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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: inventory update must be incremental (too slow) (really? check) |
11 | - IMPORTANT: statusbox update timer |
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12 | - IMPORTANT: statusbox tooltip must not go away on updates |
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13 | - IMPORTANT: history for completer (cursor-up) |
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14 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
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15 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
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16 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
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17 | - IMPORTANT: lose/regain mapping might clear messgae log |
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18 | (maybe this happens when its being updated when the window isn't mapped => no |
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19 | window context?) |
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20 | (this might be fixed now, watch out for it) |
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21 | - IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. |
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22 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
12 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
23 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
13 | b) widget layout is nontrivial as to not obscure map |
24 | b) widget layout is nontrivial as to not obscure map |
14 | c) need better way to center map then middle-button, maybe map overview |
25 | c) need better way to center map then middle-button, maybe map overview |
15 | (but updates will be slow UPDATE updates are not at all slow). |
26 | (but updates will be slow UPDATE updates are not at all slow). |
16 | - IMPORTANT: animate faces in inventory etc. |
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17 | - IMPORTANT: dialog, der warnt ein savebed aufzusuchen. |
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18 | - IMPORTANT: verify and correct connection-dependent texture management |
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19 | |
27 | |
20 | should be solved/investitaged before release: |
28 | should be solved/investitaged before release: |
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29 | - rethink message display in lower left corner |
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30 | - auto-download of all faces from the server in the bg. |
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31 | - many sliders should have labels attached. |
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32 | - widgets need to know about their visibility. the inventory |
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33 | completely redraws itself on every animation change, even when its not visible. |
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34 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
21 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
35 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
22 | (after starting, pressing login with connection refused, then close window) |
36 | (after starting, press quit) |
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37 | - flopper/menu imrpovement: |
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38 | * things that are menus should act more like menus |
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39 | * inmventory etc. should fade-in automatically when used |
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40 | - add menu itemds for inventory items: mark/inscribe etc. |
23 | - remove wrap_mode hack from texture and make it a per-texture operation |
41 | - remove wrap_mode hack from texture and make it a per-texture operation |
24 | - enter runmode when cursor-key repeats |
42 | - enter runmode when cursor-key repeats |
25 | - mapmap (overview) - scroll visible area by clicking/dragging |
43 | - mapmap (overview) - scroll visible area by clicking/dragging |
26 | - save only dirty cached maps, and save dirty maps != current map |
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27 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
44 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
28 | - mesa-rendering of textview shows only garbage and/or another texture |
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29 | - maybe move window managing functionality into toplevel |
45 | - maybe move window managing functionality into toplevel |
30 | - look into extendeddrawinfo and extendedmapinfo |
46 | - better window management (graphical feedback) |
31 | - update/check_size should be done at most once/frame/widget. |
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32 | |
47 | |
33 | low priority: |
48 | low priority: |
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49 | - textview should not snap to bottom on resize. |
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50 | - alt+2cursor == diagonal |
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51 | - look into extendedmapinfo |
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52 | - save only dirty cached maps, and save dirty maps != current map |
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53 | - inventory update must be incremental (too slow) (really? check) |
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54 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
34 | - player list form server for tell etc. commands |
55 | - player list from server for tell etc. commands |
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56 | - examine etc., should use extendeddrawinfo or sth. similar |
35 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
57 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
36 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
58 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
37 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
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38 | - performance: use texture collections for upstream server data instead if gobs |
59 | - performance: use texture collections for upstream server data instead if gobs |
39 | of small textures. |
60 | of small textures. |
40 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
61 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
41 | affect neighbouring visible pixels (border bleeding). |
62 | affect neighbouring visible pixels (border bleeding). |
42 | - pango fontsize measure and decrease to achieve real pixel height |
63 | - pango fontsize measure and decrease to achieve real pixel height |
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46 | (i.e. one should be able to become hostile against guards but still |
67 | (i.e. one should be able to become hostile against guards but still |
47 | be peaceful - the palyer peaceful would be toggled by priests and shown |
68 | be peaceful - the palyer peaceful would be toggled by priests and shown |
48 | in who, the game peaceful steting would be toggled by the peaceful command |
69 | in who, the game peaceful steting would be toggled by the peaceful command |
49 | but not otherwise shown). |
70 | but not otherwise shown). |
50 | - pippij wants playerstealing to work between hostile players |
71 | - pippij wants playerstealing to work between hostile players |
51 | - schmorp wants to rework the who output format |
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52 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
72 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
53 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
73 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
54 | message, even when you can't see that other person. |
74 | message, even when you can't see that other person. |
55 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
75 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
56 | - 3) jumping into monsters does no damage, even though it's supposed to |
76 | - 3) jumping into monsters does no damage, even though it's supposed to |