--- deliantra/Deliantra-Client/TODO 2006/04/16 07:25:29 1.11 +++ deliantra/Deliantra-Client/TODO 2006/04/16 17:43:17 1.15 @@ -1,9 +1,9 @@ http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html - IMPORTANT: map scroll darken code does not work -- IMPORTANT: message window entry widget should defocus automatically when invoked - from the map widget. +- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too - message window layout broken (entry too small). +- mesa-rendering of textview shows only garbage and/or another texture - IMPORTANT: user interface (window positions etc.) should be saved, but a) switching modes clears/recreates all widgets (has to, as parameters are not resolution-independent) @@ -12,7 +12,7 @@ (but updates will be slow UPDATE updates are not at all slow). - labels are generally shown too small - labels have an extra " " at the end that affects size calculations(?) -- label needs "expected char size" +- label needs "expected char width" - make font description copy: font size changes hurt A LOT (really?) - toplevel should enforce that windows always be partially visible - maybe move window managing functionality into toplevel