1 | http://www.vionline.com/sound.html |
1 | http://www.vionline.com/sound.html |
2 | http://www.stonewashed.net/2.html |
2 | http://www.stonewashed.net/2.html |
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4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | - PANGO: create upstream-patch for inclusion into pango |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | - SERVER: document ext/mapinfo and cfplus.ext |
8 | 12:17 <@schmorp> remind me of it |
8 | - SERVER: memleak like hell: probably event-related? (probably not real) |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | - LONG-TERM: party member health etc. status (needs player list, then trivial) |
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10 | - LONG-TERM: map landmark labels |
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11 | - LONG-TERM: player on map name |
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12 | |
11 | - PANGO: create upstream-patch for inclusion into pango |
13 | - IMPORTANT: server-protocol/upgrade etc. |
12 | - SERVER: on shtudown: wanted to save map with player => map not being saved? |
14 | - IMPORTANT: good installation instructions/problem faq. |
13 | - EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. |
15 | - IMPORTANT: database creation parameters borked - fix and find upgrad epath |
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16 | - FEATURE: beside the floorbox, have a recent inventory items box |
15 | - REPRODUCTION: mousebutton-down on a corner of the inventory => press tab to hide the window => mousebutton-up => press tab to get the inv. window again => there it is |
17 | - embedded widgets not always shown at corretc position initially. |
16 | |
18 | - fix the pod referencing - L<glossary/space> does not get you anywhere. |
17 | - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) |
19 | * possibly look into auto-marking (wiki-style) certain key sequences. |
18 | - spells ordering completely different for different users (maybe stored in hash?) |
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19 | - identify inventory hover slowness and fix it (schmorp) |
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20 | - IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!) |
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21 | => either using bg attribute, or something else. neither way is currently implementable, imho |
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22 | => or maybe using an extra icon for curses/magic items?) |
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23 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
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24 | make simple inventory filters: most recently added/changed, normal, only unlocked |
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25 | - floorbox out-of-screen after resizing (schmorp) |
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26 | - skill book - tooltips with description and bind-to-key (schmorp) |
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27 | - all dialogs should be closable with "Esc" |
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28 | - notebooks should provide visual feedback (support from button class?) |
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29 | - buttons should support hovering visually |
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30 | - minor: skill list which lets u bind stuff |
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31 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
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33 | should be solved/investigated before 1.0 release: |
21 | should be solved/investigated before 1.0 release: |
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22 | - maybe embed buttons for stuff liek accept-invitation, bind spell etc. |
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23 | - (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *? |
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24 | - when in history "mode", completer cannot access completions at all |
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25 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
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26 | - IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219. |
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27 | ^^^^ when pressing shift-insert |
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28 | - offer common options such as use_skill sense xxx etc. in inventory via menu? |
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29 | - buttons should support hovering visually |
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30 | - notebooks should provide visual feedback (support from button class?) |
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31 | - floorbox out-of-screen after resizing (schmorp) |
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32 | - identify inventory hover slowness and fix it (schmorp) |
34 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean |
33 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean |
35 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
34 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
36 | - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
35 | - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
37 | - playerbook/skills should have sensible tooltips with skill descriptions |
36 | - playerbook/skills should have sensible tooltips with skill descriptions |
38 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
37 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
39 | - NPC dialog box should have close button which finishes the dialog |
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40 | - mapmap (overview) - scroll visible area by clicking/dragging |
38 | - mapmap (overview) - scroll visible area by clicking/dragging |
41 | - binding window and editor layout broken for long recordings => use scroller |
39 | - binding window and editor layout broken for long recordings => use scroller |
42 | - maybe open the help viewer on the first start, or a simple dialog that |
40 | - maybe open the help viewer on the first start, or a simple dialog that |
43 | initially lists keybidings for gcfclient converts. |
41 | initially lists keybidings for gcfclient converts. |
44 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
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45 | (inventory, spell list, messge log...) => marc |
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46 | - maybe the top fancyframe border should be larger (for close button and title to be more visible?) |
42 | - maybe the top fancyframe border should be larger (for close button and title to be more visible?) |
47 | - but fullscreen => minimize (alt-esc) => no way to go back [windows] |
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48 | - spell list => scroll down => "Pickup" => scrollbar not updated |
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49 | - what happened to the dialog being shown when modifiers are pressed, showing |
43 | - what happened to the dialog being shown when modifiers are pressed, showing |
50 | keybindings for this modifier? |
44 | keybindings for this modifier? |
51 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
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53 | post-1.0: |
46 | post-1.0: |
54 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
47 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
55 | (after starting, press quit) |
48 | (after starting, press quit) |
56 | - currently the font texture cache leaks "memory" (see texcache.c:tc_put) |
49 | - currently the font texture cache leaks "memory" (see texcache.c:tc_put) |