… | |
… | |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
11 | - IMPORTANT: login host widget not updated correctly. |
12 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
12 | - IMPORTANT: invite (and maybe others) _need_ to be documented |
13 | - IMPORTANT: lose/regain mapping might clear messgae log |
13 | - IMPORTANT: message log window often loses contents after refreshes/res switches |
14 | (maybe this happens when its being updated when the window isn't mapped => no |
14 | (m,aybe not, maybe after loging out and in again?) |
15 | window context?) |
15 | - IMPORTANT: toplevel geometry is not respected on moves. |
16 | (this might be fixed now, watch out for it) |
16 | - IMPORTANT: statusbox update timer |
17 | - IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. |
17 | - IMPORTANT: statusbox tooltip must not go away on updates |
18 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
18 | - IMPORTANT: history for completer (cursor-up) |
19 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
19 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
20 | b) widget layout is nontrivial as to not obscure map |
20 | - IMPORTANT: stats window looks like shit initially (widget allocation?) |
21 | c) need better way to center map then middle-button, maybe map overview |
21 | |
22 | (but updates will be slow UPDATE updates are not at all slow). |
22 | - binding window and editor layout broken for long recordings |
|
|
23 | - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction |
|
|
24 | - minor: skill list which shows XP and lets u bind stuff |
23 | |
25 | |
24 | should be solved/investitaged before release: |
26 | should be solved/investitaged before release: |
|
|
27 | - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) |
|
|
28 | and add column titles (also for other tables like inventory and bindings) |
|
|
29 | - log messages received and commands sent to ~/.crossfire/log.$ip |
|
|
30 | - the binding editor should have a append-record mode or something like that |
25 | - rethink message display in lower left corner |
31 | - rethink message display in lower left corner |
26 | - auto-download of all faces from the server in the bg. |
|
|
27 | - many sliders should have labels attached. |
|
|
28 | - widgets need to know about their visibility. the inventory |
|
|
29 | completely redraws itself on every animation change, even when its not visible. |
|
|
30 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
32 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
31 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
33 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
32 | (after starting, press quit) |
34 | (after starting, press quit) |
33 | - flopper/menu imrpovement: |
35 | - better focus management: put focus onto active windows, remove it again later |
34 | * things that are menus should act more like menus |
|
|
35 | * inmventory etc. should fade-in automatically when used |
|
|
36 | - add menu itemds for inventory items: mark/inscribe etc. |
36 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
37 | - remove wrap_mode hack from texture and make it a per-texture operation |
|
|
38 | - enter runmode when cursor-key repeats |
37 | - enter runmode when cursor-key repeats (maybe not?) |
39 | - mapmap (overview) - scroll visible area by clicking/dragging |
38 | - mapmap (overview) - scroll visible area by clicking/dragging |
40 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
39 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
41 | - maybe move window managing functionality into toplevel |
40 | - maybe move window managing functionality into toplevel |
42 | - better window management (graphical feedback) |
41 | - better window management (graphical feedback) |
|
|
42 | - the player weight somehow updates strangely when dropping/picking up |
43 | |
43 | |
44 | low priority: |
44 | low priority: |
|
|
45 | - win32, fow_tetxure sometimes nukes other textures |
|
|
46 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
|
|
47 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
|
|
48 | - completer should know more about arguments, e.g. cast summon pet monster, |
|
|
49 | or that some commands do not take arguments ("drop all"). |
45 | - textview should not snap to bottom on resize. |
50 | - textview should not snap to bottom on resize. |
46 | - alt+2cursor == diagonal |
51 | - alt+cursor == diagonal |
47 | - look into extendedmapinfo |
52 | - look into extendedmapinfo |
48 | - save only dirty cached maps, and save dirty maps != current map |
53 | - save only dirty cached maps, and save dirty maps != current map |
49 | - inventory update must be incremental (too slow) (really? check) |
|
|
50 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
54 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
51 | - player list from server for tell etc. commands |
55 | - player list from server for tell etc. commands |
52 | - examine etc., should use extendeddrawinfo or sth. similar |
56 | - examine etc., should use extendeddrawinfo or sth. similar |
53 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
57 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
54 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
58 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |