ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
(Generate patch)

Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.173 by elmex, Wed Jun 21 12:59:22 2006 UTC vs.
Revision 1.190 by root, Mon Jul 3 22:04:25 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: bind to key in complete has no effect 11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579.
12 + fixed 12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
13 - (and should be verbose) (elmex: what is meant by 'verbose' ?) 13 maybe drag&drop, otherwise two containers side-by-side makes little sense.
14- IMPORTANT: new key bindings not shown, 14 show player weight/max weight in inventory
15 + key bindings do refresh now correctly 15 offer common options such as use_skill sense xxx etc. in inventory via menu?
16 - please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) 16 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
17- IMPORTANT: recording multiple macros results in only one macro recorded 17- notebook should provide a visual feedback (support form button class?)
18 - how to 'record multiple macros'? (elmex: please explain) 18- skill page in playerbook
19- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour? 19- enable autopickup/disable in right-click menĂ¼ for map
20 (or maybe even better: not have an Arm value anymore if its not used in the protocol?) 20- help window close button
21- IMPORTANT: texture reload not working on scaras machine (maybe now) 21- floorbox should show currently open container
22- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls 22- make simple inventory filters: most recently added/changed, normal, only unlocked
23 23- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
24should be solved/investitaged before BETA release:
25- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
26- the binding dialog is sometimes behind all windows
27- maybe support mb4/mb5 on selected widgets to facilitate scrolling
28 (inventory, spell list, messge log...) => marc
29- add lmb mouse = cast, mmb2 = invoke or so to spell list.
30- maybe open the help viewer on the first start, or a simple dialog that
31 initially lists keybidings for gcfclient converts.
32- binding window and editor layout broken for long recordings
33- minor: skill list which shows XP and lets u bind stuff 24- minor: skill list which shows XP and lets u bind stuff
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 25- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit) 26 (after starting, press quit)
36- mapmap (overview) - scroll visible area by clicking/dragging 27- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
37- maybe move window managing functionality into toplevel: better window management (graphical feedback) 28- show stat changes in statusbox
38- the player weight somehow updates strangely when dropping/picking up
39 (update: is this still the case?)
40 29
41should be solved/investigated before 1.0 release: 30should be solved/investigated before 1.0 release:
31- mapmap (overview) - scroll visible area by clicking/dragging
32- binding window and editor layout broken for long recordings
33- maybe open the help viewer on the first start, or a simple dialog that
34 initially lists keybidings for gcfclient converts.
35- maybe support mb4/mb5 on selected widgets to facilitate scrolling
36 (inventory, spell list, messge log...) => marc
37- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
38- but fullscreen => minimize (alt-esc) => no way to go back [windows]
39- spell list => scroll down => "Pickup" => scrollbar not updated
42- what happened to the dialog being shown when modifiera are pressed, showing 40- what happened to the dialog being shown when modifiera are pressed, showing
43 keybindings for this modifier? 41 keybindings for this modifier?
44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 42- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
45- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 43
44post-1.0:
45- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
46 affect neighbouring visible pixels (border bleeding).
47- examine etc., should use extendeddrawinfo or sth. similar
48- player list from server for tell etc. commands
49- save only dirty cached maps, and save dirty maps != current map
50- look into extendedmapinfo
51- completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all").
53- sliders do not change size after reconfigure.
46- enter runmode when cursor-key repeats (maybe not?) 54- enter runmode when cursor-key repeats (maybe not?)
47- better focus management: put focus onto active windows, remove it again later
48 (mainly to speed up gui interaction when map isn't important).
49- cairo/win32 looks like shit (premultiplied alpha bug?) 55- cairo/win32 looks like shit (premultiplied alpha bug?)
50 (despite horrendous efforts, this is likely not fixable except by building a custom 56 (despite horrendous efforts, this is likely not fixable except by building a custom
51 libcairo for win32). 57 libcairo for win32).
52 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 58 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
53- the binding editor should have a append-record mode or something like that
54- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
55 and add column titles (also for other tables like inventory and bindings)
56- sliders do not change size after reconfigure.
57- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
58- investigate fill widget option.
59- win32, fow_tetxure sometimes nukes other textures
60 (mostly fixed, but still there: displays list and texture uploads do not go well together)
61- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
62- completer should know more about arguments, e.g. cast summon pet monster,
63 or that some commands do not take arguments ("drop all").
64- textview should not snap to bottom on resize.
65- alt+cursor == diagonal
66- look into extendedmapinfo
67- save only dirty cached maps, and save dirty maps != current map
68- try to synchronize local animation speed with server updates to save on screen refreshes.
69- player list from server for tell etc. commands
70- examine etc., should use extendeddrawinfo or sth. similar
71- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
72- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
73- performance: use texture collections for upstream server data instead if gobs 60- performance: use texture collections for upstream server data instead if gobs
74 of small textures. 61 of small textures.
75- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
76 affect neighbouring visible pixels (border bleeding).
77- pango fontsize measure and decrease to achieve real pixel height
78 62
79TEMPORARY SERVER TODO: 63TEMPORARY SERVER TODO:
80- palyer peaceful setting should be independen of game peaceful setting 64- palyer peaceful setting should be independen of game peaceful setting
81 (i.e. one should be able to become hostile against guards but still 65 (i.e. one should be able to become hostile against guards but still
82 be peaceful - the palyer peaceful would be toggled by priests and shown 66 be peaceful - the palyer peaceful would be toggled by priests and shown

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines