… | |
… | |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
|
|
11 | - PANGO: create upstream-patch for inclusion into pango |
|
|
12 | - SERVER: on shtudown: wanted to save map with player => map not being saved? |
|
|
13 | |
|
|
14 | - the inventory needs separate scrollbars. unfortunately, that means |
|
|
15 | addign a manual scrollbar to the other panes (skills and spells :() |
11 | - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) |
16 | - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) |
12 | - spells ordering for complete different for different users (maybe stored in hash?) |
17 | - spells ordering for complete different for different users (maybe stored in hash?) |
13 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
18 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
14 | => either using bg attribute, or something else. neither way is currently implementable, imho |
19 | => either using bg attribute, or something else. neither way is currently implementable, imho |
15 | => or maybe using an extra icon for curses/magic items?) |
20 | => or maybe using an extra icon for curses/magic items?) |