1 | http://www.vionline.com/sound.html |
1 | http://www.vionline.com/sound.html |
2 | http://www.stonewashed.net/2.html |
2 | http://www.stonewashed.net/2.html |
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4 | macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
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4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
6 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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8 | - improve smoothing implementation to be cleaner and more efficient. |
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9 | - make smoothing a separate setting, or depend on fast&ugly. |
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11 | - automccompleter should vanish when its losing focus |
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12 | - allow inventory window to be stacked vertically, maybe? |
6 | - ganondorf wants the complete to grow, never shrink |
13 | - ganondorf wants the complete to grow, never shrink |
7 | - keypad-enter does not do the same as return in text entries |
14 | - keypad-enter does not do the same as return in text entries |
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9 | - ice in /whalingoutpost/misc/castle1 |
16 | - ice in /whalingoutpost/misc/castle1 |
10 | name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply() |
17 | name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply() |