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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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11 | - IMPORTANT: login host widget not updated correctly. |
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12 | - IMPORTANT: invite (and maybe others) _need_ to be documented |
11 | - IMPORTANT: message log window often loses contents after refreshes/res switches |
13 | - IMPORTANT: message log window often loses contents after refreshes/res switches |
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14 | (m,aybe not, maybe after loging out and in again?) |
12 | - IMPORTANT: toplevel geometry is not respected on moves. |
15 | - IMPORTANT: toplevel geometry is not respected on moves. |
13 | - IMPORTANT: user_x/user_y for layout setting |
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14 | - IMPORTANT: learning spells does not make them show up automatically in the completer? |
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15 | - IMPORTANT: statusbox update timer |
16 | - IMPORTANT: statusbox update timer |
16 | - IMPORTANT: statusbox tooltip must not go away on updates |
17 | - IMPORTANT: statusbox tooltip must not go away on updates |
17 | - IMPORTANT: history for completer (cursor-up) |
18 | - IMPORTANT: history for completer (cursor-up) |
18 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
19 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
19 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
20 | - IMPORTANT: stats window looks like shit initially (widget allocation?) |
20 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
21 | |
21 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
22 | - binding window and editor layout broken for long recordings |
22 | - IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) |
23 | - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction |
23 | b) widget layout is nontrivial as to not obscure map |
24 | - minor: skill list which shows XP and lets u bind stuff |
24 | c) need better way to center map then middle-button, maybe map overview |
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25 | (but updates will be slow UPDATE updates are not at all slow). |
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26 | |
25 | |
27 | should be solved/investitaged before release: |
26 | should be solved/investitaged before release: |
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27 | - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) |
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28 | and add column titles (also for other tables like inventory and bindings) |
28 | - log messages received and commands sent to ~/.crossfire/log.$ip |
29 | - log messages received and commands sent to ~/.crossfire/log.$ip |
29 | - the binding editor should have a append-record mode or something like that |
30 | - the binding editor should have a append-record mode or something like that |
30 | - rethink message display in lower left corner |
31 | - rethink message display in lower left corner |
31 | - the inventory |
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32 | completely redraws itself on every animation change, even when its not visible. |
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33 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
32 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
34 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
33 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
35 | (after starting, press quit) |
34 | (after starting, press quit) |
36 | - flopper/menu imrpovement: |
35 | - better focus management: put focus onto active windows, remove it again later |
37 | * things that are menus should act more like menus |
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38 | * inmventory etc. should fade-in automatically when used |
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39 | - add menu itemds for inventory items: mark/inscribe etc. |
36 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
40 | - remove wrap_mode hack from texture and make it a per-texture operation |
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41 | - enter runmode when cursor-key repeats |
37 | - enter runmode when cursor-key repeats (maybe not?) |
42 | - mapmap (overview) - scroll visible area by clicking/dragging |
38 | - mapmap (overview) - scroll visible area by clicking/dragging |
43 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
39 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
44 | - maybe move window managing functionality into toplevel |
40 | - maybe move window managing functionality into toplevel |
45 | - better window management (graphical feedback) |
41 | - better window management (graphical feedback) |
46 | - the player weight somehow updates strangely when dropping/picking up |
42 | - the player weight somehow updates strangely when dropping/picking up |
47 | |
43 | |
48 | low priority: |
44 | low priority: |
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45 | - win32, fow_tetxure sometimes nukes other textures |
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46 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
49 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
47 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
50 | - completer should know more about arguments, e.g. cast summon pet monster, |
48 | - completer should know more about arguments, e.g. cast summon pet monster, |
51 | or that some commands do not take arguments ("drop all"). |
49 | or that some commands do not take arguments ("drop all"). |
52 | - textview should not snap to bottom on resize. |
50 | - textview should not snap to bottom on resize. |
53 | - alt+cursor == diagonal |
51 | - alt+cursor == diagonal |
54 | - look into extendedmapinfo |
52 | - look into extendedmapinfo |
55 | - save only dirty cached maps, and save dirty maps != current map |
53 | - save only dirty cached maps, and save dirty maps != current map |
56 | - inventory update must be incremental (too slow) (really? check) |
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57 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
54 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
58 | - player list from server for tell etc. commands |
55 | - player list from server for tell etc. commands |
59 | - examine etc., should use extendeddrawinfo or sth. similar |
56 | - examine etc., should use extendeddrawinfo or sth. similar |
60 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
57 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
61 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
58 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |