1 | http://www.vionline.com/sound.html |
1 | http://www.vionline.com/sound.html |
2 | http://www.stonewashed.net/2.html |
2 | http://www.stonewashed.net/2.html |
3 | |
3 | |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
5 | |
5 | |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: recording multiple macros results in only one macro recorded |
11 | - PANGO: create upstream-patch for inclusion into pango |
12 | - IMPORTANT: texture reload not working on scaras machine |
12 | - SERVER: document ext/mapinfo and cfplus.ext |
13 | - IMPORTANT: bind keys using the completer |
13 | - SERVER: memleak like hell: probably event-related? |
14 | - IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog |
14 | - LONG-TERM: party member health etc. status |
15 | - IMPORTANT: gauge size adjustment wreaks havoc |
15 | - LONG-TERM: map landmark labels |
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16 | - LONG-TERM: player on map name |
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17 | - LONG-TERM: monster health-bars on map |
16 | |
18 | |
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19 | - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) |
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20 | - skill book - tooltips with description (schmorp) |
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21 | - IMPORTANT: server-protocol/upgrade etc. |
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22 | - IMPORTANT: good installation instructions/problem faq. |
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23 | |
17 | should be solved/investitaged before BETA release: |
24 | should be solved/investigated before 1.0 release: |
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25 | - like use skill inscription on items in inventory, also allow rename to for such items |
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26 | - when in history "mode", completer cannot access completions at all |
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27 | - <tt> not working on windows ?! |
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28 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
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29 | - IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219. |
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30 | ^^^^ when pressing shift-insert |
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31 | - offer common options such as use_skill sense xxx etc. in inventory via menu? |
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32 | - buttons should support hovering visually |
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33 | - notebooks should provide visual feedback (support from button class?) |
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34 | - floorbox out-of-screen after resizing (schmorp) |
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35 | - identify inventory hover slowness and fix it (schmorp) |
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36 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean |
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37 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
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38 | - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
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39 | - playerbook/skills should have sensible tooltips with skill descriptions |
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40 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
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41 | - NPC dialog box should have close button which finishes the dialog |
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42 | - mapmap (overview) - scroll visible area by clicking/dragging |
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43 | - binding window and editor layout broken for long recordings => use scroller |
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44 | - maybe open the help viewer on the first start, or a simple dialog that |
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45 | initially lists keybidings for gcfclient converts. |
18 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
46 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
19 | (inventory, spell list, messge log...) => marc |
47 | (inventory, spell list, messge log...) => marc |
20 | - add lmb mouse = cast, mmb2 = invoke or so to spell list. |
48 | - maybe the top fancyframe border should be larger (for close button and title to be more visible?) |
21 | - maybe open the help viewer on the first start, or a simple dialog that |
49 | - but fullscreen => minimize (alt-esc) => no way to go back [windows] |
22 | initially lists keybidings for gcfclient converts. |
50 | - spell list => scroll down => "Pickup" => scrollbar not updated |
23 | - binding window and editor layout broken for long recordings |
51 | - what happened to the dialog being shown when modifiers are pressed, showing |
24 | - minor: skill list which shows XP and lets u bind stuff |
52 | keybindings for this modifier? |
25 | - log messages received and commands sent to ~/.crossfire/log.$ip |
53 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
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54 | |
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55 | post-1.0: |
26 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
56 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
27 | (after starting, press quit) |
57 | (after starting, press quit) |
28 | - mapmap (overview) - scroll visible area by clicking/dragging |
58 | - currently the font texture cache leaks "memory" (see texcache.c:tc_put) |
29 | - maybe move window managing functionality into toplevel: better window management (graphical feedback) |
59 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
30 | - the player weight somehow updates strangely when dropping/picking up |
60 | affect neighbouring visible pixels (border bleeding). |
31 | (update: is this still the case?) |
61 | - examine etc., should use extendeddrawinfo or sth. similar |
32 | |
62 | - player list from server for tell etc. commands |
33 | should be solved/investigated before 1.0 release: |
63 | - save only dirty cached maps, and save dirty maps != current map |
34 | - what happened to the dialog being shown when modifiera are pressed, showing |
64 | - look into extendedmapinfo |
35 | keybindings for this modifier? |
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36 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
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37 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
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38 | - enter runmode when cursor-key repeats (maybe not?) |
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39 | - better focus management: put focus onto active windows, remove it again later |
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40 | (mainly to speed up gui interaction when map isn't important). |
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41 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
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42 | (despite horrendous efforts, this is likely not fixable except by building a custom |
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43 | libcairo for win32). |
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44 | (update: disabled antialiasing, this looks bad, but much better than antialiasing) |
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45 | - the binding editor should have a append-record mode or something like that |
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46 | - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) |
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47 | and add column titles (also for other tables like inventory and bindings) |
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48 | - sliders do not change size after reconfigure. |
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49 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean. |
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50 | - investigate fill widget option. |
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51 | - win32, fow_tetxure sometimes nukes other textures |
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52 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
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53 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
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54 | - completer should know more about arguments, e.g. cast summon pet monster, |
65 | - completer should know more about arguments, e.g. cast summon pet monster, |
55 | or that some commands do not take arguments ("drop all"). |
66 | or that some commands do not take arguments ("drop all"). |
56 | - textview should not snap to bottom on resize. |
67 | - sliders do not change size after reconfigure. |
57 | - alt+cursor == diagonal |
68 | - enter runmode when cursor-key repeats (maybe not?) |
58 | - look into extendedmapinfo |
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59 | - save only dirty cached maps, and save dirty maps != current map |
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60 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
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61 | - player list from server for tell etc. commands |
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62 | - examine etc., should use extendeddrawinfo or sth. similar |
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63 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
69 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
64 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
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65 | - performance: use texture collections for upstream server data instead if gobs |
70 | - performance: use texture collections for upstream server data instead if gobs |
66 | of small textures. |
71 | of small textures. |
67 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
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68 | affect neighbouring visible pixels (border bleeding). |
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69 | - pango fontsize measure and decrease to achieve real pixel height |
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70 | |
72 | |
71 | TEMPORARY SERVER TODO: |
73 | TEMPORARY SERVER TODO: |
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74 | - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) |
72 | - palyer peaceful setting should be independen of game peaceful setting |
75 | - palyer peaceful setting should be independen of game peaceful setting |
73 | (i.e. one should be able to become hostile against guards but still |
76 | (i.e. one should be able to become hostile against guards but still |
74 | be peaceful - the palyer peaceful would be toggled by priests and shown |
77 | be peaceful - the palyer peaceful would be toggled by priests and shown |
75 | in who, the game peaceful steting would be toggled by the peaceful command |
78 | in who, the game peaceful steting would be toggled by the peaceful command |
76 | but not otherwise shown). |
79 | but not otherwise shown). |
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82 | - 3) jumping into monsters does no damage, even though it's supposed to |
85 | - 3) jumping into monsters does no damage, even though it's supposed to |
83 | be an attack (mentioned before). You also get no exp for this |
86 | be an attack (mentioned before). You also get no exp for this |
84 | - 10) (feature request): bug/typo/idea commands to automatically log |
87 | - 10) (feature request): bug/typo/idea commands to automatically log |
85 | your comments, with the mentioning of the current map (and perhaps an |
88 | your comments, with the mentioning of the current map (and perhaps an |
86 | item, if you do 'bug <item>'). |
89 | item, if you do 'bug <item>'). |
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90 | |
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91 | |
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92 | #TODO#d# display texture cache |
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93 | { |
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94 | glEnable GL_TEXTURE_2D; |
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95 | glBindTexture GL_TEXTURE_2D, 41; |
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96 | glColor 1, 1, 1, 1; |
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97 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
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98 | glEnable GL_BLEND; |
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99 | glBlendFunc GL_SRC_ALPHA, GL_ZERO; |
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100 | glBegin GL_QUADS; |
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101 | glTexCoord 0,1; glVertex 0,0; |
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102 | glTexCoord 1,1; glVertex 255,0; |
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103 | glTexCoord 1,0; glVertex 255,255; |
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104 | glTexCoord 0,0; glVertex 0,255; |
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105 | glEnd; |
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106 | glDisable GL_BLEND; |
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107 | glDisable GL_TEXTURE_2D; |
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108 | } |
87 | |
109 | |
88 | set_face 4783 => 70 |
110 | set_face 4783 => 70 |
89 | libpng warning: Ignoring gAMA chunk with gamma=0 |
111 | libpng warning: Ignoring gAMA chunk with gamma=0 |
90 | allocating id 71 |
112 | allocating id 71 |
91 | OK |
113 | OK |