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11 | - IPORTANT³: server crashes |
11 | - IPORTANT³: server crashes |
12 | >In the ruins of Narcopin lies the tomb of Aljwaf. |
12 | >In the ruins of Narcopin lies the tomb of Aljwaf. |
13 | ... |
13 | ... |
14 | .. |
14 | .. |
15 | many dangers, great rew< |
15 | many dangers, great rew< |
16 | - IMPORTANT²: if the metaserver dialog is open while save confgi was used, the client |
16 | - IMPORTANT: wreight doesn't get updated on taking something, only when dropping. |
17 | crashe son every startup. |
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18 | - IMPORTANT: running over or pickung up large stacks is etxremely slow. |
17 | - IMPORTANT: running over or pickung up large stacks is etxremely slow |
19 | - IMPORTANT: bind to key should always be verbose (DONE) |
18 | = it still takes "long", but is orders of magnitude faster |
20 | (elmex: what is meant by 'verbose' ?) |
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21 | (^ whats being bound to a key, see other, similar, menu entries?) |
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22 | - IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) |
19 | - IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) |
23 | (documenting as found: the binding window is behind other windows, since it forcefully grabs focus, |
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24 | - it should always be topmost (z => 1000 or so) |
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25 | - IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour? |
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26 | (or maybe even better: not have an Arm value anymore if its not used in the protocol?) |
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27 | - IMPORTANT: texture reload not working on scaras machine (maybe now) |
20 | - IMPORTANT: texture reload not working on scaras machine (maybe now) |
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21 | tetxure reload works. but fullscreen => minimize => no way to go back |
28 | - IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls |
22 | - IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls |
29 | - IMPORTANT: discuss topmost menu, minor issues |
23 | - IMPORTANT: discuss topmost menu, minor issues |
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24 | 01:17 <Scara> ich habs grad nochmal getestet, es ist so das wenn ein item mit shift + |
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25 | leftclick gedropped wird verbliebt ein bild davon im inventory, anders |
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26 | wenn man mit dem befehl "drop *" etwas dropped verschwindet es aus dem |
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27 | inventory, wird etwas mit middle click gegessen bleibt es auch im |
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28 | inventory, auch wenn es eigendlich nicht dort ist |
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29 | |
30 | |
30 | |
31 | should be solved/investitaged before BETA release: |
31 | should be solved/investitaged before BETA release: |
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32 | - floorbox should show currently open container |
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33 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
32 | - binding keys is too complicated in the general case => disucss |
34 | - binding keys is too complicated in the general case => disucss |
33 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
35 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
34 | - the binding dialog is sometimes behind all windows |
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35 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
36 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
36 | (inventory, spell list, messge log...) => marc |
37 | (inventory, spell list, messge log...) => marc |
37 | - add lmb mouse = cast, mmb2 = invoke or so to spell list. |
38 | - add lmb mouse = cast, mmb2 = invoke or so to spell list. |
38 | - maybe open the help viewer on the first start, or a simple dialog that |
39 | - maybe open the help viewer on the first start, or a simple dialog that |
39 | initially lists keybidings for gcfclient converts. |
40 | initially lists keybidings for gcfclient converts. |
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41 | - minor: skill list which shows XP and lets u bind stuff |
42 | - minor: skill list which shows XP and lets u bind stuff |
42 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
43 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
43 | (after starting, press quit) |
44 | (after starting, press quit) |
44 | - mapmap (overview) - scroll visible area by clicking/dragging |
45 | - mapmap (overview) - scroll visible area by clicking/dragging |
45 | - maybe move window managing functionality into toplevel: better window management (graphical feedback) |
46 | - maybe move window managing functionality into toplevel: better window management (graphical feedback) |
46 | - the player weight somehow updates strangely when dropping/picking up |
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47 | (update: is this still the case?) |
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48 | |
47 | |
49 | should be solved/investigated before 1.0 release: |
48 | should be solved/investigated before 1.0 release: |
50 | - spell list => scroll down => "Pickup" => scrollbar not updated |
49 | - spell list => scroll down => "Pickup" => scrollbar not updated |
51 | - what happened to the dialog being shown when modifiera are pressed, showing |
50 | - what happened to the dialog being shown when modifiera are pressed, showing |
52 | keybindings for this modifier? |
51 | keybindings for this modifier? |