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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: lose/regain mapping might clear messgae log |
11 | - IMPORTANT: toplevel geometry is not respected on moves. |
12 | (maybe this happens when its being updated when the window isn't mapped => no |
12 | - IMPORTANT: user_x/user_y for layout setting |
13 | window context?) |
13 | - IMPORTANT: learning spells does not make them show up automatically in the completer? |
14 | - IMPORTANT: online documentation for the client (rig up a podviewer with textview) |
14 | - IMPORTANT: statusbox update timer |
15 | - IMPORTANT: '.' in map should repeat last command |
15 | - IMPORTANT: statusbox tooltip must not go away on updates |
16 | - important: center and improve dialogs (create cFClient::UI::Dialog) |
16 | - IMPORTANT: history for completer (cursor-up) |
17 | - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so |
17 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
18 | - IMPORTANT: inventory update must be incremental (too slow) (really? check) |
18 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
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19 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
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20 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
19 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
21 | - IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) |
20 | b) widget layout is nontrivial as to not obscure map |
22 | b) widget layout is nontrivial as to not obscure map |
21 | c) need better way to center map then middle-button, maybe map overview |
23 | c) need better way to center map then middle-button, maybe map overview |
22 | (but updates will be slow UPDATE updates are not at all slow). |
24 | (but updates will be slow UPDATE updates are not at all slow). |
23 | - IMPORTANT: animate faces in inventory etc. |
25 | - IMPORTANT: When spellbooks are read they dont disappear from inventory window (eg. from a bag) |
24 | - IMPORTANT: dialog, der warnt ein savebed aufzusuchen. |
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25 | - IMPORTANT: verify and correct connection-dependent texture management |
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26 | |
26 | |
27 | should be solved/investitaged before release: |
27 | should be solved/investitaged before release: |
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28 | - make action recorder to an editor of bindings (edit binding, and record/change actions) |
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29 | - rethink message display in lower left corner |
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30 | - the inventory |
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31 | completely redraws itself on every animation change, even when its not visible. |
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32 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
28 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
33 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
29 | (after starting, pressing login with connection refused, then close window) |
34 | (after starting, press quit) |
30 | - flopper/menu imrpovement: |
35 | - flopper/menu imrpovement: |
31 | * things that are menus should act more like menus |
36 | * things that are menus should act more like menus |
32 | * inmventory etc. should fade-in automatically when used |
37 | * inmventory etc. should fade-in automatically when used |
33 | - add menu itemds for inventory items: mark/inscribe etc. |
38 | - add menu itemds for inventory items: mark/inscribe etc. |
34 | - remove wrap_mode hack from texture and make it a per-texture operation |
39 | - remove wrap_mode hack from texture and make it a per-texture operation |
35 | - enter runmode when cursor-key repeats |
40 | - enter runmode when cursor-key repeats |
36 | - mapmap (overview) - scroll visible area by clicking/dragging |
41 | - mapmap (overview) - scroll visible area by clicking/dragging |
37 | - save only dirty cached maps, and save dirty maps != current map |
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38 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
42 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
39 | - maybe move window managing functionality into toplevel |
43 | - maybe move window managing functionality into toplevel |
40 | - better window management (feedback) |
44 | - better window management (graphical feedback) |
41 | - look into extendedmapinfo |
45 | - the player weight somehow updates strangely when dropping/picking up |
42 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
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43 | |
46 | |
44 | low priority: |
47 | low priority: |
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48 | - completer should know more about arguments, e.g. cast summon pet monster, |
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49 | or that some commands do not take arguments ("drop all"). |
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50 | - textview should not snap to bottom on resize. |
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51 | - alt+cursor == diagonal |
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52 | - look into extendedmapinfo |
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53 | - save only dirty cached maps, and save dirty maps != current map |
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54 | - inventory update must be incremental (too slow) (really? check) |
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55 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
45 | - player list from server for tell etc. commands |
56 | - player list from server for tell etc. commands |
46 | - examine etc., should use extendeddrawinfo or sth. similar |
57 | - examine etc., should use extendeddrawinfo or sth. similar |
47 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
58 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
48 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
59 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
49 | - performance: use texture collections for upstream server data instead if gobs |
60 | - performance: use texture collections for upstream server data instead if gobs |