package Crossfire::Client::Widget; use strict; our $FOCUS; # the widget with current focus our %ACTIVE_WIDGETS; # class methods for events sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } sub new { my $class = shift; my $self = { @_ }; bless $self, $class; return $self; } sub activate { $ACTIVE_WIDGETS{$_[0]} = $_[0]; } sub deactivate { delete $ACTIVE_WIDGETS{$_[0]}; } sub focus_in { my ($widget) = @_; $FOCUS = $widget; } sub focus_out { my ($widget) = @_; } sub key_down { my ($widget, $sdlev) = @_; } sub key_up { my ($widget, $sdlev) = @_; } sub button_down { my ($widget, $sdlev) = @_; } sub button_up { my ($widget, $sdlev) = @_; } sub draw { my ($widget) = @_; } sub bbox { my ($widget) = @_; } package Client::TextView; use strict; our @ISA = qw/Client::Widget/; use SDL::OpenGL; use SDL::OpenGL::Constants; sub add_line { my ($self, $line) = @_; push @{$self->{lines}}, $line; } sub draw { my ($self) = @_; } package Client::MapWidget; use strict; our @ISA = qw/Client::Widget/; use SDL::OpenGL; use SDL::OpenGL::Constants; sub key_down { print "MAPKEYDOWN\n"; } sub key_up { } my $x; sub draw { glEnable GL_TEXTURE_2D; glEnable GL_BLEND; glPushMatrix; my $map = $::CONN->{map}; for my $x (0 .. $::CONN->{mapw} - 1) { for my $y (0 .. $::CONN->{maph} - 1) { my $cell = $map->[$x][$y] or next; my $darkness = $cell->[3] * (1 / 255); glColor $darkness, $darkness, $darkness; for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { my $tex = $::CONN->{face}[$num]{texture} || next; glBindTexture GL_TEXTURE_2D, $tex->{name}; glBegin GL_QUADS; glTexCoord 0, 0; glVertex $x, $y; glTexCoord 0, 1; glVertex $x, $y + 1; glTexCoord 1, 1; glVertex $x + 1, $y + 1; glTexCoord 1, 0; glVertex $x + 1, $y; glEnd; } } } glPopMatrix; glDisable GL_TEXTURE_2D; glDisable GL_BLEND; } 1;