1 |
http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
2 |
|
3 |
- IMPIMPIMP-ORA-ANT: history for commandline :) |
4 |
- enter runmode when cursor-key repeats |
5 |
- mapmap (overview) |
6 |
- convetr to real window |
7 |
- draw rectangle around visible area |
8 |
- scroll visible area |
9 |
- make size configurable/reesizable |
10 |
- use real mapmap size in map caching, not hardcoded 250 size |
11 |
- save only dirty cached maps, and save dirty maps != current map |
12 |
- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
13 |
- the stats for the gauges which get into the stats_update function are somehow weird |
14 |
- IMPORTANT: map scroll darken code does not work |
15 |
- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
16 |
- message window layout broken (entry too small). |
17 |
- mesa-rendering of textview shows only garbage and/or another texture |
18 |
- IMPORTANT: user interface (window positions etc.) should be saved, but |
19 |
a) switching modes clears/recreates all widgets (has to, as parameters |
20 |
are not resolution-independent) |
21 |
b) widget layout is nontrivial as to not obscure map |
22 |
c) need better way to center map then middle-button, maybe map overview |
23 |
(but updates will be slow UPDATE updates are not at all slow). |
24 |
- label needs "expected char width" |
25 |
- toplevel should enforce that windows always be partially visible |
26 |
- maybe move window managing functionality into toplevel |
27 |
|
28 |
- implement suicide command for server |
29 |
- cavehippo wants hashstring to be changed to hash name |
30 |
- pippij wants playerstealing to work between hostile players |
31 |
- schmorp wants to rework the who output format |
32 |
- attempt_jump tries to kick jumped-into monster,s but doesn't work |
33 |
- 1) If you hide, and someone can see you trying to hide, you'll get a |
34 |
message, even when you can't see that other person. |
35 |
- 2) hiding exp is always 1, independant of how difficult it is to hide |
36 |
- 3) jumping into monsters does no damage, even though it's supposed to |
37 |
be an attack (mentioned before). You also get no exp for this |
38 |
- 10) (feature request): bug/typo/idea commands to automatically log |
39 |
your comments, with the mentioning of the current map (and perhaps an |
40 |
item, if you do 'bug <item>'). |
41 |
|
42 |
"workarounded" but not solved: |
43 |
(- IMPORTANT: move widgets to integer coordinates - fix containers!) |
44 |
(- pango fontsize measure and decrease to achieve real pixel height) |
45 |
|
46 |
set_face 4783 => 70 |
47 |
libpng warning: Ignoring gAMA chunk with gamma=0 |
48 |
allocating id 71 |
49 |
OK |
50 |
set_face 4782 => 71 |
51 |
libpng warning: Ignoring gAMA chunk with gamma=0 |
52 |
allocating id 72 |
53 |
OK |
54 |
set_face 4781 => 72 |
55 |
libpng warning: Ignoring gAMA chunk with gamma=0 |
56 |
allocating id 73 |
57 |
OK |
58 |
set_face 4784 => 73 |
59 |
libpng warning: Ignoring gAMA chunk with gamma=0 |
60 |
|