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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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10 | |
11 | - IMPORTANT: online documentation for the client (rig up a podviewer with textview) |
11 | - IMPORTANT: user_x/user_y for layout setting |
12 | - IMPORTANT: '.' in map should repeat last command |
12 | - IMPORTANT: learning spells does not make them show up automatically in the completer? |
13 | - important: center and improve dialogs (create cFClient::UI::Dialog) |
13 | - IMPORTANT: statusbox update timer |
14 | - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so |
14 | - IMPORTANT: statusbox tooltip must not go away on updates |
15 | - IMPORTANT: inventory update must be incremental (too slow) (really? check) |
15 | - IMPORTANT: history for completer (cursor-up) |
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16 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
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17 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
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18 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
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19 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
16 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
20 | - IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) |
17 | b) widget layout is nontrivial as to not obscure map |
21 | b) widget layout is nontrivial as to not obscure map |
18 | c) need better way to center map then middle-button, maybe map overview |
22 | c) need better way to center map then middle-button, maybe map overview |
19 | (but updates will be slow UPDATE updates are not at all slow). |
23 | (but updates will be slow UPDATE updates are not at all slow). |
20 | - IMPORTANT: animate faces in inventory etc. |
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21 | - IMPORTANT: dialog, der warnt ein savebed aufzusuchen. |
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22 | - IMPORTANT: verify and correct connection-dependent texture management |
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23 | |
24 | |
24 | should be solved/investitaged before release: |
25 | should be solved/investitaged before release: |
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26 | - make action recorder to an editor of bindings (edit binding, and record/change actions) |
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27 | - rethink message display in lower left corner |
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28 | - the inventory |
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29 | completely redraws itself on every animation change, even when its not visible. |
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30 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
25 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
31 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
26 | (after starting, pressing login with connection refused, then close window) |
32 | (after starting, press quit) |
27 | - flopper/menu imrpovement: |
33 | - flopper/menu imrpovement: |
28 | * things that are menus should act more like menus |
34 | * things that are menus should act more like menus |
29 | * inmventory etc. should fade-in automatically when used |
35 | * inmventory etc. should fade-in automatically when used |
30 | - add menu itemds for inventory items: mark/inscribe etc. |
36 | - add menu itemds for inventory items: mark/inscribe etc. |
31 | - remove wrap_mode hack from texture and make it a per-texture operation |
37 | - remove wrap_mode hack from texture and make it a per-texture operation |
32 | - enter runmode when cursor-key repeats |
38 | - enter runmode when cursor-key repeats |
33 | - mapmap (overview) - scroll visible area by clicking/dragging |
39 | - mapmap (overview) - scroll visible area by clicking/dragging |
34 | - save only dirty cached maps, and save dirty maps != current map |
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35 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
40 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
36 | - maybe move window managing functionality into toplevel |
41 | - maybe move window managing functionality into toplevel |
37 | - better window management (feedback) |
42 | - better window management (graphical feedback) |
38 | - look into extendedmapinfo |
43 | - the player weight somehow updates strangely when dropping/picking up |
39 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
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40 | |
44 | |
41 | low priority: |
45 | low priority: |
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46 | - completer should know more about arguments, e.g. cast summon pet monster, |
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47 | or that some commands do not take arguments ("drop all"). |
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48 | - textview should not snap to bottom on resize. |
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49 | - alt+cursor == diagonal |
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50 | - look into extendedmapinfo |
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51 | - save only dirty cached maps, and save dirty maps != current map |
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52 | - inventory update must be incremental (too slow) (really? check) |
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53 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
42 | - player list from server for tell etc. commands |
54 | - player list from server for tell etc. commands |
43 | - examine etc., should use extendeddrawinfo or sth. similar |
55 | - examine etc., should use extendeddrawinfo or sth. similar |
44 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
56 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
45 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
57 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
46 | - performance: use texture collections for upstream server data instead if gobs |
58 | - performance: use texture collections for upstream server data instead if gobs |