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17 | - speed up Table::find_widget etc. with interval => values type data structure. |
17 | - speed up Table::find_widget etc. with interval => values type data structure. |
18 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
18 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
19 | => either using bg attribute, or something else. neither way is currently implementable, imho |
19 | => either using bg attribute, or something else. neither way is currently implementable, imho |
20 | => or maybe using an extra icon for curses/magic items?) |
20 | => or maybe using an extra icon for curses/magic items?) |
21 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
21 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
22 | show player weight/max weight in inventory |
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23 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
22 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
24 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
23 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
25 | make simple inventory filters: most recently added/changed, normal, only unlocked |
24 | make simple inventory filters: most recently added/changed, normal, only unlocked |
26 | - IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked) |
25 | - IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked) |
27 | - floorbox out-of-screen after resizing (schmorp) |
26 | - floorbox out-of-screen after resizing (schmorp) |