ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
(Generate patch)

Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.182 by root, Wed Jun 28 23:39:14 2006 UTC vs.
Revision 1.202 by elmex, Mon Jul 10 06:59:13 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IPORTANT³: server crashes 11- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
12>In the ruins of Narcopin lies the tomb of Aljwaf. 12 => either using bg attribute, or something else. neither way is currently implementable, imho
13... 13 => or maybe using an extra icon for curses/magic items?)
14.. 14 maybe drag&drop, otherwise two containers side-by-side makes little sense.
15many dangers, great rew< 15 show player weight/max weight in inventory
16- IMPORTANT: running over or pickung up large stacks is etxremely slow 16 offer common options such as use_skill sense xxx etc. in inventory via menu?
17 = it still takes "long", but is orders of magnitude faster 17 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
18- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) 18- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes
19- IMPORTANT: texture reload not working on scaras machine (maybe now) 19- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
20 tetxure reload works. but fullscreen => minimize => no way to go back 20- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
21- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls 21- IMPORTANT: -Turning (<= full message, no attuned etc. prefix)
22- IMPORTANT: discuss topmost menu, minor issues 22- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
2301:17 <Scara> ich habs grad nochmal getestet, es ist so das wenn ein item mit shift + 23- the inventory needs separate scrollbars. unfortunately, that means
24 leftclick gedropped wird verbliebt ein bild davon im inventory, anders 24 addign a manual scrollbar to the other panes (skills and spells :()
25 wenn man mit dem befehl "drop *" etwas dropped verschwindet es aus dem 25- notebook should provide a visual feedback (support form button class?)
26 inventory, wird etwas mit middle click gegessen bleibt es auch im 26- buttons should support hovering visually
27 inventory, auch wenn es eigendlich nicht dort ist 27- experience change messages should include skill experience
28 28- skill page in playerbook (minor: skill list which shows XP and lets u bind stuff)
29
30should be solved/investitaged before BETA release:
31- floorbox should show currently open container 29- floorbox should show currently open container
32- make simple inventory filters: most recently added/changed, normal, only unlocked 30- make simple inventory filters: most recently added/changed, normal, only unlocked
33- binding keys is too complicated in the general case => disucss 31- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
34- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 32- experience
33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
34 (after starting, press quit)
35- client sometimes crashes on Mapmenu=>Toggle autopickup
36- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
37
38should be solved/investigated before 1.0 release:
39- NPC dialog box should have close button which finishes the dialog
40- mapmap (overview) - scroll visible area by clicking/dragging
41- binding window and editor layout broken for long recordings => use scroller
42- maybe open the help viewer on the first start, or a simple dialog that
43 initially lists keybidings for gcfclient converts.
35- maybe support mb4/mb5 on selected widgets to facilitate scrolling 44- maybe support mb4/mb5 on selected widgets to facilitate scrolling
36 (inventory, spell list, messge log...) => marc 45 (inventory, spell list, messge log...) => marc
37- add lmb mouse = cast, mmb2 = invoke or so to spell list. 46- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
38- maybe open the help viewer on the first start, or a simple dialog that 47- but fullscreen => minimize (alt-esc) => no way to go back [windows]
39 initially lists keybidings for gcfclient converts.
40- binding window and editor layout broken for long recordings
41- minor: skill list which shows XP and lets u bind stuff
42- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
43 (after starting, press quit)
44- mapmap (overview) - scroll visible area by clicking/dragging
45- maybe move window managing functionality into toplevel: better window management (graphical feedback)
46
47should be solved/investigated before 1.0 release:
48- spell list => scroll down => "Pickup" => scrollbar not updated 48- spell list => scroll down => "Pickup" => scrollbar not updated
49- what happened to the dialog being shown when modifiera are pressed, showing 49- what happened to the dialog being shown when modifiers are pressed, showing
50 keybindings for this modifier? 50 keybindings for this modifier?
51- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 51- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
52- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 52
53post-1.0:
54- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
55 (maybe sth. else causes the slowness, such as database?)
56- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
57- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
58 affect neighbouring visible pixels (border bleeding).
59- examine etc., should use extendeddrawinfo or sth. similar
60- player list from server for tell etc. commands
61- save only dirty cached maps, and save dirty maps != current map
62- look into extendedmapinfo
63- completer should know more about arguments, e.g. cast summon pet monster,
64 or that some commands do not take arguments ("drop all").
65- sliders do not change size after reconfigure.
53- enter runmode when cursor-key repeats (maybe not?) 66- enter runmode when cursor-key repeats (maybe not?)
54- better focus management: put focus onto active windows, remove it again later
55 (mainly to speed up gui interaction when map isn't important).
56- cairo/win32 looks like shit (premultiplied alpha bug?) 67- cairo/win32 looks like shit (premultiplied alpha bug?)
57 (despite horrendous efforts, this is likely not fixable except by building a custom 68 (despite horrendous efforts, this is likely not fixable except by building a custom
58 libcairo for win32). 69 libcairo for win32).
59 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 70 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
60- the binding editor should have a append-record mode or something like that
61- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
62 and add column titles (also for other tables like inventory and bindings)
63- sliders do not change size after reconfigure.
64- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
65- investigate fill widget option.
66- win32, fow_tetxure sometimes nukes other textures
67 (mostly fixed, but still there: displays list and texture uploads do not go well together)
68- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
69- completer should know more about arguments, e.g. cast summon pet monster,
70 or that some commands do not take arguments ("drop all").
71- textview should not snap to bottom on resize.
72- alt+cursor == diagonal
73- look into extendedmapinfo
74- save only dirty cached maps, and save dirty maps != current map
75- try to synchronize local animation speed with server updates to save on screen refreshes.
76- player list from server for tell etc. commands
77- examine etc., should use extendeddrawinfo or sth. similar
78- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 71- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
79- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
80- performance: use texture collections for upstream server data instead if gobs 72- performance: use texture collections for upstream server data instead if gobs
81 of small textures. 73 of small textures.
82- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
83 affect neighbouring visible pixels (border bleeding).
84- pango fontsize measure and decrease to achieve real pixel height
85 74
86TEMPORARY SERVER TODO: 75TEMPORARY SERVER TODO:
76- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
87- palyer peaceful setting should be independen of game peaceful setting 77- palyer peaceful setting should be independen of game peaceful setting
88 (i.e. one should be able to become hostile against guards but still 78 (i.e. one should be able to become hostile against guards but still
89 be peaceful - the palyer peaceful would be toggled by priests and shown 79 be peaceful - the palyer peaceful would be toggled by priests and shown
90 in who, the game peaceful steting would be toggled by the peaceful command 80 in who, the game peaceful steting would be toggled by the peaceful command
91 but not otherwise shown). 81 but not otherwise shown).
97- 3) jumping into monsters does no damage, even though it's supposed to 87- 3) jumping into monsters does no damage, even though it's supposed to
98 be an attack (mentioned before). You also get no exp for this 88 be an attack (mentioned before). You also get no exp for this
99- 10) (feature request): bug/typo/idea commands to automatically log 89- 10) (feature request): bug/typo/idea commands to automatically log
100 your comments, with the mentioning of the current map (and perhaps an 90 your comments, with the mentioning of the current map (and perhaps an
101 item, if you do 'bug <item>'). 91 item, if you do 'bug <item>').
92
93
94 #TODO#d# display texture cache
95 {
96 glEnable GL_TEXTURE_2D;
97 glBindTexture GL_TEXTURE_2D, 41;
98 glColor 1, 1, 1, 1;
99 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
100 glEnable GL_BLEND;
101 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
102 glBegin GL_QUADS;
103 glTexCoord 0,1; glVertex 0,0;
104 glTexCoord 1,1; glVertex 255,0;
105 glTexCoord 1,0; glVertex 255,255;
106 glTexCoord 0,0; glVertex 0,255;
107 glEnd;
108 glDisable GL_BLEND;
109 glDisable GL_TEXTURE_2D;
110 }
102 111
103set_face 4783 => 70 112set_face 4783 => 70
104libpng warning: Ignoring gAMA chunk with gamma=0 113libpng warning: Ignoring gAMA chunk with gamma=0
105allocating id 71 114allocating id 71
106OK 115OK

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines