1 |
root |
1.47 |
http://www.vionline.com/sound.html |
2 |
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http://www.stonewashed.net/2.html |
3 |
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4 |
root |
1.7 |
http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
5 |
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6 |
elmex |
1.34 |
12:17 <@schmorp> i do list all libs manually for pclient |
7 |
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12:17 <@schmorp> will have to do that for gce too |
8 |
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12:17 <@schmorp> remind me of it |
9 |
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12:17 <@schmorp> qwhen i next bundle it |
10 |
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11 |
root |
1.58 |
- IMPORTANT: lose/regain mapping might clear messgae log |
12 |
root |
1.59 |
(maybe this happens when its being updated when the window isn't mapped => no |
13 |
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window context?) |
14 |
root |
1.60 |
- IMPORTANT:_ map feedback... e.g. when clicking on it |
15 |
root |
1.53 |
- IMPORTANT: online documentation for the client (rig up a podviewer with textview) |
16 |
root |
1.57 |
- IMPORTANT: '.' in map should repeat last command |
17 |
root |
1.53 |
- important: center and improve dialogs (create cFClient::UI::Dialog) |
18 |
root |
1.54 |
- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so |
19 |
root |
1.51 |
- IMPORTANT: inventory update must be incremental (too slow) (really? check) |
20 |
elmex |
1.25 |
- IMPORTANT: user interface (window positions etc.) should be saved, but |
21 |
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b) widget layout is nontrivial as to not obscure map |
22 |
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c) need better way to center map then middle-button, maybe map overview |
23 |
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(but updates will be slow UPDATE updates are not at all slow). |
24 |
root |
1.39 |
- IMPORTANT: animate faces in inventory etc. |
25 |
root |
1.46 |
- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. |
26 |
root |
1.45 |
- IMPORTANT: verify and correct connection-dependent texture management |
27 |
elmex |
1.27 |
|
28 |
root |
1.42 |
should be solved/investitaged before release: |
29 |
root |
1.43 |
- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
30 |
root |
1.46 |
(after starting, pressing login with connection refused, then close window) |
31 |
root |
1.55 |
- flopper/menu imrpovement: |
32 |
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* things that are menus should act more like menus |
33 |
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* inmventory etc. should fade-in automatically when used |
34 |
root |
1.56 |
- add menu itemds for inventory items: mark/inscribe etc. |
35 |
root |
1.38 |
- remove wrap_mode hack from texture and make it a per-texture operation |
36 |
elmex |
1.20 |
- enter runmode when cursor-key repeats |
37 |
root |
1.46 |
- mapmap (overview) - scroll visible area by clicking/dragging |
38 |
root |
1.19 |
- save only dirty cached maps, and save dirty maps != current map |
39 |
root |
1.46 |
- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
40 |
root |
1.6 |
- maybe move window managing functionality into toplevel |
41 |
root |
1.52 |
- better window management (feedback) |
42 |
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- look into extendedmapinfo |
43 |
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- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
44 |
root |
1.42 |
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45 |
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low priority: |
46 |
root |
1.52 |
- player list from server for tell etc. commands |
47 |
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- examine etc., should use extendeddrawinfo or sth. similar |
48 |
root |
1.49 |
- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
49 |
root |
1.42 |
- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
50 |
root |
1.37 |
- performance: use texture collections for upstream server data instead if gobs |
51 |
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of small textures. |
52 |
root |
1.36 |
- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
53 |
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affect neighbouring visible pixels (border bleeding). |
54 |
root |
1.42 |
- pango fontsize measure and decrease to achieve real pixel height |
55 |
root |
1.8 |
|
56 |
root |
1.28 |
TEMPORARY SERVER TODO: |
57 |
root |
1.32 |
- palyer peaceful setting should be independen of game peaceful setting |
58 |
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(i.e. one should be able to become hostile against guards but still |
59 |
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be peaceful - the palyer peaceful would be toggled by priests and shown |
60 |
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in who, the game peaceful steting would be toggled by the peaceful command |
61 |
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but not otherwise shown). |
62 |
root |
1.16 |
- pippij wants playerstealing to work between hostile players |
63 |
root |
1.22 |
- attempt_jump tries to kick jumped-into monster,s but doesn't work |
64 |
root |
1.24 |
- 1) If you hide, and someone can see you trying to hide, you'll get a |
65 |
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message, even when you can't see that other person. |
66 |
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- 2) hiding exp is always 1, independant of how difficult it is to hide |
67 |
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- 3) jumping into monsters does no damage, even though it's supposed to |
68 |
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be an attack (mentioned before). You also get no exp for this |
69 |
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- 10) (feature request): bug/typo/idea commands to automatically log |
70 |
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your comments, with the mentioning of the current map (and perhaps an |
71 |
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item, if you do 'bug <item>'). |
72 |
root |
1.11 |
|
73 |
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set_face 4783 => 70 |
74 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
75 |
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allocating id 71 |
76 |
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OK |
77 |
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set_face 4782 => 71 |
78 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
79 |
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allocating id 72 |
80 |
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OK |
81 |
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set_face 4781 => 72 |
82 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
83 |
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allocating id 73 |
84 |
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OK |
85 |
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set_face 4784 => 73 |
86 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
87 |
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