package Crossfire::Client::Widget; use strict; use Scalar::Util; use SDL::OpenGL; use SDL::OpenGL::Constants; use Crossfire::Client; our ($FOCUS, $HOVER, $GRAB); # various widgets our $TOPLEVEL; our $BUTTON_STATE; # class methods for events sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS; } sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS; } sub feed_sdl_button_down_event { my ($ev) = @_; my ($x, $y) = ($ev->motion_x, $ev->motion_y); if (!$BUTTON_STATE) { my $widget = $TOPLEVEL->find_widget ($x, $y); $GRAB = $widget; $GRAB->update if $GRAB; } $BUTTON_STATE |= 1 << ($ev->button - 1); $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB; } sub feed_sdl_button_up_event { my ($ev) = @_; my ($x, $y) = ($ev->motion_x, $ev->motion_y); my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y); $BUTTON_STATE &= ~(1 << ($ev->button - 1)); $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB; if (!$BUTTON_STATE) { my $grab = $GRAB; undef $GRAB; $grab->update if $grab; $GRAB->update if $GRAB; } } sub feed_sdl_motion_event { my ($ev) = @_; my ($x, $y) = ($ev->motion_x, $ev->motion_y); my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y); if ($widget != $HOVER) { my $hover = $HOVER; $HOVER = $widget; $hover->update if $hover; $HOVER->update if $HOVER; } $HOVER->mouse_motion ($ev, $HOVER->translate ($x, $y)) if $HOVER; } sub new { my $class = shift; bless { @_ }, $class } sub move { my ($self, $x, $y, $z) = @_; $self->{x} = $x; $self->{y} = $y; $self->{z} = $z if defined $z; } sub needs_redraw { 0 } sub size_request { require Carp; Carp::confess "size_request is abtract"; } sub size_allocate { my ($self, $w, $h) = @_; $self->{w} = $w; $self->{h} = $h; } # translate global koordinates to local coordinate system sub translate { my ($self, $x, $y) = @_; $self->{parent}->translate ($x - $self->{x}, $y - $self->{y}); } sub focus_in { my ($self) = @_; my $focus = $FOCUS; $FOCUS = $self; $focus->update if $focus; $FOCUS->update; } sub focus_out { my ($self) = @_; return unless $FOCUS == $self; my $focus = $FOCUS; undef $FOCUS; $focus->update if $focus; #? } sub mouse_motion { } sub button_up { } sub button_down { } sub key_down { } sub key_up { } sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} } sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} } sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} } sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} } sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} } sub draw { my ($self) = @_; glPushMatrix; glTranslate $self->{x}, $self->{y}, 0; $self->_draw; if ($self == $HOVER) { glColor 1, 1, 1, 0.4; glEnable GL_BLEND; glBegin GL_QUADS; glVertex 0 , 0; glVertex $self->{w}, 0; glVertex $self->{w}, $self->{h}; glVertex 0 , $self->{h}; glEnd; glDisable GL_BLEND; } glPopMatrix; } sub _draw { my ($self) = @_; warn "no draw defined for $self\n"; } sub bbox { my ($self) = @_; my ($w, $h) = $self->size_request; ( $self->{x}, $self->{y}, $self->{x} = $w, $self->{y} = $h ) } sub find_widget { my ($self, $x, $y) = @_; return $self if $x >= $self->{x} && $x < $self->{x} + $self->{w} && $y >= $self->{y} && $y < $self->{y} + $self->{h}; () } sub del_parent { $_[0]->{parent} = undef } sub set_parent { my ($self, $par) = @_; $self->{parent} = $par; Scalar::Util::weaken $self->{parent}; } sub get_parent { $_[0]->{parent} } sub update { my ($self) = @_; $self->{parent}->update if $self->{parent}; } sub DESTROY { my ($self) = @_; #$self->deactivate; } ############################################################################# package Crossfire::Client::Widget::Container; our @ISA = Crossfire::Client::Widget::; sub new { my ($class, @widgets) = @_; my $self = $class->SUPER::new (children => []); $self->add ($_) for @widgets; $self } sub add { my ($self, $chld, $expand) = @_; $chld->{expand} = $expand; $chld->set_parent ($self); @{$self->{children}} = sort { $a->{z} <=> $b->{z} } @{$self->{children}}, $chld; $self->size_allocate ($self->{w}, $self->{h}) if $self->{w}; #TODO: check for "realised state" } sub remove { my ($self, $widget) = @_; $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ]; $self->size_allocate ($self->{w}, $self->{h}); } sub find_widget { my ($self, $x, $y) = @_; $x -= $self->{x}; $y -= $self->{y}; my $res; for (reverse @{ $self->{children} }) { $res = $_->find_widget ($x, $y) and return $res; } $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y}) } sub _draw { my ($self) = @_; $_->draw for @{$self->{children}}; } ############################################################################# package Crossfire::Client::Widget::Bin; our @ISA = Crossfire::Client::Widget::Container::; sub child { $_[0]->{children}[0] } sub size_request { $_[0]{children}[0]->size_request if $_[0]{children}[0]; } sub size_allocate { my ($self, $w, $h) = @_; $self->SUPER::size_allocate ($w, $h); $self->{children}[0]->size_allocate ($w, $h) if $self->{children}[0] } ############################################################################# package Crossfire::Client::Widget::Window; our @ISA = Crossfire::Client::Widget::Bin::; use SDL::OpenGL; sub new { my ($class, $x, $y, $z, $w, $h) = @_; my $self = $class->SUPER::new; @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h); } sub update { my ($self) = @_; $self->render_chld; $self->SUPER::update; } sub render_chld { my ($self) = @_; $self->{texture} = Crossfire::Client::Texture->new_from_opengl ( $self->{w}, $self->{h}, sub { $self->child->draw } ); } sub size_allocate { my ($self, $w, $h) = @_; $self->{w} = $w; $self->{h} = $h; $self->child->size_allocate ($w, $h); $self->render_chld; } sub _draw { my ($self) = @_; my ($w, $h) = ($self->w, $self->h); my $tex = $self->{texture} or return; glEnable GL_BLEND; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; $tex->draw_quad (0, 0, $w, $h); glDisable GL_BLEND; glDisable GL_TEXTURE_2D; } ############################################################################# package Crossfire::Client::Widget::Frame; our @ISA = Crossfire::Client::Widget::Bin::; use SDL::OpenGL; sub size_request { my ($self) = @_; my $chld = $self->child or return (0, 0); $chld->move (2, 2); map { $_ + 4 } $chld->size_request; } sub size_allocate { my ($self, $w, $h) = @_; $self->{w} = $w; $self->{h} = $h; $self->child->size_allocate ($w - 4, $h - 4); $self->child->move (2, 2); } sub _draw { my ($self) = @_; my $chld = $self->child; my ($w, $h) = $chld->size_request; glBegin GL_QUADS; glColor 0, 0, 0; glVertex 0 , 0; glVertex 0 , $h + 4; glVertex $w + 4 , $h + 4; glVertex $w + 4 , 0; glEnd; $chld->draw; } ############################################################################# package Crossfire::Client::Widget::FancyFrame; our @ISA = Crossfire::Client::Widget::Bin::; use SDL::OpenGL; my @tex = map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png); sub size_request { my ($self) = @_; my ($w, $h) = $self->SUPER::size_request; $h += $tex[1]->{height}; $h += $tex[4]->{height}; $w += $tex[2]->{width}; $w += $tex[3]->{width}; ($w, $h) } sub size_allocate { my ($self, $w, $h) = @_; $self->SUPER::size_allocate ($w, $h); $h -= $tex[1]->{height}; $h -= $tex[4]->{height}; $w -= $tex[2]->{width}; $w -= $tex[3]->{width}; $h = $h < 0 ? 0 : $h; $w = $w < 0 ? 0 : $w; $self->child->size_allocate ($w, $h); $self->child->move ($tex[3]->{width}, $tex[1]->{height}); } sub _draw { my ($self) = @_; my ($w, $h) = ($self->{w}, $self->{h}); my ($cw, $ch) = ($self->child->{w}, $self->child->{h}); glEnable GL_BLEND; glEnable GL_TEXTURE_2D; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; my $top = $tex[1]; $top->draw_quad (0, 0, $w, $top->{height}); my $left = $tex[3]; $left->draw_quad (0, $top->{height}, $left->{width}, $ch); my $right = $tex[2]; $right->draw_quad ($w - $right->{width}, $top->{height}, $right->{width}, $ch); my $bottom = $tex[4]; $bottom->draw_quad (0, $h - $bottom->{height}, $w, $bottom->{height}); my $bg = $tex[0]; glBindTexture GL_TEXTURE_2D, $bg->{name}; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; my $rep_x = $cw / $bg->{width}; my $rep_y = $ch / $bg->{height}; $bg->draw_quad ($left->{width}, $top->{height}, $cw, $ch); glDisable GL_BLEND; glDisable GL_TEXTURE_2D; $self->child->draw; } ############################################################################# package Crossfire::Client::Widget::Table; our @ISA = Crossfire::Client::Widget::Bin::; use SDL::OpenGL; sub add { my ($self, $x, $y, $chld) = @_; my $old_chld = $self->{children}[$y][$x]; $self->{children}[$y][$x] = $chld; $chld->set_parent ($self); $self->update; } sub max_row_height { my ($self, $row) = @_; my $hs = 0; for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) { my $c = $self->{children}->[$row]->[$xi]; if ($c) { my ($w, $h) = $c->size_request; if ($hs < $h) { $hs = $h } } } return $hs; } sub max_col_width { my ($self, $col) = @_; my $ws = 0; for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) { my $c = ($self->{children}->[$yi] || [])->[$col]; if ($c) { my ($w, $h) = $c->size_request; if ($ws < $w) { $ws = $w } } } return $ws; } sub size_request { my ($self) = @_; my ($hs, $ws) = (0, 0); for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) { $hs += $self->max_row_height ($yi); } for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) { my $wm = 0; for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) { $wm += $self->max_col_width ($xi) } if ($ws < $wm) { $ws = $wm } } return ($ws, $hs); } sub _draw { my ($self) = @_; my $y = 0; for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) { my $x = 0; for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) { my $c = $self->{children}->[$yi]->[$xi]; if ($c) { $c->move ($x, $y, 0); #TODO: Move to size_request $c->draw if $c; } $x += $self->max_col_width ($xi); } $y += $self->max_row_height ($yi); } } ############################################################################# package Crossfire::Client::Widget::VBox; our @ISA = Crossfire::Client::Widget::Container::; use SDL::OpenGL; sub size_request { my ($self) = @_; my @alloc = map [$_->size_request], @{$self->{children}}; ( (List::Util::max map $_->[0], @alloc), (List::Util::sum map $_->[1], @alloc), ) } sub size_allocate { my ($self, $w, $h) = @_; $self->w ($w); $self->h ($h); my $exp; my @oth; # find expand widget for (@{$self->{children}}) { if ($_->{expand}) { $exp = $_; last; } push @oth, $_; } my ($ow, $oh); # get sizes of other widgets for (@oth) { my ($w, $h) = $_->size_request; $oh += $h; if ($ow < $w) { $ow = $w } } my $y = 0; for (@{$self->{children}}) { $_->move (0, $y); if ($_ == $exp) { $_->size_allocate ($w, $h - $oh); $y += $h - $oh; } else { my ($cw, $h) = $_->size_request; $_->size_allocate ($w, $h); $y += $h; } } } ############################################################################# package Crossfire::Client::Widget::Label; our @ISA = Crossfire::Client::Widget::; use SDL::OpenGL; sub new { my ($class, $x, $y, $z, $height, $text) = @_; $height ||= $::FONTSIZE; # TODO: color, and make height, xyz etc. optional my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); $self->set_text ($text); $self } sub set_text { my ($self, $text) = @_; $self->{text} = $text; $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height}; $self->update; } sub get_text { my ($self, $text) = @_; $self->{text} } sub size_request { my ($self) = @_; if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack ( $self->{texture}{width}, $self->{texture}{height}, ) } else { my ($w, $h, $data) = Crossfire::Client::font_render "Yy", $self->{height}; ($w, $h) } } sub _draw { my ($self) = @_; my $tex = $self->{texture}; glEnable GL_BLEND; glEnable GL_TEXTURE_2D; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; glColor 1, 0, 0, 1; # TODO color $tex->draw_quad (0, 0); glDisable GL_BLEND; glDisable GL_TEXTURE_2D; } ############################################################################# package Crossfire::Client::Widget::Entry; our @ISA = Crossfire::Client::Widget::Label::; use SDL; use SDL::OpenGL; sub key_down { my ($self, $ev) = @_; my $mod = $ev->key_mod; my $sym = $ev->key_sym; my $uni = $ev->key_unicode; my $text = $self->get_text; if ($sym == SDLK_BACKSPACE) { substr $text, -1, 1, ''; } elsif ($uni) { $text .= chr $uni; } $self->set_text ($text); } sub button_down { my ($self, $ev) = @_; $self->focus_in; } sub mouse_motion { my ($self, $ev, $x, $y) = @_; printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d# } sub _draw { my ($self) = @_; if ($FOCUS == $self) { glColor 1, 1, 1; } else { glColor 0.7, 0.7, 0.7; } glBegin GL_QUADS; glVertex 0 , 0; glVertex 0 , $self->{h} - 1; glVertex $self->{w} - 1, $self->{h} - 1; glVertex $self->{w} - 1, 0; glEnd; $self->SUPER::_draw; } ############################################################################# package Crossfire::Client::Widget::MapWidget; use strict; use List::Util qw(min max); use SDL; use SDL::OpenGL; use SDL::OpenGL::Constants; our @ISA = Crossfire::Client::Widget::; sub key_down { print "MAPKEYDOWN\n"; } sub key_up { } sub size_request { ( 1 + int $::WIDTH / 32, 1 + int $::HEIGHT / 32, ) } sub _draw { my ($self) = @_; my $mx = $::CONN->{mapx}; my $my = $::CONN->{mapy}; my $map = $::CONN->{map}; my ($xofs, $yofs); my $sw = 1 + int $::WIDTH / 32; my $sh = 1 + int $::HEIGHT / 32; if ($::CONN->{mapw} > $sw) { $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5; } else { $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs}; } if ($::CONN->{maph} > $sh) { $yofs = $my + ($::CONN->{maph} - $sh) * 0.5; } else { $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs}; } glEnable GL_TEXTURE_2D; glEnable GL_BLEND; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; my $sw4 = ($sw + 3) & ~3; my $darkness = "\x00" x ($sw4 * $sh); for my $x (0 .. $sw - 1) { my $row = $map->[$x + $xofs]; for my $y (0 .. $sh - 1) { my $cell = $row->[$y + $yofs] or next; my $dark = $cell->[0]; if ($dark < 0) { substr $darkness, $y * $sw4 + $x, 1, chr 224; } else { substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark; } for my $num (grep $_, @$cell[1,2,3]) { my $tex = $::CONN->{face}[$num]{texture} || next; my $w = $tex->{width}; my $h = $tex->{height}; $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h); } } } # if (1) { # higher quality darkness # $lighting =~ s/(.)/$1$1$1/gs; # my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3; # # $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear"); # # $lighting = $pb->get_pixels; # $lighting =~ s/(.)../$1/gs; # } glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; $darkness = new Crossfire::Client::Texture width => $sw4, height => $sh, data => $darkness, internalformat => GL_ALPHA, format => GL_ALPHA; glColor 0.45, 0.45, 0.45, 1; $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32); glDisable GL_TEXTURE_2D; glDisable GL_BLEND; } my %DIR = ( SDLK_KP8, [1, "north"], SDLK_KP9, [2, "northeast"], SDLK_KP6, [3, "east"], SDLK_KP3, [4, "southeast"], SDLK_KP2, [5, "south"], SDLK_KP1, [6, "southwest"], SDLK_KP4, [7, "west"], SDLK_KP7, [8, "northwest"], SDLK_UP, [1, "north"], SDLK_RIGHT, [3, "east"], SDLK_DOWN, [5, "south"], SDLK_LEFT, [7, "west"], ); sub key_down { my ($self, $ev) = @_; my $mod = $ev->key_mod; my $sym = $ev->key_sym; if ($sym == SDLK_KP5) { $::CONN->send ("command stay fire"); } elsif (exists $DIR{$sym}) { if ($mod & KMOD_SHIFT) { $self->{shft}++; $::CONN->send ("command fire $DIR{$sym}[0]"); } elsif ($mod & KMOD_CTRL) { $self->{ctrl}++; $::CONN->send ("command run $DIR{$sym}[0]"); } else { $::CONN->send ("command $DIR{$sym}[1]"); } } } sub key_up { my ($self, $ev) = @_; my $mod = $ev->key_mod; my $sym = $ev->key_sym; if (!($mod & KMOD_SHIFT) && delete $self->{shft}) { $::CONN->send ("command fire_stop"); } if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) { $::CONN->send ("command run_stop"); } } ############################################################################# package Crossfire::Client::Widget::Animator; use SDL::OpenGL; our @ISA = Crossfire::Client::Widget::Bin::; sub moveto { my ($self, $x, $y) = @_; $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; $self->{speed} = 0.001; $self->{time} = 1; ::animation_start $self; } sub animate { my ($self, $interval) = @_; $self->{time} -= $interval * $self->{speed}; if ($self->{time} <= 0) { $self->{time} = 0; ::animation_stop $self; } my ($x0, $y0, $x1, $y1) = @{$self->{moveto}}; $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time}); $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time}); } sub _draw { my ($self) = @_; glPushMatrix; glRotate $self->{time} * 1000, 0, 1, 0; $self->{children}[0]->draw; glPopMatrix; } ############################################################################# package Crossfire::Client::Widget::Toplevel; our @ISA = Crossfire::Client::Widget::Container::; sub size_request { ($::WIDTH, $::HEIGHT) } sub size_allocate { my ($self, $w, $h) = @_; $self->SUPER::size_allocate ($w, $h); $_->size_allocate ($_->size_request) for @{$self->{children}}; } sub translate { my ($self, $x, $y) = @_; ($x, $y) } sub update { my ($self) = @_; $self->size_allocate ($self->size_request); ::refresh (); } sub add { my ($self, $widget) = @_; $self->SUPER::add ($widget); $widget->size_allocate ($widget->size_request); } sub draw { my ($self) = @_; $self->_draw; } ############################################################################# package Crossfire::Client::Widget; $TOPLEVEL = new Crossfire::Client::Widget::Toplevel; 1