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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579. |
11 | - PANGO: create upstream-patch for inclusion into pango |
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12 | - SERVER: on shtudown: wanted to save map with player => map not being saved? |
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13 | - EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. |
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14 | |
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15 | - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) |
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16 | - spells ordering completely different for different users (maybe stored in hash?) |
12 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
17 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
13 | => either using bg attribute, or something else. neither way is currently implementable, imho |
18 | => either using bg attribute, or something else. neither way is currently implementable, imho |
14 | => or maybe using an extra icon for curses/magic items?) |
19 | => or maybe using an extra icon for curses/magic items?) |
15 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
20 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
16 | show player weight/max weight in inventory |
21 | show player weight/max weight in inventory |
17 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
22 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
18 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
23 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
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24 | make simple inventory filters: most recently added/changed, normal, only unlocked |
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25 | - IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked) |
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26 | - floorbox out-of-screen after resizing (schmorp) |
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27 | - inventoy window (and probably others) too large after resizing (schmorp) |
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28 | - skill book - tooltips with description and bind-to-key (schmorp) |
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29 | - all dialogs should be closable with "Esc" |
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30 | - maybe Quit menu point into map menu (with dialog when logge din, as usual?) |
19 | - notebook should provide a visual feedback (support form button class?) |
31 | - notebook should provide a visual feedback (support from button class?) |
20 | - store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) |
32 | - buttons should support hovering visually |
21 | - skill page in playerbook |
33 | - minor: skill list which lets u bind stuff |
22 | - enable autopickup/disable in right-click menĂ¼ for map |
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23 | - help window close button |
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24 | - floorbox should show currently open container |
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25 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
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26 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
34 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
27 | - minor: skill list which shows XP and lets u bind stuff |
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28 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
35 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
29 | (after starting, press quit) |
36 | (after starting, press quit) |
30 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory |
37 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory |
31 | |
38 | |
32 | should be solved/investigated before 1.0 release: |
39 | should be solved/investigated before 1.0 release: |
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40 | - playerbook/skills should have sensible tooltips with skill descriptions |
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41 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
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42 | - NPC dialog box should have close button which finishes the dialog |
33 | - mapmap (overview) - scroll visible area by clicking/dragging |
43 | - mapmap (overview) - scroll visible area by clicking/dragging |
34 | - binding window and editor layout broken for long recordings |
44 | - binding window and editor layout broken for long recordings => use scroller |
35 | - maybe open the help viewer on the first start, or a simple dialog that |
45 | - maybe open the help viewer on the first start, or a simple dialog that |
36 | initially lists keybidings for gcfclient converts. |
46 | initially lists keybidings for gcfclient converts. |
37 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
47 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
38 | (inventory, spell list, messge log...) => marc |
48 | (inventory, spell list, messge log...) => marc |
39 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
49 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
40 | - but fullscreen => minimize (alt-esc) => no way to go back [windows] |
50 | - but fullscreen => minimize (alt-esc) => no way to go back [windows] |
41 | - spell list => scroll down => "Pickup" => scrollbar not updated |
51 | - spell list => scroll down => "Pickup" => scrollbar not updated |
42 | - what happened to the dialog being shown when modifiera are pressed, showing |
52 | - what happened to the dialog being shown when modifiers are pressed, showing |
43 | keybindings for this modifier? |
53 | keybindings for this modifier? |
44 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
54 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
45 | |
55 | |
46 | post-1.0: |
56 | post-1.0: |
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57 | - store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) |
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58 | (maybe sth. else causes the slowness, such as database?) |
47 | - currently the font texture cache lacks "memory" (see texcache.c:tc_put) |
59 | - currently the font texture cache lacks "memory" (see texcache.c:tc_put) |
48 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
60 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
49 | affect neighbouring visible pixels (border bleeding). |
61 | affect neighbouring visible pixels (border bleeding). |
50 | - examine etc., should use extendeddrawinfo or sth. similar |
62 | - examine etc., should use extendeddrawinfo or sth. similar |
51 | - player list from server for tell etc. commands |
63 | - player list from server for tell etc. commands |
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62 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
74 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
63 | - performance: use texture collections for upstream server data instead if gobs |
75 | - performance: use texture collections for upstream server data instead if gobs |
64 | of small textures. |
76 | of small textures. |
65 | |
77 | |
66 | TEMPORARY SERVER TODO: |
78 | TEMPORARY SERVER TODO: |
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79 | - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) |
67 | - palyer peaceful setting should be independen of game peaceful setting |
80 | - palyer peaceful setting should be independen of game peaceful setting |
68 | (i.e. one should be able to become hostile against guards but still |
81 | (i.e. one should be able to become hostile against guards but still |
69 | be peaceful - the palyer peaceful would be toggled by priests and shown |
82 | be peaceful - the palyer peaceful would be toggled by priests and shown |
70 | in who, the game peaceful steting would be toggled by the peaceful command |
83 | in who, the game peaceful steting would be toggled by the peaceful command |
71 | but not otherwise shown). |
84 | but not otherwise shown). |
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77 | - 3) jumping into monsters does no damage, even though it's supposed to |
90 | - 3) jumping into monsters does no damage, even though it's supposed to |
78 | be an attack (mentioned before). You also get no exp for this |
91 | be an attack (mentioned before). You also get no exp for this |
79 | - 10) (feature request): bug/typo/idea commands to automatically log |
92 | - 10) (feature request): bug/typo/idea commands to automatically log |
80 | your comments, with the mentioning of the current map (and perhaps an |
93 | your comments, with the mentioning of the current map (and perhaps an |
81 | item, if you do 'bug <item>'). |
94 | item, if you do 'bug <item>'). |
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95 | |
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96 | |
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97 | #TODO#d# display texture cache |
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98 | { |
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99 | glEnable GL_TEXTURE_2D; |
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100 | glBindTexture GL_TEXTURE_2D, 41; |
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101 | glColor 1, 1, 1, 1; |
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102 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
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103 | glEnable GL_BLEND; |
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104 | glBlendFunc GL_SRC_ALPHA, GL_ZERO; |
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105 | glBegin GL_QUADS; |
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106 | glTexCoord 0,1; glVertex 0,0; |
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107 | glTexCoord 1,1; glVertex 255,0; |
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108 | glTexCoord 1,0; glVertex 255,255; |
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109 | glTexCoord 0,0; glVertex 0,255; |
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110 | glEnd; |
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111 | glDisable GL_BLEND; |
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112 | glDisable GL_TEXTURE_2D; |
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113 | } |
82 | |
114 | |
83 | set_face 4783 => 70 |
115 | set_face 4783 => 70 |
84 | libpng warning: Ignoring gAMA chunk with gamma=0 |
116 | libpng warning: Ignoring gAMA chunk with gamma=0 |
85 | allocating id 71 |
117 | allocating id 71 |
86 | OK |
118 | OK |