| 1 |
root |
1.7 |
http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
| 2 |
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| 3 |
root |
1.29 |
- IMPORTANT: slider should clip to valid range properly |
| 4 |
elmex |
1.25 |
- IMPORTANT: user interface (window positions etc.) should be saved, but |
| 5 |
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a) switching modes clears/recreates all widgets (has to, as parameters |
| 6 |
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are not resolution-independent) |
| 7 |
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b) widget layout is nontrivial as to not obscure map |
| 8 |
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c) need better way to center map then middle-button, maybe map overview |
| 9 |
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(but updates will be slow UPDATE updates are not at all slow). |
| 10 |
elmex |
1.27 |
|
| 11 |
elmex |
1.20 |
- enter runmode when cursor-key repeats |
| 12 |
root |
1.19 |
- mapmap (overview) |
| 13 |
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- convetr to real window |
| 14 |
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- draw rectangle around visible area |
| 15 |
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- scroll visible area |
| 16 |
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- make size configurable/reesizable |
| 17 |
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- use real mapmap size in map caching, not hardcoded 250 size |
| 18 |
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- save only dirty cached maps, and save dirty maps != current map |
| 19 |
elmex |
1.18 |
- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
| 20 |
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- the stats for the gauges which get into the stats_update function are somehow weird |
| 21 |
root |
1.13 |
- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
| 22 |
root |
1.11 |
- message window layout broken (entry too small). |
| 23 |
root |
1.12 |
- mesa-rendering of textview shows only garbage and/or another texture |
| 24 |
root |
1.14 |
- label needs "expected char width" |
| 25 |
root |
1.9 |
- toplevel should enforce that windows always be partially visible |
| 26 |
root |
1.6 |
- maybe move window managing functionality into toplevel |
| 27 |
root |
1.31 |
- look into extendeddrawinfo and extendedmapinfo |
| 28 |
root |
1.8 |
|
| 29 |
root |
1.28 |
TEMPORARY SERVER TODO: |
| 30 |
root |
1.32 |
- palyer peaceful setting should be independen of game peaceful setting |
| 31 |
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(i.e. one should be able to become hostile against guards but still |
| 32 |
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be peaceful - the palyer peaceful would be toggled by priests and shown |
| 33 |
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in who, the game peaceful steting would be toggled by the peaceful command |
| 34 |
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but not otherwise shown). |
| 35 |
root |
1.28 |
- run flawfinder on cf |
| 36 |
root |
1.26 |
- disable old socket mode in server |
| 37 |
root |
1.23 |
- implement suicide command for server |
| 38 |
root |
1.11 |
- cavehippo wants hashstring to be changed to hash name |
| 39 |
root |
1.16 |
- pippij wants playerstealing to work between hostile players |
| 40 |
root |
1.17 |
- schmorp wants to rework the who output format |
| 41 |
root |
1.22 |
- attempt_jump tries to kick jumped-into monster,s but doesn't work |
| 42 |
root |
1.24 |
- 1) If you hide, and someone can see you trying to hide, you'll get a |
| 43 |
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message, even when you can't see that other person. |
| 44 |
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- 2) hiding exp is always 1, independant of how difficult it is to hide |
| 45 |
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- 3) jumping into monsters does no damage, even though it's supposed to |
| 46 |
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be an attack (mentioned before). You also get no exp for this |
| 47 |
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- 10) (feature request): bug/typo/idea commands to automatically log |
| 48 |
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your comments, with the mentioning of the current map (and perhaps an |
| 49 |
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item, if you do 'bug <item>'). |
| 50 |
root |
1.11 |
|
| 51 |
root |
1.9 |
"workarounded" but not solved: |
| 52 |
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(- IMPORTANT: move widgets to integer coordinates - fix containers!) |
| 53 |
root |
1.8 |
(- pango fontsize measure and decrease to achieve real pixel height) |
| 54 |
root |
1.11 |
|
| 55 |
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set_face 4783 => 70 |
| 56 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
| 57 |
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allocating id 71 |
| 58 |
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OK |
| 59 |
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set_face 4782 => 71 |
| 60 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
| 61 |
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allocating id 72 |
| 62 |
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OK |
| 63 |
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set_face 4781 => 72 |
| 64 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
| 65 |
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allocating id 73 |
| 66 |
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OK |
| 67 |
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set_face 4784 => 73 |
| 68 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
| 69 |
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