pass, columns for my $widget (sort { $a->{c_colspan} <=> $b->{c_colspan} } @children) { my ($c, $w, $cs) = @$widget{qw(c_col req_w c_colspan)}; my $sw = sum @w[$c .. $c + $cs - 1]; if ($w > $sw) { $_ += ($w - $sw) / ($_ ? $sw / $_ : $cs) for @w[$c .. $c + $cs - 1]; } } # second pass, rows for my $widget (sort { $a->{c_rowspan} <=> $b->{c_rowspan} } @children) { my ($r, $h, $rs) = @$widget{qw(c_row req_h c_rowspan)}; my $sh = sum @h[$r .. $r + $rs - 1]; if ($h > $sh) { $_ += ($h - $sh) / ($_ ? $sh / $_ : $rs) for @h[$r .. $r + $rs - 1]; } } (\@w, \@h) } sub size_request { my ($self) = @_; my ($ws, $hs) = $self->get_wh; ( (sum @$ws), (sum @$hs), ) } sub invoke_size_allocate { my ($self, $w, $h) = @_; my ($ws, $hs) = $self->get_wh; my $req_w = (sum @$ws) || 1; my $req_h = (sum @$hs) || 1; # now linearly scale the rows/columns to the allocated size my @col_expand = @{$self->{col_expand}}; @col_expand = (1) x @$ws unless @col_expand; my $col_expand = (sum @col_expand) || 1; $ws->[$_] += $col_expand[$_] / $col_expand * ($w - $req_w) for 0 .. $#$ws; DC::UI::harmonize $ws; my @row_expand = @{$self->{row_expand}}; @row_expand = (1) x @$ws unless @row_expand; my $row_expand = (sum @row_expand) || 1; $hs->[$_] += $row_expand[$_] / $row_expand * ($h - $req_h) for 0 .. $#$hs; DC::UI::harmonize $hs; my @x; for (0 .. $#$ws) { $x[$_ + 1] = $x[$_] + $ws->[$_] } my @y; for (0 .. $#$hs) { $y[$_ + 1] = $y[$_] + $hs->[$_] } for my $widget ($self->children) { my ($r, $c, $w, $h, $rs, $cs) = @$widget{qw(c_row c_col req_w req_h c_rowspan c_colspan)}; $widget->configure ( $x[$c], $y[$r], $x[$c + $cs] - $x[$c], $y[$r + $rs] - $y[$r], ); } 1 } ############################################################################# package DC::UI::Fixed; use List::Util qw(min max); our @ISA = DC::UI::Container::; sub _scale($$$) { my ($rel, $val, $max) = @_; $rel ? $val * $max : $val } sub size_request { my ($self) = @_; my ($x1, $y1, $x2, $y2) = (0, 0, 0, 0); # determine overall size by querying abs widgets for my $child ($self->visible_children) { unless ($child->{c_rel}) { my $x = $child->{c_x}; my $y = $child->{c_y}; $x1 = min $x1, $x; $x2 = max $x2, $x + $child->{req_w}; $y1 = min $y1, $y; $y2 = max $y2, $y + $child->{req_h}; } } my $W = $x2 - $x1; my $H = $y2 - $y1; # now layout remaining widgets for my $child ($self->visible_children) { if ($child->{c_rel}) { my $x = _scale $child->{c_rel}, $child->{c_x}, $W; my $y = _scale $child->{c_rel}, $child->{c_y}, $H; $x1 = min $x1, $x; $x2 = max $x2, $x + $child->{req_w}; $y1 = min $y1, $y; $y2 = max $y2, $y + $child->{req_h}; } } my $W = $x2 - $x1; my $H = $y2 - $y1; ($W, $H) } sub invoke_size_allocate { my ($self, $W, $H) = @_; for my $child ($self->visible_children) { my $x = _scale $child->{c_rel}, $child->{c_x}, $W; my $y = _scale $child->{c_rel}, $child->{c_y}, $H; $x += $child->{c_halign} * $child->{req_w}; $y += $child->{c_valign} * $child->{req_h}; $child->configure (int $x, int $y, $child->{req_w}, $child->{req_h}); } 1 } ############################################################################# package DC::UI::Box; our @ISA = DC::UI::Container::; sub size_request { my ($self) = @_; my @children = $self->visible_children; $self->{vertical} ? ( (List::Util::max map $_->{req_w}, @children), (List::Util::sum map $_->{req_h}, @children), ) : ( (List::Util::sum map $_->{req_w}, @children), (List::Util::max map $_->{req_h}, @children), ) } sub invoke_size_allocate { my ($self, $w, $h) = @_; my $space = $self->{vertical} ? $h : $w; my @children = $self->visible_children; my @req; if ($self->{homogeneous}) { @req = ($space / (@children || 1)) x @children; } else { @req = map $_->{$self->{vertical} ? "req_h" : "req_w"}, @children; my $req = List::Util::sum @req; if ($req > $space) { # ah well, not enough space $_ *= $space / $req for @req; } else { my $expand = (List::Util::sum map $_->{expand}, @children) || 1; $space = ($space - $req) / $expand; # remaining space to give away $req[$_] += $space * $children[$_]{expand} for 0 .. $#children; } } DC::UI::harmonize \@req; my $pos = 0; for (0 .. $#children) { my $alloc = $req[$_]; $children[$_]->configure ($self->{vertical} ? (0, $pos, $w, $alloc) : ($pos, 0, $alloc, $h)); $pos += $alloc; } 1 } ############################################################################# package DC::UI::HBox; our @ISA = DC::UI::Box::; sub new { my $class = shift; $class->SUPER::new ( vertical => 0, @_, ) } ############################################################################# package DC::UI::VBox; our @ISA = DC::UI::Box::; sub new { my $class = shift; $class->SUPER::new ( vertical => 1, @_, ) } ############################################################################# package DC::UI::Label; our @ISA = DC::UI::DrawBG::; use DC::OpenGL; sub new { my ($class, %arg) = @_; my $self = $class->SUPER::new ( fg => [1, 1, 1], #bg => none #active_bg => none #font => default_font #text => initial text #markup => initial narkup #max_w => maximum pixel width #style => 0, # render flags ellipsise => 3, # end layout => (new DC::Layout), fontsize => 1, align => 0.5, valign => 0.5, padding_x => 4, padding_y => 2, can_events => 0, %arg ); if (exists $self->{template}) { my $layout = new DC::Layout; $layout->set_text (delete $self->{template}); $self->{template} = $layout; } if (exists $self->{markup}) { $self->set_markup (delete $self->{markup}); } else { $self->set_text (delete $self->{text}); } $self } sub update { my ($self) = @_; delete $self->{texture}; $self->SUPER::update; } sub realloc { my ($self) = @_; delete $self->{ox}; $self->SUPER::realloc; } sub clear { my ($self) = @_; $self->set_text (""); } sub set_text { my ($self, $text) = @_; return if $self->{text} eq "T$text"; $self->{text} = "T$text"; $self->{layout}->set_text ($text); delete $self->{size_req}; $self->realloc; $self->update; } sub set_markup { my ($self, $markup) = @_; return if $self->{text} eq "M$markup"; $self->{text} = "M$markup"; my $rgba = $markup =~ /span.*(?:foreground|background)/; $self->{layout}->set_markup ($markup); delete $self->{size_req}; $self->realloc; $self->update; } sub size_request { my ($self) = @_; $self->{size_req} ||= do { my ($max_w, $max_h) = $self->get_max_wh; $self->{layout}->set_font ($self->{font}) if $self->{font}; $self->{layout}->set_width ($max_w); $self->{layout}->set_ellipsise ($self->{ellipsise}); $self->{layout}->set_single_paragraph_mode ($self->{ellipsise}); $self->{layout}->set_height ($self->{fontsize} * $::FONTSIZE); my ($w, $h) = $self->{layout}->size; if (exists $self->{template}) { $self->{template}->set_font ($self->{font}) if $self->{font}; $self->{template}->set_width ($max_w); $self->{template}->set_height ($self->{fontsize} * $::FONTSIZE); my ($w2, $h2) = $self->{template}->size; $w = List::Util::max $w, $w2; $h = List::Util::max $h, $h2; } [$w, $h] }; @{ $self->{size_req} } } sub baseline_shift { $_[0]{layout}->descent } sub invoke_size_allocate { my ($self, $w, $h) = @_; delete $self->{ox}; delete $self->{texture} unless $w >= $self->{req_w} && $self->{old_w} >= $self->{req_w}; 1 } sub set_fontsize { my ($self, $fontsize) = @_; $self->{fontsize} = $fontsize; delete $self->{size_req}; delete $self->{texture}; $self->realloc; } sub reconfigure { my ($self) = @_; delete $self->{size_req}; delete $self->{texture}; $self->SUPER::reconfigure; } sub _draw { my ($self) = @_; $self->SUPER::_draw; # draw background, if applicable my $size = $self->{texture} ||= do { $self->{layout}->set_foreground (@{$self->{fg}}); $self->{layout}->set_font ($self->{font}) if $self->{font}; $self->{layout}->set_width ($self->{w}); $self->{layout}->set_ellipsise ($self->{ellipsise}); $self->{layout}->set_single_paragraph_mode ($self->{ellipsise}); $self->{layout}->set_height ($self->{fontsize} * $::FONTSIZE); [$self->{layout}->size] }; unless (exists $self->{ox}) { $self->{ox} = $self->{padding_x} + int $self->{align} * ($self->{w} - $size->[0] - $self->{padding_x} * 2); $self->{oy} = $self->{padding_y} + int $self->{valign} * ($self->{h} - $size->[1] - $self->{padding_y} * 2); $self->{layout}->render ($self->{ox}, $self->{oy}, $self->{style}); }; # unless ($self->{list}) { # $self->{list} = DC::OpenGL::glGenList; # DC::OpenGL::glNewList $self->{list}; # $self->{layout}->render ($self->{ox}, $self->{oy}, $self->{style}); # DC::OpenGL::glEndList; # } # # DC::OpenGL::glCallList $self->{list}; $self->{layout}->draw; } #sub destroy { # my ($self) = @_; # # DC::OpenGL::glDeleteList delete $self->{list} if $self->{list}; # # $self->SUPER::destroy; #} ############################################################################# package DC::UI::EntryBase; our @ISA = DC::UI::Label::; use DC::OpenGL; sub new { my $class = shift; $class->SUPER::new ( fg => [1, 1, 1], bg => [0, 0, 0, 0.2], outline => [0.6, 0.3, 0.1], active_bg => [0, 0, 1, .2], active_fg => [1, 1, 1], active_outline => [1, 1, 0], can_hover => 1, can_focus => 1, align => 0, valign => 0.5, can_events => 1, ellipsise => 0, padding_x => 4, padding_y => 2, #text => ... #hidden => "*", @_ ) } sub _set_text { my ($self, $text) = @_; delete $self->{cur_h}; return if $self->{text} eq $text; $self->{last_activity} = $::NOW; $self->{text} = $text; $text =~ s/./*/g if $self->{hidden}; $self->{layout}->set_text ("$text "); delete $self->{size_req}; $self->emit (changed => $self->{text}); $self->realloc; $self->update; } sub set_text { my ($self, $text) = @_; $self->{cursor} = length $text; $self->_set_text ($text); } sub get_text { $_[0]{text} } sub size_request { my ($self) = @_; my ($w, $h) = $self->SUPER::size_request; ($w + 1, $h) # add 1 for cursor } sub invoke_key_down { my ($self, $ev) = @_; my $mod = $ev->{mod}; my $sym = $ev->{sym}; my $uni = $ev->{unicode}; my $text = $self->get_text; $self->{cursor} = List::Util::max 0, List::Util::min $self->{cursor}, length $text; if ($uni == 8) { substr $text, --$self->{cursor}, 1, "" if $self->{cursor}; } elsif ($uni == 127) { substr $text, $self->{cursor}, 1, ""; } elsif ($sym == DC::SDLK_LEFT) { --$self->{cursor} if $self->{cursor}; } elsif ($sym == DC::SDLK_RIGHT) { ++$self->{cursor} if $self->{cursor} < length $self->{text}; } elsif ($sym == DC::SDLK_HOME) { # what a hack $self->{cursor} = (substr $self->{text}, 0, $self->{cursor}) =~ /^(.*\012)/ ? length $1 : 0; } elsif ($sym == DC::SDLK_END) { # uh, again $self->{cursor} = (substr $self->{text}, $self->{cursor}) =~ /^([^\012]*)\012/ ? $self->{cursor} + length $1 : length $self->{text}; } elsif ($uni == 21) { # ctrl-u $text = ""; $self->{cursor} = 0; } elsif ($uni == 27) { $self->emit ('escape'); } elsif ($uni == 0x0d) { substr $text, $self->{cursor}++, 0, "\012"; } elsif ($uni >= 0x20) { substr $text, $self->{cursor}++, 0, chr $uni; } else { return 0; } $self->_set_text ($text); $self->realloc; $self->update; 1 } sub invoke_focus_in { my ($self) = @_; $self->{last_activity} = $::NOW; $self->SUPER::invoke_focus_in } sub invoke_button_down { my ($self, $ev, $x, $y) = @_; $self->SUPER::invoke_button_down ($ev, $x, $y); my $idx = $self->{layout}->xy_to_index ($x, $y); # byte-index to char-index my $text = $self->{text}; utf8::encode $text; $text = substr $text, 0, $idx; utf8::decode $text; $self->{cursor} = length $text; $self->_set_text ($self->{text}); $self->update; 1 } sub invoke_mouse_motion { my ($self, $ev, $x, $y) = @_; # printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d# 1 } sub _draw { my ($self) = @_; local $self->{fg} = $self->{fg}; if ($FOCUS == $self) { glColor_premultiply @{$self->{active_bg}}; $self->{fg} = $self->{active_fg}; } else { glColor_premultiply @{$self->{bg}}; } glEnable GL_BLEND; glBlendFunc GL_ONE, GL_ONE_MINUS_SRC_ALPHA; glRect 0, 0, $self->{w}, $self->{h}; glDisable GL_BLEND; $self->SUPER::_draw; #TODO: force update every cursor change :( if ($FOCUS == $self && (($::NOW - $self->{last_activity}) & 1023) < 600) { unless (exists $self->{cur_h}) { my $text = substr $self->{text}, 0, $self->{cursor}; utf8::encode $text; @$self{qw(cur_x cur_y cur_h)} = $self->{layout}->cursor_pos (length $text); } glColor_premultiply @{$self->{active_fg}}; glBegin GL_LINES; glVertex $self->{cur_x} + $self->{ox} + .5, $self->{cur_y} + $self->{oy}; glVertex $self->{cur_x} + $self->{ox} + .5, $self->{cur_y} + $self->{oy} + $self->{cur_h}; glEnd; glLineWidth 3; glColor @{$self->{active_outline}}; glRect_lineloop 1.5, 1.5, $self->{w} - 1.5, $self->{h} - 1.5; glLineWidth 1; } else { glColor @{$self->{outline}}; glBegin GL_LINE_STRIP; glVertex .5, $self->{h} * .5; glVertex .5, $self->{h} - 2.5; glVertex $self->{w} - .5, $self->{h} - 2.5; glVertex $self->{w} - .5, $self->{h} * .5; glEnd; } } ############################################################################# package DC::UI::Entry; our @ISA = DC::UI::EntryBase::; use DC::OpenGL; sub new { my $class = shift; $class->SUPER::new ( history_pointer => -1, @_ ) } sub invoke_key_down { my ($self, $ev) = @_; my $sym = $ev->{sym}; if ($ev->{uni} == 0x0d || $sym == 13) { unshift @{$self->{history}}, my $txt = $self->get_text; $self->{history_pointer} = -1; $self->{history_saveback} = ''; $self->emit (activate => $txt); $self->update; } elsif ($sym == DC::SDLK_UP) { if ($self->{history_pointer} < 0) { $self->{history_saveback} = $self->get_text; } if (@{$self->{history} || []} > 0) { $self->{history_pointer}++; if ($self->{history_pointer} >= @{$self->{history} || []}) { $self->{history_pointer} = @{$self->{history} || []} - 1; } $self->set_text ($self->{history}->[$self->{history_pointer}]); } } elsif ($sym == DC::SDLK_DOWN) { $self->{history_pointer}--; $self->{history_pointer} = -1 if $self->{history_pointer} < 0; if ($self->{history_pointer} >= 0) { $self->set_text ($self->{history}->[$self->{history_pointer}]); } else { if (defined $self->{history_saveback}) { $self->set_text ($self->{history_saveback}); $self->{history_saveback} = undef; } } } else { return $self->SUPER::invoke_key_down ($ev) } 1 } ############################################################################# package DC::UI::TextEdit; our @ISA = DC::UI::EntryBase::; use DC::OpenGL; sub new { my $class = shift; $class->SUPER::new ( padding_y => 4, @_ ) } sub move_cursor_ver { my ($self, $dy) = @_; my ($line, $x) = $self->{layout}->index_to_line_x ($self->{cursor}); $line += $dy; if (defined (my $index = $self->{layout}->line_x_to_index ($line, $x))) { $self->{cursor} = $index; delete $self->{cur_h}; $self->update; return; } } sub invoke_key_down { my ($self, $ev) = @_; my $sym = $ev->{sym}; if ($sym == DC::SDLK_UP) { $self->move_cursor_ver (-1); } elsif ($sym == DC::SDLK_DOWN) { $self->move_cursor_ver (+1); } else { return $self->SUPER::invoke_key_down ($ev) } 1 } ############################################################################# package DC::UI::ButtonBin; our @ISA = DC::UI::Bin::; use DC::OpenGL; my @tex = map { new_from_file DC::Texture DC::find_rcfile $_, mipmap => 1 } qw(b1_button_inactive.png b1_button_active.png); sub new { my $class = shift; $class->SUPER::new ( can_hover => 1, align => 0.5, valign => 0.5, can_events => 1, @_ ) } sub invoke_button_up { my ($self, $ev, $x, $y) = @_; $self->emit ("activate") if $x >= 0 && $x < $self->{w} && $y >= 0 && $y < $self->{h}; 1 } sub _draw { my ($self) = @_; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; glColor 0, 0, 0, 1; my $tex = $tex[$GRAB == $self]; $tex->draw_quad_alpha (0, 0, $self->{w}, $self->{h}); glDisable GL_TEXTURE_2D; $self->SUPER::_draw; } ############################################################################# package DC::UI::Button; our @ISA = DC::UI::Label::; use DC::OpenGL; my @tex = map { new_from_file DC::Texture DC::find_rcfile $_, mipmap => 1 } qw(b1_button_inactive.png b1_button_active.png); sub new { my $class = shift; $class->SUPER::new ( padding_x => 8, padding_y => 4, fg => [1.0, 1.0, 1.0], active_fg => [0.8, 0.8, 0.8], can_hover => 1, align => 0.5, valign => 0.5, can_events => 1, @_ ) } sub invoke_button_up { my ($self, $ev, $x, $y) = @_; $self->emit ("activate") if $x >= 0 && $x < $self->{w} && $y >= 0 && $y < $self->{h}; 1 } sub _draw { my ($self) = @_; local $self->{fg} = $GRAB == $self ? $self->{active_fg} : $self->{fg}; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; glColor 0, 0, 0, 1; my $tex = $tex[$GRAB == $self]; $tex->draw_quad_alpha (0, 0, $self->{w}, $self->{h}); glDisable GL_TEXTURE_2D; $self->SUPER::_draw; } ############################################################################# package DC::UI::CheckBox; our @ISA = DC::UI::DrawBG::; my @tex = map { new_from_file DC::Texture DC::find_rcfile $_, mipmap => 1 } qw(c1_checkbox_bg.png c1_checkbox_active.png); use DC::OpenGL; sub new { my $class = shift; $class->SUPER::new ( padding_x => 2, padding_y => 2, fg => [1, 1, 1], active_fg => [1, 1, 0], bg => [0, 0, 0, 0.2], active_bg => [1, 1, 1, 0.5], state => 0, can_hover => 1, @_ ) } sub size_request { my ($self) = @_; (6) x 2 } sub toggle { my ($self) = @_; $self->{state} = !$self->{state}; $self->emit (changed => $self->{state}); $self->update; } sub invoke_button_down { my ($self, $ev, $x, $y) = @_; if ($x >= $self->{padding_x} && $x < $self->{w} - $self->{padding_x} && $y >= $self->{padding_y} && $y < $self->{h} - $self->{padding_y}) { $self->toggle; } else { return 0 } 1 } sub _draw { my ($self) = @_; $self->SUPER::_draw; glTranslate $self->{padding_x}, $self->{padding_y}, 0; my ($w, $h) = @$self{qw(w h)}; my $s = List::Util::min $w - $self->{padding_x} * 2, $h - $self->{padding_y} * 2; glColor @{ $FOCUS == $self ? $self->{active_fg} : $self->{fg} }; my $tex = $self->{state} ? $tex[1] : $tex[0]; glEnable GL_TEXTURE_2D; $tex->draw_quad_alpha (0, 0, $s, $s); glDisable GL_TEXTURE_2D; } ############################################################################# package DC::UI::Image; our @ISA = DC::UI::Base::; use DC::OpenGL; our %texture_cache; sub new { my $class = shift; my $self = $class->SUPER::new ( can_events => 0, scale => 1, @_, ); $self->{path} || $self->{tex} or Carp::croak "'path' or 'tex' attributes required"; $self->{tex} ||= $texture_cache{$self->{path}} ||= new_from_file DC::Texture DC::find_rcfile $self->{path}, mipmap => 1; DC::weaken $texture_cache{$self->{path}}; $self->{aspect} ||= $self->{tex}{w} / $self->{tex}{h}; $self } sub STORABLE_freeze { my ($self, $cloning) = @_; $self->{path} or die "cannot serialise DC::UI::Image on non-loadable images\n"; $self->{path} } sub STORABLE_attach { my ($self, $cloning, $path) = @_; $self->new (path => $path) } sub size_request { my ($self) = @_; (int $self->{tex}{w} * $self->{scale}, int $self->{tex}{h} * $self->{scale}) } sub _draw { my ($self) = @_; my $tex = $self->{tex}; my ($w, $h) = ($self->{w}, $self->{h}); if ($self->{rot90}) { glRotate 90, 0, 0, 1; glTranslate 0, -$self->{w}, 0; ($w, $h) = ($h, $w); } glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; $tex->draw_quad_alpha (0, 0, $w, $h); glDisable GL_TEXTURE_2D; } ############################################################################# package DC::UI::ImageButton; our @ISA = DC::UI::Image::; use DC::OpenGL; my %textures; sub new { my $class = shift; my $self = $class->SUPER::new ( padding_x => 4, padding_y => 4, fg => [1, 1, 1], active_fg => [0, 0, 1], can_hover => 1, align => 0.5, valign => 0.5, can_events => 1, @_ ); } sub invoke_button_down { my ($self, $ev, $x, $y) = @_; 1 } sub invoke_button_up { my ($self, $ev, $x, $y) = @_; $self->emit ("activate") if $x >= 0 && $x < $self->{w} && $y >= 0 && $y < $self->{h}; 1 } ############################################################################# package DC::UI::VGauge; our @ISA = DC::UI::Base::; use List::Util qw(min max); use DC::OpenGL; my %tex = ( food => [ map { new_from_file DC::Texture DC::find_rcfile $_, mipmap => 1 } qw/g1_food_gauge_empty.png g1_food_gauge_full.png/ ], grace => [ map { new_from_file DC::Texture DC::find_rcfile $_, mipmap => 1 } qw/g1_grace_gauge_empty.png g1_grace_gauge_full.png g1_grace_gauge_overflow.png/ ], hp => [ map { new_from_file DC::Texture DC::find_rcfile $_, mipmap => 1 } qw/g1_hp_gauge_empty.png g1_hp_gauge_full.png/ ], mana => [ map { new_from_file DC::Texture DC::find_rcfile $_, mipmap => 1 } qw/g1_mana_gauge_empty.png g1_mana_gauge_full.png g1_mana_gauge_overflow.png/ ], ); # eg. VGauge->new (gauge => 'food'), default gauge: food sub new { my $class = shift; my $self = $class->SUPER::new ( type => 'food', @_ ); $self->{aspect} = $tex{$self->{type}}[0]{w} / $tex{$self->{type}}[0]{h}; $self } sub size_request { my ($self) = @_; #my $tex = $tex{$self->{type}}[0]; #@$tex{qw(w h)} (0, 0) } sub set_max { my ($self, $max) = @_; return if $self->{max_val} == $max; $self->{max_val} = $max; $self->update; } sub set_value { my ($self, $val, $max) = @_; $self->set_max ($max) if defined $max; return if $self->{val} == $val; $self->{val} = $val; $self->update; } sub _draw { my ($self) = @_; my $tex = $tex{$self->{type}}; my ($t1, $t2, $t3) = @$tex; my ($w, $h) = ($self->{w}, $self->{h}); if ($self->{vertical}) { glRotate 90, 0, 0, 1; glTranslate 0, -$self->{w}, 0; ($w, $h) = ($h, $w); } my $ycut = $self->{val} / ($self->{max_val} || 1); my $ycut1 = max 0, min 1, $ycut; my $ycut2 = max 0, min 1, $ycut - 1; my $h1 = $self->{h} * (1 - $ycut1); my $h2 = $self->{h} * (1 - $ycut2); my $h3 = $self->{h}; $_ = $_ * (284-4)/288 + 4/288 for ($h1, $h2, $h3); glEnable GL_BLEND; glBlendFuncSeparate GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; glBindTexture GL_TEXTURE_2D, $t1->{name}; glBegin GL_QUADS; glTexCoord 0 , 0; glVertex 0 , 0; glTexCoord 0 , $t1->{t} * (1 - $ycut1); glVertex 0 , $h1; glTexCoord $t1->{s}, $t1->{t} * (1 - $ycut1); glVertex $w, $h1; glTexCoord $t1->{s}, 0; glVertex $w, 0; glEnd; my $ycut1 = List::Util::min 1, $ycut; glBindTexture GL_TEXTURE_2D, $t2->{name}; glBegin GL_QUADS; glTexCoord 0 , $t2->{t} * (1 - $ycut1); glVertex 0 , $h1; glTexCoord 0 , $t2->{t} * (1 - $ycut2); glVertex 0 , $h2; glTexCoord $t2->{s}, $t2->{t} * (1 - $ycut2); glVertex $w, $h2; glTexCoord $t2->{s}, $t2->{t} * (1 - $ycut1); glVertex $w, $h1; glEnd; if ($t3) { glBindTexture GL_TEXTURE_2D, $t3->{name}; glBegin GL_QUADS; glTexCoord 0 , $t3->{t} * (1 - $ycut2); glVertex 0 , $h2; glTexCoord 0 , $t3->{t}; glVertex 0 , $h3; glTexCoord $t3->{s}, $t3->{t}; glVertex $w, $h3; glTexCoord $t3->{s}, $t3->{t} * (1 - $ycut2); glVertex $w, $h2; glEnd; } glDisable GL_BLEND; glDisable GL_TEXTURE_2D; } ############################################################################# package DC::UI::Progress; our @ISA = DC::UI::Label::; use DC::OpenGL; sub new { my ($class, %arg) = @_; my $self = $class->SUPER::new ( fg => [1, 1, 1], bg => [0, 0, 1, 0.2], bar => [0.7, 0.5, 0.1, 0.8], outline => [0.4, 0.3, 0], fontsize => 0.9, valign => 0.5, align => 0.5, can_events => 1, ellipsise => 1, label => "%d%%", %arg, ); $self->set_value ($arg{value} || -1); $self } sub set_label { my ($self, $label) = @_; return if $self->{label} eq $label; $self->{label} = $label; $self->DC::UI::Progress::set_value (0 + delete $self->{value}); } sub set_value { my ($self, $value) = @_; if ($self->{value} ne $value) { $self->{value} = $value; if ($value < 0) { $self->set_text ("-"); } else { $self->set_text (sprintf $self->{label}, $value * 100); } $self->update; } } sub _draw { my ($self) = @_; glEnable GL_BLEND; glBlendFunc GL_ONE, GL_ONE_MINUS_SRC_ALPHA; if ($self->{value} >= 0) { my $s = int 2 + ($self->{w} - 4) * $self->{value}; glColor_premultiply @{$self->{bar}}; glRect 2, 2, $s, $self->{h} - 2; glColor_premultiply @{$self->{bg}}; glRect $s, 2, $self->{w} - 2, $self->{h} - 2; } glColor_premultiply @{$self->{outline}}; glRect_lineloop 1.5, 1.5, $self->{w} - 1.5, $self->{h} - 1.5; glDisable GL_BLEND; { local $self->{bg}; # do not draw background $self->SUPER::_draw; } } ############################################################################# package DC::UI::ExperienceProgress; our @ISA = DC::UI::Progress::; sub new { my ($class, %arg) = @_; my $self = $class->SUPER::new ( tooltip => sub { my ($self) = @_; sprintf "level %d\n%s points\n%s next level\n%s to go", $self->{lvl}, ::formsep ($self->{exp}), ::formsep ($self->{nxt}), ::formsep ($self->{nxt} - $self->{exp}), }, %arg ); $::CONN->{on_exp_update}{$self+0} = sub { $self->set_value ($self->{value}) } if $::CONN; $self } sub DESTROY { my ($self) = @_; delete $::CONN->{on_exp_update}{$self+0} if $::CONN; $self->SUPER::DESTROY; } sub set_value { my ($self, $lvl, $exp) = @_; $self->{lvl} = $lvl; $self->{exp} = $exp; my $v = -1; if ($::CONN && (my $table = $::CONN->{exp_table})) { my $l0 = $table->[$lvl - 1]; my $l1 = $table->[$lvl]; $self->{nxt} = $l1; $v = ($exp - $l0) / ($l1 - $l0); } $self->SUPER::set_value ($v); } ############################################################################# package DC::UI::Gauge; our @ISA = DC::UI::VBox::; sub new { my ($class, %arg) = @_; my $self = $class->SUPER::new ( tooltip => $arg{type}, can_hover => 1, can_events => 1, %arg, ); $self->add ($self->{value} = new DC::UI::Label valign => 1, align => 0.5, template => "999"); $self->add ($self->{gauge} = new DC::UI::VGauge type => $self->{type}, expand => 1, can_hover => 1); $self->add ($self->{max} = new DC::UI::Label valign => 0, align => 0.5, template => "999"); $self } sub set_fontsize { my ($self, $fsize) = @_; $self->{value}->set_fontsize ($fsize); $self->{max} ->set_fontsize ($fsize); } sub set_max { my ($self, $max) = @_; $self->{gauge}->set_max ($max); $self->{max}->set_text ($max); } sub set_value { my ($self, $val, $max) = @_; $self->set_max ($max) if defined $max; $self->{gauge}->set_value ($val, $max); $self->{value}->set_text ($val); } ############################################################################# package DC::UI::Slider; use strict; use DC::OpenGL; our @ISA = DC::UI::DrawBG::; my @tex = map { new_from_file DC::Texture DC::find_rcfile $_ } qw(s1_slider.png s1_slider_bg.png); sub new { my $class = shift; # range [value, low, high, page, unit] # TODO: 0-width page # TODO: req_w/h are wrong with vertical # TODO: calculations are off my $self = $class->SUPER::new ( fg => [1, 1, 1], active_fg => [0, 0, 0], bg => [0, 0, 0, 0.2], active_bg => [1, 1, 1, 0.5], range => [0, 0, 100, 10, 0], min_w => $::WIDTH / 80, min_h => $::WIDTH / 80, vertical => 0, can_hover => 1, inner_pad => 0.02, @_ ); $self->set_value ($self->{range}[0]); $self->update; $self } sub set_range { my ($self, $range) = @_; ($range, $self->{range}) = ($self->{range}, $range); if ("@$range" ne "@{$self->{range}}") { $self->update; $self->set_value ($self->{range}[0]); } } sub set_value { my ($self, $value) = @_; my ($old_value, $lo, $hi, $page, $unit) = @{$self->{range}}; $hi = $lo + 1 if $hi <= $lo; $page = $hi - $lo if $page > $hi - $lo; $value = $lo if $value < $lo; $value = $hi - $page if $value > $hi - $page; $value = $lo + $unit * int +($value - $lo + $unit * 0.5) / $unit if $unit; @{$self->{range}} = ($value, $lo, $hi, $page, $unit); if ($value != $old_value) { $self->emit (changed => $value); $self->update; } } sub size_request { my ($self) = @_; ($self->{req_w}, $self->{req_h}) } sub invoke_button_down { my ($self, $ev, $x, $y) = @_; $self->SUPER::invoke_button_down ($ev, $x, $y); $self->{click} = [$self->{range}[0], $self->{vertical} ? $y : $x]; $self->invoke_mouse_motion ($ev, $x, $y); 1 } sub invoke_mouse_motion { my ($self, $ev, $x, $y) = @_; if ($GRAB == $self) { my ($x, $w) = $self->{vertical} ? ($y, $self->{h}) : ($x, $self->{w}); my (undef, $lo, $hi, $page) = @{$self->{range}}; $x = ($x - $self->{click}[1]) / ($w * $self->{scale}); $self->set_value ($self->{click}[0] + $x * ($hi - $page - $lo)); } else { return 0; } 1 } sub invoke_mouse_wheel { my ($self, $ev) = @_; my $delta = $self->{vertical} ? $ev->{dy} : $ev->{dx}; my $pagepart = $ev->{mod} & DC::KMOD_SHIFT ? 1 : 0.2; $self->set_value ($self->{range}[0] + $delta * $self->{range}[3] * $pagepart); 1 } sub update { my ($self) = @_; delete $self->{knob_w}; $self->SUPER::update; } sub _draw { my ($self) = @_; unless ($self->{knob_w}) { $self->set_value ($self->{range}[0]); my ($value, $lo, $hi, $page) = @{$self->{range}}; my $range = ($hi - $page - $lo) || 1e-100; my $knob_w = List::Util::min 1, $page / ($hi - $lo) || 0.1; $self->{offset} = List::Util::max $self->{inner_pad}, $knob_w * 0.5; $self->{scale} = 1 - 2 * $self->{offset} || 1e-100; $value = ($value - $lo) / $range; $value = $value * $self->{scale} + $self->{offset}; $self->{knob_x} = $value - $knob_w * 0.5; $self->{knob_w} = $knob_w; } $self->SUPER::_draw (); glScale $self->{w}, $self->{h}; if ($self->{vertical}) { # draw a vertical slider like a rotated horizontal slider glTranslate 1, 0, 0; glRotate 90, 0, 0, 1; } my $fg = $FOCUS == $self ? $self->{active_fg} : $self->{fg}; my $bg = $FOCUS == $self ? $self->{active_bg} : $self->{bg}; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; # draw background $tex[1]->draw_quad_alpha (0, 0, 1, 1); # draw handle $tex[0]->draw_quad_alpha ($self->{knob_x}, 0, $self->{knob_w}, 1); glDisable GL_TEXTURE_2D; } ############################################################################# package DC::UI::ValSlider; our @ISA = DC::UI::HBox::; sub new { my ($class, %arg) = @_; my $range = delete $arg{range}; my $self = $class->SUPER::new ( slider => (new DC::UI::Slider expand => 1, range => $range), entry => (new DC::UI::Label text => "", template => delete $arg{template}), to_value => sub { shift }, from_value => sub { shift }, %arg, ); $self->{slider}->connect (changed => sub { my ($self, $value) = @_; $self->{parent}{entry}->set_text ($self->{parent}{to_value}->($value)); $self->{parent}->emit (changed => $value); }); # $self->{entry}->connect (changed => sub { # my ($self, $value) = @_; # $self->{parent}{slider}->set_value ($self->{parent}{from_value}->($value)); # $self->{parent}->emit (changed => $value); # }); $self->add ($self->{slider}, $self->{entry}); $self->{slider}->emit (changed => $self->{slider}{range}[0]); $self } sub set_range { shift->{slider}->set_range (@_) } sub set_value { shift->{slider}->set_value (@_) } ############################################################################# package DC::UI::TextScroller; our @ISA = DC::UI::HBox::; use DC::OpenGL; sub new { my $class = shift; my $self = $class->SUPER::new ( fontsize => 1, can_events => 1, indent => 0, #font => default_font @_, layout => (new DC::Layout), par => [], max_par => 0, height => 0, children => [ (new DC::UI::Empty expand => 1), (new DC::UI::Slider vertical => 1), ], ); $self->{children}[1]->connect (changed => sub { $self->update }); $self } sub set_fontsize { my ($self, $fontsize) = @_; $self->{fontsize} = $fontsize; $self->reflow; } sub size_request { my ($self) = @_; my ($empty, $slider) = $self->visible_children; local $self->{children} = [$empty, $slider]; $self->SUPER::size_request } sub invoke_size_allocate { my ($self, $w, $h) = @_; my ($empty, $slider, @other) = @{ $self->{children} }; $_->configure (@$_{qw(x y req_w req_h)}) for @other; $self->{layout}->set_font ($self->{font}) if $self->{font}; $self->{layout}->set_height ($self->{fontsize} * $::FONTSIZE); $self->{layout}->set_width ($empty->{w}); $self->{layout}->set_indent ($self->{fontsize} * $::FONTSIZE * $self->{indent}); $self->reflow; local $self->{children} = [$empty, $slider]; $self->SUPER::invoke_size_allocate ($w, $h) } sub invoke_mouse_wheel { my ($self, $ev) = @_; return 0 unless $ev->{dy}; # only vertical movements $self->{children}[1]->emit (mouse_wheel => $ev); 1 } sub get_layout { my ($self, $para) = @_; my $layout = $self->{layout}; $layout->set_font ($self->{font}) if $self->{font}; $layout->set_foreground (@{$para->{fg}}); $layout->set_height ($self->{fontsize} * $::FONTSIZE); $layout->set_width ($self->{children}[0]{w} - $para->{indent}); $layout->set_indent ($self->{fontsize} * $::FONTSIZE * $self->{indent}); $layout->set_markup ($para->{markup}); $layout->set_shapes ( map +(0, $_->baseline_shift + $_->{padding_y} - $_->{h}, $_->{w}, $_->{h}), @{$para->{widget}} ); $layout } sub reflow { my ($self) = @_; $self->{need_reflow}++; $self->update; } sub set_offset { my ($self, $offset) = @_; # todo: base offset on lines or so, not on pixels $self->{children}[1]->set_value ($offset); } sub current_paragraph { my ($self) = @_; $self->{top_paragraph} - 1 } sub scroll_to { my ($self, $para) = @_; $para = List::Util::max 0, List::Util::min $#{$self->{par}}, $para; $self->{scroll_to} = $para; $self->update; } sub clear { my ($self) = @_; my (undef, undef, @other) = @{ $self->{children} }; $self->remove ($_) for @other; $self->{par} = []; $self->{height} = 0; $self->{children}[1]->set_range ([0, 0, 0, 1, 1]); } sub add_paragraph { my $self = shift; for my $para (@_) { $para = { fg => [1, 1, 1, 1], indent => 0, markup => "", widget => [], ref $para ? %$para : (markup => $para), w => 1e10, wrapped => 1, }; $self->add (@{ $para->{widget} }) if @{ $para->{widget} }; push @{$self->{par}}, $para; } if (my $max = $self->{max_par}) { shift @{$self->{par}} while @{$self->{par}} > $max; } $self->{need_reflow}++; $self->update; } sub scroll_to_bottom { my ($self) = @_; $self->{scroll_to} = $#{$self->{par}}; $self->update; } sub force_uptodate { my ($self) = @_; if (delete $self->{need_reflow}) { my ($W, $H) = @{$self->{children}[0]}{qw(w h)}; my $height = 0; for my $para (@{$self->{par}}) { if ($para->{w} != $W && ($para->{wrapped} || $para->{w} > $W)) { my $layout = $self->get_layout ($para); my ($w, $h) = $layout->size; $para->{w} = $w + $para->{indent}; $para->{h} = $h; $para->{wrapped} = $layout->has_wrapped; } $para->{y} = $height; $height += $para->{h}; } $self->{height} = $height; $self->{children}[1]->set_range ([$self->{children}[1]{range}[0], 0, $height, $H, 1]); delete $self->{texture}; } if (my $paridx = delete $self->{scroll_to}) { $self->{children}[1]->set_value ($self->{par}[$paridx]{y}); } } sub update { my ($self) = @_; $self->SUPER::update; return unless $self->{h} > 0; delete $self->{texture}; $ROOT->on_post_alloc ($self => sub { $self->force_uptodate; my ($W, $H) = @{$self->{children}[0]}{qw(w h)}; $self->{texture} ||= new_from_opengl DC::Texture $W, $H, sub { glClearColor 0, 0, 0, 0; glClear GL_COLOR_BUFFER_BIT; package DC::UI::Base; local ($draw_x, $draw_y, $draw_w, $draw_h) = (0, 0, $self->{w}, $self->{h}); my $top = int $self->{children}[1]{range}[0]; my $paridx = 0; my $top_paragraph; my $top = int $self->{children}[1]{range}[0]; my $y0 = $top; my $y1 = $top + $H; for my $para (@{$self->{par}}) { my $h = $para->{h}; my $y = $para->{y}; if ($y0 < $y + $h && $y < $y1) { my $layout = $self->get_layout ($para); $layout->render ($para->{indent}, $y - $y0); $layout->draw; if (my @w = @{ $para->{widget} }) { my @s = $layout->get_shapes; for (@w) { my ($dx, $dy) = splice @s, 0, 2, (); $_->{x} = $dx + $para->{indent}; $_->{y} = $dy + $y - $y0; $_->draw; } } } $paridx++; $top_paragraph ||= $paridx if $y >= $top; } $self->{top_paragraph} = $top_paragraph; }; }); } sub reconfigure { my ($self) = @_; $self->SUPER::reconfigure; $_->{w} = 1e10 for @{ $self->{par} }; $self->reflow; } sub _draw { my ($self) = @_; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; glColor 0, 0, 0, 1; $self->{texture}->draw_quad_alpha_premultiplied (0, 0, $self->{children}[0]{w}, $self->{children}[0]{h}); glDisable GL_TEXTURE_2D; $self->{children}[1]->draw; } ############################################################################# package DC::UI::Animator; use DC::OpenGL; our @ISA = DC::UI::Bin::; sub moveto { my ($self, $x, $y) = @_; $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; $self->{speed} = 0.001; $self->{time} = 1; ::animation_start $self; } sub animate { my ($self, $interval) = @_; $self->{time} -= $interval * $self->{speed}; if ($self->{time} <= 0) { $self->{time} = 0; ::animation_stop $self; } my ($x0, $y0, $x1, $y1) = @{$self->{moveto}}; $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time}); $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time}); } sub _draw { my ($self) = @_; glPushMatrix; glRotate $self->{time} * 1000, 0, 1, 0; $self->{children}[0]->draw; glPopMatrix; } ############################################################################# package DC::UI::Flopper; our @ISA = DC::UI::Button::; sub new { my $class = shift; my $self = $class->SUPER::new ( state => 0, on_activate => \&toggle_flopper, @_ ); $self } sub toggle_flopper { my ($self) = @_; $self->{other}->toggle_visibility; } ############################################################################# package DC::UI::Tooltip; our @ISA = DC::UI::Bin::; use DC::OpenGL; sub new { my $class = shift; $class->SUPER::new ( @_, can_events => 0, ) } sub set_tooltip_from { my ($self, $widget) = @_; my $tip = $widget->{tooltip}; $tip = $tip->($widget) if "CODE" eq ref $tip; $tip = DC::Pod::section_label tooltip => $1 if $tip =~ /^#(.*)$/; if ($ENV{CFPLUS_DEBUG} & 2) { $tip .= "\n\n" . (ref $widget) . "\n" . "$widget->{x} $widget->{y} $widget->{w} $widget->{h}\n" . "req $widget->{req_w} $widget->{req_h}\n" . "visible $widget->{visible}"; } $tip =~ s/^\n+//; $tip =~ s/\n+$//; $self->add (new DC::UI::Label markup => $tip, max_w => ($widget->{tooltip_width} || 0.25) * $::WIDTH, align => 0, fontsize => 0.8, style => 1, # FLAG_INVERSE ellipsise => 0, font => ($widget->{tooltip_font} || $::FONT_PROP), ); } sub size_request { my ($self) = @_; my ($w, $h) = @{$self->child}{qw(req_w req_h)}; ($w + 4, $h + 4) } sub invoke_size_allocate { my ($self, $w, $h) = @_; $self->SUPER::invoke_size_allocate ($w - 4, $h - 4) } sub invoke_visibility_change { my ($self, $visible) = @_; return unless $visible; $self->{root}->on_post_alloc ("move_$self" => sub { my $widget = $self->{owner} or return; if ($widget->{visible}) { my ($x, $y) = $widget->coord2global ($widget->{w}, 0); ($x, $y) = $widget->coord2global (-$self->{w}, 0) if $x + $self->{w} > $self->{root}{w}; $self->move_abs ($x, $y); } else { $self->hide; } }); } sub _draw { my ($self) = @_; my ($w, $h) = @$self{qw(w h)}; glColor 1, 0.8, 0.4; glRect 0, 0, $w, $h; glColor 0, 0, 0; glRect_lineloop .5, .5, $w + .5, $h + .5; glTranslate 2, 2; $self->SUPER::_draw; } ############################################################################# package DC::UI::Face; our @ISA = DC::UI::DrawBG::; use DC::OpenGL; sub new { my $class = shift; my $self = $class->SUPER::new ( size_w => 32, size_h => 8, aspect => 1, can_events => 0, @_, ); if ($self->{anim} && $self->{animspeed}) { DC::weaken (my $widget = $self); $self->{animspeed} = List::Util::max 0.05, $self->{animspeed}; $self->{timer} = EV::periodic_ns 0, $self->{animspeed}, undef, sub { return unless $::CONN; my $w = $widget or return; ++$w->{frame}; $w->update_face; # somehow, $widget can go away $w->update; $w->update_timer; }; $self->update_face; $self->update_timer; } $self } sub update_timer { my ($self) = @_; return unless $self->{timer}; if ($self->{visible}) { $self->{timer}->start; } else { $self->{timer}->stop; } } sub update_face { my ($self) = @_; if ($::CONN) { if (my $anim = $::CONN->{anim}[$self->{anim}]) { if ($anim && @$anim) { $self->{face} = $anim->[ $self->{frame} % @$anim ]; delete $self->{face_change_cb}; if (my $tex = $self->{tex} = $::CONN->{texture}[ $::CONN->{face}[$self->{face}]{id} ]) { unless ($tex->{name} || $tex->{loading}) { $tex->upload (sub { $self->reconfigure }); } } } } } } sub size_request { my ($self) = @_; if ($::CONN) { if (my $faceid = $::CONN->{face}[$self->{face}]{id}) { if (my $tex = $self->{tex} = $::CONN->{texture}[$faceid]) { if ($tex->{name}) { return ($self->{size_w} || $tex->{w}, $self->{size_h} || $tex->{h}); } elsif (!$tex->{loading}) { $tex->upload (sub { $self->reconfigure }); } } $self->{face_change_cb} ||= $::CONN->on_face_change ($self->{face}, sub { $self->reconfigure }); } } ($self->{size_w} || 8, $self->{size_h} || 8) } sub update { my ($self) = @_; return unless $self->{visible}; $self->SUPER::update; } sub invoke_visibility_change { my ($self) = @_; $self->update_timer; 0 } sub _draw { my ($self) = @_; $self->SUPER::_draw; if (my $tex = $self->{tex}) { glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; glColor 0, 0, 0, 1; $tex->draw_quad_alpha (0, 0, $self->{w}, $self->{h}); glDisable GL_TEXTURE_2D; } } sub destroy { my ($self) = @_; (delete $self->{timer})->cancel if $self->{timer}; $self->SUPER::destroy; } ############################################################################# package DC::UI::Buttonbar; our @ISA = DC::UI::HBox::; # TODO: should actually wrap buttons and other goodies. ############################################################################# package DC::UI::Menu; our @ISA = DC::UI::Toplevel::; use DC::OpenGL; sub new { my $class = shift; my $self = $class->SUPER::new ( items => [], z => 100, @_, ); $self->add ($self->{vbox} = new DC::UI::VBox); for my $item (@{ $self->{items} }) { my ($widget, $cb, $tooltip) = @$item; # handle various types of items, only text for now if (!ref $widget) { if ($widget =~ /\t/) { my ($left, $right) = split /\t/, $widget, 2; $widget = new DC::UI::HBox can_hover => 1, can_events => 1, tooltip => $tooltip, children => [ (new DC::UI::Label markup => $left, expand => 1), (new DC::UI::Label markup => $right, align => 1), ], ; } else { $widget = new DC::UI::Label can_hover => 1, can_events => 1, align => 0, markup => $widget, tooltip => $tooltip; } } $self->{item}{$widget} = $item; $self->{vbox}->add ($widget); } $self } # popup given the event (must be a mouse button down event currently) sub popup { my ($self, $ev) = @_; $self->emit ("popdown"); # maybe save $GRAB? must be careful about events... $GRAB = $self; $self->{button} = $ev->{button}; $self->show; $self->move_abs ($ev->{x} - $self->{w} * 0.5, $ev->{y} - $self->{h} * 0.5); } sub invoke_mouse_motion { my ($self, $ev, $x, $y) = @_; # TODO: should use vbox->find_widget or so $HOVER = $ROOT->find_widget ($ev->{x}, $ev->{y}); $self->{hover} = $self->{item}{$HOVER}; 0 } sub invoke_button_up { my ($self, $ev, $x, $y) = @_; if ($ev->{button} == $self->{button}) { undef $GRAB; $self->hide; $self->emit ("popdown"); $self->{hover}[1]->() if $self->{hover}; } else { return 0 } 1 } ############################################################################# package DC::UI::Multiplexer; our @ISA = DC::UI::Container::; sub new { my $class = shift; my $self = $class->SUPER::new ( @_, ); $self->{current} = $self->{children}[0] if @{ $self->{children} }; $self } sub add { my ($self, @widgets) = @_; $self->SUPER::add (@widgets); $self->{current} = $self->{children}[0] if @{ $self->{children} }; } sub get_current_page { my ($self) = @_; $self->{current} } sub set_current_page { my ($self, $page_or_widget) = @_; my $widget = ref $page_or_widget ? $page_or_widget : $self->{children}[$page_or_widget]; $self->{current} = $widget; $self->{current}->configure (0, 0, $self->{w}, $self->{h}); $self->emit (page_changed => $self->{current}); $self->realloc; } sub visible_children { $_[0]{current} } sub size_request { my ($self) = @_; $self->{current}->size_request } sub invoke_size_allocate { my ($self, $w, $h) = @_; $self->{current}->configure (0, 0, $w, $h); 1 } sub _draw { my ($self) = @_; $self->{current}->draw; } ############################################################################# package DC::UI::Notebook; use DC::OpenGL; our @ISA = DC::UI::VBox::; sub new { my $class = shift; my $self = $class->SUPER::new ( buttonbar => (new DC::UI::Buttonbar), multiplexer => (new DC::UI::Multiplexer expand => 1), active_outline => [.7, .7, 0.2], # filter => # will be put between multiplexer and $self @_, ); $self->{filter}->add ($self->{multiplexer}) if $self->{filter}; $self->SUPER::add ($self->{buttonbar}, $self->{filter} || $self->{multiplexer}); { Scalar::Util::weaken (my $wself = $self); $self->{multiplexer}->connect (c_add => sub { my ($mplex, $widgets) = @_; for my $child (@$widgets) { Scalar::Util::weaken $child; $child->{c_tab_} ||= do { my $tab = (UNIVERSAL::isa $child->{c_tab}, "DC::UI::Base") ? $child->{c_tab} : new DC::UI::Button markup => $child->{c_tab}[0], tooltip => $child->{c_tab}[1]; $tab->connect (activate => sub { $wself->set_current_page ($child); }); $tab }; $self->{buttonbar}->add ($child->{c_tab_}); } }); $self->{multiplexer}->connect (c_remove => sub { my ($mplex, $widgets) = @_; for my $child (@$widgets) { $wself->{buttonbar}->remove ($child->{c_tab_}); } }); } $self } sub add { my ($self, @widgets) = @_; $self->{multiplexer}->add (@widgets) } sub remove { my ($self, @widgets) = @_; $self->{multiplexer}->remove (@widgets) } sub pages { my ($self) = @_; $self->{multiplexer}->children } sub page_index { my ($self, $widget) = @_; my $i = 0; for ($self->pages) { if ($_ eq $widget) { return $i }; $i++; } undef } sub add_tab { my ($self, $title, $widget, $tooltip) = @_; $title = [$title, $tooltip] unless ref $title; $widget->{c_tab} = $title; $self->add ($widget); } sub get_current_page { my ($self) = @_; $self->{multiplexer}->get_current_page } sub set_current_page { my ($self, $page) = @_; $self->{multiplexer}->set_current_page ($page); $self->emit (page_changed => $self->{multiplexer}{current}); } sub _draw { my ($self) = @_; $self->SUPER::_draw (); if (my $cur = $self->{multiplexer}{current}) { if ($cur = $cur->{c_tab_}) { glTranslate $self->{buttonbar}{x} + $cur->{x}, $self->{buttonbar}{y} + $cur->{y}; glLineWidth 3; #glEnable GL_BLEND; #glBlendFunc GL_ONE, GL_ONE_MINUS_SRC_ALPHA; glColor @{$self->{active_outline}}; glRect_lineloop 1.5, 1.5, $cur->{w} - 1.5, $cur->{h} - 1.5; glLineWidth 1; #glDisable GL_BLEND; } } } ############################################################################# package DC::UI::Selector; use utf8; our @ISA = DC::UI::Button::; sub new { my $class = shift; my $self = $class->SUPER::new ( options => [], # [value, title, longdesc], ... value => undef, @_, ); $self->_set_value ($self->{value}); $self } sub invoke_button_down { my ($self, $ev) = @_; my @menu_items; for (@{ $self->{options} }) { my ($value, $title, $tooltip) = @$_; push @menu_items, [$tooltip || $title, sub { $self->set_value ($value) }]; } DC::UI::Menu->new (items => \@menu_items)->popup ($ev); } sub _set_value { my ($self, $value) = @_; my ($item) = grep $_->[0] eq $value, @{ $self->{options} }; $item ||= $self->{options}[0] or return; $self->{value} = $item->[0]; $self->set_markup ("$item->[1] ⇓"); # $self->set_tooltip ($item->[2]); } sub set_value { my ($self, $value) = @_; return unless $self->{value} ne $value; $self->_set_value ($value); $self->emit (changed => $value); } sub set_options { my ($self, $options) = @_; $self->{options} = $options; $self->_set_value ($self->{value}); } ############################################################################# package DC::UI::Statusbox; our @ISA = DC::UI::VBox::; sub new { my $class = shift; my $self = $class->SUPER::new ( fontsize => 0.8, @_, ); DC::weaken (my $this = $self); $self->{timer} = EV::timer 1, 1, sub { $this->reorder }; $self } sub reorder { my ($self) = @_; my $NOW = Time::HiRes::time; # freeze display when hovering over any label return if $DC::UI::TOOLTIP->{owner} && grep $DC::UI::TOOLTIP->{owner} == $_->{label}, values %{ $self->{item} }; while (my ($k, $v) = each %{ $self->{item} }) { delete $self->{item}{$k} if $v->{timeout} < $NOW; } $self->{timer}->set (1, 1); my @widgets; my @items = sort { $a->{pri} <=> $b->{pri} or $b->{id} <=> $a->{id} } values %{ $self->{item} }; my $count = 10 + 1; for my $item (@items) { last unless --$count; my $label = $item->{label} ||= do { # TODO: doesn't handle markup well (read as: at all) my $short = $item->{count} > 1 ? "$item->{count} × $item->{text}" : $item->{text}; for ($short) { s/^\s+//; s/\s+/ /g; } new DC::UI::Label markup => $short, tooltip => $item->{tooltip}, tooltip_font => $::FONT_PROP, tooltip_width => 0.67, fontsize => $item->{fontsize} || $self->{fontsize}, max_w => $::WIDTH * 0.44, align => 0, fg => [@{ $item->{fg} }], can_events => 1, can_hover => 1 }; if ((my $diff = $item->{timeout} - $NOW) < 2) { $label->{fg}[3] = ($item->{fg}[3] || 1) * $diff / 2; $label->update; $label->set_max_size (undef, $label->{req_h} * $diff) if $diff < 1; $self->{timer}->set (1/30, 1/30); } else { $label->{fg}[3] = $item->{fg}[3] || 1; } push @widgets, $label; } $self->clear; $self->SUPER::add (reverse @widgets); } sub add { my ($self, $text, %arg) = @_; $text =~ s/^\s+//; $text =~ s/\s+$//; return unless $text; my $timeout = (int time) + ((delete $arg{timeout}) || 60); my $group = exists $arg{group} ? $arg{group} : ++$self->{id}; if (my $item = $self->{item}{$group}) { if ($item->{text} eq $text) { $item->{count}++; } else { $item->{count} = 1; $item->{text} = $item->{tooltip} = $text; } $item->{id} += 0.2;#d# $item->{timeout} = $timeout; delete $item->{label}; } else { $self->{item}{$group} = { id => ++$self->{id}, text => $text, timeout => $timeout, tooltip => $text, fg => [0.8, 0.8, 0.8, 0.8], pri => 0, count => 1, %arg, }; } $ROOT->on_refresh (reorder => sub { $self->reorder; }); } sub reconfigure { my ($self) = @_; delete $_->{label} for values %{ $self->{item} || {} }; $self->reorder; $self->SUPER::reconfigure; } sub destroy { my ($self) = @_; $self->{timer}->cancel; $self->SUPER::destroy; } ############################################################################# package DC::UI::Root; our @ISA = DC::UI::Container::; use List::Util qw(min max); use DC::OpenGL; sub new { my $class = shift; my $self = $class->SUPER::new ( visible => 1, @_, ); DC::weaken ($self->{root} = $self); $self } sub size_request { my ($self) = @_; ($self->{w}, $self->{h}) } sub _to_pixel { my ($coord, $size, $max) = @_; $coord = $coord eq "center" ? ($max - $size) * 0.5 : $coord eq "max" ? $max : $coord; $coord = 0 if $coord < 0; $coord = $max - $size if $coord > $max - $size; int $coord + 0.5 } sub invoke_size_allocate { my ($self, $w, $h) = @_; for my $child ($self->children) { my ($X, $Y, $W, $H) = @$child{qw(x y req_w req_h)}; $X = $child->{force_x} if exists $child->{force_x}; $Y = $child->{force_y} if exists $child->{force_y}; $X = _to_pixel $X, $W, $self->{w}; $Y = _to_pixel $Y, $H, $self->{h}; $child->configure ($X, $Y, $W, $H); } 1 } sub coord2local { my ($self, $x, $y) = @_; ($x, $y) } sub coord2global { my ($self, $x, $y) = @_; ($x, $y) } sub update { my ($self) = @_; $::WANT_REFRESH = 1; } sub add { my ($self, @children) = @_; $_->{is_toplevel} = 1 for @children; $self->SUPER::add (@children); } sub remove { my ($self, @children) = @_; $self->SUPER::remove (@children); delete $self->{is_toplevel} for @children; while (@children) { my $w = pop @children; push @children, $w->children; $w->set_invisible; } } sub on_refresh { my ($self, $id, $cb) = @_; $self->{refresh_hook}{$id} = $cb; } sub on_post_alloc { my ($self, $id, $cb) = @_; $self->{post_alloc_hook}{$id} = $cb; } sub draw { my ($self) = @_; while ($self->{refresh_hook}) { $_->() for values %{delete $self->{refresh_hook}}; } while ($self->{realloc}) { my %queue; my @queue; my $widget; outer: while () { if (my $realloc = delete $self->{realloc}) { for $widget (values %$realloc) { $widget->{visible} or next; # do not resize invisible widgets $queue{$widget+0}++ and next; # duplicates are common push @{ $queue[$widget->{visible}] }, $widget; } } while () { @queue or last outer; $widget = pop @{ $queue[-1] || [] } and last; pop @queue; } delete $queue{$widget+0}; my ($w, $h) = $widget->size_request; $w += $widget->{padding_x} * 2; $h += $widget->{padding_y} * 2; $w = max $widget->{min_w}, $w; $h = max $widget->{min_h}, $h; $w = min $widget->{max_w}, $w if exists $widget->{max_w}; $h = min $widget->{max_h}, $h if exists $widget->{max_h}; $w = $widget->{force_w} if exists $widget->{force_w}; $h = $widget->{force_h} if exists $widget->{force_h}; if ($widget->{req_w} != $w || $widget->{req_h} != $h || delete $widget->{force_realloc}) { $widget->{req_w} = $w; $widget->{req_h} = $h; $self->{size_alloc}{$widget+0} = $widget; if (my $parent = $widget->{parent}) { $self->{realloc}{$parent+0} = $parent unless $queue{$parent+0}; $parent->{force_size_alloc} = 1; $self->{size_alloc}{$parent+0} = $parent; } } delete $self->{realloc}{$widget+0}; } while (my $size_alloc = delete $self->{size_alloc}) { my @queue = sort { $a->{visible} <=> $b->{visible} } values %$size_alloc; while () { my $widget = pop @queue || last; my ($w, $h) = @$widget{qw(alloc_w alloc_h)}; $w = max $widget->{min_w}, $w; $h = max $widget->{min_h}, $h; # $w = min $self->{w} - $widget->{x}, $w if $self->{w}; # $h = min $self->{h} - $widget->{y}, $h if $self->{h}; $w = min $widget->{max_w}, $w if exists $widget->{max_w}; $h = min $widget->{max_h}, $h if exists $widget->{max_h}; $w = int $w + 0.5; $h = int $h + 0.5; if ($widget->{w} != $w || $widget->{h} != $h || delete $widget->{force_size_alloc}) { $widget->{old_w} = $widget->{w}; $widget->{old_h} = $widget->{h}; $widget->{w} = $w; $widget->{h} = $h; $widget->emit (size_allocate => $w, $h); } } } } while ($self->{post_alloc_hook}) { $_->() for values %{delete $self->{post_alloc_hook}}; } glViewport 0, 0, $::WIDTH, $::HEIGHT; glClearColor +($::CFG->{fow_intensity}) x 3, 1; glClear GL_COLOR_BUFFER_BIT; glMatrixMode GL_PROJECTION; glLoadIdentity; glOrtho 0, $::WIDTH, $::HEIGHT, 0, -10000, 10000; glMatrixMode GL_MODELVIEW; glLoadIdentity; { package DC::UI::Base; local ($draw_x, $draw_y, $draw_w, $draw_h) = (0, 0, $self->{w}, $self->{h}); $self->_draw; } } ############################################################################# package DC::UI; $ROOT = new DC::UI::Root; $TOOLTIP = new DC::UI::Tooltip z => 900; 1