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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.128 by root, Mon Jun 5 03:06:04 2006 UTC vs.
Revision 1.135 by root, Mon Jun 5 21:23:59 2006 UTC

10 10
11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed
12 together with removing query dialog altogether. 12 together with removing query dialog altogether.
13- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 13- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
14- IMPORTANT: history for completer (cursor-up) 14- IMPORTANT: history for completer (cursor-up)
15- IMPORTANT: bind keys using the completer
15 16
17should be solved/investitaged before BETA release:
16- message log/textview flickers on update. 18- message log/textview flickers on update.
17- binding window and editor layout broken for long recordings 19- binding window and editor layout broken for long recordings
18- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 20- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
19 (use popups, not buttons) 21 (use popups, not buttons)
20- minor: skill list which shows XP and lets u bind stuff 22- minor: skill list which shows XP and lets u bind stuff
23- adding another notebook page "Debug" that sets debnugging flags might or
24 might not help tracking down bugs in the field?
25- log messages received and commands sent to ~/.crossfire/log.$ip
26- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
27 (after starting, press quit)
28- mapmap (overview) - scroll visible area by clicking/dragging
29- maybe move window managing functionality into toplevel: better window management (graphical feedback)
30- the player weight somehow updates strangely when dropping/picking up
31 (update: is this still the case?)
21 32
22should be solved/investitaged before release: 33should be solved/investigated before 1.0 release:
23- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 34- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
24 and add column titles (also for other tables like inventory and bindings) 35- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
25- log messages received and commands sent to ~/.crossfire/log.$ip 36- enter runmode when cursor-key repeats (maybe not?)
26- the binding editor should have a append-record mode or something like that 37- better focus management: put focus onto active windows, remove it again later
38 (mainly to speed up gui interaction when map isn't important).
27- cairo/win32 looks like shit (premultiplied alpha bug?) 39- cairo/win32 looks like shit (premultiplied alpha bug?)
28 (despite horrendous efforts, this is likely not fixable except by building a custom 40 (despite horrendous efforts, this is likely not fixable except by building a custom
29 libcairo for win32). 41 libcairo for win32).
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 42 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
31 (after starting, press quit) 43- the binding editor should have a append-record mode or something like that
32- better focus management: put focus onto active windows, remove it again later 44- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
33 (mainly to speed up gui interaction when map isn't important). 45 and add column titles (also for other tables like inventory and bindings)
34- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 46- sliders do not change size after reconfigure.
35- enter runmode when cursor-key repeats (maybe not?)
36- mapmap (overview) - scroll visible area by clicking/dragging
37- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
38- maybe move window managing functionality into toplevel
39- better window management (graphical feedback)
40- the player weight somehow updates strangely when dropping/picking up
41
42low priority:
43- use more graphical frames/separators to make dialogs more eye-pleasing/clean. 47- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
44- investigate fill widget option. 48- investigate fill widget option.
45- win32, fow_tetxure sometimes nukes other textures 49- win32, fow_tetxure sometimes nukes other textures
46 (mostly fixed, but still there: displays list and texture uploads do not go well together) 50 (mostly fixed, but still there: displays list and texture uploads do not go well together)
47- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 51- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.

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