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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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11 | - IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop |
11 | - IMPORTANT: move most everything into Setup-dialog with subdialogs. |
12 | (maybe also for floorbox) |
12 | - IMPORTANT: save map shift in config. |
13 | - IMPORTANT: quit-button, somewhere! |
13 | - IMPORTANT: message log window often loses contents after refreshes/res switches |
14 | * dialog, der warnt ein savebed aufzusuchen. |
14 | (m,aybe not, maybe after loging out and in again?) |
15 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
15 | - IMPORTANT: toplevel geometry is not respected on moves. |
16 | - IMPORTANT: lose/regain mapping might clear messgae log |
16 | - IMPORTANT: learning spells does not make them show up automatically in the completer? |
17 | (maybe this happens when its being updated when the window isn't mapped => no |
17 | - IMPORTANT: statusbox update timer |
18 | window context?) |
18 | - IMPORTANT: statusbox tooltip must not go away on updates |
19 | - IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. |
19 | - IMPORTANT: history for completer (cursor-up) |
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20 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
20 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
21 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
21 | - IMPORTANT: online documentation for the client (rig up a podviewer with textview) |
22 | |
22 | - IMPORTANT: '.' in map should repeat last command |
23 | - binding window and editor layout broken for long recordings |
23 | - important: center and improve dialogs (create cFClient::UI::Dialog) |
24 | - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction |
24 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
25 | - minor: skill list which shows XP and lets u bind stuff |
25 | b) widget layout is nontrivial as to not obscure map |
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26 | c) need better way to center map then middle-button, maybe map overview |
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27 | (but updates will be slow UPDATE updates are not at all slow). |
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28 | - IMPORTANT: verify and correct connection-dependent texture management |
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29 | - IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise |
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30 | - IMPORTANT: message log slider goes too far down. |
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31 | - IMPORTANT: focus mapwidget on login |
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32 | - IMPORTANT: font reconfigure works very badly. |
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33 | |
26 | |
34 | should be solved/investitaged before release: |
27 | should be solved/investitaged before release: |
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28 | - log messages received and commands sent to ~/.crossfire/log.$ip |
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29 | - the binding editor should have a append-record mode or something like that |
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30 | - rethink message display in lower left corner |
35 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
31 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
36 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
32 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
37 | (after starting, pressing login with connection refused, then close window) |
33 | (after starting, press quit) |
38 | - flopper/menu imrpovement: |
34 | - flopper/menu imrpovement: |
39 | * things that are menus should act more like menus |
35 | * things that are menus should act more like menus |
40 | * inmventory etc. should fade-in automatically when used |
36 | - better focus management: put focus onto active windows, remove it again later |
41 | - add menu itemds for inventory items: mark/inscribe etc. |
37 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
42 | - remove wrap_mode hack from texture and make it a per-texture operation |
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43 | - enter runmode when cursor-key repeats |
38 | - enter runmode when cursor-key repeats (maybe not?) |
44 | - mapmap (overview) - scroll visible area by clicking/dragging |
39 | - mapmap (overview) - scroll visible area by clicking/dragging |
45 | - save only dirty cached maps, and save dirty maps != current map |
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46 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
40 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
47 | - maybe move window managing functionality into toplevel |
41 | - maybe move window managing functionality into toplevel |
48 | - better window management (feedback) |
42 | - better window management (graphical feedback) |
49 | - look into extendedmapinfo |
43 | - the player weight somehow updates strangely when dropping/picking up |
50 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
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51 | |
44 | |
52 | low priority: |
45 | low priority: |
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46 | - win32, fow_tetxure sometimes nukes other textures |
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47 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
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48 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
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49 | - completer should know more about arguments, e.g. cast summon pet monster, |
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50 | or that some commands do not take arguments ("drop all"). |
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51 | - textview should not snap to bottom on resize. |
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52 | - alt+cursor == diagonal |
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53 | - look into extendedmapinfo |
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54 | - save only dirty cached maps, and save dirty maps != current map |
53 | - inventory update must be incremental (too slow) (really? check) |
55 | - inventory update must be incremental (too slow) (really? check) |
54 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
56 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
55 | - player list from server for tell etc. commands |
57 | - player list from server for tell etc. commands |
56 | - examine etc., should use extendeddrawinfo or sth. similar |
58 | - examine etc., should use extendeddrawinfo or sth. similar |
57 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
59 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |