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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: kick elmex for not documenting the bugs here so other people |
11 | - IMPORTANT: online documentation for the client (rig up a podviewer with textview) |
12 | cannot work on them. |
12 | - important: center and improve dialogs (create cFClient::UI::Dialog) |
13 | - IMPORTANT: reconfigure does not reach unlinked widgets => global widget list? |
13 | - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so |
14 | - IMPORTANT: inventory update must be incremental (too slow) |
14 | - IMPORTANT: inventory update must be incremental (too slow) (really? check) |
15 | - IMPORTANT: slider should clip to valid range properly |
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16 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
15 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
17 | b) widget layout is nontrivial as to not obscure map |
16 | b) widget layout is nontrivial as to not obscure map |
18 | c) need better way to center map then middle-button, maybe map overview |
17 | c) need better way to center map then middle-button, maybe map overview |
19 | (but updates will be slow UPDATE updates are not at all slow). |
18 | (but updates will be slow UPDATE updates are not at all slow). |
20 | - IMPORTANT: animate faces in inventory etc. |
19 | - IMPORTANT: animate faces in inventory etc. |
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22 | - IMPORTANT: verify and correct connection-dependent texture management |
21 | - IMPORTANT: verify and correct connection-dependent texture management |
23 | |
22 | |
24 | should be solved/investitaged before release: |
23 | should be solved/investitaged before release: |
25 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
24 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
26 | (after starting, pressing login with connection refused, then close window) |
25 | (after starting, pressing login with connection refused, then close window) |
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26 | - flopper/menu imrpovement: |
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27 | * things that are menus should act more like menus |
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28 | * inmventory etc. should fade-in automatically when used |
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29 | - add menu itemds for inventory items: mark/inscribe etc. |
27 | - remove wrap_mode hack from texture and make it a per-texture operation |
30 | - remove wrap_mode hack from texture and make it a per-texture operation |
28 | - enter runmode when cursor-key repeats |
31 | - enter runmode when cursor-key repeats |
29 | - mapmap (overview) - scroll visible area by clicking/dragging |
32 | - mapmap (overview) - scroll visible area by clicking/dragging |
30 | - save only dirty cached maps, and save dirty maps != current map |
33 | - save only dirty cached maps, and save dirty maps != current map |
31 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
34 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
32 | - mesa-rendering of textview shows only garbage and/or another texture |
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33 | - maybe move window managing functionality into toplevel |
35 | - maybe move window managing functionality into toplevel |
34 | - look into extendeddrawinfo and extendedmapinfo |
36 | - better window management (feedback) |
35 | - update/check_size should be done at most once/frame/widget. |
37 | - look into extendedmapinfo |
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38 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
36 | |
39 | |
37 | low priority: |
40 | low priority: |
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41 | - player list from server for tell etc. commands |
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42 | - examine etc., should use extendeddrawinfo or sth. similar |
38 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
43 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
39 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
44 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
40 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
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41 | - performance: use texture collections for upstream server data instead if gobs |
45 | - performance: use texture collections for upstream server data instead if gobs |
42 | of small textures. |
46 | of small textures. |
43 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
47 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
44 | affect neighbouring visible pixels (border bleeding). |
48 | affect neighbouring visible pixels (border bleeding). |
45 | - pango fontsize measure and decrease to achieve real pixel height |
49 | - pango fontsize measure and decrease to achieve real pixel height |
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49 | (i.e. one should be able to become hostile against guards but still |
53 | (i.e. one should be able to become hostile against guards but still |
50 | be peaceful - the palyer peaceful would be toggled by priests and shown |
54 | be peaceful - the palyer peaceful would be toggled by priests and shown |
51 | in who, the game peaceful steting would be toggled by the peaceful command |
55 | in who, the game peaceful steting would be toggled by the peaceful command |
52 | but not otherwise shown). |
56 | but not otherwise shown). |
53 | - pippij wants playerstealing to work between hostile players |
57 | - pippij wants playerstealing to work between hostile players |
54 | - schmorp wants to rework the who output format |
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55 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
58 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
56 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
59 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
57 | message, even when you can't see that other person. |
60 | message, even when you can't see that other person. |
58 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
61 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
59 | - 3) jumping into monsters does no damage, even though it's supposed to |
62 | - 3) jumping into monsters does no damage, even though it's supposed to |