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Revision: 1.51
Committed: Mon Apr 10 11:41:17 2006 UTC (18 years, 1 month ago) by root
Branch: MAIN
Changes since 1.50: +174 -61 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 package Crossfire::Client::Widget;
2
3 use strict;
4
5 use Scalar::Util;
6
7 use SDL::OpenGL;
8 use SDL::OpenGL::Constants;
9
10 use Crossfire::Client;
11
12 our ($FOCUS, $HOVER, $GRAB); # various widgets
13
14 our $TOPLEVEL;
15 our $BUTTON_STATE;
16
17 # class methods for events
18 sub feed_sdl_key_down_event {
19 $FOCUS->key_down ($_[0]) if $FOCUS;
20 }
21
22 sub feed_sdl_key_up_event {
23 $FOCUS->key_up ($_[0]) if $FOCUS;
24 }
25
26 sub feed_sdl_button_down_event {
27 my ($ev) = @_;
28 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
29
30 if (!$BUTTON_STATE) {
31 my $widget = $TOPLEVEL->find_widget ($x, $y);
32
33 $GRAB = $widget;
34 $GRAB->update if $GRAB;
35 }
36
37 $BUTTON_STATE |= 1 << ($ev->button - 1);
38
39 $GRAB->button_down ($ev) if $GRAB;
40 }
41
42 sub feed_sdl_button_up_event {
43 my ($ev) = @_;
44 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
45
46 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
47
48 $BUTTON_STATE &= ~(1 << ($ev->button - 1));
49
50 if (!$BUTTON_STATE) {
51 my $grab = $GRAB; undef $GRAB;
52 $grab->update if $grab;
53 $GRAB->update if $GRAB;
54 }
55 }
56
57 sub feed_sdl_motion_event {
58 my ($ev) = @_;
59 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
60
61 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
62
63 if ($widget != $HOVER) {
64 my $hover = $HOVER; $HOVER = $widget;
65
66 $hover->update if $hover;
67 $HOVER->update if $HOVER;
68 }
69
70 $HOVER->mouse_motion ($ev) if $HOVER;
71 }
72
73 sub new {
74 my $class = shift;
75
76 bless { @_ }, $class
77 }
78
79 sub move {
80 my ($self, $x, $y, $z) = @_;
81 $self->{x} = $x;
82 $self->{y} = $y;
83 $self->{z} = $z if defined $z;
84 }
85
86 sub needs_redraw {
87 0
88 }
89
90 sub size_request {
91 require Carp;
92 Carp::confess "size_request is abtract";
93 }
94
95 sub size_allocate {
96 my ($self, $w, $h) = @_;
97
98 $self->{w} = $w;
99 $self->{h} = $h;
100 }
101
102 sub focus_in {
103 my ($self) = @_;
104
105 my $focus = $FOCUS; $FOCUS = $self;
106 $focus->update if $focus;
107 $FOCUS->update;
108 }
109
110 sub focus_out {
111 my ($self) = @_;
112
113 return unless $FOCUS == $self;
114
115 my $focus = $FOCUS; undef $FOCUS;
116 $focus->update if $focus; #?
117 }
118
119 sub mouse_motion { }
120 sub button_up { }
121 sub button_down { }
122 sub key_down { }
123 sub key_up { }
124
125 sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} }
126 sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} }
127 sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} }
128 sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} }
129 sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} }
130
131 sub draw {
132 my ($self) = @_;
133
134 glPushMatrix;
135 glTranslate $self->{x}, $self->{y}, 0;
136 $self->_draw;
137 if ($self == $HOVER) {
138 glColor 1, 1, 1, 0.4;
139 glEnable GL_BLEND;
140 glBegin GL_QUADS;
141 glVertex 0 , 0;
142 glVertex $self->{w}, 0;
143 glVertex $self->{w}, $self->{h};
144 glVertex 0 , $self->{h};
145 glEnd;
146 glDisable GL_BLEND;
147 }
148 glPopMatrix;
149 }
150
151 sub _draw {
152 my ($self) = @_;
153
154 warn "no draw defined for $self\n";
155 }
156
157 sub bbox {
158 my ($self) = @_;
159 my ($w, $h) = $self->size_request;
160 (
161 $self->{x},
162 $self->{y},
163 $self->{x} = $w,
164 $self->{y} = $h
165 )
166 }
167
168 sub find_widget {
169 my ($self, $x, $y) = @_;
170
171 return $self
172 if $x >= $self->{x} && $x < $self->{x} + $self->{w}
173 && $y >= $self->{y} && $y < $self->{y} + $self->{h};
174
175 ()
176 }
177
178 sub del_parent { $_[0]->{parent} = undef }
179
180 sub set_parent {
181 my ($self, $par) = @_;
182
183 $self->{parent} = $par;
184 Scalar::Util::weaken $self->{parent};
185 }
186
187 sub get_parent {
188 $_[0]->{parent}
189 }
190
191 sub update {
192 my ($self) = @_;
193
194 $self->{parent}->update
195 if $self->{parent};
196 }
197
198 sub DESTROY {
199 my ($self) = @_;
200
201 #$self->deactivate;
202 }
203
204 #############################################################################
205
206 package Crossfire::Client::Widget::Container;
207
208 our @ISA = Crossfire::Client::Widget::;
209
210 sub new {
211 my ($class, @widgets) = @_;
212
213 my $self = $class->SUPER::new (children => []);
214 $self->add ($_) for @widgets;
215
216 $self
217 }
218
219 sub add {
220 my ($self, $chld, $expand) = @_;
221
222 $chld->{expand} = $expand;
223 $chld->set_parent ($self);
224
225 @{$self->{children}} =
226 sort { $a->{z} <=> $b->{z} }
227 @{$self->{children}}, $chld;
228
229 $self->size_allocate ($self->{w}, $self->{h})
230 if $self->{w}; #TODO: check for "realised state"
231 }
232
233 sub remove {
234 my ($self, $widget) = @_;
235
236 $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ];
237
238 $self->size_allocate ($self->{w}, $self->{h});
239 }
240
241 sub find_widget {
242 my ($self, $x, $y) = @_;
243
244 $x -= $self->{x};
245 $y -= $self->{y};
246
247 my $res;
248
249 for (reverse @{ $self->{children} }) {
250 $res = $_->find_widget ($x, $y)
251 and return $res;
252 }
253
254 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
255 }
256
257 sub _draw {
258 my ($self) = @_;
259
260 $_->draw for @{$self->{children}};
261 }
262
263 #############################################################################
264
265 package Crossfire::Client::Widget::Bin;
266
267 our @ISA = Crossfire::Client::Widget::Container::;
268
269 sub child { $_[0]->{children}[0] }
270
271 sub size_request {
272 $_[0]{children}[0]->size_request if $_[0]{children}[0];
273 }
274
275 sub size_allocate {
276 my ($self, $w, $h) = @_;
277
278 $self->SUPER::size_allocate ($w, $h);
279 $self->{children}[0]->size_allocate ($w, $h)
280 if $self->{children}[0]
281 }
282
283 #############################################################################
284
285 package Crossfire::Client::Widget::Window;
286
287 our @ISA = Crossfire::Client::Widget::Bin::;
288
289 use SDL::OpenGL;
290
291 sub new {
292 my ($class, $x, $y, $z, $w, $h) = @_;
293
294 my $self = $class->SUPER::new;
295
296 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
297 }
298
299 sub update {
300 my ($self) = @_;
301
302 $self->render_chld;
303 $self->SUPER::update;
304 }
305
306 sub render_chld {
307 my ($self) = @_;
308
309 $self->{texture} =
310 Crossfire::Client::Texture->new_from_opengl (
311 $self->{w}, $self->{h}, sub { $self->child->draw }
312 );
313 }
314
315 sub size_allocate {
316 my ($self, $w, $h) = @_;
317
318 $self->{w} = $w;
319 $self->{h} = $h;
320
321 $self->child->size_allocate ($w, $h);
322
323 $self->render_chld;
324 }
325
326 sub _draw {
327 my ($self) = @_;
328
329 my ($w, $h) = ($self->w, $self->h);
330
331 my $tex = $self->{texture}
332 or return;
333
334 glEnable GL_BLEND;
335 glEnable GL_TEXTURE_2D;
336 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
337 glBindTexture GL_TEXTURE_2D, $tex->{name};
338
339 glBegin GL_QUADS;
340 glTexCoord 0, 0; glVertex 0, 0;
341 glTexCoord 0, 1; glVertex 0, $h;
342 glTexCoord 1, 1; glVertex $w, $h;
343 glTexCoord 1, 0; glVertex $w, 0;
344 glEnd;
345
346 glDisable GL_BLEND;
347 glDisable GL_TEXTURE_2D;
348 }
349
350 #############################################################################
351
352 package Crossfire::Client::Widget::Frame;
353
354 our @ISA = Crossfire::Client::Widget::Bin::;
355
356 use SDL::OpenGL;
357
358 sub size_request {
359 my ($self) = @_;
360 my $chld = $self->child
361 or return (0, 0);
362
363 $chld->move (2, 2);
364
365 map { $_ + 4 } $chld->size_request;
366 }
367
368 sub size_allocate {
369 my ($self, $w, $h) = @_;
370
371 $self->{w} = $w;
372 $self->{h} = $h;
373
374 $self->child->size_allocate ($w - 4, $h - 4);
375 $self->child->move (2, 2);
376 }
377
378 sub _draw {
379 my ($self) = @_;
380
381 my $chld = $self->child;
382
383 my ($w, $h) = $chld->size_request;
384
385 glBegin GL_QUADS;
386 glColor 0, 0, 0;
387 glTexCoord 0, 0; glVertex 0 , 0;
388 glTexCoord 0, 1; glVertex 0 , $h + 4;
389 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
390 glTexCoord 1, 0; glVertex $w + 4 , 0;
391 glEnd;
392
393 $chld->draw;
394 }
395
396 #############################################################################
397
398 package Crossfire::Client::Widget::FancyFrame;
399
400 our @ISA = Crossfire::Client::Widget::Bin::;
401
402 use SDL::OpenGL;
403
404 my @tex =
405 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
406 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
407
408 sub size_request {
409 my ($self) = @_;
410
411 my ($w, $h) = $self->SUPER::size_request;
412
413 $h += $tex[1]->{height};
414 $h += $tex[4]->{height};
415 $w += $tex[2]->{width};
416 $w += $tex[3]->{width};
417
418 ($w, $h)
419 }
420
421 sub size_allocate {
422 my ($self, $w, $h) = @_;
423
424 $self->SUPER::size_allocate ($w, $h);
425
426 $h -= $tex[1]->{height};
427 $h -= $tex[4]->{height};
428 $w -= $tex[2]->{width};
429 $w -= $tex[3]->{width};
430
431 $h = $h < 0 ? 0 : $h;
432 $w = $w < 0 ? 0 : $w;
433
434 $self->child->size_allocate ($w, $h);
435 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
436 }
437
438 sub _draw {
439 my ($self) = @_;
440
441 my ($w, $h) = ($self->{w}, $self->{h});
442 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
443
444 glEnable GL_BLEND;
445 glEnable GL_TEXTURE_2D;
446 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
447 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
448
449 my $top = $tex[1];
450 glBindTexture GL_TEXTURE_2D, $top->{name};
451
452 glBegin GL_QUADS;
453 glTexCoord 0, 0; glVertex 0 , 0;
454 glTexCoord 0, 1; glVertex 0 , $top->{height};
455 glTexCoord 1, 1; glVertex $w , $top->{height};
456 glTexCoord 1, 0; glVertex $w , 0;
457 glEnd;
458
459 my $left = $tex[3];
460 glBindTexture GL_TEXTURE_2D, $left->{name};
461
462 glBegin GL_QUADS;
463 glTexCoord 0, 0; glVertex 0 , $top->{height};
464 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
465 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
466 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
467 glEnd;
468
469 my $right = $tex[2];
470 glBindTexture GL_TEXTURE_2D, $right->{name};
471
472 glBegin GL_QUADS;
473 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
474 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
475 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
476 glTexCoord 1, 0; glVertex $w , $top->{height};
477 glEnd;
478
479 my $bottom = $tex[4];
480 glBindTexture GL_TEXTURE_2D, $bottom->{name};
481
482 glBegin GL_QUADS;
483 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
484 glTexCoord 0, 1; glVertex 0 , $h;
485 glTexCoord 1, 1; glVertex $w , $h;
486 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
487 glEnd;
488
489 my $bg = $tex[0];
490 glBindTexture GL_TEXTURE_2D, $bg->{name};
491 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
492 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
493 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
494
495 my $rep_x = $cw / $bg->{width};
496 my $rep_y = $ch / $bg->{height};
497
498 glBegin GL_QUADS;
499 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
500 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
501 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
502 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
503 glEnd;
504
505 glDisable GL_BLEND;
506 glDisable GL_TEXTURE_2D;
507
508 $self->child->draw;
509
510 }
511
512 #############################################################################
513
514 package Crossfire::Client::Widget::Table;
515
516 our @ISA = Crossfire::Client::Widget::Bin::;
517
518 use SDL::OpenGL;
519
520 sub add {
521 my ($self, $x, $y, $chld) = @_;
522 my $old_chld = $self->{children}[$y][$x];
523
524 $self->{children}[$y][$x] = $chld;
525 $chld->set_parent ($self);
526 $self->update;
527 }
528
529 sub max_row_height {
530 my ($self, $row) = @_;
531
532 my $hs = 0;
533 for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) {
534 my $c = $self->{children}->[$row]->[$xi];
535 if ($c) {
536 my ($w, $h) = $c->size_request;
537 if ($hs < $h) { $hs = $h }
538 }
539 }
540 return $hs;
541 }
542
543 sub max_col_width {
544 my ($self, $col) = @_;
545
546 my $ws = 0;
547 for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) {
548 my $c = ($self->{children}->[$yi] || [])->[$col];
549 if ($c) {
550 my ($w, $h) = $c->size_request;
551 if ($ws < $w) { $ws = $w }
552 }
553 }
554 return $ws;
555 }
556
557 sub size_request {
558 my ($self) = @_;
559
560 my ($hs, $ws) = (0, 0);
561
562 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
563 $hs += $self->max_row_height ($yi);
564 }
565
566 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
567 my $wm = 0;
568 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
569 $wm += $self->max_col_width ($xi)
570 }
571 if ($ws < $wm) { $ws = $wm }
572 }
573
574 return ($ws, $hs);
575 }
576
577 sub _draw {
578 my ($self) = @_;
579
580 my $y = 0;
581 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
582 my $x = 0;
583
584 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
585
586 my $c = $self->{children}->[$yi]->[$xi];
587 if ($c) {
588 $c->move ($x, $y, 0); #TODO: Move to size_request
589 $c->draw if $c;
590 }
591
592 $x += $self->max_col_width ($xi);
593 }
594
595 $y += $self->max_row_height ($yi);
596 }
597 }
598
599 #############################################################################
600
601 package Crossfire::Client::Widget::VBox;
602
603 our @ISA = Crossfire::Client::Widget::Container::;
604
605 use SDL::OpenGL;
606
607 sub size_request {
608 my ($self) = @_;
609
610 my @alloc = map [$_->size_request], @{$self->{children}};
611
612 (
613 (List::Util::max map $_->[0], @alloc),
614 (List::Util::sum map $_->[1], @alloc),
615 )
616 }
617
618 sub size_allocate {
619 my ($self, $w, $h) = @_;
620
621 $self->w ($w);
622 $self->h ($h);
623
624 my $exp;
625 my @oth;
626 # find expand widget
627 for (@{$self->{children}}) {
628 if ($_->{expand}) {
629 $exp = $_;
630 last;
631 }
632 push @oth, $_;
633 }
634
635 my ($ow, $oh);
636
637 # get sizes of other widgets
638 for (@oth) {
639 my ($w, $h) = $_->size_request;
640 $oh += $h;
641 if ($ow < $w) { $ow = $w }
642 }
643
644 my $y = 0;
645 for (@{$self->{children}}) {
646 $_->move (0, $y);
647
648 if ($_ == $exp) {
649 $_->size_allocate ($w, $h - $oh);
650 $y += $h - $oh;
651 } else {
652 my ($cw, $h) = $_->size_request;
653 $_->size_allocate ($w, $h);
654 $y += $h;
655 }
656 }
657 }
658
659 #############################################################################
660
661 package Crossfire::Client::Widget::Label;
662
663 our @ISA = Crossfire::Client::Widget::;
664
665 use SDL::OpenGL;
666
667 sub new {
668 my ($class, $x, $y, $z, $height, $text) = @_;
669
670 $height ||= $::FONTSIZE;
671
672 # TODO: color, and make height, xyz etc. optional
673 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
674
675 $self->set_text ($text);
676
677 $self
678 }
679
680 sub set_text {
681 my ($self, $text) = @_;
682
683 $self->{text} = $text;
684 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
685
686 $self->update;
687 }
688
689 sub get_text {
690 my ($self, $text) = @_;
691
692 $self->{text}
693 }
694
695 sub size_request {
696 my ($self) = @_;
697
698 if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack
699 (
700 $self->{texture}{width},
701 $self->{texture}{height},
702 )
703 } else {
704 my ($w, $h, $data) = Crossfire::Client::font_render "Yy", $self->{height};
705
706 ($w, $h)
707 }
708
709 }
710
711 sub _draw {
712 my ($self) = @_;
713
714 my $tex = $self->{texture};
715
716 glEnable GL_BLEND;
717 glEnable GL_TEXTURE_2D;
718 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
719 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
720 glBindTexture GL_TEXTURE_2D, $tex->{name};
721
722 glColor 1, 0, 0, 1; # TODO color
723
724 glBegin GL_QUADS;
725 glTexCoord 0, 0; glVertex 0 , 0;
726 glTexCoord 0, 1; glVertex 0 , $tex->{height};
727 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
728 glTexCoord 1, 0; glVertex $tex->{width}, 0;
729 glEnd;
730
731 glDisable GL_BLEND;
732 glDisable GL_TEXTURE_2D;
733 }
734
735 #############################################################################
736
737 package Crossfire::Client::Widget::Entry;
738
739 our @ISA = Crossfire::Client::Widget::Label::;
740
741 use SDL;
742 use SDL::OpenGL;
743
744 sub key_down {
745 my ($self, $ev) = @_;
746
747 my $mod = $ev->key_mod;
748 my $sym = $ev->key_sym;
749
750 my $uni = $ev->key_unicode;
751
752 my $text = $self->get_text;
753
754 if ($sym == SDLK_BACKSPACE) {
755 substr $text, -1, 1, '';
756 } elsif ($uni) {
757 $text .= chr $uni;
758 print "$uni <$text>\n";#d#
759 }
760
761 $self->set_text ($text);
762 }
763
764 sub button_down {
765 my ($self, $ev) = @_;
766
767 $self->focus_in;
768 }
769
770 sub _draw {
771 my ($self) = @_;
772
773 if ($FOCUS == $self) {
774 glColor 1, 1, 1;
775 } else {
776 glColor 0.7, 0.7, 0.7;
777 }
778
779 glBegin GL_QUADS;
780 glVertex 0 , 0;
781 glVertex 0 , $self->{h} - 1;
782 glVertex $self->{w} - 1, $self->{h} - 1;
783 glVertex $self->{w} - 1, 0;
784 glEnd;
785
786 $self->SUPER::_draw;
787 }
788
789 #############################################################################
790
791 package Crossfire::Client::Widget::MapWidget;
792
793 use strict;
794
795 use List::Util qw(min max);
796
797 use SDL;
798 use SDL::OpenGL;
799 use SDL::OpenGL::Constants;
800
801 our @ISA = Crossfire::Client::Widget::;
802
803 sub key_down {
804 print "MAPKEYDOWN\n";
805 }
806
807 sub key_up {
808 }
809
810 sub size_request {
811
812 }
813
814 sub size_allocate {
815 }
816
817 sub _draw {
818 my ($self) = @_;
819
820 my $mx = $::CONN->{mapx};
821 my $my = $::CONN->{mapy};
822
823 my $map = $::CONN->{map};
824
825 my ($xofs, $yofs);
826
827 my $sw = 1 + int $::WIDTH / 32;
828 my $sh = 1 + int $::HEIGHT / 32;
829
830 if ($::CONN->{mapw} > $sw) {
831 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
832 } else {
833 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
834 }
835
836 if ($::CONN->{maph} > $sh) {
837 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
838 } else {
839 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
840 }
841
842 glEnable GL_TEXTURE_2D;
843 glEnable GL_BLEND;
844 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
845
846 my $sw4 = ($sw + 3) & ~3;
847 my $lighting = "\x00" x ($sw4 * $sh);
848
849 for my $x (0 .. $sw - 1) {
850 for my $y (0 .. $sh - 1) {
851
852 my $cell = $map->[$x + $xofs][$y + $yofs]
853 or next;
854
855 my $darkness = $cell->[0] * (1 / 255);
856 if ($darkness < 0) {
857 $darkness = 0.15;
858 }
859 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
860
861 for my $num (grep $_, @$cell[1,2,3]) {
862 my $tex = $::CONN->{face}[$num]{texture} || next;
863
864 glBindTexture GL_TEXTURE_2D, $tex->{name};
865
866 my $w = $tex->{width};
867 my $h = $tex->{height};
868
869 my $px = ($x + 1) * 32 - $w;
870 my $py = ($y + 1) * 32 - $h;
871
872 glBegin GL_QUADS;
873 glTexCoord 0, 0; glVertex $px , $py;
874 glTexCoord 0, 1; glVertex $px , $py + $h;
875 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
876 glTexCoord 1, 0; glVertex $px + $w, $py;
877 glEnd;
878 }
879 }
880 }
881
882 # if (1) { # higher quality darkness
883 # $lighting =~ s/(.)/$1$1$1/gs;
884 # my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
885 #
886 # $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
887 #
888 # $lighting = $pb->get_pixels;
889 # $lighting =~ s/(.)../$1/gs;
890 # }
891
892 $lighting = new Crossfire::Client::Texture
893 width => $sw4,
894 height => $sh,
895 data => $lighting,
896 internalformat => GL_ALPHA4,
897 format => GL_ALPHA;
898
899 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
900 glColor 0, 0, 0, 0.75;
901 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
902 glBindTexture GL_TEXTURE_2D, $lighting->{name};
903 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
904 glBegin GL_QUADS;
905 glTexCoord 0, 0; glVertex 0 , 0;
906 glTexCoord 0, 1; glVertex 0 , $sh * 32;
907 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
908 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
909 glEnd;
910
911 glDisable GL_TEXTURE_2D;
912 glDisable GL_BLEND;
913 }
914
915 my %DIR = (
916 SDLK_KP8, [1, "north"],
917 SDLK_KP9, [2, "northeast"],
918 SDLK_KP6, [3, "east"],
919 SDLK_KP3, [4, "southeast"],
920 SDLK_KP2, [5, "south"],
921 SDLK_KP1, [6, "southwest"],
922 SDLK_KP4, [7, "west"],
923 SDLK_KP7, [8, "northwest"],
924
925 SDLK_UP, [1, "north"],
926 SDLK_RIGHT, [3, "east"],
927 SDLK_DOWN, [5, "south"],
928 SDLK_LEFT, [7, "west"],
929 );
930
931 sub key_down {
932 my ($self, $ev) = @_;
933
934 my $mod = $ev->key_mod;
935 my $sym = $ev->key_sym;
936
937 if ($sym == SDLK_KP5) {
938 $::CONN->send ("command stay fire");
939 } elsif (exists $DIR{$sym}) {
940 if ($mod & KMOD_SHIFT) {
941 $self->{shft}++;
942 $::CONN->send ("command fire $DIR{$sym}[0]");
943 } elsif ($mod & KMOD_CTRL) {
944 $self->{ctrl}++;
945 $::CONN->send ("command run $DIR{$sym}[0]");
946 } else {
947 $::CONN->send ("command $DIR{$sym}[1]");
948 }
949 }
950 }
951
952 sub key_up {
953 my ($self, $ev) = @_;
954
955 my $mod = $ev->key_mod;
956 my $sym = $ev->key_sym;
957
958 if (!($mod & KMOD_SHIFT) && delete $self->{shft}) {
959 $::CONN->send ("command fire_stop");
960 }
961 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
962 $::CONN->send ("command run_stop");
963 }
964 }
965
966 #############################################################################
967
968 package Crossfire::Client::Widget::Animator;
969
970 use SDL::OpenGL;
971
972 our @ISA = Crossfire::Client::Widget::Bin::;
973
974 sub moveto {
975 my ($self, $x, $y) = @_;
976
977 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
978 $self->{speed} = 2;
979 $self->{time} = 1;
980
981 ::animation_start $self;
982 }
983
984 sub animate {
985 my ($self, $interval) = @_;
986
987 $self->{time} -= $interval * $self->{speed};
988 if ($self->{time} <= 0) {
989 $self->{time} = 0;
990 ::animation_stop $self;
991 }
992
993 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
994
995 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
996 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
997 }
998
999 sub _draw {
1000 my ($self) = @_;
1001
1002 glPushMatrix;
1003 glRotate $self->{time} * 1000, 0, 1, 0;
1004 $self->{children}[0]->draw;
1005 glPopMatrix;
1006 }
1007
1008 #############################################################################
1009
1010 package Crossfire::Client::Widget::Toplevel;
1011
1012 our @ISA = Crossfire::Client::Widget::Container::;
1013
1014 sub size_request {
1015 ($::WIDTH, $::HEIGHT)
1016 }
1017
1018 sub size_allocate {
1019 my ($self, $w, $h) = @_;
1020
1021 $self->SUPER::size_allocate ($w, $h);
1022
1023 $_->size_allocate ($_->size_request)
1024 for @{$self->{children}};
1025 }
1026
1027 sub update {
1028 my ($self) = @_;
1029
1030 $self->size_allocate ($self->size_request);
1031 ::refresh ();
1032 }
1033
1034 sub add {
1035 my ($self, $widget) = @_;
1036
1037 $self->SUPER::add ($widget);
1038
1039 $widget->size_allocate ($widget->size_request);
1040 }
1041
1042 sub draw {
1043 my ($self) = @_;
1044
1045 $self->_draw;
1046 }
1047
1048 #############################################################################
1049
1050 package Crossfire::Client::Widget;
1051
1052 $TOPLEVEL = new Crossfire::Client::Widget::Toplevel;
1053
1054 1
1055