1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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3 | 12:17 <@schmorp> i do list all libs manually for pclient |
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4 | 12:17 <@schmorp> will have to do that for gce too |
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5 | 12:17 <@schmorp> remind me of it |
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6 | 12:17 <@schmorp> qwhen i next bundle it |
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7 | |
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8 | - IMPORTANT: containers must be arrays, not hashes, for floor ordering |
3 | - IMPORTANT: slider should clip to valid range properly |
9 | - IMPORTANT: slider should clip to valid range properly |
4 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
10 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
5 | a) switching modes clears/recreates all widgets (has to, as parameters |
11 | a) switching modes clears/recreates all widgets (has to, as parameters |
6 | are not resolution-independent) |
12 | are not resolution-independent) |
7 | b) widget layout is nontrivial as to not obscure map |
13 | b) widget layout is nontrivial as to not obscure map |
8 | c) need better way to center map then middle-button, maybe map overview |
14 | c) need better way to center map then middle-button, maybe map overview |
9 | (but updates will be slow UPDATE updates are not at all slow). |
15 | (but updates will be slow UPDATE updates are not at all slow). |
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16 | - IMPORTANT: animate faces in inventory etc. |
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17 | |
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18 | - remove wrap_mode hack from texture and make it a per-texture operation |
11 | - enter runmode when cursor-key repeats |
19 | - enter runmode when cursor-key repeats |
12 | - mapmap (overview) |
20 | - mapmap (overview) |
13 | - convetr to real window |
21 | - convetr to real window |
14 | - draw rectangle around visible area |
22 | - draw rectangle around visible area |
15 | - scroll visible area |
23 | - scroll visible area |
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23 | - mesa-rendering of textview shows only garbage and/or another texture |
31 | - mesa-rendering of textview shows only garbage and/or another texture |
24 | - label needs "expected char width" |
32 | - label needs "expected char width" |
25 | - toplevel should enforce that windows always be partially visible |
33 | - toplevel should enforce that windows always be partially visible |
26 | - maybe move window managing functionality into toplevel |
34 | - maybe move window managing functionality into toplevel |
27 | - look into extendeddrawinfo and extendedmapinfo |
35 | - look into extendeddrawinfo and extendedmapinfo |
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36 | - add extenstive tooltips to stats window, basically like a manual :) (resistances missing?) |
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37 | - performance: use texture collections for upstream server data instead if gobs |
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38 | of small textures. |
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39 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
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40 | affect neighbouring visible pixels (border bleeding). |
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29 | TEMPORARY SERVER TODO: |
42 | TEMPORARY SERVER TODO: |
30 | - palyer peaceful setting should be independen of game peaceful setting |
43 | - palyer peaceful setting should be independen of game peaceful setting |
31 | (i.e. one should be able to become hostile against guards but still |
44 | (i.e. one should be able to become hostile against guards but still |
32 | be peaceful - the palyer peaceful would be toggled by priests and shown |
45 | be peaceful - the palyer peaceful would be toggled by priests and shown |